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b1rbert

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  1. Dont know which Date of 2022 you are using but 04.06.2022 (day,month,year) shows numbers above that. image is with 3000 str + EDP autoattack on 04.06.2022 client there is also expand damage in the settings but this doesnt really do much for your problem.
  2. ah yeah, I've added a costom class as a workaround to get whitesmith to be able to "wear" mado gear and put JOB_ROBOT = 4399 there which ended up setting the max to 4399. doing JOB_MAX = 4400 should do the trick for you in mmo.hpp "e_job". sorry for the confusion
  3. my bodystyle acmd uses Min_body_style and max_body_style which caps max at 4399, rest was just testing around at the last documented entry until 4399. I did the same with (at)effect to help me show everything past rAthenas cap which shows all the 4th job skill effects starting at around ID: 1800~.
  4. Found the fix for my earlier question for bodystyle and alternate sprites and turns out they are indeed in the client just at a later used it: Rune Knight JPN Alternate starts at 4332 and you can go higher by 1 for the other jobs. thought I'd quote you so you can see the answer since you were interested.
  5. Would be doable if the "custom job" patch was still usable for diffing. I tried using the stylist before since the stylistUI can somewhat recognize the alternate outfits but its an unsupported package that just dc'd you when you try to use that. so maybe someone can get that package to work in the future.
  6. So on a different now, seeing as bodystyle now uses that as a way to show your current job. is there a new way to use the alternate costumes? for example the JPN versions of 3rd jobs?
  7. Took a look at the client and I'm very suprised at how good everything works. after what feels like ages of client drought you brought us a nice gift, thanks skylove! Those anyone know a hex edit to increase max hairstyles? currently capped at 42
  8. The client is actually supported pretty well by rAthena except for a few minor things like not having the Zero Style Dialogue, which is probably just a package problem that could be converted from hercules by hand if you wanted. Other than a few translation things I haven't had any problems so far. (Expect for the BGM part now lol). TL;DR dont really wanna use hercules because I quite like rAthena.
  9. Hey, dont know how many people use a zero client but I recently realized that it wont let me change the current bgm with an npc script. I tried playbgm, playbgmall and a lot of different varieties of naming them. Nothing ever happens. If I switch onto a normal client it works completely fine and only the zero client doesnt. maybe anyone encountered this problem before?
  10. Heya, was just wondering if anyone has the sprite for this mob/npc lying around and is willing to share. https://www.divine-pride.net/database/monster/20995/ I might probably just be too lazy to update my kRo client
  11. Looking at your gravity-esc maps is always a pleasure. please continue to grow the world of RO for us with all those immersive maps. Can't wait to include them into my server!
  12. Awesome find! I wanted to add something like this eventually but tried to shove it out of sight for the time being. you save me a lot of time with that. cheers
  13. Froggo Client.exe will still be 04.06.2022 because thats the only free most up2date accessable one at the moment. everything above that you either need to get yourself and hope that warp/nemo has the patches for it or straight up buy it. The grf will be up2date though. 2024-25: grf is easily accessable 2024-25: Client.exe with nemo/warp Patches and Server-side Source you'll have to buy
  14. If you get the Froggo Client you will have "almost" all the 4th Jobs with Skills and Effect in terms of client side. the only thing that will be missing is the absolute latest 4th job skills + a few expanded 4th job skill effects. Also getting almost any up2date kro data.grf has everything included. You just need to make sure that the server side also has all the skills active. Which in the current free rAthena github there are still a few 4th job Expanded missing out but they are close to being implemented.
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