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Posts posted by Hidan
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remove right sidebar from the fluxHello guys.
I'm having trouble getting the right sidebar from the other pages, I want to leave it on the main page, and remove from the others, could someone help me? I was penalized for a simple guide error, and google translator deceived me, I apologize, to the moderators, if anyone can help me with this I will be grateful.
Css:
Spoiler@font-face { font-family: "Elegance", sans-serif; src: url(../img/Elegance.ttf); } body { margin: 0; padding: 0; font-family: "Lucida Grande", "Lucida Sans", Verdana, Tahoma, sans-serif; font-size: 9pt; color: #000; background: #84dcae url(../img/bg.jpg) center top no-repeat; } ul, li { list-style: none; margin: 0; padding: 0; } #wrapper { width: 100%; position: relative; top: 0; left: 0; } #main { width: 1035px; background: url(../img/header-bg.png) center top no-repeat; position: relative; margin: 0 auto; } #spacer { height: 280px; } #navigation { width: 100%; height: 110px; } #container { width: 1035px; position: relative; left: 10px; } .sidebar { width: 244px; float: left; } .content { width: 523px; float: left; } .sidebar-right { width: 264px; float: left; } .accountpanel { width: 244px; height: 221px; background: url(../img/accountpanel.png) no-repeat; } .woeSchdTable { width: 244px; height: 217px; background: url(../img/woeschedule.png) no-repeat; overflow: hidden; } .facebook { width: 244px; height: 273px; background: url(../img/facebook.png) no-repeat; } .content-top { width: 523px; height: 16px; background: url(../img/container-top.png) no-repeat; float: left; } .content-inner { width: 523px; background: url(../img/container-inner.png) repeat-y; float: left; } .content-inner-adjust { width: 500px; min-height: 600px; position: relative; top: 0px; left: 10px; } .content-bottom { width: 523px; height: 16px; background: url(../img/container-bottom.png) no-repeat; float: left; } .serverstatus { width: 244px; height: 208px; background: url(../img/serverstatus.png) no-repeat; } .testimonials { width: 244px; height: 129px; background: url(../img/testimonials.png) no-repeat; } .quicklinks { width: 263px; height: 363px; background: url(../img/quicklinks.png) no-repeat; } .quicklinks ul { position: relative; top: 70px; left: 24px; } .quicklinks ul li { margin-bottom: 8px; transition: all 200ms ease-in-out; -webkit-transition: all 200ms ease-in-out; -moz-transition: all 200ms ease-in-out; -o-transition: all 200ms ease-in-out; } .quicklinks ul li:hover { opacity: 0.7; } #navigation ul { width: 880px; position: relative; top: 25px; left: 80px; } #navigation ul li { width: 100px; float: left; line-height: 40px; } #navigation ul li:nth-child(3) { width: 130px; margin-right: 25px; } #navigation ul li:nth-child(4) { width: 182px; margin-right: 15px; } #navigation ul li:nth-child(5) { width: 122px; margin-right: 20px; } #navigation ul li:nth-child(6) { width: 65px; margin-right: 20px; } #navigation ul li:nth-child(7) { width: 95px; } #navigation ul li a { font-family: "Elegance", sans-serif; color: #6e6e6e; font-style: uppercase; font-size: 17pt; font-weight: bold; transition: all 300ms ease-in-out; -webkit-transition: all 300ms ease-in-out; -moz-transition: all 300ms ease-in-out; -o-transition: all 300ms ease-in-out; } #navigation ul li a:hover { color: #f44a33; } .facebook iframe { position: relative; top: 65px; left: 18px; } .indexpage { width: 95%; margin: 0 auto; } .welcome-area { background: url(../img/welcome-bg.png) bottom right no-repeat; color: #7f7f7f; } .welcome-area p.welcomeimg img { position: relative; left: 80px; } .welcome-area p.adjust { text-indent: 20px; width: 85%; } .welcome-area p span.download a { color: #f44b34; text-decoration: underline; } .news-panel { width: 474px; height: 256px; background: url(../img/newsbg.png) center top no-repeat; margin: 15px auto; } .itemmall { width: 436px; height: 205px; background: url(../img/itemmall.png) center top no-repeat; margin: 0px auto; } .news-panel-1 { width: 230px; height: 250px; float: left; overflow: hidden; } .news-panel-2 { width: 200px; height: 250px; float: left; overflow: hidden; } .news-panel-adjust { width: 430px; height: 220px; position: relative; top: 10px; left: 20px; overflow: hidden; } .news-panel-1 p, .news-panel-2 p { text-align: center; color: #f24b32; font-family: "Elegance"; font-size: 16pt; } table.rss tr { margin-bottom: 5px; } table.rss tr td.title { width: 200px; } table.rss tr td.title a { color: #f24b32; } table.rss { margin-bottom: 10px; } table.rss tr.timesetting { font-size: 8pt; color: #525252; } #footer { height: 150px; } #status { width: 90px; height: 120px; position: relative; top: 75px; left: 130px; } .status { width: 90px; position: relative; } .status span { display: block; margin-bottom: 7px; } .online_count { width: 90px; position: relative; color: #6e6e6e; font-size: 9pt; line-height: 25px; } .time { width: 90px; position: relative; top: 3px; } .loginpanel { width: 216px; height: 170px; margin: 0 auto; position: relative; top: 60px; overflow: hidden; } .login_row td { color: #dddddd; font-size: 8pt; } .testimonials-adjust { width: 210px; height: 65px; position: relative; top: 47px; left: 15px; overflow: hidden; } .testimonials-adjust table tr { width: 200px; } .testimonials-adjust table td.review { color: #f34830; font-size: 8pt; text-indent: 10px; } .testimonials-adjust table td.by { color: #5f5f5f; text-align: right; font-size: 8pt; } input.textClass { width: 120px; height: 27px; background: #fff; border: 1px solid #e9e9e9; padding: 0 5px; margin: 0; color: #f44a33; font-size: 8pt; } input.loginBtn { width: 60px; height: 57px; background: url(../img/loginBtn.png) no-repeat; border: 0; padding: 0; margin: 0; cursor: pointer; position: relative; top: 5px; } .login_row_main { width: 210px; margin: 10px auto; } .login_btn { margin-top: 10px; } .login_btn * { padding: 2px 4px; margin: 0; color: #f76924; font-family: "Arial"; } .logged { width: 170px; margin: 20px auto 0; } .logged a { width: 60%; display: block; margin-top: 5px; padding: 5px; background: #f64d3a; border-radius: 5px; color: #fff; } input.loginBtn:hover { opacity: 0.7; transition: all 200ms ease-in-out; -webkit-transition: all 200ms ease-in-out; -moz-transition: all 200ms ease-in-out; -o-transition: all 200ms ease-in-out; } .login_btn *:hover, .logged a:hover { color: #6e6e6e; transition: all 200ms ease-in-out; -webkit-transition: all 200ms ease-in-out; -moz-transition: all 200ms ease-in-out; -o-transition: all 200ms ease-in-out; } .woeSchdTable table { width: 200px; font-weight: bold; font-style: "Elegance", sans-serif; margin: 0 auto; font-family: "Arial"; font-size: 9pt; position: relative; top: 70px; font-style: italic; color: #787878; overflow: hidden; } .woeSchdTable td { padding: 4px 0; } .woeSchdTable td.castleName { width: 110px; } .hoverscroll { position:relative; } .hoverscroll .listcontainer { overflow:hidden; } .hoverscroll .fixed-listcontainer { overflow: hidden; float: left; } .hoverscroll ul.list { list-style:none; margin:0; padding:0; } .hoverscroll ul.list li.item { display:block; padding:0; } .hoverscroll.horizontal ul.list li.item { float:left; } .hoverscroll .arrow { position:absolute; float:none; background-position:center; background-repeat:no-repeat; opacity:0.8; filter:alpha(opacity=80); } .hoverscroll .fixed-arrow { display: block; float: left; background-position: center; background-repeat: no-repeat; } .hoverscroll .arrow.left, .hoverscroll .arrow.right, .hoverscroll .fixed-arrow.left, .hoverscroll .fixed-arrow.right { top:0px; width: 22px; height:100%; } .hoverscroll .arrow.left, .hoverscroll .fixed-arrow.left { left:0px; background-image:url('../img/left.png'); cursor: pointer; } .hoverscroll .arrow.right, .hoverscroll .fixed-arrow.right { right:0px; background-image:url('../img/right.png'); cursor: pointer; } .hoverscroll .arrow.top, .hoverscroll .arrow.bottom, .hoverscroll .fixed-arrow.top, .hoverscroll .fixed-arrow.bottom { left:0px; width:100%; height:40px; } .hoverscroll { position: relative; top: 75px; left: 23px; } #my-list li { width: 75px; height: 100px; padding: 0 20px; cursor: pointer; } .footerinner { width: 600px; height: 90px; margin: 90px auto 0; } .designer { width: 150px; margin-top: 20px; } .copyright { width: 340px; margin-top: 20px; } .coder img { width: 70px; } .coder { width: 100px; } .designer, .copyright, .coder { float: left; font-size: 8pt; color: #505050; text-align: center; padding-top: 5px; } #adminmenu, #submenu, .heading { background: #6e6e6e; padding: 5px 10px; border-radius: 10px; color: #fff; } #adminmenu a, #submenu a { color: #fff; } .adjust { width: 500px; overflow: auto; } .button { background: #ce210e; padding: 5px 10px; border-radius: 5px; color: #fff; border: 0; cursor: pointer; transition: all 200ms ease-in-out; -webkit-transition: all 200ms ease-in-out; -moz-transition: all 200ms ease-in-out; -
Grato.
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thanks kakaroto
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I wonder if rathena already works with the equipment replacement system?
Because I'm having a problem, I try to equip the item at the bottom and I can not equip it.
Grateful. -
On 25/09/2017 at 2:07 AM, SpiritD said:
Sugiro que você faça seu próprio tópico e siga o formato, explicando o que exatamente você está tentando fazer (provavelmente acabarei reescrevendo o script). Caso contrário, você deve postar o script na seção "Support de Script" para que as pessoas testem e tentam corrigir seu script existente.
Yes, crazyarashi has already helped me solve this problem.
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Very good, it worked here, I only received alert of the incorrect use of the close, but I managed to solve, thank you very much for the attention and understanding, and also for the willpower to help me.
Excuse me where I can give feedback, because I do not know how to give feedback.
Thank you.
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Yes, it is possible? thank you.
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I've been looking for this system for days.
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Hi, thanks a lot, it worked here, would you like to add OnSellItem?
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E ae galera blz? estou com um 1 npc aqui, e queria editar ele para de vez usar itens como moeda usar zeny. o valor padrao seria 1 zeny, ou seja eu quero que ele use o valor normal citado na configuração setarray
e tambem queria adicionar um
OnSellItem
onde todos que comprar e vender os itens o npc grava em 1 variavel 10% do valor.
segue o npc:
Spoiler// ______________________________________________________________________ // / \ // | _ _ _ _ | // | | |__ _ __ / \ | |_| |__ ___ _ __ __ _ | // | | '_ \| '__/ _ \| __| '_ \ / _ \ '_ \ / _` | | // | | |_) | | / ___ \ |_| | | | __/ | | | (_| | | // | |_.__/|_|/_/ \_\__|_| |_|\___|_| |_|\__,_| | // | | // | brAthena Script | // |-----------------------------------------------------------------------| // | Nome do Script: Dynamic Shop | // |-----------------------------------------------------------------------| // | Criado por: eA/brA Dev. Team | // |-----------------------------------------------------------------------| // | Versão brA: 1.1 | // |-----------------------------------------------------------------------| // | Descrição: | // | Um NPC que vende seus itens por um outro item determinado pelo ADM | // |-----------------------------------------------------------------------| // | Changelog: | // | [brA]Floozie [Criador] | // \_______________________________________________________________________/ prontera,147,175,5 script Item Trader 822,{ set .@n$, "[ ^cc0000Item Trader^000000 ]"; mes .@n$; mes "Olá, "+strcharinfo(0)+" !"; mes "O que você gostaria de fazer ?"; next; if(getgmlevel() >= 80){ set .@menu$, select("Editar Item de Troca","Comprar Itens","Sair"); } else { set .@menu$, select("","Comprar Itens","Sair"); } switch(.@menu$){ case 1: mes .@n$; mes "Digite o ID do item que será"; mes "a moeda de troca do NPC"; next; input .@itemoeda; mes .@n$; mes "Tem certeza que deseja trocar por :"; mes getitemname(.@itemoeda); next; if(select("Sim:Não") == 2) close; set $itemtrade, .@itemoeda; mes .@n$; mes "Item editado com sucesso !"; close; case 2: mes .@n$; mes "Para comprar seus donates você"; mes "precisa ter "+getitemname($itemtrade); close2; callshop "Trader_Item",1; npcshopattach "Trader_Item"; dispbottom "Você possui "+countitem($itemtrade)+" "+getitemname($itemtrade)+"('s)"; end; case 3: close; } OnBuyItem: for(set @i,0;@i < getarraysize(@bought_nameid);set @i,@i+1){ for(set @b,0;@b < getarraysize($itens);set @b,@b+2){ if($itens[@b] == @bought_nameid[@i]){ set @valor,($itens[(@b+1)]*@bought_quantity[@i]); set @valortotal,(@valortotal+@valor); break; } } } if(@valortotal > countitem($itemtrade)){ dispbottom "Você não possui "+getitemname($itemtrade)+" suficientes."; } else { for(set @i,0;@i < getarraysize(@bought_nameid);set @i,@i+1){ getitem @bought_nameid[@i],@bought_quantity[@i]; } delitem $itemtrade,@valortotal; dispbottom "Obrigado pela compra."; } set @valortotal,0; deletearray @bought_nameid[0],127; deletearray @bought_quantity[0],127; end; OnInit: npcshopdelitem "Trader_Item",909; //== Configure os itens sendo 'iditem,preço' setarray $itens[0],501,1,502,1,503,1,504,1,505,1,506,1,507,1; for(set .@i,0;.@i < getarraysize($itens);set .@i,.@i+2){ npcshopadditem "Trader_Item",$itens[.@i],$itens[(.@i+1)]; } } - shop Trader_Item 139,909:-1
Talbem tem esse outro que eu tentei adaptar mas nao obtive sucesso.
Spoiler// _______________________________________________________ // / \ // | _ _ _ _ | // | | |__ _ __ / \ | |_| |__ ___ _ __ __ _ | // | | '_ \| '__/ _ \| __| '_ \ / _ \ '_ \ / _` | | // | | |_) | | / ___ \ |_| | | | __/ | | | (_| | | // | |_.__/|_|/_/ \_\__|_| |_|\___|_| |_|\__,_| | // | | // | brAthena Script | // |--------------------------------------------------------| // | Nome do Script: Loja Dinâmica | // |--------------------------------------------------------| // | Criado por: Henrique (lockershak / Hold) | // |--------------------------------------------------------| // | Versões eA/brA: todas/todas | // |--------------------------------------------------------| // | Descrição: Loja dinâmica onde o jogador pode gastar | // | items como moeda de troca. | // |--------------------------------------------------------| // | Changelog: 1.0 - Desenvolvido script inicial. [Hold] | // | | // \_______________________________________________________/ prontera,164,172,4 script Loja Dinâmica 770,{ callshop "d_shop01",1; npcshopattach "d_shop01"; end; OnBuyItem: { set @loops, 0; while (@loops < getarraysize (@bought_nameid)) { set @loops2, 0; while (@loops2 < getarraysize (.items)) { if (@bought_nameid[@loops] == .items[@loops2]) { set @total_prize, @total_prize + @bought_quantity[@loops] * .items[@loops2+1]; set @loops2, @loops2+2; } else { set @loops2, @loops2+2; } } set @loops, @loops+1; } if (@total_prize > countitem (.coin)) { message strcharinfo (0),"Você não possui Moedas de Ouro suficientes."; deletearray @bought_quantity, getarraysize(@bought_quantity); deletearray @bought_nameid, getarraysize(@bought_nameid); set @total_prize, 0; end; } else { set @loops, 0; set @weight1, getarraysize (@bought_nameid); set @weight2, 0; while (@loops < getarraysize (@bought_nameid)) { if (checkweight(@bought_nameid[@loops],@bought_quantity[@loops]) == 1) { set @weight2, @weight2+1; set @loops, @loops+1; } else { set @loops, @loops+1; } } if (@weight2 == @weight1) { set @loops, 0; while (@loops < getarraysize (@bought_nameid)) { getitem @bought_nameid[@loops],@bought_quantity[@loops]; set @loops, @loops+1; } message strcharinfo (0),"Compra efetuada com sucesso."; delitem .coin,@total_prize; dispbottom "Você gastou "+@total_prize+" Moedas de Ouro, "+countitem (.coin)+" Moedas restantes."; deletearray @bought_quantity, getarraysize(@bought_quantity); deletearray @bought_nameid, getarraysize(@bought_nameid); set @total_prize, 0; end; } else { message strcharinfo (0),"Você está muito pesado."; deletearray @bought_quantity, getarraysize(@bought_quantity); deletearray @bought_nameid, getarraysize(@bought_nameid); set @total_prize, 0; end; } } } OnInit: { set .coin, 671; //Item que vai ser utilizado como moeda de troca setarray .items[0],12202,2,12203,2,12204,2,12205,2,12206,2,12207,2; //DB de preços do NPC } } - shop d_shop01 -1,12202:2,12203:2,12204:2,12205:2,12206:2,12207:2 // Loja que será exibida para o jogador
Grato.
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I have this npc, but it does not buy, nor does it sell, nor does it count the rate
Spoiler//============================================================ // shop to insert items into: - shop dyn_shop1 -1,501:50. prontera,181,200,4 script Dynamic Shop 123,{ callshop "dyn_shop1",0; npcshopattach "dyn_shop1"; end; OnSellItem: // Stores the amount of tax the clan can withdraw. set $taxes1, $taxes1+@price*10; mes "Imposto Coletado."; end; OnBuyItem: // Stores the amount of tax the clan can withdraw. set $taxes1, $taxes1+@price*10; //mes "Tax collected successfully!"; dispbottom "Tax "+$taxes1+","; end; OnInit: //npcshopitem "dyn_shop1", 501,40,502,200; npcshopitem "dyn_shop1", 611,40,1750,1,501,50,502,200,503,550,504,1200,506,40,645,800,656,1500,601,60,602,300,1065,100,2239,10000; $@rpotsleft = 10; $@opotsleft = 10; end; } prontera,181,198,6 script tax collector#1 952,{ mes "[taxes]"; mes "You have: "+$taxes1+" Zenys to collect"; next; mes "Would you like to collect this money now?"; if(select("Coletar","Não") == 2) close; mes "Tax collected successfully"; set Zeny, Zeny+$taxes1; set $taxes1, 0; close; }
I want the npc to be equal to 1 normal npc shop, the difference is that it collects 10% of the value of each purchase, and saves so that the leader of the cl, retire and m seven in seven days value.
Grateful to anyone who can help me.
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I'm also trying to create 1 npc like this, but mine is pretty simple, just like normal npc shop.
I have this npc, but it does not buy, nor does it sell, nor does it count the rate
Spoiler//============================================================
// shop to insert items into:
- shop dyn_shop1 -1,501:50.prontera,181,200,4 script Dynamic Shop 123,{
callshop "dyn_shop1",0;
npcshopattach "dyn_shop1";
end;OnSellItem:
// Stores the amount of tax the clan can withdraw.
set $taxes1, $taxes1+@price*10;
mes "Imposto Coletado.";
end;OnBuyItem:
// Stores the amount of tax the clan can withdraw.
set $taxes1, $taxes1+@price*10;
//mes "Tax collected successfully!";
dispbottom "Tax "+$taxes1+",";
end;OnInit:
//npcshopitem "dyn_shop1", 501,40,502,200;
npcshopitem "dyn_shop1", 611,40,1750,1,501,50,502,200,503,550,504,1200,506,40,645,800,656,1500,601,60,602,300,1065,100,2239,10000;
$@rpotsleft = 10;
$@opotsleft = 10;
end;
}prontera,181,198,6 script tax collector#1 952,{
mes "[taxes]";
mes "You have: "+$taxes1+" Zenys to collect";
next;
mes "Would you like to collect this money now?";
if(select("Coletar","Não") == 2) close;
mes "Tax collected successfully";
set Zeny, Zeny+$taxes1;
set $taxes1, 0;
close;
}could anyone help me with this?
thanks
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Hi, just add the parseable_ before the packet that I believe will read, compared to those of rathena, the only differences are these.
src/map/clif_packetdb.h
ex:
+ packet(0x0281,-1,clif->pItemListWindowSelected,2,4,8); // CZ_ITEMLISTWIN_RES
+ packet(0x035f,6,clif->pTickSend,2); // CZ_REQUEST_TIMEadd parseable_
+ parseable_packet(0x0281,-1,clif->pItemListWindowSelected,2,4,8); // CZ_ITEMLISTWIN_RES
+ parseable_packet(0x035f,6,clif->pTickSend,2); // CZ_REQUEST_TIMEI do not know if this is right, but the logic seems to be.
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I'm developing a server similar to this, pre-renewal without the 3 classes, I'm modifying the items of the clan system instances among other things.
I am enjoying. -
Entendi, Muito obrigado, estava com essa duvida, pois postaram esse sistema junto com os outros sistema de conquistas e a nova raça doram, desde 2014, pensei que ja tinham lançado.
Sebe me informar quem faz esses sistemas e vende ? inluindo o sistema de refine tambem?
Obrigado pelo esclarecimento.
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Boa noite a todos, gostaria de saber se o PET EVOLUTION SYSTEM ja esta funcionando no rathena? e se estiver como posso ta ultilizando ele, pois ja testei e nao liberou a opçao evoluir pet, Pois me deparei com alguns servidores, por exemplo o NovaRO ja tem ele, pesquisei no forum e achei so scripts antigos de evoluçao de pet, mas nao é o mesmo que eu procuro. se alguem puder me ajudar.
Obrigado a todos.
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Someone to help?
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Hello everyone.
I do not know, if I'm posting in the correct area, if I do not apologize.
I have a doubt.
The Pet Evolution System, already exist in rathena? If so, how active is the function of evolving? THX -
Hello.So I'm also waiting for the same, ever seen server using new clients.If anyone has it and can provide: D
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Good evening.
So if the same Lilith think means impossible to have Lilith 's faction system compatible with the latest versions of rathena . I even already tried to update it manually been going on since version 2012 Rev: 17310 and could not move from version 17400 . -
Hello, I'm having error in time to compile the emulator can run the game normally on my windows localhost., However at the time of the copilar ssh Linux host server. I can not compile it generates serious error and prevents the server from connecting.
Please someone have a solution for this? I use an old version of rathena.
Thank you.
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Hi, I use Windows 10 on my computer , and Linux on the host.
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Hello friends, I am facing a big poblema to compile the emulator on the host SSH.the funny thing is that in my localhost computer, not the error, only the hosting server.If anyone can help me I will be very grateful.I use an old version of Rathena Rev: 17380Follow the error image:OBs: Sorry my English evil google use translator.
Simulate players
in Scripting Support
Posted
I find it interesting to try here too.