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ecstasssyy

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  1. Thank you so much sir sorry for being noob
  2. ok sir im sorry thank you so much I changed the announce to mapannounce but i cant click the npc now.. tried to change the first line only it does not work too. mapannounce "[Aline]: We are going to start an Stop the Clock Event in 1 Minute at Prontera!",bc_map; sleep2 30000; announce "[Aline]: We are going to start in 30 Seconds!",bc_map; sleep2 20000; announce "[Aline]: Hurry up! Event starts in 10 Seconds!",bc_map; sleep2 5000; announce "[Aline]: Get Ready only 5 seconds left!",bc_map; sleep2 5000; announce "[Aline]: START!!!",bc_map; sleep2 5000;
  3. Si mam/sir can someone help me fixing this script, i would like to edit the announcements coming from the npc. I want it to be in pront only. I changed some announcement from here : https://rathena.org/wiki/Announce prontera,156,177,4 script Stop the Clock 102,{ if(.game == 1 && stopped != 1) { set stopped, 1; set @stopped, .i; message strcharinfo(0), "You stopped the clock at "+@stopped+"."; if(.lowest > @stopped) { set .lowest, @stopped; set .winner$, strcharinfo(0); } end; } else if(.game == 1) { message strcharinfo(0), "You already stopped the clock."; end; } set .name$, "[Event Manager]"; set .menu$, "Times:Information:Price:Leave"; if(strcharinfo(0) == .winner$) { set stopped, 0; mes .name$; mes "Here you get your price."; mes "Your Price is:"; mes "^ff0000"+$prize_amount+" "+getitemname($prize_id)+"^000000"; getitem $prize_id, $prize_amount; set .winner$, ""; close; } if(stopped == 1) { set stopped, 0; mes .name$; mes "You activated your char for the next round."; close; } if(getgmlevel() > 60) set .menu$, .menu$ + ":StartGame:SetPrice"; mes .name$; mes "Welcome to the ^ff0000Stop the Clock^000000."; next; switch(select(.menu$)) { case 1: mes .name$; mes "^ff0000Stop the Clock^000000 starts each day at:"; mes "^00800015:00^000000, ^00800018:00^000000 and ^00800021:00^000000 o'clock."; close; case 2: mes .name$; mes "^ff0000Stop the Clock^000000"; mes "is a game where you need to"; mes "click on me exactly when the counter reached 0."; next; mes .name$; mes "It counts down from ^0080001000^000000 to ^ff00000^000000."; next; mes .name$; mes "To win, you need to have the ^ff0000closest value to 0^000000 but at least ^ff0000below 50^000000."; next; mes .name$; mes "The winner will recieve a prize."; mes "^ff0000Don't forget to talk to me after the Event is over,"; mes "to reset your counter to take part on the next event.^000000"; close; case 3: mes .name$; mes "The Price is:"; mes "^ff0000"+$prize_amount+" "+getitemname($prize_id)+"^000000"; close; case 4: close; case 5: sleep2 100; close2; goto l_start; end; case 6: mes .name$; mes "Enter the item id of the prize:"; input $prize_id; next; mes .name$; mes "Enter the amount if items the winner will recieve:"; input $prize_amount; next; mes .name$; mes "The price id is: ^ff0000"+$prize_id+"^000000"; mes "^008000("+getitemname($prize_id)+")^000000."; mes "The amount is: ^ff0000"+$prize_amount+"^000000."; close; } OnClock1500: OnClock1800: OnClock2100: l_start: announce "[Aline]: We are going to start an Stop the Clock Event in 1 Minute at Prontera!",bc_all; sleep2 30000; announce "[Aline]: We are going to start in 30 Seconds!",bc_map; sleep2 20000; announce "[Aline]: Hurry up! Event starts in 10 Seconds!",bc_map; sleep2 5000; announce "[Aline]: Get Ready only 5 seconds left!",bc_map; sleep2 5000; announce "[Aline]: START!!!",bc_map; sleep2 5000; set .winner$, ""; set .game, 1; set .lowest, 1000; for(set .i, 1000; .i > 300;set .i, .i - 100) { announce ":: "+.i+" ::",bc_blue|bc_map; misceffect 377; sleep2 1000; } for(set .i, 300; .i > 50;set .i, .i - 10) { announce ":: "+.i+" ::",bc_blue|bc_map; misceffect 377; sleep2 100; } for(set .i, 50; .i > 0;set .i, .i - 1) { announce ":: "+.i+" ::",bc_blue|bc_map; misceffect 377; sleep2 10; } set .game, 0; if(.winner$ == "") { announce "Nobody hit the clock at the right moment. There is no winner.",bc_blue; end; } announce .winner$+" won Stop the Clock. He stopped it at "+.lowest+".",bc_blue; sleep2 5000; announce .winner$+"Please talk to me to get your price.",bc_blue; sleep2 5000; announce "To activate your char for the next round, please talk to me, too.",bc_map; end; }
  4. I dont know if this is a bug or not When gypsy/bard play a song theres no effect? but when you get linked by soul linker there will be effects example: Bard/clown without soul link, played Apple of Iduns, your HP is still normal theres no changes With link: Bard/clown get such an amount of hp depends on the inputted stats of the player
  5. Thank you sir, I dont have errors on my char/map/login anymore but on my client side i have this
  6. this is the only error that i found, the others are good
  7. I cant connect to my server, and im having this kind of error *see the image below. I used cassiel guide in making of this ro. i used 20130703 patched this is my clientinfo.xml <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>primary</servertype> <connection> <display>Ragnarok</display> <balloon>Ragnarok</balloon> <desc>Ragnarok</desc> <address>222.127.85.98</address> <port>6900</port> <version>45</version> <langtype>0</langtype> <registrationweb></registrationweb> <aid> <admin></admin> <yellow></yellow> </aid> </connection> </clientinfo>
  8. Pls help, we both have the same client and i also followed cassies guide. I'm having a error like yours and i tried to do the same thing but im still rejected from the server. I tried to change my clientinfo.xml version to 42 from 38 but still rejected.
  9. i'm having this error please help, i'm using the same svn 2013-07-03 is this normal????
  10. what am i supposed to do, where do i look upon this issue? my client is 2012-06-12 i searched all over in rathena but i cant find a way to fix my npc T.T
  11. i already do this but nothing happens
  12. i cant buy any item with my cash points. I have my npc who sell my custom items, supplies etc etc and you must have cash points to buy the items. I already have my cash point and i bought Steamed tongue but i didnt receive the item and may cash point still the same it did not change
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