a taste
I could help on the issue of giving the skull in my inventory please
src/map/pc.c
if(battle_config.bone_drop==2 || (battle_config.bone_drop==1 && map[sd->bl.m].flag.pvp))
{
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid=ITEMID_SKULL_;
item_tmp.identify=1;
item_tmp.card[0]=CARD0_CREATE;
item_tmp.card[1]=0;
item_tmp.card[2]=GetWord(sd->status.char_id,0); // CharId
item_tmp.card[3]=GetWord(sd->status.char_id,1);
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
}
mmmmm.. give skull item in inventory, don't in the map area