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Maxlam

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Everything posted by Maxlam

  1. I tried many without result (I don't know wich one I'm using now)...I don't think that coming from, because everything working on pet except the illust.
  2. Same problem, I reopened a topic : http://rathena.org/board/topic/75175-qpets-picture/ The client see the lua, because others pets aren't poring.
  3. Hello people ! ^^ There is my problem : I tried to edit the Illustration of a custom pets (custom mob) without result. I can only get the default poring illustration ! The QPet work, his tame and his egg too...everything except the "Check Pet Status/Pet Info". I tried many solutions (Fox Mob is working and the Qpet too) : I put "Fox.bmp" into : texture\À¯ÀúÀÎÅÍÆäÀ̽º\illust\Fox.bmp and texture\유저인터페이스\illust\Fox.bmp and texture\Fox.bmp I edit : lua files\datainfo\petinfo.lua Into : PetIllustNameTable = { for : [jobtbl.JT_FOX] = "Fox.bmp", Then for : [jobtbl.JT_FOX] = "À¯ÀúÀÎÅÍÆäÀ̽º\illust\Fox.bmp", Then for : [jobtbl.JT_FOX] = "유저인터페이스\illust\Fox.bmp", I tried with minimal letters...no result ! ------------------------------------------- I searched on Google, eAthena and rAthena (Forums and Wiki) without result ! The best one was : http://rathena.org/b...t-illustration/ ------------------------------------------- I will wait for your help Thanks alot ! Maxlam
  4. I don't have it anymore, just search on rAthena (Need help...)
  5. Many one, I deleted them from my computer after All "Hyrule", "Farebury", "Lunette version 1", "Trinity" and many more didn't work. The only set who's working is the "Coppa/Tantale Island" one that I got a year ago.
  6. Hello everyone ! There is my problem : I added many customs maps on my server without problem but now, when I try to add more (I search for MANY on eAthena and rAthena) I cannot reach them in game. I mean : I try @warp MAP, the client is loading and closing. - I think that the server part is fine, because it detect it; - I tried many customs map with the same result; - The Mapcache working fine and detect the named map; - It's not the first that that I'm adding a custom map; - I try to do not change files name...without result ! I only found this topic, but didn't help me : http://rathena.org/board/topic/73706-warp-custom-map-error/page__p__156803__hl__+custom%20+map#entry156803 Can you please help me ? Have a great day, Thanks alot ! Maxlam
  7. Working great (Without SRC part) ! Thanks alot
  8. Hello everyone ! There is my problem : I'm using an eathena server with SQL and my guilds informations don't save. I cannot change the emblem, the % of tax or the positions names, because after I changed it, they going back blank. My version is : eAthena-SQL-15074[Trunk] My SQL working fine and the server is open until a year. The problem appear today (I got a problem last week and restarted backup). I added manually a position on SQL and restart the server : Position was added into my guild. So, the problem is : "Why the adding don't work into the other direction ?". I read this topic without result : http://rathena.org/b...guild +position I found the same on Eathena, but no one help this guy... Can anyone help me, please ? ^^ Thanks alot ! Maxlam
  9. Nothing about here... I searched alot and just find the "Custom Jobs Guide" on Rathena Wiki (http://rathena.org/wiki/Custom_Jobs) Nothing about the news versions. There is not anymore "reality_tab.txt" or "reality_dir_tab.txt" or "imf_tab.txt" or "Class_tab.txt", so the Client Side is different now. And they just ask to add Sprite, not anything else ? Help D:
  10. Same thing...I showed you the script : When I kill the Monster, I'm not warped :s (Everything work except that) Nexus6,75,63,2 script Esprit Tourmente 802,{ if( mobcount( strcharinfo(3),strnpcinfo(0)+"::OnKilled" ) ){ npctalk "Vous ne pouvez pas vaincre mon corps !"; }else{ mes "[Esprit Tourmente]"; mes "M'y voilà enfin !"; mes "Cet étage va me permettre de me transformer."; close2; hideonnpc strnpcinfo(0); monster "Nexus6",-1,-1,"Esprit Tourmenté",2353,1,strnpcinfo(0)+"::OnKilled"; initnpctimer; } end; OnKilled: mapwarp "Nexus6","Zaz_Fild4",106,56; OnTimer5000: initnpctimer; if( !mobcount( "Nexus6",strnpcinfo(0)+"::OnKilled" ) || !getmapusers( "Nexus6" ) ){ killmonster "Nexus6","All"; hideoffnpc strnpcinfo(0); stopnpctimer; } end; } I tried to change "mapwarp" for "warp", nothing. I tried to change "strcharinfo(3)" for "Nexus6", nothing. The map is really "Nexus6" and the other one "Zaz_Fild4" without error. [EDIT] I change the stuff and if the player got the 100% item on monster, he will be teleported...Thanks alot !
  11. Not working Nexus6,75,63,2 script Esprit Tourmente 802,{ if( mobcount( strcharinfo(3),strnpcinfo(0)+"::OnKilled" ) ){ npctalk "Vous ne pouvez pas vaincre mon corps !"; }else{ mes "[Esprit Tourmente]"; mes "M'y voilà enfin !"; mes "Cet étage va me permettre de me transformer."; close2; hideonnpc strnpcinfo(0); monster "Nexus6",-1,-1,"Esprit Tourmenté",2353,1,strnpcinfo(0)+"::OnKilled"; initnpctimer; } end; OnKilled: mapwarp "Nexus6","Zaz_Fild4",106,56; OnTimer5000: initnpctimer; if( !mobcount( "Nexus6",strnpcinfo(0)+"::OnKilled" ) || !getmapusers( "Nexus6" ) ){ killmonster "Nexus6","All"; hideoffnpc strnpcinfo(0); stopnpctimer; } end; }
  12. I'm not sure to understand : there is a "strcharinfo(3)" and many (4), do I have to change them all for "Nexus6" ? Thats look risky lol Yes, I'm using "eAthena-SQL-15074[Trunk]"
  13. I'm not how different are the "strnpcinfo(4)" and the "strnpcinfo(0)"...but players aren't teleport with the "OnKilled" right now. And now, when no player are in the room, the Monster don't die (He was yesterday Ôo).
  14. I just tried the script from Emistry ! All is working perfectly EXCEPT one thing : When I kill the monster, I'm not teleported...why so ? Nexus6,75,63,2 script Esprit Tourmente 802,{ if( mobcount( strcharinfo(3),strnpcinfo(0)+"::OnKilled" ) ){ npctalk "Vous ne pouvez pas vaincre mon corps !"; }else{ mes "[Esprit Tourmente]"; mes "M'y voilà enfin !"; mes "Cet étage va me permettre de me transformer."; close2; hideonnpc strnpcinfo(0); monster strnpcinfo(4),-1,-1,"Esprit Tourmenté",2353,1,strnpcinfo(0)+"::OnKilled"; initnpctimer; } end; OnKilled: mapwarp strnpcinfo(4),"Zaz_Fild4",106,56; OnTimer5000: initnpctimer; if( !mobcount( strnpcinfo(4),strnpcinfo(0)+"::OnKilled" ) || !getmapusers( strnpcinfo(4) ) ){ killmonster strnpcinfo(4),"All"; hideoffnpc strnpcinfo(0); stopnpctimer; } end; } [EDIT] : Thanks @WhiteEagle, I got it too late ! But I don't need any item/count/announce and the script from Emistry is really good. But, a great thanks to you too. I'm waiting help for this one...
  15. @Darristan : I'm not sure how to warp people after. I like the script, but will try after the one of Emistry. Thanks alot to help me. @Emistry : I'm just trying this one and editing some stuff...I will edit the post if it is working, thanks !
  16. Hello everyone I'm working on a quest and I need a final NPC for my goal...I searched on the forum and on the scripting ressources without any solution that I can understand. There is what I want : - A NPC is alone in a room, when the player talk to him, the NPC speak and disapear, then spawn a Monster. - If no player are in the room anymore, the monster die (no-drop) and the npc re-apear. - If the monster die (by players), the player(s) are teleported, then the NPC re-apear. - So, Players CANNOT spawn more than 1 monster in same time/room. Thanks alot and have a great day Maxlam
  17. All items are valid and old (except 2-3 new one). Anyways, I solved the problem by remplacing another box T____T" Can you solve the "Effects" + "Max BGM" too please ? http://rathena.org/board/topic/60276-effects-sounds-just-dont-work/
  18. No, I mean the box give apples when I open it. (The box isn't an apple lol) The box is fine at well; I see the item, description, name, icon, drop, texture, etc.
  19. I was using this one for custom item, but nothing about Box : http://rathena.org/wiki/Custom_Items Then I read this without help : http://rathena.org/board/topic/60801-adding-a-custom-box/ This one is first about the "Function" (I don't what it...) and then "Emistry" add some link, I watched all them : http://rathena.org/board/topic/59892-how-to-make-a-customized-box-like-obb/ Here, "Simplemhan" show what I want...all my stuff are like this without result : http://rathena.org/board/topic/60493-prize-box/
  20. Hello there everyone ! I saw many tutorials/help topic about this problem...and I'm not able to solve it ! I don't want to use the "call function" method, so there is mine; Problem : My item working in-game (Sprites, names, icons, drop, descriptions, etc.) but, when I'm opening the box, I'm getting only apples... ================================================= [item_group_db.txt] import: db/item_bluebox.txt import: db/item_violetbox.txt import: db/item_cardalbum.txt import: db/item_cookie_bag.txt import: db/item_findingore.txt import: db/item_giftbox.txt import: db/item_scroll.txt import: db/item_misc.txt import: db/item_lunenoirebox.txt [item_lunenoirebox.txt] // LuneNoireBox Obtainable Items Database // // Structure of Database: // GroupID,ItemID,Rate // LuneNoireBox 55,617,5 // Old Purple Box 55,616,5 // Old Card Album 55,607,5 // Yggdrasil Berry 55,19009,15 // Satanic Black Helm 55,2859,15 // Golden Rod Orb 55,2007,15 // Golden Rod Staff 55,5666,15 // Golden Crown 55,1183,30 // Brave Assaulter's Katzbalger 55,13036,30 // Brave Assassin's Damascus 55,1824,30 // Brave Battle Fist 55,1978,30 // Brave Battle Lariat 55,1924,30 // Brave Battlefield Guitar 55,13411,30 // Brave Gladiator Blade 55,19000,50 // Angels Wing [const.txt] IG_Cherish_Box_Ori 52 IG_Louise_Costume_Box 53 IG_Xmas_Gift 54 IG_lunenoirebox 55 SC_ALL -1 SC_STONE 0 SC_FREEZE 1 [itemdb.h] #define MAX_ITEMGROUP 64 [item_db2.txt] 19042 LuneNoireBox = (getitem groupranditem(IG_lunenoirebox),1;) ================================================= Thanks alot for your help. If someone can help me too with my "Max BGM" and "Effects" problems : http://rathena.org/b...just-dont-work/
  21. Effects are not in the "BGM" folder...the "BGM" mean "Back Ground Music" I just extract the wav from my second GRF and will put it into the first one...maybe it will work (Thanks by the way !) In same lign, do you know where to put the "Max BGM" into Lua/Lub ? Because after the 99, in game, others aren't playing. [EDIT : Effects don't work...I have all them into the GRF] [EDIT2 : A friend on my server can listen Bragi and effects...he is the only one and use the same client/grf/stuff]
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