Same thing...I showed you the script : When I kill the Monster, I'm not warped :s (Everything work except that)
Nexus6,75,63,2 script Esprit Tourmente 802,{
if( mobcount( strcharinfo(3),strnpcinfo(0)+"::OnKilled" ) ){
npctalk "Vous ne pouvez pas vaincre mon corps !";
}else{
mes "[Esprit Tourmente]";
mes "M'y voilà enfin !";
mes "Cet étage va me permettre de me transformer.";
close2;
hideonnpc strnpcinfo(0);
monster "Nexus6",-1,-1,"Esprit Tourmenté",2353,1,strnpcinfo(0)+"::OnKilled";
initnpctimer;
}
end;
OnKilled:
mapwarp "Nexus6","Zaz_Fild4",106,56;
OnTimer5000:
initnpctimer;
if( !mobcount( "Nexus6",strnpcinfo(0)+"::OnKilled" ) || !getmapusers( "Nexus6" ) ){
killmonster "Nexus6","All";
hideoffnpc strnpcinfo(0);
stopnpctimer;
}
end;
}
I tried to change "mapwarp" for "warp", nothing.
I tried to change "strcharinfo(3)" for "Nexus6", nothing.
The map is really "Nexus6" and the other one "Zaz_Fild4" without error.
[EDIT]
I change the stuff and if the player got the 100% item on monster, he will be teleported...Thanks alot !