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Yuka

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Everything posted by Yuka

  1. Hello, I plan on writing my own achievements script, thus I think I should be careful with the player variables. Is there a maximum for variables a character can hold? And are there some tipps how I can save variables? I probably can sum some up with bitshifts, right?
  2. Well, if that's a space problem, it won't work for newer characters, right? But it does work fine for new most of the new characters.. x_X Well I guess I figured out the problem. In the past I had another PvP Ladder which saved the Kills as PVPKills, and I saved them as PvPKills in my script. Now rAthena seems to make a difference for the caps, but sql doesn't. That's why a player only can PvPKills OR PVPKills. But when he already has PVPKills and I want to read or write PvPKills nothing happens. You might want to check your database if you have some variables with the same name (but eventually different caps).
  3. Hello, I want to have the battlegrounds but allow people to join while the BG is running. Thus I need somewhat of a queue or at least a method to attach people to an existing Battleground Group. How can I do this? Under the battleground commands, I cannot find anything useful for that.. Thanks!
  4. I have effects on on both clients.
  5. Yuka

    Webhost

    I want to host my homepage and forum for my Ragnarok Server there. It can be more than 15$/year.
  6. If you don't trust your GMs, disable all commands that can be abused for them. xd If they are corrupt and a bit smart they'll do something like recalling a player to help him MvPing and so on. You cannot avoid GMs being corrupt with that request.
  7. Yuka

    Webhost

    Hello, since I have probably missed a lot of players due to lack of availability from my host, I want to look for a new one. Can someone suggest a good and cheap WEBHOST (about 15$/year)? Kind regards!
  8. Does your mining script use progressbar? When I double client, I don't see the other client's progressbar.
  9. Awesome, 139 is exactly what I'm looking for, thanks!
  10. Hello, The progressbar script command is only visible for the player that talks to the NPC. Is there a way to make it visible to everyone? I want to make a buff that you can obtain in PvP but it has 3 seconds casttime and that can be interrupted by either walking or getting attacked. So I somehow need to attach a fix 3second Casttime to the player. D:
  11. What do you mean? I tried the script I've posted above. It works for ID 111, but not for -1.
  12. Like this? Doesn't work. D: specialeffect 237,AREA; Hm, but this makes the NPC clickable and that kind of disturbs attacking players that are really close to the npc. x_X
  13. Hi, I want an invisible unclickable NPC that casts specialeffects. But when I use -1 as SpriteID, the NPC won't show the specialeffects.. Is there a way to do this?
  14. Well my Player Variables have no prefix as stated in my first post. Any the Variables survive server reboot and relogs for the most players, just for a very few they always reset on a relog..
  15. *homshuffle; This will recalculate the homunculus stats according to its level, of the current invoking character.
  16. I don't know the script, but basically it should look like this: if (getgmlevel() >= 99){ mes "Do you want to reset Stats for everyone?"; if(select("Yes:No") == 1){ goto L_reset; close; end; } } OnInterIfInitOnce: set $statreset, 0; end; OnPCLoginEvent: if (statreset != $statreset){ dispbottom "Your stats have been resetted."; resetstatus; set statreset, $statreset; } end; L_reset: set $statreset, statreset+1; dispbottom "Everyone's Stats have been resetted."; end; Just put it at the beginning of your script. You might need to replace "OnInterIfInitOnce" with "OnInit" (watch out if there already is an OnInit or OnInterIfInitOnce) for the first time and then change it back. It should pop a NPC dialouge with the quesion "Do you want to reset Stats for everyone?" for GMs with GM-Level >98 and just the usual stuff for everyone else. When you select "No" it should continue with the normal script.
  17. What do you mean with that? Is there a limit how many variables a character can store? And thanks for your words.
  18. So typing ./athena-start start while server is running won't interrupt the server?
  19. But that would restart the server, right?
  20. Hi, when I restart the server, it shows me parsing errors. But when I just start putty and log in it doesn't show me those. Now for debugging I would really appreciate those. So is there a way to see the parsing errors for NPC scripts without restarting the server? Thanks!!
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