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Emistry

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  1. Emistry's post in Permanent EXP script? was marked as the answer   
    try
    bonus2 bExpAddRace,RC_NonBoss,10;
  2. Emistry's post in Limited Item was marked as the answer   
    your setting is fine..there is nothing wrong with it
  3. Emistry's post in Disguise event error msg please help me was marked as the answer   
    update your eA svn to latest .... it should have supported these implode , explode..and etc
  4. Emistry's post in help me about @go in one map was marked as the answer   
    #define MAP_PHTOWNALL "mini prontera" #define MAP_PHTOWNALL "mini geffen" #define MAP_PHTOWNALL "mini morocc" #define MAP_PHTOWNALL "mini alberta" #define MAP_PHTOWNALL "mini payon" #define MAP_PHTOWNALL "mini izlude" #define MAP_PHTOWNALL "mini aldebaran" you only need to declare one since it's still the same map ...
     
  5. Emistry's post in Custom MAP grf.txt part was marked as the answer   
    ignore the step you follow above...
     
    use this
    http://rathena.org/board/topic/53424-weemapcache/
     
    open weemapcache.exe ....open your mapcache.dat using it.
    add your custom map files ...save and...done.
  6. Emistry's post in Reset skill npc/ onlogin was marked as the answer   
    you can try this..
    http://upaste.me/r/9e50b1
     
    reset the skill everytime if they exceed.
    set .max_limit,187;
  7. Emistry's post in Emp Room Breaker error on npcload was marked as the answer   
    my emperium breaker doesnt work in latest rathena since they changed the instance system and i havent update it.
  8. Emistry's post in Refiner +20 script problem after renew SRC folder. was marked as the answer   
    remove these 2 part..
    //Check if the item is identified... (Don't know why this is in here... but kept it anyway) if(!getequipisidentify(.@part)) { mes "[" + getarg(0) + "]"; mes "You can't refine this"; mes "if you haven't appraised"; mes "it first. Make sure your"; mes "stuff is identified before"; mes "I can refine it."; close; } //Check if the item is identified... (Don't know why this is in here... but kept it anyway) if(!getequipisidentify(.@part)) { mes "[" + getarg(0) + "]"; mes "You can't refine this"; mes "if you haven't appraised"; mes "it first. Make sure your"; mes "stuff is identified before"; mes "I can refine it."; close; }
  9. Emistry's post in Anti Loot Steal was marked as the answer   
    perhap you might wanna try increase the grace time ?
    conf/battle/drops.conf#L17
    // Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) item_first_get_time: 3000
  10. Emistry's post in Everytime mob is killed, it lags too much. was marked as the answer   
    make sure the setting for your log database are correct
    conf/inter_athena.conf#L56
    // MySQL Log SQL Database log_db_ip: 127.0.0.1 log_db_port: 3306 log_db_id: ragnarok log_db_pw: ragnarok log_db_db: ragnarok log_codepage: log_login_db: loginlog   
     
  11. Emistry's post in Randomize LHZ MVP spawns was marked as the answer   
    you want random coordinate or random boss ???
     
    if random coordinate...just set both xy coordinate to 0...
  12. Emistry's post in Are older eAthena scripts still working on rAthena? was marked as the answer   
    yes...they will still working in rAthena ..
  13. Emistry's post in how to check if there is player on the cell? was marked as the answer   
    getareausers( "prontera",150,150,150,150 )

  14. Emistry's post in Help some bug/error was marked as the answer   
    src/map/map.h#L42
    increase the value and recompile.
  15. Emistry's post in Help on my instant lvl was marked as the answer   
    if( ClassHelper == 1 || #ClassHelper == 1 ) end; change to
    if( ClassHelper == 1 ) end;
  16. Emistry's post in help...i want other skills to have a delay was marked as the answer   
    edit db/re/skill_cast_db.txt#L4
    find the particular skill and edit the delay ~
  17. Emistry's post in Repair All NPC. was marked as the answer   
    try
    http://upaste.me/r/151023
  18. Emistry's post in Increase the damage of a skill was marked as the answer   
    bonus2 bSkillAtk,n,x; Increase damage of skill n by x% (supports skill names)

  19. Emistry's post in Unidentified Items > Zeny was marked as the answer   
    try this
    http://upaste.me/r/9b49f9
  20. Emistry's post in A little help! was marked as the answer   
    http://supportmii.com/ro1/Clients/Weediff2012Pack_v7.7z
  21. Emistry's post in Source Code Help. was marked as the answer   
    dir = map_calc_dir(src,bl->x,bl->y); it calculate the distance and save the value into te variable "dir"
    if( dir > 0 && dir < 4) x = -i; else if( dir > 4 ) x = i; else x = 0;  if the dir value is greater then 0 ...and less than 4 ..... the value of -1 will be assigned to variable x .....
    if it's not greater than 4.. then the value of variable x is same as value of i.....
    otherwise the value of variable x is 0 ...
    if( dir > 2 && dir < 6 ) y = -i; else if( dir == 7 || dir < 2 ) y = i; else y = 0; if the dir value greater than 2 and less than 6....variable y will be assigned with value of -1..
    if dir value = 7 ...or less than 2 .... y value wil be assigned with the value of  variable i...
    otherwise... y = 0.
  22. Emistry's post in Display a message to a player after some hours was marked as the answer   
    OnCheck:
    if( !checkvending() && !checkchatting() ){
    set @hour,@hour + 1;
    dispbotton "You have played for "+@hour+" hours. Please take a rest.";
    OnPCLoginEvent:
    addtimer ( 3600 * 1000 ),strnpcinfo(0)+"::OnCheck";
    }
    end;

  23. Emistry's post in Need Help~ was marked as the answer   
    what is so low about the picture ?? .. resolution ?? or what ??
  24. Emistry's post in getitemname was marked as the answer   
    change .@want$ to .@want
    or
    set .@itemname$, getitemname( atoi( .@want$ ) ); use atoi to convert string to integer....getitemname only accept integer ...
  25. Emistry's post in Refine script error was marked as the answer   
    it's removed....because...it make no sense if an equip that you currently wearing is non-identified. 
    so you can just simply remove that part from your script ...
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