

donkeyg
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Everything posted by donkeyg
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how to make pet permanent loyal? bump
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someone could do this? : add an npc that exchanges card with random cards. example, any 10 cards for 1 random miniboss card, with 0.01% chance of mvp card bump
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damn my bad! didnt see properly at the stage 5!!! sorry!!! btw where to check the prize ? i wan it to give everyone 100 poring coins as rewards after finish
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pls help
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yes, annieruru's script was working perfect, but in my script i just change the monster ID and amount.. but it couldn't work why? can u please help me check...
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yes, im using this version bro.
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// Made:By Kirlein (Tyirial Script Concept) // // Devil Square based off the mmorpg Muonline // // Have Fun and feel free to leave suggestions // // Leave This intacted // // + Translated by Stillhard aka Dewa // // + Add times for 24 hours of play // // + Add a little bit infos for newbie users // // Completely rewrite by ~AnnieRuru~ // // + Tested with rAthena 17101 // // http://rathena.org/board/topic/77632-devil-square/ ///////////////////////////////////////////////// izlude,136,126,4 script Devil Square Guardian 1120,{ mes "[Devil Square Guardian]"; mes "Welcome to the entrance door to ^FF0000Devil Square^000000"; mes "If you failed or die, the door will be closed and you have to wait until it start to open again"; next; if ( select ( "Enter", "Info", "Cancel " ) == 3 ) { mes "[Devil Square Guardian]"; mes "See ya"; close; } else if ( @menu == 2 ) { // Info mes "[Devil Square Guardian]"; mes "There are 3 level monster you'll encounter"; mes "Each level the enemies will grow stronger, total 5 levels."; // mes "If you succeded to win all 5 level monster, you'll get the opportunity to open 10 Treasure Box with items, equips, and rare cards inside!!"; close; } else if ( .start != 1 ) { // time mes "[Devil Square Guardian]"; mes "Devil Square is now closed"; mes "[Devil Square Guardian]"; mes "Devil Square is now closed"; mes "It'll be open again at:"; mes "Every Saturday 9:30PM"; close; } else if ( baselevel < 70 || zeny < 20000 ) { // requirement mes "[Devil Square Guardian]"; mes "Minimum base level to enter is 70"; mes "The registration fee is 20,000z"; close; } else if ( .register_num >= .register_limit ) { // room FULL mes "[Devil Square Guardian]"; mes "I'm sorry but the Devil Square is FULL"; mes "Maximum users to enter is "+ .register_limit +" players"; close; } zeny = zeny - 20000; announce strcharinfo(0)+" has entered the Devil Square", bc_npc; percentheal 100,100; warp "ordeal_1-1",183,182; .register_aid[ .register_num ] = getcharid(3); .register_num++; end; OnInit: .register_limit = 10; // maximum amount of players can play in this event .ann_survive = 30000; // the rate at which announce the players that still survive in devil square, in mili-seconds bindatcmd "devilsquare", strnpcinfo(0)+"::Onatcmd", 99,100; end; Onatcmd: if ( compare( .@atcmd_parameters$, "on" ) || compare( .@atcmd_parameters$, "start" ) ) { if ( .start ) dispbottom "Devil Square Event already started."; else goto L_Start; } else if ( compare( .@atcmd_parameters$, "off" ) || compare( .@atcmd_parameters$, "end" ) ) { if ( !.start ) dispbottom "Devil Square Event not yet start."; else goto L_End; } else if ( !.start ) { dispbottom "Devil Square Event is currently not running."; dispbottom "Use "+ .@atcmd_command$ +" on | start to start the event."; dispbottom "Use "+ .@atcmd_command$ +" off | end to end this event"; } else if ( .start == 1 ) dispbottom "Devil Square Event is currently accepting participations."; else dispbottom "Devil Square Event is currently running. Currently on Round "+ .round +" with "+ .mob +" mobs left."; end; L_Start: OnClock2130: //if(gettime(4) == 0 || gettime(4) == 1 || gettime(4) == 2 || gettime(4) == 3 || gettime(4) == 4 || gettime(4) == 5 ) end; if(gettime(4) == 0 || gettime(4) == 2 || gettime(4) == 4 || gettime(4) == 5 ) end; .start = 1; disablenpc "Exit#DS"; mapannounce "ordeal_1-1","Devil Square is now closed", bc_map; getmapxy .@map$, .@x, .@y, 1; mapwarp "ordeal_1-1", .@map$, .@x, .@y; killmonsterall "ordeal_1-1"; announce "Devil Square is OPENED NOW!! 5 Minutes until it starts..!!", bc_all; sleep 60000; announce "Devil Square will begin in 4 minutes..!!", bc_all; sleep 60000; announce "Devil Square will begin in 3 minutes..!!", bc_all; sleep 60000; announce "Devil Square will begin in 2 minutes..!!", bc_all; sleep 60000; announce "Devil Square will begin in 1 minutes..!!", bc_all; sleep 60000; announce "Devil Square is STARTED NOW !!", bc_all; if ( !.register_num ) goto L_End; .start = 2; donpcevent strnpcinfo(0)+"::OnSurvive"; .round = 1; .mob = 210; areamonster "ordeal_1-1",183,182,246,244,"[DS] SOLDIER SKELETON",1028,45,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ORC ARCHER",1189,35,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] SANDMAN",1165,30,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ARCHER SKELETON",1016,25,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MINOROUS",1149,25,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] REQUIEM",1164,20,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ANCIENT MUMMY",1297,30,strnpcinfo(0)+"::Ondevildead"; end; Ondevildead: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" mobs to enter the 2nd round", bc_map; else if ( !.mob ) { announce "Devil Square will enter to 2nd round", bc_map; goto Ondevil2; } end; Ondevil2: .round = 2; .mob = 230; areamonster "ordeal_1-1",183,182,246,244,"[DS] GARGOYLE",1253,35,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ALARM",1193,30,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] HIGH ORC",1213,40,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] RYBIO",1201,30,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MIMIC",1191,30,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] WRAITH",1192,35,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] FREEZER",1319,30,strnpcinfo(0)+"::Ondevildead2"; end; Ondevildead2: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" mobs left to enter the 3rd round", bc_map; else if ( !.mob ) { announce "Devil Square will enter to 3rd round", bc_map; goto Ondevil3; } end; Ondevil3: .round = 3; .mob = 205; areamonster "ordeal_1-1",183,182,246,244,"[DS] ANOLIAN",1206,30,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] WANDERER",1208,20,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] SUCCUBUS",1208,40,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] DEVIRUCHI",1109,30,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] JOKER",1131,45,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] NIGHTMARE",1061,35,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MOONLIGHT",1150,2,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] DARK ILLUSION",1302,3,strnpcinfo(0)+"::Ondevildead3"; end; end; Ondevildead3: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" mobs left to VICTORY", bc_map; else if ( !.mob ) { announce "Devil Square will enter to 4th round", bc_map; goto Ondevil4; } end; Ondevil4: .round = 4; .mob = 188; areamonster "ordeal_1-1",183,182,246,244,"[DS] RODA FROG",1012,35,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ANUBIS",1098,40,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] DOLOMEDES",2092,35,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] BLOOD BUTTERFLY",1408,30,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] BIGFOOT",1060,35,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] DRACULA",1389,3,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] HYDRO",1720,2,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] EDDGA",1115,3,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] AMON RA",1511,3,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] IFRIT",1832,1,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] KTULLANUX",1779,1,strnpcinfo(0)+"::Ondevildead4"; end; Ondevildead4: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" mobs left to enter the 5th round", bc_map; else if ( !.mob ) { announce "Devil Square will enter to 5th round", bc_map; goto Ondevil5; } end; Ondevil5: .round = 5; .mob = 223; areamonster "ordeal_1-1",183,182,246,244,"[DS] CENTIPEDE",1987,30,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] G BAPHOMET ",1431,40,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] BOW GUARDIAN",1830,20,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] SWORD GUARDIAN",1829,35,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ICE TITAN",1788,30,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] KATRINN",1639,10,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] KASA",1833,25,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] GOPINICH",1885,3,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ATROCE",1785,3,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] BEELZEBUB",1873,1,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] B KATRINN",1639,1,strnpcinfo(0)+"::Ondevildead5"; end; Ondevildead5: .mob--; announce "Devil Square : "+ strcharinfo(0) +" has defeated the monsters at Devil Square", bc_all; if ( !.mob ) goto L_End; end; L_End: killmonsterall "ordeal_1-1"; enablenpc "Exit#DS"; deletearray .register_aid; .start = .round = .mob = .register_num = 0; end; OnPCDieEvent: OnPCLogoutEvent: if ( .start && strcharinfo(3) == "ordeal_1-1" ) { while ( .register_aid[.@i] != getcharid(3) && .@i < .register_num ) .@i++; deletearray .register_aid[.@i], 1; .register_num--; if ( !.register_num ) { announce "All players failed to survive at Devil Square", bc_all; killmonsterall "ordeal_1-1"; goto L_End; } } end; OnSurvive: while ( .start == 2 ) { mapannounce "ordeal_1-1", .register_num +" players is still survive at Devil Square", bc_map; sleep .ann_survive; } end; } ordeal_1-1,246,245,7 script Exit#DS 51,{ mes "[Exit]"; mes "See ya"; next; warp "SavePoint", 0,0 ; close; } ordeal_1-1 mapflag nowarp ordeal_1-1 mapflag nowarpto ordeal_1-1 mapflag noteleport ordeal_1-1 mapflag nosave SavePoint ordeal_1-1 mapflag nomemo ordeal_1-1 mapflag nobranch ordeal_1-1 mapflag nopenalty ordeal_1-1 mapflag noicewall when my devil square started, there's no monster spawned bump
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BUMPPP need help asap..
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Toasty's WoE Controller
donkeyg replied to ToastOfDoom's topic in PvP, GvG, WoE, Battleground Script Releases
why cant access?? need it urgent!! -
is mora quest fully release? where can i find those quest?
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http://rathena.org/board/topic/80378-domination-event/ regarding to this script, why everytime i @reloadscript , i m ust have to set the prize and the amount of click ?? cant i set it permanently??
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why everytime i @reloadscript , i m ust have to set the prize and the amount of click ?? cant i set it permanently??
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maze event original script by vancevwtan. How do i change the prize to 10 gold coins? and why the rewards NPC always be there even the event has not started // ===== eAthena Script ======================================= // = Maze Event // ===== By: ================================================== // = Cruxiaer // ===== Current Version: ===================================== // = 1.00 // ===== Compatible With: ===================================== // = eAthena 1.x // ===== Description: ========================================= // = Maze Game where players have to walk into portals // = till they win. // ===== How to use: ========================================== // $@prize = amount of Event Points to be won // @chance = the difficulty of winning, higher is harder // Edit OnClock events to change when will the Event start // ===== Changelog: =========================================== // 1.00 - First release // 1.01 - Fixed 500EP bonus and added active upon PM func //===== Credits: ============================================= //= Euph for original Maze Game script //============================================================ prontera,156,170,0 script mazeevent 45,2,2,{ if ( $mazeinit == 0 ) { disablenpc "mazeevent"; end; } // Check for equipment that would give an advantage. if ( countitem(1363) || countitem(1372) || countitem(1373) || countitem(2410) || countitem(2515) || countitem(4131) || countitem(4210) || countitem(5150) || countitem(5203) || countitem(5273) || countitem(5274) || countitem(5275) ) { mes "[^FF0000Maze^000000]"; mes "Please store any equipment that increases your movement speed."; close; end; } // Check for any consumable items that would give an advantage. if ( countitem(662) || countitem(12016) || countitem(12028) || countitem(12262) ) { mes "[^FF0000Maze^000000]"; mes "Please store any consumables that increases your movement speed."; close; end; } // Remove Peco / Cart atcommand strcharinfo(0)+":@option 0 0 0"; // Remove Any Speed Buffs sc_end SC_SPEEDUP0; sc_end SC_SPEEDUP1; sc_end SC_INCREASEAGI; sc_end SC_WINDWALK; sc_end SC_CARTBOOST; sc_end SC_CLOAKING; sc_end SC_BERSERK; sc_end SC_RUN; sc_end SC_AVOID; // Grant 5 Minute Walking Speed Increase sc_start SC_INCREASEAGI,600000,1; // Warp to Event warp "force_1-3", 19, 189; set #EVENTPOINTS, #EVENTPOINTS+500; dispbottom "500 Event Points are awarded for joining this Event."; } - script Maze#announcer -1,{ OnInit: // Unload NPCs except this one at server start. disablenpc "mazeevent"; disablenpc "mz_portal#1"; disablenpc "mz_portal#2"; disablenpc "mz_portal#3"; disablenpc "mz_portal#4"; disablenpc "mz_portal#5"; disablenpc "mz_portal#6"; disablenpc "mz_portal#7"; disablenpc "mz_portal#8"; disablenpc "mz_portal#9"; disablenpc "mz_portal#10"; disablenpc "mz_portal#11"; disablenpc "mz_portal#12"; disablenpc "mz_portal#13"; disablenpc "mz_portal#14"; disablenpc "mz_portal#15"; disablenpc "mz_portal#16"; disablenpc "mz_portal#17"; disablenpc "mz_portal#18"; disablenpc "mz_portal#19"; disablenpc "mz_portal#20"; disablenpc "mz_portal#21"; disablenpc "mz_portal#22"; disablenpc "mz_portal#23"; disablenpc "mz_portal#24"; disablenpc "Maze#asdf"; end; OnClock0100: OnClock0200: OnClock0300: OnClock0400: OnClock0500: OnClock0600: OnClock0700: OnClock0800: OnClock0900: OnClock1000: OnClock1100: OnClock1200: OnClock1300: OnClock1400: OnClock1500: OnClock1600: OnClock1700: OnClock1800: OnClock1900: OnClock2000: OnClock2100: OnClock2200: OnClock2300: OnClock0000: announce "Maze: A maze event will begin in 2 minutes in Prontera.",0,0x99FFCC; sleep2 90000; announce "Maze: Enter the Warp in Prontera to join the Maze event.",0,0x99FFCC; // Clear up the map. areawarp "force_1-3",104,18,189,10,"prontera",159,116; // Load NPCs + hide the Maze guy set $mazeinit, 1; enablenpc "mazeevent"; enablenpc "Maze#asdf"; hideonnpc "Maze#asdf"; initnpctimer; end; OnTimer30000: mapannounce "prontera","Maze: Last 30 seconds.",0,0x99FFCC; sleep2 5000; mapannounce "prontera","Maze: If you want to join please enter the Warp Portal.",0,0x99FFCC; end; OnTimer50000: mapannounce "prontera","Maze: Last 10 seconds.",0,0x99FFCC; end; OnTimer60000: mapannounce "prontera","Maze: Time's up.",0,0x99FFCC; end; OnTimer61000: disablenpc "mazeevent"; donpcevent "Maze#asdf::OnEnable"; stopnpctimer; end; } force_1-3,100,187,4 script Maze#asdf 702,{ set $@prize, rand(5000,10000); mes "[Maze Manager]"; mes "Here is your prize:^336699"; mes $@prize+"^000000 Event Points!"; set #EVENTPOINTS, #EVENTPOINTS+$@prize; logmes "EP won from Maze Event :"+$@prize; goto L_EndIt; L_EndIt: next; warp "prontera",155,175; // Hide the NPC disablenpc "Maze#asdf"; end; OnEnable: if(getmapusers("force_1-3")<2) goto L_NotEnough; mapannounce "force_1-3","Maze: We are about to start the maze... here's how to play.",0,0x99FFCC; sleep2 4000; mapannounce "force_1-3","Maze: Everybody must keep running through portals.",0,0x99FFCC; sleep2 4000; mapannounce "force_1-3","Maze: Each portal will warp you to a random room.",0,0x99FFCC; sleep2 4000; mapannounce "force_1-3","Maze: With some luck, somebody will find the finish!",0,0x99FFCC; sleep2 4000; mapannounce "force_1-3","Maze: And then, they will win the event.",0,0x99FFCC; sleep2 4000; mapannounce "force_1-3","Maze: Is everybody ready?! We're going to start!",0,0x99FFCC; sleep2 4000; mapannounce "force_1-3","Maze: 3....",0,0x99FFCC; sleep2 2000; mapannounce "force_1-3","Maze: 2...",0,0x99FFCC; sleep2 2000; mapannounce "force_1-3","Maze: 1..",0,0x99FFCC; sleep2 2000; mapannounce "force_1-3","Maze: GO!",0,0x99FFCC; enablenpc "mz_portal#1"; enablenpc "mz_portal#2"; enablenpc "mz_portal#3"; enablenpc "mz_portal#4"; enablenpc "mz_portal#5"; enablenpc "mz_portal#6"; enablenpc "mz_portal#7"; enablenpc "mz_portal#8"; enablenpc "mz_portal#9"; enablenpc "mz_portal#10"; enablenpc "mz_portal#11"; enablenpc "mz_portal#12"; enablenpc "mz_portal#13"; enablenpc "mz_portal#14"; enablenpc "mz_portal#15"; enablenpc "mz_portal#16"; enablenpc "mz_portal#17"; enablenpc "mz_portal#18"; enablenpc "mz_portal#19"; enablenpc "mz_portal#20"; enablenpc "mz_portal#21"; enablenpc "mz_portal#22"; enablenpc "mz_portal#23"; enablenpc "mz_portal#24"; end; L_NotEnough: mapannounce "force_1-3","Maze: Not enough players. Cancelling this round.",0,0x99FFCC; areawarp "force_1-3",10,189,189,10,"prontera",143,171; disablenpc "mz_portal#1"; disablenpc "mz_portal#2"; disablenpc "mz_portal#3"; disablenpc "mz_portal#4"; disablenpc "mz_portal#5"; disablenpc "mz_portal#6"; disablenpc "mz_portal#7"; disablenpc "mz_portal#8"; disablenpc "mz_portal#9"; disablenpc "mz_portal#10"; disablenpc "mz_portal#11"; disablenpc "mz_portal#12"; disablenpc "mz_portal#13"; disablenpc "mz_portal#14"; disablenpc "mz_portal#15"; disablenpc "mz_portal#16"; disablenpc "mz_portal#17"; disablenpc "mz_portal#18"; disablenpc "mz_portal#19"; disablenpc "mz_portal#20"; disablenpc "mz_portal#21"; disablenpc "mz_portal#22"; disablenpc "mz_portal#23"; disablenpc "mz_portal#24"; end; } - script mazer -1,{ OnWhisperGlobal: if (getgmlevel()==99) { announce "Maze: A maze event will begin in 2 minutes in Prontera.",0,0x99FFCC; sleep2 90000; announce "Maze: Enter the Warp in Prontera to join the Maze event.",0,0x99FFCC; // Clear up the map. areawarp "force_1-3",104,18,189,10,"prontera",159,116; // Load NPCs + hide the Maze guy set $mazeinit, 1; enablenpc "mazeevent"; enablenpc "Maze#asdf"; hideonnpc "Maze#asdf"; initnpctimer; end; OnTimer30000: mapannounce "prontera","Maze: Last 30 seconds.",0,0x99FFCC; sleep2 5000; mapannounce "prontera","Maze: If you want to join please enter the Warp Portal.",0,0x99FFCC; end; OnTimer50000: mapannounce "prontera","Maze: Last 10 seconds.",0,0x99FFCC; end; OnTimer60000: mapannounce "prontera","Maze: Time's up.",0,0x99FFCC; end; OnTimer61000: disablenpc "mazeevent"; donpcevent "Maze#asdf::OnEnable"; stopnpctimer; end; } else { dispbottom "You are not authorised for this function."; } } - script mz_portal::maze_portal -1,{ OnTouch: set @chance, rand(20,30); set .@win_chance, (getmapusers("force_1-3")*@chance); if ( rand(1,.@win_chance) == .@win_chance ) { warp "force_1-3",100,184; announce "Maze: "+strcharinfo(0)+" has solved the maze event! Next round is in 1 hour.",0,0x99FFCC; disablenpc "mz_portal#1"; disablenpc "mz_portal#2"; disablenpc "mz_portal#3"; disablenpc "mz_portal#4"; disablenpc "mz_portal#5"; disablenpc "mz_portal#6"; disablenpc "mz_portal#7"; disablenpc "mz_portal#8"; disablenpc "mz_portal#9"; disablenpc "mz_portal#10"; disablenpc "mz_portal#11"; disablenpc "mz_portal#12"; disablenpc "mz_portal#13"; disablenpc "mz_portal#14"; disablenpc "mz_portal#15"; disablenpc "mz_portal#16"; disablenpc "mz_portal#17"; disablenpc "mz_portal#18"; disablenpc "mz_portal#19"; disablenpc "mz_portal#20"; disablenpc "mz_portal#21"; disablenpc "mz_portal#22"; disablenpc "mz_portal#23"; disablenpc "mz_portal#24"; sleep 5000; areawarp "force_1-3",10,189,29,170,"prontera",155,175; areawarp "force_1-3",170,189,189,170,"prontera",155,175; areawarp "force_1-3",10,147,189,11,"prontera",155,175; mapannounce "force_1-3","Maze: Congratulations! Talk to me for a prize.",0,0x99FFCC; hideoffnpc "Maze#asdf"; end; } set .@this_entry, rand(1,15); switch (.@this_entry) { case 1: warp "force_1-3",19,189; end; case 2: warp "force_1-3",170,179; end; case 3: warp "force_1-3",19,147; end; case 4: warp "force_1-3",59,128; end; case 5: warp "force_1-3",90,138; end; case 6: warp "force_1-3",179,128; end; case 7: warp "force_1-3",109,100; end; case 8: warp "force_1-3",140,50; end; case 9: warp "force_1-3",170,99; end; case 10: warp "force_1-3",19,50; end; case 11: warp "force_1-3",100,10; end; case 12: warp "force_1-3",170,60; end; case 13: warp "force_1-3",20,29; end; case 14: warp "force_1-3",60,29; end; case 15: warp "force_1-3",130,20; end; } } force_1-3,29,179,0 duplicate(maze_portal) mz_portal#1 45,2,2 force_1-3,180,170,0 duplicate(maze_portal) mz_portal#2 45,2,2 force_1-3,29,99,0 duplicate(maze_portal) mz_portal#3 45,2,2 force_1-3,69,138,0 duplicate(maze_portal) mz_portal#4 45,2,2 force_1-3,109,137,0 duplicate(maze_portal) mz_portal#5 45,2,2 force_1-3,140,147,0 duplicate(maze_portal) mz_portal#6 45,2,2 force_1-3,60,90,0 duplicate(maze_portal) mz_portal#7 45,2,2 force_1-3,130,100,0 duplicate(maze_portal) mz_portal#8 45,2,2 force_1-3,180,90,0 duplicate(maze_portal) mz_portal#9 45,2,2 force_1-3,69,59,0 duplicate(maze_portal) mz_portal#10 45,2,2 force_1-3,90,59,0 duplicate(maze_portal) mz_portal#11 45,2,2 force_1-3,179,50,0 duplicate(maze_portal) mz_portal#12 45,2,2 force_1-3,20,10,0 duplicate(maze_portal) mz_portal#13 45,2,2 force_1-3,69,19,0 duplicate(maze_portal) mz_portal#14 45,2,2 force_1-3,179,29,0 duplicate(maze_portal) mz_portal#15 45,2,2 force_1-3,139,109,0 duplicate(maze_portal) mz_portal#16 45,2,2 force_1-3,10,99,0 duplicate(maze_portal) mz_portal#17 45,2,2 force_1-3,130,137,0 duplicate(maze_portal) mz_portal#18 45,2,2 force_1-3,59,69,0 duplicate(maze_portal) mz_portal#19 45,2,2 force_1-3,109,59,0 duplicate(maze_portal) mz_portal#20 45,2,2 force_1-3,60,109,0 duplicate(maze_portal) mz_portal#21 45,2,2 force_1-3,100,147,0 duplicate(maze_portal) mz_portal#22 45,2,2 force_1-3,100,128,0 duplicate(maze_portal) mz_portal#23 45,2,2 force_1-3,180,109,0 duplicate(maze_portal) mz_portal#24 45,2,2 force_1-3 mapflag nobranch force_1-3 mapflag nomemo force_1-3 mapflag nopenalty force_1-3 mapflag nosave SavePoint force_1-3 mapflag noskill force_1-3 mapflag noteleport force_1-3 mapflag nowarpto force_1-3 mapflag restricted 3 bump
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@request bomb poring event
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where to get every Job mount NPC ? like sword man sitting frog
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body { font-size: 11px; font-family: Tahoma, Arial; padding: 10px; color: #ffffff; margin: 0px; border: 0px; background: transparent url(bg.jpg) no-repeat; background-attachment: fixed; } .header { font-size: 120%; } .content { padding: 5px; } what do u mean by back ground in my patch url??
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how do i modify the LASTWARP when u clicked it, the npc will still send u to same map but random coordinate? function Go { warp getarg(0),getarg(1,0),getarg(2,0); getmapxy(lastwarp$,lastwarpx,lastwarpy,0); end; } function Disp { set @menu$,""; if(getarg(0)=="") { set @menu$,getarg(1); return; } for(set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1) set @menu$, @menu$+getarg(0)+" "+.@i+":"; return; } function Pick { if(getarg(0)=="") { set .@i, select(@menu$); warp getarg(.@i),@c[.@i*2],@c[.@i*2+1]; } else { set .@i, select(@menu$)-getarg(1,0); warp getarg(0)+((.@i<10)?"0":"")+.@i,@c[.@i*2],@c[.@i*2+1]; } getmapxy(lastwarp$,lastwarpx,lastwarpy,0); end; }
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why it is a white color blank on my thor patcher there?? whats wrong? , i have to select all to see all the words... <html> <head> <title></title> </head> <link rel="stylesheet" href="style.css" type="text/css"> <body> <tr valign="top"> <td> <div style="height:250px; width:100%;"> <table border="0" width="100%" cellspacing="4" cellpadding="4"> <tr> <td width="100%"><span class="header">Welcome to Passion Ragnarok Online!</span> <div class="content"> <ul> <li><b>WEBSITE: http://passion-ro.com</b></li> <li>FACEBOOKL http://facebook.com/passionragnarokonline</li> </ul> </div> </td> </tr> </table> </div> </td> </tr> </body> </html>
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how do i change it when i killed ppl i receive poring coin instead of points?