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donkeyg

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Everything posted by donkeyg

  1. how to make pet permanent loyal? bump
  2. someone could do this? : add an npc that exchanges card with random cards. example, any 10 cards for 1 random miniboss card, with 0.01% chance of mvp card bump
  3. damn my bad! didnt see properly at the stage 5!!! sorry!!! btw where to check the prize ? i wan it to give everyone 100 poring coins as rewards after finish
  4. pls help
  5. yes, annieruru's script was working perfect, but in my script i just change the monster ID and amount.. but it couldn't work why? can u please help me check...
  6. yes, im using this version bro.
  7. // Made:By Kirlein (Tyirial Script Concept) // // Devil Square based off the mmorpg Muonline // // Have Fun and feel free to leave suggestions // // Leave This intacted // // + Translated by Stillhard aka Dewa // // + Add times for 24 hours of play // // + Add a little bit infos for newbie users // // Completely rewrite by ~AnnieRuru~ // // + Tested with rAthena 17101 // // http://rathena.org/board/topic/77632-devil-square/ ///////////////////////////////////////////////// izlude,136,126,4 script Devil Square Guardian 1120,{ mes "[Devil Square Guardian]"; mes "Welcome to the entrance door to ^FF0000Devil Square^000000"; mes "If you failed or die, the door will be closed and you have to wait until it start to open again"; next; if ( select ( "Enter", "Info", "Cancel " ) == 3 ) { mes "[Devil Square Guardian]"; mes "See ya"; close; } else if ( @menu == 2 ) { // Info mes "[Devil Square Guardian]"; mes "There are 3 level monster you'll encounter"; mes "Each level the enemies will grow stronger, total 5 levels."; // mes "If you succeded to win all 5 level monster, you'll get the opportunity to open 10 Treasure Box with items, equips, and rare cards inside!!"; close; } else if ( .start != 1 ) { // time mes "[Devil Square Guardian]"; mes "Devil Square is now closed"; mes "[Devil Square Guardian]"; mes "Devil Square is now closed"; mes "It'll be open again at:"; mes "Every Saturday 9:30PM"; close; } else if ( baselevel < 70 || zeny < 20000 ) { // requirement mes "[Devil Square Guardian]"; mes "Minimum base level to enter is 70"; mes "The registration fee is 20,000z"; close; } else if ( .register_num >= .register_limit ) { // room FULL mes "[Devil Square Guardian]"; mes "I'm sorry but the Devil Square is FULL"; mes "Maximum users to enter is "+ .register_limit +" players"; close; } zeny = zeny - 20000; announce strcharinfo(0)+" has entered the Devil Square", bc_npc; percentheal 100,100; warp "ordeal_1-1",183,182; .register_aid[ .register_num ] = getcharid(3); .register_num++; end; OnInit: .register_limit = 10; // maximum amount of players can play in this event .ann_survive = 30000; // the rate at which announce the players that still survive in devil square, in mili-seconds bindatcmd "devilsquare", strnpcinfo(0)+"::Onatcmd", 99,100; end; Onatcmd: if ( compare( .@atcmd_parameters$, "on" ) || compare( .@atcmd_parameters$, "start" ) ) { if ( .start ) dispbottom "Devil Square Event already started."; else goto L_Start; } else if ( compare( .@atcmd_parameters$, "off" ) || compare( .@atcmd_parameters$, "end" ) ) { if ( !.start ) dispbottom "Devil Square Event not yet start."; else goto L_End; } else if ( !.start ) { dispbottom "Devil Square Event is currently not running."; dispbottom "Use "+ .@atcmd_command$ +" on | start to start the event."; dispbottom "Use "+ .@atcmd_command$ +" off | end to end this event"; } else if ( .start == 1 ) dispbottom "Devil Square Event is currently accepting participations."; else dispbottom "Devil Square Event is currently running. Currently on Round "+ .round +" with "+ .mob +" mobs left."; end; L_Start: OnClock2130: //if(gettime(4) == 0 || gettime(4) == 1 || gettime(4) == 2 || gettime(4) == 3 || gettime(4) == 4 || gettime(4) == 5 ) end; if(gettime(4) == 0 || gettime(4) == 2 || gettime(4) == 4 || gettime(4) == 5 ) end; .start = 1; disablenpc "Exit#DS"; mapannounce "ordeal_1-1","Devil Square is now closed", bc_map; getmapxy .@map$, .@x, .@y, 1; mapwarp "ordeal_1-1", .@map$, .@x, .@y; killmonsterall "ordeal_1-1"; announce "Devil Square is OPENED NOW!! 5 Minutes until it starts..!!", bc_all; sleep 60000; announce "Devil Square will begin in 4 minutes..!!", bc_all; sleep 60000; announce "Devil Square will begin in 3 minutes..!!", bc_all; sleep 60000; announce "Devil Square will begin in 2 minutes..!!", bc_all; sleep 60000; announce "Devil Square will begin in 1 minutes..!!", bc_all; sleep 60000; announce "Devil Square is STARTED NOW !!", bc_all; if ( !.register_num ) goto L_End; .start = 2; donpcevent strnpcinfo(0)+"::OnSurvive"; .round = 1; .mob = 210; areamonster "ordeal_1-1",183,182,246,244,"[DS] SOLDIER SKELETON",1028,45,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ORC ARCHER",1189,35,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] SANDMAN",1165,30,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ARCHER SKELETON",1016,25,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MINOROUS",1149,25,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] REQUIEM",1164,20,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ANCIENT MUMMY",1297,30,strnpcinfo(0)+"::Ondevildead"; end; Ondevildead: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" mobs to enter the 2nd round", bc_map; else if ( !.mob ) { announce "Devil Square will enter to 2nd round", bc_map; goto Ondevil2; } end; Ondevil2: .round = 2; .mob = 230; areamonster "ordeal_1-1",183,182,246,244,"[DS] GARGOYLE",1253,35,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ALARM",1193,30,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] HIGH ORC",1213,40,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] RYBIO",1201,30,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MIMIC",1191,30,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] WRAITH",1192,35,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] FREEZER",1319,30,strnpcinfo(0)+"::Ondevildead2"; end; Ondevildead2: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" mobs left to enter the 3rd round", bc_map; else if ( !.mob ) { announce "Devil Square will enter to 3rd round", bc_map; goto Ondevil3; } end; Ondevil3: .round = 3; .mob = 205; areamonster "ordeal_1-1",183,182,246,244,"[DS] ANOLIAN",1206,30,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] WANDERER",1208,20,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] SUCCUBUS",1208,40,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] DEVIRUCHI",1109,30,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] JOKER",1131,45,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] NIGHTMARE",1061,35,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MOONLIGHT",1150,2,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] DARK ILLUSION",1302,3,strnpcinfo(0)+"::Ondevildead3"; end; end; Ondevildead3: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" mobs left to VICTORY", bc_map; else if ( !.mob ) { announce "Devil Square will enter to 4th round", bc_map; goto Ondevil4; } end; Ondevil4: .round = 4; .mob = 188; areamonster "ordeal_1-1",183,182,246,244,"[DS] RODA FROG",1012,35,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ANUBIS",1098,40,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] DOLOMEDES",2092,35,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] BLOOD BUTTERFLY",1408,30,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] BIGFOOT",1060,35,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] DRACULA",1389,3,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] HYDRO",1720,2,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] EDDGA",1115,3,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] AMON RA",1511,3,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] IFRIT",1832,1,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] KTULLANUX",1779,1,strnpcinfo(0)+"::Ondevildead4"; end; Ondevildead4: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" mobs left to enter the 5th round", bc_map; else if ( !.mob ) { announce "Devil Square will enter to 5th round", bc_map; goto Ondevil5; } end; Ondevil5: .round = 5; .mob = 223; areamonster "ordeal_1-1",183,182,246,244,"[DS] CENTIPEDE",1987,30,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] G BAPHOMET ",1431,40,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] BOW GUARDIAN",1830,20,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] SWORD GUARDIAN",1829,35,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ICE TITAN",1788,30,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] KATRINN",1639,10,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] KASA",1833,25,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] GOPINICH",1885,3,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ATROCE",1785,3,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] BEELZEBUB",1873,1,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] B KATRINN",1639,1,strnpcinfo(0)+"::Ondevildead5"; end; Ondevildead5: .mob--; announce "Devil Square : "+ strcharinfo(0) +" has defeated the monsters at Devil Square", bc_all; if ( !.mob ) goto L_End; end; L_End: killmonsterall "ordeal_1-1"; enablenpc "Exit#DS"; deletearray .register_aid; .start = .round = .mob = .register_num = 0; end; OnPCDieEvent: OnPCLogoutEvent: if ( .start && strcharinfo(3) == "ordeal_1-1" ) { while ( .register_aid[.@i] != getcharid(3) && .@i < .register_num ) .@i++; deletearray .register_aid[.@i], 1; .register_num--; if ( !.register_num ) { announce "All players failed to survive at Devil Square", bc_all; killmonsterall "ordeal_1-1"; goto L_End; } } end; OnSurvive: while ( .start == 2 ) { mapannounce "ordeal_1-1", .register_num +" players is still survive at Devil Square", bc_map; sleep .ann_survive; } end; } ordeal_1-1,246,245,7 script Exit#DS 51,{ mes "[Exit]"; mes "See ya"; next; warp "SavePoint", 0,0 ; close; } ordeal_1-1 mapflag nowarp ordeal_1-1 mapflag nowarpto ordeal_1-1 mapflag noteleport ordeal_1-1 mapflag nosave SavePoint ordeal_1-1 mapflag nomemo ordeal_1-1 mapflag nobranch ordeal_1-1 mapflag nopenalty ordeal_1-1 mapflag noicewall when my devil square started, there's no monster spawned bump
  8. BUMPPP need help asap..
  9. nbBUMPPPP
  10. why cant access?? need it urgent!!
  11. is mora quest fully release? where can i find those quest?
  12. how bro?
  13. http://rathena.org/board/topic/80378-domination-event/ regarding to this script, why everytime i @reloadscript , i m ust have to set the prize and the amount of click ?? cant i set it permanently??
  14. why everytime i @reloadscript , i m ust have to set the prize and the amount of click ?? cant i set it permanently??
  15. bump
  16. byump
  17. maze event original script by vancevwtan. How do i change the prize to 10 gold coins? and why the rewards NPC always be there even the event has not started // ===== eAthena Script ======================================= // = Maze Event // ===== By: ================================================== // = Cruxiaer // ===== Current Version: ===================================== // = 1.00 // ===== Compatible With: ===================================== // = eAthena 1.x // ===== Description: ========================================= // = Maze Game where players have to walk into portals // = till they win. // ===== How to use: ========================================== // $@prize = amount of Event Points to be won // @chance = the difficulty of winning, higher is harder // Edit OnClock events to change when will the Event start // ===== Changelog: =========================================== // 1.00 - First release // 1.01 - Fixed 500EP bonus and added active upon PM func //===== Credits: ============================================= //= Euph for original Maze Game script //============================================================ prontera,156,170,0 script mazeevent 45,2,2,{ if ( $mazeinit == 0 ) { disablenpc "mazeevent"; end; } // Check for equipment that would give an advantage. if ( countitem(1363) || countitem(1372) || countitem(1373) || countitem(2410) || countitem(2515) || countitem(4131) || countitem(4210) || countitem(5150) || countitem(5203) || countitem(5273) || countitem(5274) || countitem(5275) ) { mes "[^FF0000Maze^000000]"; mes "Please store any equipment that increases your movement speed."; close; end; } // Check for any consumable items that would give an advantage. if ( countitem(662) || countitem(12016) || countitem(12028) || countitem(12262) ) { mes "[^FF0000Maze^000000]"; mes "Please store any consumables that increases your movement speed."; close; end; } // Remove Peco / Cart atcommand strcharinfo(0)+":@option 0 0 0"; // Remove Any Speed Buffs sc_end SC_SPEEDUP0; sc_end SC_SPEEDUP1; sc_end SC_INCREASEAGI; sc_end SC_WINDWALK; sc_end SC_CARTBOOST; sc_end SC_CLOAKING; sc_end SC_BERSERK; sc_end SC_RUN; sc_end SC_AVOID; // Grant 5 Minute Walking Speed Increase sc_start SC_INCREASEAGI,600000,1; // Warp to Event warp "force_1-3", 19, 189; set #EVENTPOINTS, #EVENTPOINTS+500; dispbottom "500 Event Points are awarded for joining this Event."; } - script Maze#announcer -1,{ OnInit: // Unload NPCs except this one at server start. disablenpc "mazeevent"; disablenpc "mz_portal#1"; disablenpc "mz_portal#2"; disablenpc "mz_portal#3"; disablenpc "mz_portal#4"; disablenpc "mz_portal#5"; disablenpc "mz_portal#6"; disablenpc "mz_portal#7"; disablenpc "mz_portal#8"; disablenpc "mz_portal#9"; disablenpc "mz_portal#10"; disablenpc "mz_portal#11"; disablenpc "mz_portal#12"; disablenpc "mz_portal#13"; disablenpc "mz_portal#14"; disablenpc "mz_portal#15"; disablenpc "mz_portal#16"; disablenpc "mz_portal#17"; disablenpc "mz_portal#18"; disablenpc "mz_portal#19"; disablenpc "mz_portal#20"; disablenpc "mz_portal#21"; disablenpc "mz_portal#22"; disablenpc "mz_portal#23"; disablenpc "mz_portal#24"; disablenpc "Maze#asdf"; end; OnClock0100: OnClock0200: OnClock0300: OnClock0400: OnClock0500: OnClock0600: OnClock0700: OnClock0800: OnClock0900: OnClock1000: OnClock1100: OnClock1200: OnClock1300: OnClock1400: OnClock1500: OnClock1600: OnClock1700: OnClock1800: OnClock1900: OnClock2000: OnClock2100: OnClock2200: OnClock2300: OnClock0000: announce "Maze: A maze event will begin in 2 minutes in Prontera.",0,0x99FFCC; sleep2 90000; announce "Maze: Enter the Warp in Prontera to join the Maze event.",0,0x99FFCC; // Clear up the map. areawarp "force_1-3",104,18,189,10,"prontera",159,116; // Load NPCs + hide the Maze guy set $mazeinit, 1; enablenpc "mazeevent"; enablenpc "Maze#asdf"; hideonnpc "Maze#asdf"; initnpctimer; end; OnTimer30000: mapannounce "prontera","Maze: Last 30 seconds.",0,0x99FFCC; sleep2 5000; mapannounce "prontera","Maze: If you want to join please enter the Warp Portal.",0,0x99FFCC; end; OnTimer50000: mapannounce "prontera","Maze: Last 10 seconds.",0,0x99FFCC; end; OnTimer60000: mapannounce "prontera","Maze: Time's up.",0,0x99FFCC; end; OnTimer61000: disablenpc "mazeevent"; donpcevent "Maze#asdf::OnEnable"; stopnpctimer; end; } force_1-3,100,187,4 script Maze#asdf 702,{ set $@prize, rand(5000,10000); mes "[Maze Manager]"; mes "Here is your prize:^336699"; mes $@prize+"^000000 Event Points!"; set #EVENTPOINTS, #EVENTPOINTS+$@prize; logmes "EP won from Maze Event :"+$@prize; goto L_EndIt; L_EndIt: next; warp "prontera",155,175; // Hide the NPC disablenpc "Maze#asdf"; end; OnEnable: if(getmapusers("force_1-3")<2) goto L_NotEnough; mapannounce "force_1-3","Maze: We are about to start the maze... here's how to play.",0,0x99FFCC; sleep2 4000; mapannounce "force_1-3","Maze: Everybody must keep running through portals.",0,0x99FFCC; sleep2 4000; mapannounce "force_1-3","Maze: Each portal will warp you to a random room.",0,0x99FFCC; sleep2 4000; mapannounce "force_1-3","Maze: With some luck, somebody will find the finish!",0,0x99FFCC; sleep2 4000; mapannounce "force_1-3","Maze: And then, they will win the event.",0,0x99FFCC; sleep2 4000; mapannounce "force_1-3","Maze: Is everybody ready?! We're going to start!",0,0x99FFCC; sleep2 4000; mapannounce "force_1-3","Maze: 3....",0,0x99FFCC; sleep2 2000; mapannounce "force_1-3","Maze: 2...",0,0x99FFCC; sleep2 2000; mapannounce "force_1-3","Maze: 1..",0,0x99FFCC; sleep2 2000; mapannounce "force_1-3","Maze: GO!",0,0x99FFCC; enablenpc "mz_portal#1"; enablenpc "mz_portal#2"; enablenpc "mz_portal#3"; enablenpc "mz_portal#4"; enablenpc "mz_portal#5"; enablenpc "mz_portal#6"; enablenpc "mz_portal#7"; enablenpc "mz_portal#8"; enablenpc "mz_portal#9"; enablenpc "mz_portal#10"; enablenpc "mz_portal#11"; enablenpc "mz_portal#12"; enablenpc "mz_portal#13"; enablenpc "mz_portal#14"; enablenpc "mz_portal#15"; enablenpc "mz_portal#16"; enablenpc "mz_portal#17"; enablenpc "mz_portal#18"; enablenpc "mz_portal#19"; enablenpc "mz_portal#20"; enablenpc "mz_portal#21"; enablenpc "mz_portal#22"; enablenpc "mz_portal#23"; enablenpc "mz_portal#24"; end; L_NotEnough: mapannounce "force_1-3","Maze: Not enough players. Cancelling this round.",0,0x99FFCC; areawarp "force_1-3",10,189,189,10,"prontera",143,171; disablenpc "mz_portal#1"; disablenpc "mz_portal#2"; disablenpc "mz_portal#3"; disablenpc "mz_portal#4"; disablenpc "mz_portal#5"; disablenpc "mz_portal#6"; disablenpc "mz_portal#7"; disablenpc "mz_portal#8"; disablenpc "mz_portal#9"; disablenpc "mz_portal#10"; disablenpc "mz_portal#11"; disablenpc "mz_portal#12"; disablenpc "mz_portal#13"; disablenpc "mz_portal#14"; disablenpc "mz_portal#15"; disablenpc "mz_portal#16"; disablenpc "mz_portal#17"; disablenpc "mz_portal#18"; disablenpc "mz_portal#19"; disablenpc "mz_portal#20"; disablenpc "mz_portal#21"; disablenpc "mz_portal#22"; disablenpc "mz_portal#23"; disablenpc "mz_portal#24"; end; } - script mazer -1,{ OnWhisperGlobal: if (getgmlevel()==99) { announce "Maze: A maze event will begin in 2 minutes in Prontera.",0,0x99FFCC; sleep2 90000; announce "Maze: Enter the Warp in Prontera to join the Maze event.",0,0x99FFCC; // Clear up the map. areawarp "force_1-3",104,18,189,10,"prontera",159,116; // Load NPCs + hide the Maze guy set $mazeinit, 1; enablenpc "mazeevent"; enablenpc "Maze#asdf"; hideonnpc "Maze#asdf"; initnpctimer; end; OnTimer30000: mapannounce "prontera","Maze: Last 30 seconds.",0,0x99FFCC; sleep2 5000; mapannounce "prontera","Maze: If you want to join please enter the Warp Portal.",0,0x99FFCC; end; OnTimer50000: mapannounce "prontera","Maze: Last 10 seconds.",0,0x99FFCC; end; OnTimer60000: mapannounce "prontera","Maze: Time's up.",0,0x99FFCC; end; OnTimer61000: disablenpc "mazeevent"; donpcevent "Maze#asdf::OnEnable"; stopnpctimer; end; } else { dispbottom "You are not authorised for this function."; } } - script mz_portal::maze_portal -1,{ OnTouch: set @chance, rand(20,30); set .@win_chance, (getmapusers("force_1-3")*@chance); if ( rand(1,.@win_chance) == .@win_chance ) { warp "force_1-3",100,184; announce "Maze: "+strcharinfo(0)+" has solved the maze event! Next round is in 1 hour.",0,0x99FFCC; disablenpc "mz_portal#1"; disablenpc "mz_portal#2"; disablenpc "mz_portal#3"; disablenpc "mz_portal#4"; disablenpc "mz_portal#5"; disablenpc "mz_portal#6"; disablenpc "mz_portal#7"; disablenpc "mz_portal#8"; disablenpc "mz_portal#9"; disablenpc "mz_portal#10"; disablenpc "mz_portal#11"; disablenpc "mz_portal#12"; disablenpc "mz_portal#13"; disablenpc "mz_portal#14"; disablenpc "mz_portal#15"; disablenpc "mz_portal#16"; disablenpc "mz_portal#17"; disablenpc "mz_portal#18"; disablenpc "mz_portal#19"; disablenpc "mz_portal#20"; disablenpc "mz_portal#21"; disablenpc "mz_portal#22"; disablenpc "mz_portal#23"; disablenpc "mz_portal#24"; sleep 5000; areawarp "force_1-3",10,189,29,170,"prontera",155,175; areawarp "force_1-3",170,189,189,170,"prontera",155,175; areawarp "force_1-3",10,147,189,11,"prontera",155,175; mapannounce "force_1-3","Maze: Congratulations! Talk to me for a prize.",0,0x99FFCC; hideoffnpc "Maze#asdf"; end; } set .@this_entry, rand(1,15); switch (.@this_entry) { case 1: warp "force_1-3",19,189; end; case 2: warp "force_1-3",170,179; end; case 3: warp "force_1-3",19,147; end; case 4: warp "force_1-3",59,128; end; case 5: warp "force_1-3",90,138; end; case 6: warp "force_1-3",179,128; end; case 7: warp "force_1-3",109,100; end; case 8: warp "force_1-3",140,50; end; case 9: warp "force_1-3",170,99; end; case 10: warp "force_1-3",19,50; end; case 11: warp "force_1-3",100,10; end; case 12: warp "force_1-3",170,60; end; case 13: warp "force_1-3",20,29; end; case 14: warp "force_1-3",60,29; end; case 15: warp "force_1-3",130,20; end; } } force_1-3,29,179,0 duplicate(maze_portal) mz_portal#1 45,2,2 force_1-3,180,170,0 duplicate(maze_portal) mz_portal#2 45,2,2 force_1-3,29,99,0 duplicate(maze_portal) mz_portal#3 45,2,2 force_1-3,69,138,0 duplicate(maze_portal) mz_portal#4 45,2,2 force_1-3,109,137,0 duplicate(maze_portal) mz_portal#5 45,2,2 force_1-3,140,147,0 duplicate(maze_portal) mz_portal#6 45,2,2 force_1-3,60,90,0 duplicate(maze_portal) mz_portal#7 45,2,2 force_1-3,130,100,0 duplicate(maze_portal) mz_portal#8 45,2,2 force_1-3,180,90,0 duplicate(maze_portal) mz_portal#9 45,2,2 force_1-3,69,59,0 duplicate(maze_portal) mz_portal#10 45,2,2 force_1-3,90,59,0 duplicate(maze_portal) mz_portal#11 45,2,2 force_1-3,179,50,0 duplicate(maze_portal) mz_portal#12 45,2,2 force_1-3,20,10,0 duplicate(maze_portal) mz_portal#13 45,2,2 force_1-3,69,19,0 duplicate(maze_portal) mz_portal#14 45,2,2 force_1-3,179,29,0 duplicate(maze_portal) mz_portal#15 45,2,2 force_1-3,139,109,0 duplicate(maze_portal) mz_portal#16 45,2,2 force_1-3,10,99,0 duplicate(maze_portal) mz_portal#17 45,2,2 force_1-3,130,137,0 duplicate(maze_portal) mz_portal#18 45,2,2 force_1-3,59,69,0 duplicate(maze_portal) mz_portal#19 45,2,2 force_1-3,109,59,0 duplicate(maze_portal) mz_portal#20 45,2,2 force_1-3,60,109,0 duplicate(maze_portal) mz_portal#21 45,2,2 force_1-3,100,147,0 duplicate(maze_portal) mz_portal#22 45,2,2 force_1-3,100,128,0 duplicate(maze_portal) mz_portal#23 45,2,2 force_1-3,180,109,0 duplicate(maze_portal) mz_portal#24 45,2,2 force_1-3 mapflag nobranch force_1-3 mapflag nomemo force_1-3 mapflag nopenalty force_1-3 mapflag nosave SavePoint force_1-3 mapflag noskill force_1-3 mapflag noteleport force_1-3 mapflag nowarpto force_1-3 mapflag restricted 3 bump
  18. @request bomb poring event
  19. where to get every Job mount NPC ? like sword man sitting frog
  20. how do i make Mvps in mvp room drop card at o.o1%, the original rate Outside card drop is o.5%
  21. body { font-size: 11px; font-family: Tahoma, Arial; padding: 10px; color: #ffffff; margin: 0px; border: 0px; background: transparent url(bg.jpg) no-repeat; background-attachment: fixed; } .header { font-size: 120%; } .content { padding: 5px; } what do u mean by back ground in my patch url??
  22. how do i modify the LASTWARP when u clicked it, the npc will still send u to same map but random coordinate? function Go { warp getarg(0),getarg(1,0),getarg(2,0); getmapxy(lastwarp$,lastwarpx,lastwarpy,0); end; } function Disp { set @menu$,""; if(getarg(0)=="") { set @menu$,getarg(1); return; } for(set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1) set @menu$, @menu$+getarg(0)+" "+.@i+":"; return; } function Pick { if(getarg(0)=="") { set .@i, select(@menu$); warp getarg(.@i),@c[.@i*2],@c[.@i*2+1]; } else { set .@i, select(@menu$)-getarg(1,0); warp getarg(0)+((.@i<10)?"0":"")+.@i,@c[.@i*2],@c[.@i*2+1]; } getmapxy(lastwarp$,lastwarpx,lastwarpy,0); end; }
  23. why it is a white color blank on my thor patcher there?? whats wrong? , i have to select all to see all the words... <html> <head> <title></title> </head> <link rel="stylesheet" href="style.css" type="text/css"> <body> <tr valign="top"> <td> <div style="height:250px; width:100%;"> <table border="0" width="100%" cellspacing="4" cellpadding="4"> <tr> <td width="100%"><span class="header">Welcome to Passion Ragnarok Online!</span> <div class="content"> <ul> <li><b>WEBSITE: http://passion-ro.com</b></li> <li>FACEBOOKL http://facebook.com/passionragnarokonline</li> </ul> </div> </td> </tr> </table> </div> </td> </tr> </body> </html>
  24. how do i change it when i killed ppl i receive poring coin instead of points?
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