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donkeyg

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Everything posted by donkeyg

  1. using Orc Lord card +5 Valkyrie Manteau bison horn+thorny buckler combo High Orc Card and reflect shield skill.. it suppose to be 95% reflect.. but it only reflect 25%... its reflect shield efect.. why it wont stack with the items?? but when i turn off the reflet shield and wear those item. it reflect higher than reflect shield
  2. my server is not stacking ... cansomeone tell me where to check that script pls? items and paladin skill is not stacking..
  3. hwo about paladin's reflect shield skill? does it stack too?
  4. does reflect shield stack with other item or cards? does anyone knwo about this?
  5. remove some certain buff when enter pvp room Kaupe, Soul Link, Assumptio , Gospel and Apple/bragi (bard skills)
  6. Coldproof Potion and others not working? http://rathena.org/board/topic/94855-coldproof-potion-and-others-not-working/ please help. thx! still havent get the answer from the thread.. bumppp
  7. i replaced this code.. this is what i found from GitHub.... but after implement the server seems like stil not working .. could anyone help pls? case NJ_ISSEN: wd.damage = (40 * sstatus->str) + ((sstatus->hp * (8 * skill_lv)) / 100); wd.damage2 = 0; break; i
  8. Can you please look at the skill Mirror Image because it should affect the ninja's Final Strike. Final Strike -Deals a number of hits equal to the remaining hits on Mirror Image + 1 Here is the link which I got the informationhttp://wiki.iro-gaming.net/index.php?title=Killing_Stroke Here is video of a Final strike with several hits depending on the mirror image remaininghttp://www.youtube.com/watch?v=iJiblIcHRN0 is it bugged?
  9. force_1-3,100,187,4 script Maze#asdf 702,{ setarray $@prize[0],671,675; set $@amount,getarraysize($@prize); getitem($@prize[rand($@amount)],2); end; mes "[Maze Manager]"; mes "Here is your prize:^336699"; // mes $@prize+"^000000 Event Points!"; // set #EVENTPOINTS, #EVENTPOINTS+$@prize; logmes "EP won from Maze Event :"+$@prize; goto L_EndIt; L_EndIt: next; warp "prontera",155,175; // Hide the NPC disablenpc "Maze#asdf"; end; this is my script bro, i don think there's any difference. only the npc gives unlimited coins... doesnt have any errors.
  10. can u tell me wheeris the npc bro? or do u have any custom made npc
  11. 397,5,8,1,-1,0x20,0,5,5,no,0,0,0,weapon,0,0x0, LK_SPIRALPIERCE,Spiral Pierce but in ratemyserver it says works in sword,2handswords and spear http://ratemyserver.net/index.php?page=skill_db&jid=4008
  12. http://ratemyserver.net/index.php?page=creation_db&op=4 need this ingredients...
  13. lol the npc is bugged bro, it gives unlimited Coins =.= i can just keep clicking the npc and the npc keep giving me gold/silver coins... please help
  14. like this bro? setarray $@prize[0],671,675; set $@amount,getarraysize($@prize); getitem($@prize[rand($@amount)],2); end; mes "[Maze Manager]"; i wan to make it give 2 each.
  15. 1601,Rod,Rod,5,50,,400,15:30,,1,3,0x00818315,63,2,2,1,1,1,10,{},{},{} how to enable stalker class & acolyte class to wear rod
  16. how do i set giving out 2 prizes? item 671 and 675
  17. How to make it 100% give 1 gold coin after won the game.. // ===== eAthena Script ======================================= // = Maze Event // ===== By: ================================================== // = Cruxiaer // ===== Current Version: ===================================== // = 1.00 // ===== Compatible With: ===================================== // = eAthena 1.x // ===== Description: ========================================= // = Maze Game where players have to walk into portals // = till they win. // ===== How to use: ========================================== // $@prize = amount of Event Points to be won // @chance = the difficulty of winning, higher is harder // Edit OnClock events to change when will the Event start // ===== Changelog: =========================================== // 1.00 - First release // 1.01 - Fixed 500EP bonus and added active upon PM func //===== Credits: ============================================= //= Euph for original Maze Game script //============================================================ prontera,156,170,0 script mazeevent 45,2,2,{ if ( $mazeinit == 0 ) { disablenpc "mazeevent"; end; } // Check for equipment that would give an advantage. if ( countitem(1363) || countitem(1372) || countitem(1373) || countitem(2410) || countitem(2515) || countitem(4131) || countitem(4210) || countitem(5150) || countitem(5203) || countitem(5273) || countitem(5274) || countitem(5275) ) { mes "[^FF0000Maze^000000]"; mes "Please store any equipment that increases your movement speed."; close; end; } // Check for any consumable items that would give an advantage. if ( countitem(662) || countitem(12016) || countitem(12028) || countitem(12262) ) { mes "[^FF0000Maze^000000]"; mes "Please store any consumables that increases your movement speed."; close; end; } // Remove Peco / Cart atcommand strcharinfo(0)+":@option 0 0 0"; // Remove Any Speed Buffs sc_end SC_SPEEDUP0; sc_end SC_SPEEDUP1; sc_end SC_INCREASEAGI; sc_end SC_WINDWALK; sc_end SC_CARTBOOST; sc_end SC_CLOAKING; sc_end SC_BERSERK; sc_end SC_RUN; sc_end SC_AVOID; // Grant 5 Minute Walking Speed Increase sc_start SC_INCREASEAGI,600000,1; // Warp to Event warp "force_1-3", 19, 189; set #EVENTPOINTS, #EVENTPOINTS+500; dispbottom "500 Event Points are awarded for joining this Event."; } - script Maze#announcer -1,{ OnInit: // Unload NPCs except this one at server start. disablenpc "mazeevent"; disablenpc "mz_portal#1"; disablenpc "mz_portal#2"; disablenpc "mz_portal#3"; disablenpc "mz_portal#4"; disablenpc "mz_portal#5"; disablenpc "mz_portal#6"; disablenpc "mz_portal#7"; disablenpc "mz_portal#8"; disablenpc "mz_portal#9"; disablenpc "mz_portal#10"; disablenpc "mz_portal#11"; disablenpc "mz_portal#12"; disablenpc "mz_portal#13"; disablenpc "mz_portal#14"; disablenpc "mz_portal#15"; disablenpc "mz_portal#16"; disablenpc "mz_portal#17"; disablenpc "mz_portal#18"; disablenpc "mz_portal#19"; disablenpc "mz_portal#20"; disablenpc "mz_portal#21"; disablenpc "mz_portal#22"; disablenpc "mz_portal#23"; disablenpc "mz_portal#24"; disablenpc "Maze#asdf"; end; OnClock0100: //OnClock0200: OnClock0300: //OnClock0400: OnClock0500: //OnClock0600: OnClock0700: //OnClock0800: OnClock0900: //OnClock1000: OnClock1100: //OnClock1200: OnClock1300: //OnClock1400: OnClock1500: //OnClock1600: OnClock1700: //OnClock1800: OnClock1900: //OnClock2000: OnClock2100: //OnClock2200: OnClock2300: //OnClock0000: announce "Maze: A maze event will begin in 2 minutes in Prontera.",0,0x99FFCC; sleep2 90000; announce "Maze: Enter the Warp in Prontera to join the Maze event.",0,0x99FFCC; // Clear up the map. areawarp "force_1-3",104,18,189,10,"prontera",159,116; // Load NPCs + hide the Maze guy set $mazeinit, 1; enablenpc "mazeevent"; enablenpc "Maze#asdf"; hideonnpc "Maze#asdf"; initnpctimer; end; OnTimer30000: mapannounce "prontera","Maze: Last 30 seconds.",0,0x99FFCC; sleep2 5000; mapannounce "prontera","Maze: If you want to join please enter the Warp Portal.",0,0x99FFCC; end; OnTimer50000: mapannounce "prontera","Maze: Last 10 seconds.",0,0x99FFCC; end; OnTimer60000: mapannounce "prontera","Maze: Time's up.",0,0x99FFCC; end; OnTimer61000: disablenpc "mazeevent"; donpcevent "Maze#asdf::OnEnable"; stopnpctimer; end; } force_1-3,100,187,4 script Maze#asdf 702,{ set $@prize, rand(671,675); mes "[Maze Manager]"; mes "Here is your prize:^336699"; mes $@prize+"^000000 Event Points!"; // set #EVENTPOINTS, #EVENTPOINTS+$@prize; logmes "EP won from Maze Event :"+$@prize; goto L_EndIt; L_EndIt: next; warp "prontera",155,175; // Hide the NPC disablenpc "Maze#asdf"; end; OnEnable: if(getmapusers("force_1-3")<2) goto L_NotEnough; mapannounce "force_1-3","Maze: We are about to start the maze... here's how to play.",0,0x99FFCC; sleep2 4000; mapannounce "force_1-3","Maze: Everybody must keep running through portals.",0,0x99FFCC; sleep2 4000; mapannounce "force_1-3","Maze: Each portal will warp you to a random room.",0,0x99FFCC; sleep2 4000; mapannounce "force_1-3","Maze: With some luck, somebody will find the finish!",0,0x99FFCC; sleep2 4000; mapannounce "force_1-3","Maze: And then, they will win the event.",0,0x99FFCC; sleep2 4000; mapannounce "force_1-3","Maze: Is everybody ready?! We're going to start!",0,0x99FFCC; sleep2 4000; mapannounce "force_1-3","Maze: 3....",0,0x99FFCC; sleep2 2000; mapannounce "force_1-3","Maze: 2...",0,0x99FFCC; sleep2 2000; mapannounce "force_1-3","Maze: 1..",0,0x99FFCC; sleep2 2000; mapannounce "force_1-3","Maze: GO!",0,0x99FFCC; enablenpc "mz_portal#1"; enablenpc "mz_portal#2"; enablenpc "mz_portal#3"; enablenpc "mz_portal#4"; enablenpc "mz_portal#5"; enablenpc "mz_portal#6"; enablenpc "mz_portal#7"; enablenpc "mz_portal#8"; enablenpc "mz_portal#9"; enablenpc "mz_portal#10"; enablenpc "mz_portal#11"; enablenpc "mz_portal#12"; enablenpc "mz_portal#13"; enablenpc "mz_portal#14"; enablenpc "mz_portal#15"; enablenpc "mz_portal#16"; enablenpc "mz_portal#17"; enablenpc "mz_portal#18"; enablenpc "mz_portal#19"; enablenpc "mz_portal#20"; enablenpc "mz_portal#21"; enablenpc "mz_portal#22"; enablenpc "mz_portal#23"; enablenpc "mz_portal#24"; end; L_NotEnough: mapannounce "force_1-3","Maze: Not enough players. Cancelling this round.",0,0x99FFCC; areawarp "force_1-3",10,189,189,10,"prontera",143,171; disablenpc "mz_portal#1"; disablenpc "mz_portal#2"; disablenpc "mz_portal#3"; disablenpc "mz_portal#4"; disablenpc "mz_portal#5"; disablenpc "mz_portal#6"; disablenpc "mz_portal#7"; disablenpc "mz_portal#8"; disablenpc "mz_portal#9"; disablenpc "mz_portal#10"; disablenpc "mz_portal#11"; disablenpc "mz_portal#12"; disablenpc "mz_portal#13"; disablenpc "mz_portal#14"; disablenpc "mz_portal#15"; disablenpc "mz_portal#16"; disablenpc "mz_portal#17"; disablenpc "mz_portal#18"; disablenpc "mz_portal#19"; disablenpc "mz_portal#20"; disablenpc "mz_portal#21"; disablenpc "mz_portal#22"; disablenpc "mz_portal#23"; disablenpc "mz_portal#24"; end; } - script mazer -1,{ OnWhisperGlobal: if (getgmlevel()==99) { announce "Maze: A maze event will begin in 2 minutes in Prontera.",0,0x99FFCC; sleep2 90000; announce "Maze: Enter the Warp in Prontera to join the Maze event.",0,0x99FFCC; // Clear up the map. areawarp "force_1-3",104,18,189,10,"prontera",159,116; // Load NPCs + hide the Maze guy set $mazeinit, 1; enablenpc "mazeevent"; enablenpc "Maze#asdf"; hideonnpc "Maze#asdf"; initnpctimer; end; OnTimer30000: mapannounce "prontera","Maze: Last 30 seconds.",0,0x99FFCC; sleep2 5000; mapannounce "prontera","Maze: If you want to join please enter the Warp Portal.",0,0x99FFCC; end; OnTimer50000: mapannounce "prontera","Maze: Last 10 seconds.",0,0x99FFCC; end; OnTimer60000: mapannounce "prontera","Maze: Time's up.",0,0x99FFCC; end; OnTimer61000: disablenpc "mazeevent"; donpcevent "Maze#asdf::OnEnable"; stopnpctimer; end; } else { dispbottom "You are not authorised for this function."; }
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