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kyrato

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Everything posted by kyrato

  1. Will do thanks! Also noticed a bug, max_walk_path doesn't work on the client.txt, had to modify it manually in the source.
  2. Sweet, Client totally working now, thanks.
  3. ok ill give it a shot thanks! Updating kRO had no effect. But the the new prontera.grf is what helped for sure. actually something wierd happened, after updating the kRO client. it said im missing the _new_2dlayerdir_F.lua file. i guess my tranlation is behind. can someone give a link to the newest .LUA files? or just tell me where to look and ill get them. the pinned topic by judas doesnt have it.
  4. I got it working after turning the obfuscation off. I got it right when I switched to the 20131223c client but I loaded the recommended patches which disable encryption explaining the 0x06## packet. I'll re-enable obfuscation later but I had gotten it to work. Client connects now. Not sure what the 0x09d3 packet is, it's not on the list. Unless that's what it does when it contains info? Idk. For some reason my client is crashing in prontera though? Server is showing now errors. Also, the 2013-12-23 client is packetver 45 according to my server exe.
  5. i guess while im figuring all this out, can someone explain the difference or give a link for the differences between ragexe and ragexeRE. rAthena is a renewal server si thought that meant you needed the RE client but it's been so long i cant rememeber. lol Also terrinigma, 0814a is on the clients links too. so get this, just tried the new 20131223c client, redid packetver in mmo.h, made sure packet key and ver in the _db.txt is 46 on both and go the same packet, then i reloaded NEMO to the right date and got 0x068a,1:19. These all end in 1:19, if that matters to anyone... im wondering if my client is encrypting it somehow maybe? a dll? the obfuscation is definitely working now. <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>primary</servertype> <connection> <display>Project-RO</display> <desc>Ragnarok Online</desc> <address>127.0.0.1</address> <port>6900</port> <version>46</version> <langtype>1</langtype> <loading> <image>loading1.jpg</image> <image>loading2.jpg</image> <image>loading3.jpg</image> <image>loading4.jpg</image> <image>loading5.jpg</image> <image>loading6.jpg</image> <image>loading7.jpg</image> <image>loading8.jpg</image> <image>loading9.jpg</image> <image>loading10.jpg</image> </loading> </connection> </clientinfo> updating kRO now.
  6. you know i was noticing that as i was patching it, came up to 08-12, it's an old ragexe. i have it and the .xdiff to go with it. and i also found out the xdiff differ does support obfuscation and some other diffs and i had to use NEMO. which is cool so thats good. im going to update to the latest client and see what happens. tried 20140212.... NEMO looks at it like its 20140210.... and i just got it from the k3dt's ragexe on the client releases page... not sure whats up with that. but i did get an 0x093d,1:19 which i think means it's obfuscating properly... not sure so how do i disable the obfuscation? compiled at 20140212 with no luck... gonna try 0210 0x09d3 is a part of packet_ver: 47. packet_ver 46 ends at 0x09DF. so ill back track to the last date on the packet_db list i guess since packet_ver: 47 isnt available yet via the SVN updates. i wish i knew how to add it but oh well. but using NEMO i got the Obfuscation to work at least, thanks man! edit: ignore that last line. 09d3 is lower than 09DF, stupid me, note sure why it's not working then... still going to last date on packet_db.txt
  7. well thats what it said, i assume it compiles as that based off the client date's correct? so i did that and all. im having issues with my differ at the moment. if packet obfuscation is enabled will this happen? my xdiffer is crashing when i try to add the keys to the client.
  8. Not sure whats up, i keep getting a 0x475de,1:19 packet or something like that when trying to select a character and it's kicking me from the map server. clientinfo says version 45. diffed via xDiff and disable encryption i believe, maybe not. using client 2013-08-14.exe. looking for halp lol
  9. kyrato

    runserver

    oooooh ok. so runserver is stil the way to go, just making sure, thanks.
  10. kyrato

    runserver

    Hey my runserversql is missing, did that get nixed or is am I still supposed to use the sql exes? My runserver still tries to,connect to mysql... Not sure why since it's suppose to,be a txt server right?
  11. Right but steam servers may host the server which means we might can get access to via steams sharing or if anything a good way to sniff packets and info lol
  12. Found this to be interesting, apparently RO2 is working on steam... does this mean we could get that by chance? apparently it was released by gravity to steam...
  13. gotcha gotcha. man. with no main server to compare to anymore that's probably impossible. Im not great with code to begin woth nor do i fully comprehend every aspect of these Ro1 servers and their codes hahaha. Thanks for the info man, i appreciate it. maybe ill find an Ro2 client from way back when and try to play with it some. Honestly i need to probably get back to building my RO1 server too.... lol
  14. so other than the packets being different, id imagine the calculations and everything would probably stay the same right? could we just interface the current servers into it? i believe the maps are actually the same layout...
  15. does the client interface with the regular servers?
  16. Hey im curious if there are any RO2 servers flying around still or is there a way to make an RO2 Client match up to a rAthena Server?
  17. Did you select read msgstringtable in your client? Thatll get most translations covered. Not skills but a lot of other things. Also id download the same date luas as the client, open them to make sure theyre translated hahaha
  18. No problem, i'd do just a couple at a time for one part then patch them in. Makes troubleshooting easier lol like just the skillinfo folder first lol
  19. Right you have to change the name to whatever your lua is. But remember to put lub at the end lol. It only works 1 at a time.
  20. I would remove any <yellow> or <aid> tags in your clientinfo. Im not sure if thatll do anything but its where i'd start.
  21. im pretty sure it's an lua issue but could anyone tell me which or why? or how im wrong? that helps too lol
  22. No i mean embed your clientinfo.xml and other magical ideas in your client. I kinda wanted to have my client have an order of addrsses to connect to in case i brought my main server down, my clients would go to a backup server while i did maintanence. Lol
  23. Yeah i didnt think about norton, but i never had a problem with it at localhost. Dude how can you do that!?
  24. So how can he get rejected from server with no server window messages? Assuning console silent is 0
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