Jump to content

buggy03

Members
  • Posts

    16
  • Joined

  • Last visited

Profile Information

  • Gender
    Not Telling

buggy03's Achievements

Poring

Poring (1/15)

0

Reputation

  1. Hi i just finished the tutorial and i still have this small thing that is not translated and i wanted to know how i can fix it i already had to fix the lua files cuz my items werent translated so more help would be greatly appreciated thanks
  2. thanks guys for the help but finally after a few days i just re did the whole thing and was able to connect so thank you kyrato and winz for the support
  3. Hi so i just had a question is the diff file supposed to be downloaded? because for some reason i cant download it?
  4. yep exactly oh ok i see whats the console_silent_settings? i see i have and every post ive seen they solved their selves so i couldnt find a solution to it should i just redo everything over again and hope something happens?
  5. ok ill go give that a shot and what should i name it? um it actually doesnt give me a message at all ok so i added the inbound and outbound rules and tried it again but i still get rejected from server and im still not getting any messages from the server windows
  6. hmm how do i allow it or how am i supposed to edit it? and yeah recently ive been getting more rejected from server rather than failed to authenticate
  7. ok well this is a picture of the windows firewall i have and idk if something on here is wrong? oh and i tried that changing it all to default and it still gave me rejected to server
  8. so i did all of those already and the ports thats for my router right? yes i did haha ok then
  9. umm the firewall settings change to what? and i have done the port forwarding not sure if done right but i did do it umm i have tried the ip back to 127.0.0.1 and it made no difference? do i need xampp to be running is that a possibilty why its not going through?
  10. i got the screenshot of it i took it after i got the failed to authenticate while trying to log on
  11. [spoiler=mmo]// Copyright © Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _MMO_H_ #define _MMO_H_ #include "cbasetypes.h" #include "../common/db.h" #include // server->client protocol version // 0 - pre-? // 1 - ? - 0x196 // 2 - ? - 0x78, 0x79 // 3 - ? - 0x1c8, 0x1c9, 0x1de // 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da // 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5? // 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5 // 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c // 20061023 - 2006-10-23aSakexe+ - 0x6b, 0x6d // 20070521 - 2007-05-21aSakexe+ - 0x283 // 20070821 - 2007-08-21aSakexe+ - 0x2c5 // 20070918 - 2007-09-18aSakexe+ - 0x2d7, 0x2d9, 0x2da // 20071106 - 2007-11-06aSakexe+ - 0x78, 0x7c, 0x22c // 20080102 - 2008-01-02aSakexe+ - 0x2ec, 0x2ed , 0x2ee // 20081126 - 2008-11-26aSakexe+ - 0x1a2 // 20090408 - 2009-04-08aSakexe+ - 0x44a (dont use as it overlaps with RE client packets) // 20080827 - 2008-08-27aRagexeRE+ - First RE Client // 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure) // 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure) // 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da // 20090617 - 2009-06-17aRagexeRE+ - 0x7d9 // 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9 // 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9 // 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801 // 20100126 - 2010-01-26aRagexeRE+ - 0x80e // 20100223 - 2010-02-23aRagexeRE+ - 0x80f // 20100413 - 2010-04-13aRagexeRE+ - 0x6b // 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2 // 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d // 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d // 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843 // 20101124 - 2010-11-24aRagexeRE+ - 0x856, 0x857, 0x858 // 20110111 - 2011-01-11aRagexeRE+ - 0x6b, 0x6d // 20110928 - 2011-09-28aRagexeRE+ - 0x6b, 0x6d // 20111025 - 2011-10-25aRagexeRE+ - 0x6b, 0x6d // 20120307 - 2012-03-07aRagexeRE+ - 0x970 #ifndef PACKETVER #define PACKETVER 20120410 //#define PACKETVER 20130320 //#define PACKETVER 20111116 #endif //Remove/Comment this line to disable sc_data saving. [skotlex] #define ENABLE_SC_SAVING //Remove/Comment this line to disable server-side hot-key saving support [skotlex] //Note that newer clients no longer save hotkeys in the registry! #define HOTKEY_SAVING #if PACKETVER < 20090603 // (27 = 9 skills x 3 bars) (0x02b9,191) #define MAX_HOTKEYS 27 #elif PACKETVER < 20090617 // (36 = 9 skills x 4 bars) (0x07d9,254) #define MAX_HOTKEYS 36 #else // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268) #define MAX_HOTKEYS 38 #endif #define MAX_MAP_PER_SERVER 1500 // Increased to allow creation of Instance Maps #define MAX_INVENTORY 100 //Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well. #define MAX_CHARS 9 //Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [skotlex] //Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size. #define MAX_SLOTS 4 //Max amount of a single stacked item #define MAX_AMOUNT 30000 #define MAX_ZENY 1000000000 #define MAX_FAME 1000000000 #define MAX_CART 100 #define MAX_SKILL 5020 #define GLOBAL_REG_NUM 256 // max permanent character variables per char #define ACCOUNT_REG_NUM 64 // max permanent local account variables per account #define ACCOUNT_REG2_NUM 16 // max permanent global account variables per account //Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three) #define MAX_REG_NUM 256 #define DEFAULT_WALK_SPEED 150 #define MIN_WALK_SPEED 0 #define MAX_WALK_SPEED 1000 #define MAX_STORAGE 600 #define MAX_GUILD_STORAGE 600 #define MAX_PARTY 12 #define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus] #define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW] #define MAX_GUILDEXPULSION 32 #define MAX_GUILDALLIANCE 16 #define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [sara-chan] #define MAX_GUILDLEVEL 50 #define MAX_GUARDIANS 8 //Local max per castle. [skotlex] #define MAX_QUEST_DB 2700 //Max quests that the server will load #define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest // for produce #define MIN_ATTRIBUTE 0 #define MAX_ATTRIBUTE 4 #define ATTRIBUTE_NORMAL 0 #define MIN_STAR 0 #define MAX_STAR 3 #define MAX_STATUS_TYPE 5 #define WEDDING_RING_M 2634 #define WEDDING_RING_F 2635 //For character names, title names, guilds, maps, etc. //Includes null-terminator as it is the length of the array. #define NAME_LENGTH (23 + 1) //For item names, which tend to have much longer names. #define ITEM_NAME_LENGTH 50 //For Map Names, which the client considers to be 16 in length including the .gat extension #define MAP_NAME_LENGTH (11 + 1) #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4) //Pincode Length #define PINCODE_LENGTH 4 #define MAX_FRIENDS 40 #define MAX_MEMOPOINTS 3 #define MAX_SKILLCOOLDOWN 20 //Size of the fame list arrays. #define MAX_FAME_LIST 10 //Limits to avoid ID collision with other game objects #define START_ACCOUNT_NUM 2000000 #define END_ACCOUNT_NUM 100000000 #define START_CHAR_NUM 150000 //Guilds #define MAX_GUILDMES1 60 #define MAX_GUILDMES2 120 //Base Homun skill. #define HM_SKILLBASE 8001 #define MAX_HOMUNSKILL 43 #define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S. #define HM_CLASS_BASE 6001 #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1) //Mail System #define MAIL_MAX_INBOX 30 #define MAIL_TITLE_LENGTH 40 #define MAIL_BODY_LENGTH 200 //Mercenary System #define MC_SKILLBASE 8201 #define MAX_MERCSKILL 40 #define MAX_MERCENARY_CLASS 61 //Elemental System #define MAX_ELEMENTALSKILL 42 #define EL_SKILLBASE 8401 #define MAX_ELESKILLTREE 3 #define MAX_ELEMENTAL_CLASS 12 #define EL_CLASS_BASE 2114 #define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1) enum item_types { IT_HEALING = 0, IT_UNKNOWN, //1 IT_USABLE, //2 IT_ETC, //3 IT_WEAPON, //4 IT_ARMOR, //5 IT_CARD, //6 IT_PETEGG, //7 IT_PETARMOR,//8 IT_UNKNOWN2,//9 IT_AMMO, //10 IT_DELAYCONSUME,//11 IT_CASH = 18, IT_MAX }; //Questlog system [Kevin] [inkfish] typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state; struct quest { int quest_id; unsigned int time; int count[MAX_QUEST_OBJECTIVES]; quest_state state; }; struct item { int id; short nameid; short amount; unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking) char identify; char refine; char attribute; short card[MAX_SLOTS]; unsigned int expire_time; char favorite, bound; uint64 unique_id; }; struct point { unsigned short map; short x,y; }; enum e_skill_flag { SKILL_FLAG_PERMANENT, SKILL_FLAG_TEMPORARY, SKILL_FLAG_PLAGIARIZED, SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0', SKILL_FLAG_PERM_GRANTED, // permanent, granted through someway e.g. script SKILL_FLAG_TMP_COMBO, //@FIXME for homon combo atm //... }; struct s_skill { unsigned short id; unsigned char lv; unsigned char flag; // see enum e_skill_flag }; struct global_reg { char str[32]; char value[256]; }; //Holds array of global registries, used by the char server and converter. struct accreg { int account_id, char_id; int reg_num; struct global_reg reg[MAX_REG_NUM]; }; //For saving status changes across sessions. [skotlex] struct status_change_data { unsigned short type; //SC_type long val1, val2, val3, val4, tick; //Remaining duration. }; struct skill_cooldown_data { unsigned short skill_id; long tick; }; struct storage_data { int storage_amount; struct item items[MAX_STORAGE]; }; struct guild_storage { int dirty; int guild_id; short storage_status; short storage_amount; struct item items[MAX_GUILD_STORAGE]; unsigned short lock; }; struct s_pet { int account_id; int char_id; int pet_id; short class_; short level; short egg_id;//pet egg id short equip;//pet equip name_id short intimate;//pet friendly short hungry;//pet hungry char name[NAME_LENGTH]; char rename_flag; char incuvate; }; struct s_homunculus { //[orn] char name[NAME_LENGTH]; int hom_id; int char_id; short class_; short prev_class; int hp,max_hp,sp,max_sp; unsigned int intimacy; //[orn] short hunger; struct s_skill hskill[MAX_HOMUNSKILL]; //albator short skillpts; short level; unsigned int exp; short rename_flag; short vaporize; //albator int str ; int agi ; int vit ; int int_ ; int dex ; int luk ; char spiritball; //for homun S [lighta] }; struct s_mercenary { int mercenary_id; int char_id; short class_; int hp, sp; unsigned int kill_count; unsigned int life_time; }; struct s_elemental { int elemental_id; int char_id; short class_; int mode; int hp, sp, max_hp, max_sp, matk, atk, atk2; short hit, flee, amotion, def, mdef; int life_time; }; struct s_friend { int account_id; int char_id; char name[NAME_LENGTH]; }; #ifdef HOTKEY_SAVING struct hotkey { unsigned int id; unsigned short lv; unsigned char type; // 0: item, 1: skill }; #endif struct mmo_charstatus { int char_id; int account_id; int partner_id; int father; int mother; int child; unsigned int base_exp,job_exp; int zeny; short class_; unsigned int status_point,skill_point; int hp,max_hp,sp,max_sp; unsigned int option; short manner; unsigned char karma; short hair,hair_color,clothes_color; int party_id,guild_id,pet_id,hom_id,mer_id,ele_id; int fame; // Mercenary Guilds Rank int arch_faith, arch_calls; int spear_faith, spear_calls; int sword_faith, sword_calls; short weapon; // enum weapon_type short shield; // view-id short head_top,head_mid,head_bottom; short robe; char name[NAME_LENGTH]; unsigned int base_level,job_level; short str,agi,vit,int_,dex,luk; unsigned char slot,sex; uint32 mapip; uint16 mapport; struct point last_point,save_point,memo_point[MAX_MEMOPOINTS]; struct item inventory[MAX_INVENTORY],cart[MAX_CART]; struct storage_data storage; struct s_skill skill[MAX_SKILL]; struct s_friend friends[MAX_FRIENDS]; //New friend system [skotlex] #ifdef HOTKEY_SAVING struct hotkey hotkeys[MAX_HOTKEYS]; #endif bool show_equip; short rename; time_t delete_date; // Char server addon system unsigned int character_moves; }; typedef enum mail_status { MAIL_NEW, MAIL_UNREAD, MAIL_READ, } mail_status; struct mail_message { int id; int send_id; char send_name[NAME_LENGTH]; int dest_id; char dest_name[NAME_LENGTH]; char title[MAIL_TITLE_LENGTH]; char body[MAIL_BODY_LENGTH]; mail_status status; time_t timestamp; // marks when the message was sent int zeny; struct item item; }; struct mail_data { short amount; bool full; short unchecked, unread; struct mail_message msg[MAIL_MAX_INBOX]; }; struct auction_data { unsigned int auction_id; int seller_id; char seller_name[NAME_LENGTH]; int buyer_id; char buyer_name[NAME_LENGTH]; struct item item; // This data is required for searching, as itemdb is not read by char server char item_name[iTEM_NAME_LENGTH]; short type; unsigned short hours; int price, buynow; time_t timestamp; // auction's end time int auction_end_timer; }; struct registry { int global_num; struct global_reg global[GLOBAL_REG_NUM]; int account_num; struct global_reg account[ACCOUNT_REG_NUM]; int account2_num; struct global_reg account2[ACCOUNT_REG2_NUM]; }; struct party_member { int account_id; int char_id; char name[NAME_LENGTH]; unsigned short class_; unsigned short map; unsigned short lv; unsigned leader : 1, online : 1; }; struct party { int party_id; char name[NAME_LENGTH]; unsigned char count; //Count of online characters. unsigned exp : 1, item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared. struct party_member member[MAX_PARTY]; }; struct map_session_data; struct guild_member { int account_id, char_id; short hair,hair_color,gender,class_,lv; uint64 exp; int exp_payper; short online,position; char name[NAME_LENGTH]; struct map_session_data *sd; unsigned char modified; }; struct guild_position { char name[NAME_LENGTH]; int mode; int exp_mode; unsigned char modified; }; struct guild_alliance { int opposition; int guild_id; char name[NAME_LENGTH]; }; struct guild_expulsion { char name[NAME_LENGTH]; char mes[40]; int account_id; }; struct guild_skill { int id,lv; }; struct guild { int guild_id; short guild_lv, connect_member, max_member, average_lv; uint64 exp; unsigned int next_exp; int skill_point; char name[NAME_LENGTH],master[NAME_LENGTH]; struct guild_member member[MAX_GUILD]; struct guild_position position[MAX_GUILDPOSITION]; char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2]; int emblem_len,emblem_id; char emblem_data[2048]; struct guild_alliance alliance[MAX_GUILDALLIANCE]; struct guild_expulsion expulsion[MAX_GUILDEXPULSION]; struct guild_skill skill[MAX_GUILDSKILL]; /* TODO: still used for something? */ unsigned short save_flag; // for TXT saving void *channel; }; struct guild_castle { int castle_id; int mapindex; char castle_name[NAME_LENGTH]; char castle_event[NAME_LENGTH]; int guild_id; int economy; int defense; int triggerE; int triggerD; int nextTime; int payTime; int createTime; int visibleC; struct { unsigned visible : 1; int id; // object id } guardian[MAX_GUARDIANS]; int* temp_guardians; // ids of temporary guardians (mobs) int temp_guardians_max; }; struct fame_list { int id; int fame; char name[NAME_LENGTH]; }; enum { //Change Guild Infos GBI_EXP =1, // Guild Experience (EXP) GBI_GUILDLV, // Guild level GBI_SKILLPOINT, // Guild skillpoints GBI_SKILLLV, // Guild skill_lv ?? seem unused }; enum { //Change Member Infos GMI_POSITION =0, GMI_EXP, GMI_HAIR, GMI_HAIR_COLOR, GMI_GENDER, GMI_CLASS, GMI_LEVEL, }; enum e_guild_skill { GD_SKILLBASE=10000, GD_APPROVAL=10000, GD_KAFRACONTRACT=10001, GD_GUARDRESEARCH=10002, GD_GUARDUP=10003, GD_EXTENSION=10004, GD_GLORYGUILD=10005, GD_LEADERSHIP=10006, GD_GLORYWOUNDS=10007, GD_SOULCOLD=10008, GD_HAWKEYES=10009, GD_BATTLEORDER=10010, GD_REGENERATION=10011, GD_RESTORE=10012, GD_EMERGENCYCALL=10013, GD_DEVELOPMENT=10014, GD_ITEMEMERGENCYCALL=10015, GD_MAX, }; //These mark the ID of the jobs, as expected by the client. [skotlex] enum { JOB_NOVICE, JOB_SWORDMAN, JOB_MAGE, JOB_ARCHER, JOB_ACOLYTE, JOB_MERCHANT, JOB_THIEF, JOB_KNIGHT, JOB_PRIEST, JOB_WIZARD, JOB_BLACKSMITH, JOB_HUNTER, JOB_ASSASSIN, JOB_KNIGHT2, JOB_CRUSADER, JOB_MONK, JOB_SAGE, JOB_ROGUE, JOB_ALCHEMIST, JOB_BARD, JOB_DANCER, JOB_CRUSADER2, JOB_WEDDING, JOB_SUPER_NOVICE, JOB_GUNSLINGER, JOB_NINJA, JOB_XMAS, JOB_SUMMER, JOB_HANBOK, JOB_MAX_BASIC, JOB_NOVICE_HIGH = 4001, JOB_SWORDMAN_HIGH, JOB_MAGE_HIGH, JOB_ARCHER_HIGH, JOB_ACOLYTE_HIGH, JOB_MERCHANT_HIGH, JOB_THIEF_HIGH, JOB_LORD_KNIGHT, JOB_HIGH_PRIEST, JOB_HIGH_WIZARD, JOB_WHITESMITH, JOB_SNIPER, JOB_ASSASSIN_CROSS, JOB_LORD_KNIGHT2, JOB_PALADIN, JOB_CHAMPION, JOB_PROFESSOR, JOB_STALKER, JOB_CREATOR, JOB_CLOWN, JOB_GYPSY, JOB_PALADIN2, JOB_BABY, JOB_BABY_SWORDMAN, JOB_BABY_MAGE, JOB_BABY_ARCHER, JOB_BABY_ACOLYTE, JOB_BABY_MERCHANT, JOB_BABY_THIEF, JOB_BABY_KNIGHT, JOB_BABY_PRIEST, JOB_BABY_WIZARD, JOB_BABY_BLACKSMITH, JOB_BABY_HUNTER, JOB_BABY_ASSASSIN, JOB_BABY_KNIGHT2, JOB_BABY_CRUSADER, JOB_BABY_MONK, JOB_BABY_SAGE, JOB_BABY_ROGUE, JOB_BABY_ALCHEMIST, JOB_BABY_BARD, JOB_BABY_DANCER, JOB_BABY_CRUSADER2, JOB_SUPER_BABY, JOB_TAEKWON, JOB_STAR_GLADIATOR, JOB_STAR_GLADIATOR2, JOB_SOUL_LINKER, JOB_GANGSI, JOB_DEATH_KNIGHT, JOB_DARK_COLLECTOR, JOB_RUNE_KNIGHT = 4054, JOB_WARLOCK, JOB_RANGER, JOB_ARCH_BISHOP, JOB_MECHANIC, JOB_GUILLOTINE_CROSS, JOB_RUNE_KNIGHT_T, JOB_WARLOCK_T, JOB_RANGER_T, JOB_ARCH_BISHOP_T, JOB_MECHANIC_T, JOB_GUILLOTINE_CROSS_T, JOB_ROYAL_GUARD, JOB_SORCERER, JOB_MINSTREL, JOB_WANDERER, JOB_SURA, JOB_GENETIC, JOB_SHADOW_CHASER, JOB_ROYAL_GUARD_T, JOB_SORCERER_T, JOB_MINSTREL_T, JOB_WANDERER_T, JOB_SURA_T, JOB_GENETIC_T, JOB_SHADOW_CHASER_T, JOB_RUNE_KNIGHT2, JOB_RUNE_KNIGHT_T2, JOB_ROYAL_GUARD2, JOB_ROYAL_GUARD_T2, JOB_RANGER2, JOB_RANGER_T2, JOB_MECHANIC2, JOB_MECHANIC_T2, JOB_BABY_RUNE = 4096, JOB_BABY_WARLOCK, JOB_BABY_RANGER, JOB_BABY_BISHOP, JOB_BABY_MECHANIC, JOB_BABY_CROSS, JOB_BABY_GUARD, JOB_BABY_SORCERER, JOB_BABY_MINSTREL, JOB_BABY_WANDERER, JOB_BABY_SURA, JOB_BABY_GENETIC, JOB_BABY_CHASER, JOB_BABY_RUNE2, JOB_BABY_GUARD2, JOB_BABY_RANGER2, JOB_BABY_MECHANIC2, JOB_SUPER_NOVICE_E = 4190, JOB_SUPER_BABY_E, JOB_KAGEROU = 4211, JOB_OBORO, JOB_MAX, }; enum { SEX_FEMALE = 0, SEX_MALE, SEX_SERVER }; // sanity checks... #if MAX_ZENY > INT_MAX #error MAX_ZENY is too big #endif #endif /* _MMO_H_ */ the one im using is 2012-04-10 and im not using the one that came with the kro
  12. im using the right version and i cant right now but ill try to later i my runserver sql is running normally tho? yes i am
  13. i am currently using the right client version but still no luck is it possible that im missing files? or something on the server side?
  14. hi thanks for responding and i did try changing the packet_db back to default it didnt work and for the packetver i have to change something in the mmo.h? and yeah the clientinfo does have all of that for some reason it didnt show up ok well it goes back and fourth between failed to authenticate and rejected from server
×
×
  • Create New...