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Posts posted by Hanashi
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ok so i'll just add return 0; or return -1 in each line or something?
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i only base on @dropall command
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@inventorycart {<item type>}
transfer all items from cart to inventory based on the item type.
Valid item types:
-1 = All Items (default)
0 = Healing Items
2 = Useable Items
3 = Etc Items
4 = Armors
5 = Weapons
6 = Cards
7 = Pet Eggs
8 = Pet Armors
10 = Ammunition Itemsexample: you want to transfer all healing items from cart to inventory
@inventorycart 0
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where is your warning? can you please show warning message, and function with saving lines which trigger the error.
return 0; }
/*========================================== where it transfer cart items to inventory ==========================================*/ ACMD_FUNC(inventorycart) { int8 type = -1; uint16 i, count = 0, count2 = 0; struct item_data *item_data = NULL; nullpo_retr(-1, sd); if( message[0] ) { type = atoi(message); if( type != -1 && type != IT_HEALING && type != IT_USABLE && type != IT_ETC && type != IT_WEAPON && type != IT_ARMOR && type != IT_CARD && type != IT_PETEGG && type != IT_PETARMOR && type != IT_AMMO ) return -1; } if (pc_iscarton(sd) != 0) { for( i = 0; i < MAX_CART; i++ ) { if( sd->status.cart[i].amount ) { if( (item_data = itemdb_exists(sd->status.cart[i].nameid)) == NULL ) { ShowDebug("Non-existant item %d on inventoryall list (account_id: %d, char_id: %d)\n", sd->status.cart[i].nameid, sd->status.account_id, sd->status.char_id); continue; } if( type == -1 || type == (uint8)item_data->type ) { if(pc_getitemfromcart(sd, i, sd->status.cart[i].amount)) count += sd->status.cart[i].amount; else count2 += sd->status.cart[i].amount; } } } } return 0; }
3>c:\users\my\desktop\ragnarok\rathena\src\map\pc.c(5162): warning C4033: 'pc_getitemfromcart' must return a value3>c:\users\my\desktop\ragnarok\rathena\src\map\pc.c(5165): warning C4033: 'pc_getitemfromcart' must return a value3>c:\users\my\desktop\ragnarok\rathena\src\map\pc.c(5170): warning C4033: 'pc_getitemfromcart' must return a value3>c:\users\my\desktop\ragnarok\rathena\src\map\pc.c(5177): warning C4716: 'pc_getitemfromcart': must return a value -
i tried to change void to bool on pc_getitemfromcart in pc.c and pc.h
but it gives me warning on compiling if i use pc_getitemfromcart on custom @command
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thanks it works fine
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i dont know either im still looking for the function
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moves the item from one place to another
@moveitem <item name/ID/all>,<current location of item>,<destined location>
- -1 =all items on specific storage
- 1=inventory
- 2=storage
- 3=cart
example: i want to move all items from inventory to cart
@moveitem -1,1,3
i hope someone could do this
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my reason requesting this is to check item in characters inventory if can be drop or not in scripting and to avoid the duplicate issue in this link https://rathena.org/board/topic/60636-player-item-drop-when-it-killed/
it can be done through @dropall
- script DeathHandle -1,{ OnPCDieEvent: nude; atcommand "@dropall -1"; end; }
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same function as @dropall but it drops all item in cart
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anyone knows how to make custom diff for nemo making client dependent to another program? like it will open only if you use launcher.exe,it will automatically close without shield.exe
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i will try to make a program that would prevent this third parties so if you could list them that would be huge help to our community and i will make it free service
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[solved]
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i already did that fcp bypass facepalm* =,=' please use google search
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[solved] answers are in here https://www.midgard-community.com/forums/
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[solved]
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does anyone knew how to cast end chasewalk using hiding skill?
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thanks ^^
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as title says
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solved in holy light but not in charge attack i tried the charge attack but it gives two type of damage at once(one is the distance and the other is splash attack) how to make it the distance damage go along with the splash damage?
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how to add splash area in skills i tried adding splash in skill database but still it won't work i'm pretty sure it needs to edit it in src/map/skill.c
i want to add splash area on my holy light(like lunatic carrot beat does) and charge attack(but only 3 cells infront)
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is there a possibility that you can add mdef in every refine?
cause in renewal it only adds armor def
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=,= ok... i guess i'll costumized my prontera map thanks anyway
how to fix warning on source?
in Source Support
Posted
ohh got it thanks