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Posts posted by GMH
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Forgot to provide the bt full log.
Spoiler#0 status_calc_bl_main (bl=bl@entry=0x7fffeb6eaccc, flag=flag@entry=1073741823) at status.cpp:5276 b_status = 0x14c status = 0x7fffeb6eb668 sd = 0x0 temp = <optimized out> #1 0x000000000062a85b in status_calc_bl_ (bl=0x7fffeb6eaccc, flag=SCB_ALL, opt=<optimized out>) at status.cpp:5776 b_status = {hp = 17442, sp = 1181, max_hp = 17442, max_sp = 1181, str = 101, agi = 100, vit = 100, int_ = 99, dex = 99, luk = 99, eatk = 0, batk = 239, matk_min = 295, matk_max = 460, speed = 20, amotion = 301, adelay = 602, dmotion = 400, mode = (MD_CANMOVE | MD_AGGRESSIVE | MD_ASSIST | MD_CASTSENSOR_IDLE | MD_NORANDOM_WALK | MD_NOCAST_SKILL | MD_CANATTACK | MD_CASTSENSOR_CHASE | MD_CHANGECHASE | MD_CHANGETARGET_MELEE | MD_CHANGETARGET_CHASE | MD_RANDOMTARGET | unknown: 256), hit = 198, flee = 199, cri = 340, flee2 = 109, def2 = 100, mdef2 = 149, aspd_rate = 950, def = 8 '\b', mdef = 5 '\005', def_ele = 0 '\000', ele_lv = 1 '\001', size = 1 '\001', race = 10 '\n', class_ = 0 '\000', rhw = {atk = 99, atk2 = 249, range = 3, ele = 6 '\006'}, lhw = {atk = 0, atk2 = 0, range = 1, ele = 0 '\000'}} status = 0x7fffeb6eb668 #2 0x00000000004e9c52 in mob_reload_sub(mob_data *, typedef __va_list_tag __va_---Type <return> to continue, or q <return> to quit---
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12 hours ago, Surefirer said:
prontera,145,182,6 script doubleExp 4W_F_KAFRA2,{ .@Price = 10000; // Zeny required for heal .@expeventBuffs = 0; // Also buff players? (1: yes / 0: no) .@Delay = 3600; // Heal delay, in seconds if (@EB > gettimetick(2)) end; if (.@Price) { message strcharinfo(0), "Cost " + callfunc("F_InsertComma",.@Price) + " Zeny."; if (Zeny < .@Price) end; if (select("^0055FFUes it^000000:^777777Cancel^000000") == 2) end; Zeny -= .@Price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@expeventBuffs) { sc_start SC_EXPBOOST,3600000,50; sc_start SC_JEXPBOOST,3600000,50; } if (.@Delay) @EB = gettimetick(2) + .@Delay; end; }
try this one, don't use @reloadmobdb
Thank for the reply Sir Surefirer. But it will cancel the item effect of Bubble Gum and Job Battle Manual on the player when I use the SC_EXPBOOST and SC_JEXPBOOST on NPC script.
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Guys pa-help naman po baka may naka experience na po sa inyo ng ganitong problem sa @reloadmobdb sa script, lagi nagka-crash ang map server.
Thanks in advance and stay safe po.
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9 hours ago, Surefirer said:
I have this issue too, then I get ride of this script, I made an npc to give double exp stats to solve this problem. Haven't test double exp script on the lastest RA thought.
I also have made an NPC happy hour script to give double exp but still the map server crash during @reloadmobdb run on the script even if I added sleep after and before @reloadmobdb. As of now, I temporary disabled the happy hour script and doesn't experiences map crashes. Hoping this issue will resolve as soon as possible so I can implement again the happy hour event.
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17 hours ago, shatowolf said:
you can check it at line 3031 at status.ccp.
Upon checking the line 3031 at status.ccp
Spoiler// Check if we need custom base-status
if (battle_config.mobs_level_up && md->level > md->db->lv)
flag|=1;Pardon me, I have no idea how to fix. Can you help me Sir shatowolf to find in line 3031 that trigger to map server crash during happy hour event?
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Good day, I always got map crash issues during @reloadmobdb on my happy hour script. I tried to search but i cannot find the answer that related to this issue. Hoping that you guys could help me to figure out the map crash issue on happy hour or floating rates.
I have the screenshot of crash log from "gdb map-server map-server.core".
By the way, i am using latest rAthena-rev62532.
I also enabled the mobs_level_up: yes in conf/battle/monster.conf so the monster will level up each time a player is killed.
This is the Happy Hour script i've been using:
Spoiler- script HappyHourAuto -1,{
OnClock0200:
OnClock0800:
OnClock1400:
OnClock2000:
set $@brate,1000;
set $@jrate,1000;
set $@drate,500;
setbattleflag("base_exp_rate",$@brate);
setbattleflag("job_exp_rate",$@jrate);
setbattleflag("item_rate_common",$@drate);
setbattleflag("item_rate_heal",$@drate);
setbattleflag("item_rate_use",$@drate);
setbattleflag("item_rate_equip",$@drate);
announce "Happy Hour Time!!!",bc_all,0xB6FF00;
sleep 1500;
announce "Happy Hour has started for 2 hour's and the new rates will be these: Base:"+($@brate/100)+"x, Job:"+($@jrate/100)+"x, Drop:"+($@drate/100)+"x, card not included.",bc_all,0xB6FF00;
initnpctimer;
set .HHAuto,1;
sleep 1000;
atcommand "@reloadmobdb";
sleep 10000;
end;OnTimer7200000:
set .HHAuto,0;
setbattleflag("base_exp_rate",$defaultbrate);
setbattleflag("job_exp_rate",$defaultjrate);
setbattleflag("item_rate_common",$defaultdrate);
setbattleflag("item_rate_heal",$defaultdrate);
setbattleflag("item_rate_use",$defaultdrate);
setbattleflag("item_rate_equip",$defaultdrate);
sleep 1000;
atcommand "@reloadmobdb";
sleep 10000;
announce "Happy Hour Event has ended. Rates have returned to normal.",bc_all,0xB6FF00;
end;OnPcLoginEvent:
if (.HHAuto == 1) announce "Happy Hour Event currently active!",bc_self,0xB6FF00;
end;OnInit:
set $defaultbrate,700;
set $defaultjrate,700;
set $defaultdrate,300;
end;
}Thanks in advance and more power.
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Need help, bump up:(
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nothing changes, normal player still can see Guild List:)
Please edit to, If normal player doesn't have GM approval card then the NPC will reply "You don't have a GM Allowance".
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Yes sir, but if they don't have a GM Allowance the NPC will reply "You don't have a GM Allowance".
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Ok, Thanks for your reply:)
but can you change "Guild List" menu on normal players will not show?
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When i killed other players on pvp room i always got spamming map announce.
I ALREADY FIXED.
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Please edit this guild pack info below, I would hope when GM level 99 click the NPC he'll see just "Guild List" on menu and if when normal player click the npc he'll see just "I have a GM's Approval Card" and if normal player without GM's Approval Card on inventory, the npc say that "You don't have a GM's Approval Card to exchange" and "You must be in a guild to receive a guild package" if not in guild.
Thanks guys!
Just edit this script below:
Map Crash Issue on Happy Hour / Floating rates.
in General Support
Posted
Thanks for the reply. But the mob drop rates percentage doesn't change when I don't use @reloadmobdb on the script. I always checking the mobs drop item percentage using @mi command, e.g @mi <poporing>.
Another option is to remove the drop rates and @reloadmobdb and on happy hour script.