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Tales

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Everything posted by Tales

  1. Sure, i have many lists of docs that my players does. I'll send it, thx for help!
  2. They are working properly? Some players complain about the delay of skills. They are right?
  3. (LAST GIT) I oppened Acid Bomb Box (10) and Acid Bomb and Fire Bottle, dont stack like a 20,20 ea on same inventory cell. Its every stay 10, 10, 10, 10... can you understand me? Its a bug? if yes, how can i stack it? else if, how can i stack it?
  4. Sure... Rather than choose, you get a surprise enchant. Can you further explain?
  5. Can someone help me? I need the newest wings (Kirin Wings, Familiar Hat, Golden Archangel Wing...)
  6. Im using translated, but i cant found the download link... Someone can help me?
  7. Hey Nerf, can you teach me how to does a Auto Select Enchant like a rand?
  8. PLEASE, TRANSLATE WHATS MEAN IN BOLD //===== rAthena Script ======================================= //= Unofficial Fallen Angel Wing (FAW) Enchants //===== By: ================================================== //= Nerfwood //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Enchants FAW as per iROWiki's information //= Dialogue are unofficial //===== Additional Comments: ================================= //= 1.0 First Version //============================================================ //Decreasing Chance of Enchantment // 60% low, 30% mid, 10% high for 1st & 2nd enchant slot //40% low, 30% mid, 20% high, 10% special for 3rd enchant slot function script EnchantStat_1 { .chance = rand(1,10); if(@card2 && @card3) { //For 4th Slot aka 3rd Enchant Slot if(.chance<5) .x=0; else if(.chance<7) .x=1; else if(.chance<9) .x=2; else .x=3; } else { //For 2nd and 3rd card slot aka 1st and 2nd Enchant Slot if(.chance<7) .x=0; else if(.chance<10) .x=1; else .x=2; } return getelementofarray(getvariableofnpc( getd(".enc" + getarg(0) ) , "Valkyrie#faw"), .x ); } //Equal Chance of Enchanting function script EnchantStat_0 { if(@card2 && @card3) return getelementofarray(getvariableofnpc( getd(".enc" + getarg(0) ) , "Valkyrie#faw"), rand(0,3) ); else return getelementofarray(getvariableofnpc( getd(".enc" + getarg(0) ) , "Valkyrie#faw"), rand(0,2) ); } //=======MAIN NPC prontera,156,168,5 script Valkyrie#faw 403,{ mes .npc$; mes "I am here to enchant the", "magnificent ^000099Fallen Angel Wing^000000.", "Would you like to enchant yours?"; if(countitem(2589)) { set .@menu$, "Enchant Fallen Angel Wing"; } else .@menu$=""; next; switch(select("Information:" + .@menu$ + ":Reset Enchantment")) { case 1: goto OnInformation; case 2: goto OnEnchantNow; case 3: goto OnResetEnchant; default: close; } OnInformation: mes .npc$, "I can enchant your", "^000099Fallen Angel Wing^000000 for", (.cost?callfunc("F_InsertComma",.cost)+"z":"free")+" to give it various.", "effects. In fact, I can do it", "twice if its refinement level is", "+7 ~ +8, and thrice if its", "+9 and above."; next; mes .npc$, "The 3rd enchantment has a", "chance to be more powerful", "than the first two."; next; mes .npc$, "There is no chance to", "fail, so enchant away", "as much as you like."; next; mes .npc$, "But if you're not happy", "with the results, you can", "reset the enchantments", "for ^009900"+ callfunc("F_InsertComma",.cost2) + "z^000000."; next; mes .npc$, "That's about everything."; close; OnEnchantNow: mes .npc$; if( (getequipid(EQI_GARMENT)!=2589) ) { mes "Please equip your", "^000099Fallen Angel Wing^000000 if", "you want to have it enchanted."; if(!.autoequip) close; next; if(select("Equip:Don't Equip")==2) close; equip 2589; mes .npc$; } .@refeq = getequiprefinerycnt(EQI_GARMENT); if(.@refeq<7) .@refeq2 = 1; else if(.@refeq>8) .@refeq2 = 3; else .@refeq2 = 2; mes "You have a ^000099+" +.@refeq + " Fallen Angel Wing^000000.", "It can have a total of " + .@refeq2 + " enchantment" +( .@refeq2>1?"s.":".")+" Please"; mes "select your preferred","enchantment."; next; setd ".@enc$", select("Fighting Enchant:Magic Enchant:Archer Enchant:Critical/Fatal Enchant:Max HP Enchant:Max SP Enchant:ASPD Enchant:STR Enchant:AGI Enchant:DEX Enchant:VIT Enchant:INT Enchant:LUK Enchant"); if(.cost) callsub OnCostlyEnchant; @card1 = getequipcardid(5,0); @card2 = getequipcardid(5,1); @card3 = getequipcardid(5,2); @card4 = getequipcardid(5,3); if( @card2 && @card3 && @card4) { mes .npc$, "Hmm.. it seems that all", "slots have already been enchanted."; close; } .@EnStat = callfunc( (.chancetype?"EnchantStat_1":"EnchantStat_0"), .@enc$) ; if(!@card2) callsub OnFawEnchant , .@EnStat , @card3 , @card4 , .@refeq; else if(!@card3 && .@refeq>6) callsub OnFawEnchant , @card2 , .@EnStat , @card4 , .@refeq; else if(!@card4 && .@refeq>8) callsub OnFawEnchant , @card2 , @card3 , .@EnStat , .@refeq; else { mes .npc$, "Sorry, but your", "^000099Fallen Angel Wing^000000's", "refinement level is too", "low to continue"; close; } mes .npc$, "Your ^000099Fallen Angel Wing^000000 has", "been enchanted with ^000099"+getitemname(.@EnStat)+"^000000."; close; OnFawEnChant: delitem2 2589, 1, 1, getarg(3), 0, @card1, @card2, @card3, @card4; getitem2 2589, 1, 1, getarg(3) , 0, @card1, getarg(0), getarg(1), getarg(2); equip 2589; specialeffect2 1019; specialeffect2 98; return; OnResetEnchant: mes .npc$, "This will cost " + callfunc("F_InsertComma",.cost2) + "z.", "Are you sure?"; next; if(select("Yes:No")==2) close; mes .npc$; if(Zeny<1000000) { mes "You don't have enough zeny."; close; } Zeny -= 1000000; mes "Your ^000099Fallen Angel Wing^000000's", "enchantments have been reset."; .@refeq = getequiprefinerycnt(EQI_GARMENT); @card1 = getequipcardid(5,0); @card2 = getequipcardid(5,1); @card3 = getequipcardid(5,2); @card4 = getequipcardid(5,3); delitem2 2589, 1, 1, .@refeq, 0, @card1, @card2, @card3, @card4; getitem2 2589, 1, 1, .@refeq, 0, @card1, 0, 0, 0; equip 2589; specialeffect2 261; specialeffect2 119; close; //Only called when .cost is defined OnCostlyEnchant: if(Zeny<.cost) { mes .npc$, "You don't have enough zeny."; close; } Zeny -= .cost; return; OnInit: .npc$ = "[^AA0000Valkyrie^000000]"; setarray .enc1[0], 4809,4808,4820, 4821; //Fighting 3~5 setarray .enc2[0], 4812,4826,4827, 4828; //Magic 4~6 setarray .enc3[0], 4832,4833,4834, 4835; //Expert Arc 1~3 setarray .enc4[0], 4863,4864,4865, 4866; //Fatal 1~3 setarray .enc5[0], 4861,4862,4867, 4868; //MHPP 1~3% setarray .enc6[0], 4870,4800,4871, 4801; //MaxSP 25,50,75 setarray .enc7[0], 4869,4872,4873, 4807; //ASPD 1~3 // setarray .enc7[0], 4869,4872,4873, 4881; //ASPD 1~3 setarray .enc8[0], 4702,4703,4704, 4853; //STR 3~5 | Special Str setarray .enc9[0], 4731,4732,4733, 4854; //AGI 2~4 setarray .enc10[0], 4722,4723,4724, 4857; //DEX 3~5 setarray .enc11[0], 4742,4743,4744, 4855; //VIT 3~5 setarray .enc12[0], 4712,4713,4714, 4856; //INT 3~5 setarray .enc13[0], 4752,4753,4754, 4858; //LUK 3~5 // 1 = 60% low, 30% mid, 10% high for 1st & 2nd enchant slot && 40% low, 30% mid, 20% high, 10% special for 3rd enchant slot // 0 = Equal Chance .chancetype = 1; //Turn on Equip Selection if garment is unequipped? 1 = Yes .autoequip =1; //Cost for Enchanting. It's free in iRO //.cost=0; //Cost to reset | Costs 1Mz in iRO .cost2 = 1000000; } setd ".@enc$", select("Fighting Enchant:Magic Enchant:Archer Enchant:Critical/Fatal Enchant:Max HP Enchant:Max SP Enchant:ASPD Enchant:STR Enchant:AGI Enchant:DEX Enchant:VIT Enchant:INT Enchant:LUK Enchant"); .@EnStat = callfunc( (.chancetype?"EnchantStat_1":"EnchantStat_0"), .@enc$) ; Im trying to do a auto select enchant (like a rand).
  9. I'm trying to edit the Unnoficial faw enchantment but I do not know who the getargs are referencing. delitem2 2589, 1, 1, getarg(3), 0, @card1, @card2, @card3, @card4; getitem2 2589, 1, 1, getarg(3) , 0, @card1, getarg(0), getarg(1), getarg(2);
  10. I know that Malangdo quests have a Arch Angel wing enchant, but i dont understand the script... Anyone can teach me how to create a Enchant Script? If you have the Fallen Angel Wing Echant Npc i want this too *,*
  11. The most do not even know what is a poring. (My Life is Hard)
  12. Let me think about it and about what my 90~110 players think.. Other way?
  13. Oh guys... My servers is running 4 months whitout problem. Today, all my players reported to me that clients got a Evo-Gen [susp] How can i proced?
  14. Thx, Radian! This is the only way that you know? Yes. I am sorry.. maybe you can search on google Very Thanks for your help, man!
  15. Thx, Radian! This is the only way that you know?
  16. Any examples? @SOLVED http://rathena.org/board/topic/67794-rental-items/
  17. Im trying everything that i know to show the aura over level 99, but the cliente 20130807 do not support them. Im trying to create anything like @command or item to do that... The effect of aura that i want is the effect 200. Any ideias for where i may begin?
  18. Sure'... Please don't try to abuse people who are in need of help. We should help them by teaching them to create, not abusing them by getting what we want. Abuse is what he is doing ¬¬"
  19. How to inscrease the homunculus damage in source/db/or anything else? Sorry if a post in wrong place.
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