Jump to content

worn

Members
  • Posts

    42
  • Joined

  • Last visited

Posts posted by worn

  1. 5 minutes ago, Alert said:

    We provided the rules and terms for reading, clearly stating that we do not offer refunds under any circumstances because it is software.

    We also specified that we do not provide teaching or guidance under any circumstances, as we sell a fully pre-configured game, ready to play.

    We delivered the full game to him, and he successfully tested it. However, he later demanded the source code from us. We informed him that our policy clearly states we do not provide teaching or source code under any circumstances, which can be seen in the rules and terms.

    He was dissatisfied and requested a refund through PayPal. Since we did not receive any notification from PayPal, we were unable to dispute the claim, resulting in our funds being deducted. Additionally, payments from other customers were also affected and deducted.

    This was all due to the actions of the scammer, Pokye, who violated the agreed-upon terms despite being informed of them before making the purchase.image.png.66e11c875849b3bde321a152b157eae8.png

     

    Shut up! You are committing a crime by exposing personal and sensitive data of a person in a community. You may be right in your point of view, but you are wrong in disclosing personal information. You have already lost any reason you may have thought you had. Haven't you realized that no one cares about you? You are being a joke to the community!

     

  2. Initially, I developed this panel to be used on my Ragnarok server. However, due to a lack of time, I was never able to officially launch it. I ended up selling the server, and the buyer chose not to acquire the website.

    Now, you can access this amazing panel, designed with modern technology and advanced features.

    📹 Check out the site video at the link below!

    ✨ Key Features of the System:

    • Responsive Interface: Compatible with various devices, ensuring accessibility on computers, tablets, and smartphones.
    • Intuitive Design: Easy and practical navigation for all users.
    • Integration with ROChanger: Manage and automate in-game changes directly from the panel.
    • Built-in Wiki System: Perfect for creating guides and tutorials (currently in final development stages).
    • Item Management: Add, edit, or remove items from the database effortlessly.

    🛡️ Advanced Security:

    • SQL Injection Protection: Prevent unauthorized access and database attacks.
    • XSS Protection: Block malicious scripts in forms and data entries.
    • CSRF Protection: Ensure secure interactions between users and the system.
    • Form Filters: Rigorous validation to block invalid or harmful data.

    🌟 Exclusive Panel Add-ons:

    • PVP Ranking System Directly on the Website
    • Link Accounts with Discord
    • Referral Registration System: Incentivized sign-ups through recommendations.
    • Affiliate Program: Earn rewards for inviting friends, and they get bonuses too!
    • Streamers Support System: Register streamers and showcase them on the homepage, promoting the server community.
    • Top Ragnarok Ranking: View the best players and their achievements.
    • RMT System (Real Money Trade): Includes direct withdrawals through the site.
    • Custom User Profiles: Display maps, stats, and detailed player information.

    🎮 Want to see the site live?

    https://youtu.be/rbZKTB0dc5o

    Screenshot_5.png

    Screenshot_6.png

    Screenshot_7.png

    Screenshot_8.png

  3. 6 minutos atrás, Rynbef disse:

    @desgastadoAqui, duas versões, a primeira com uma alteração e a segunda com uma depuração experimental estendida. Experimente o primeiro e depois o segundo.

    getItemByMapFunction v9.txt 4,51 kB  ·  0 downloads

     

    getItemByMapFunction v8 - Experimentell - Extended Debugging.txt 5,4 kB  ·  0 downloads

     

    Rynbef ~

     

     

    https://prnt.sc/25ncf98

    getItemByMapFunction v8 - Experimentell - Extended Debugging.txt5,4 kB · 0 downloads

    passa por discórdia 

  4. 40 minutes ago, Rynbef said:

    Pode ser parecido com:

        setarray . @ maps $ [0], "prontera", "prontera", "prontera";

        serarray . @ items [0], 501,4012,512;

        setarray . @ item _amounts [0], 100,1,5;

        setarray . @ item _chance [0], 1000,500,800;

     

    Mas o jogador receberá apenas um item. Se você definir os itens para 100%, ele obterá sempre o primeiro listado. É uma boa ideia mudar. Farei isso em breve se tudo funcionar ainda.

     

    Rynbef ~

     

    51 minutes ago, Rynbef said:

    Eu mudei uma declaração if. Espero que essa seja a solução final. Você pode adicionar o mesmo mapa quantas vezes quiser. 

      Revelar conteúdos ocultos
    /*
    rAthena Script
    Author: @Rynbef
    Create Date: 2021-19-12
    Last Updated: 2022-01-01
    
    Changelogs:
        2022-01-01:
            *changed OnNPCLoadEvent to OnNPCKillEvent
            *added check if killed enemie is player
            *removed space on callfunc after OnNPCKillEvent
            *fixed if statement syntax error
            *fixed if statement getarraysize of integer to getarraysize of specified getarg
            *removed callfunc OnInit
            *added console debugging can be disabled or enabled
            *changed variable types
            *fixed cant get item cause of wrong if statement
            *fixed for loop used array size instead random chance from argument getarg(3)
            *fixed player can't get item if random chance was equals to specified item chance
            *added argument amount to debug message
            *added map notification if player get lucky but not on a listed map. This can disabled or enabled seperat at OnInit below. Debugging needs to be enabled
            *added notification if everything works fine. Can be disabled or enabled on bottom of OnInit. Debugging needs to disabled
            #fixed wrong array output in for loop from getarg(0)[.i] to getelementofarray(getarg(0),.i)
            #changed .retval and .i vsriables to scope variables .@retval and .@i
    
    Feature planned:
        #Player get zeny if he get lucky
        #Player get zeny only if items disabled
        #Player get zeny or item if both enabled
    
    Description:
        Give a specified item getarg(1) of amount getarg(2) on specified map getarg(0) with a percentage of getarg(3) (0.1 to 100 percent) to a player
        
    IMPORTANT:
        All arrays needs to have the same sizes
        It's importent to set all 3 arguments to callfunc
    
    Terms:
        Dont name this as yours
        Dont sell this script
        Dont upload this script on download-/s section or share it otherwise for pay
        Modifications are included from this terms
        Otherwise feel free to edit
    
    Other:
        Don't hestiate to contact me at the forum as pm if u've any error,question,suggestion or want a modification
    
    Script:
    */
    
    -   script  GetItemByMap    -1,{
    
    OnNPCKillEvent:
        set .@retval,callfunc("F_GetItemByMap",.@maps$,.@items,.@item_amounts,.@item_chance);
        if(!.@debug)
            end;
        if(.@retval == 1)
            debugmes "[F_GetItemByMap]: Works fine! Player get item.";
        else if(.@retval == 2)
            debugmes "[F_GetItemByMap]: Works fine! Player is unlucky and get no item.";
        else if(.@retval == 3 && .@debugmap)
            debugmes "[F_GetItemByMap]: Player isn't on a listed map. Current map: "+strcharinfo(3);
        else if(.@retval == 4 && .@debugworking)
            debugmes "[F_GetItemByMap]: Everything works fine!";
        else
            debugmes "[F_GetItemByMap]: Causes in errors. Debug logs on top!";
        end;
    
    OnInit:
        setarray .@maps$[0],"prontera","alberta","izlude";
        serarray .@items[0],501,4012,512;
        setarray .@item_amounts[0],100,1,5;
        setarray .@item_chance[0],1000,500,800;//Chance begins by 0.1 percentage. 1 = 0.1 and 1000 = 100 percent
        set .@debug,1;//0 = disable debugging,1 = enable
        set .@debugmap,1;//0 = disable map notification,1 = enable
        set .@debugworking,1;//0 = disable notification if everything works fine,1 = enable
        end;
    }
    
    function    script    F_GetItemByMap    {
    
    if(getargcount() != 4 || getarraysize(getarg(0)) != getarraysize(getarg(1)) || getarraysize(getarg(0)) != getarraysize(getarg(2)) || getarraysize(getarg(0)) != getarraysize(getarg(3))){
        if(.@debug){
            debugmes "[F_GetItemByMap]: An error is occurupted";
            debugmes "[Function arguments]: Function arguments are empty or to short. Arguments: "+getargcount();
            debugmes "[Array sizes]: Maps:"+getarraysize(getarg(0))+" - Items:"+getarraysize(getarg(1))+" - Amounts:"+getarraysize(getarg(2))+" - Chances:"+getarraysize(getarg(3));
            debugmes "[Function arguments]: Maps:"+getarg(0)+" - Items:"+getarg(1)+" - Amounts:"+getarg(2)+" - Chances:"+getarg(3);
        }
        return 0;
    } else {
        for(.@i = 0; .@i<getarraysize(getarg(0)); .@i++){
            if(rand(1,1000) < getelementofarray(getarg(3),.@i))
                return 2;
            if(strcharinfo(3) == getelementofarray(getarg(0),.@i)){
                getitem getelementofarray(getarg(1),.@i),getelementofarray(getarg(2),.@i);
                return 1;
            } else {
                return 3;
            }
        }
        }
        return 4;
        
    OnInit:
        set .@debug,1;//0 = disable debugging,1 = enable
        end;
    }

    Download file below

    getItemByMapFunction v7.txt 4,33 kB · 1 download

     

    Rynbef ~

    Look, using the script, no error appears, but when killing monsters on the map, it still doesn't drop anything, nothing just happens,

  5. On 1/2/2022 at 9:37 AM, Rynbef said:

    Você ativou a depuração? O que o console depura?@desgastado

     

    Rynbef ~

    it doesn't show anything, the script in the debugger, it's just not dropping the item, and the drop is 100%

     

    On 1/2/2022 at 7:48 AM, sader1992 said:

    o que eu quis dizer são as outras variáveis também, se a variável é usada apenas dentro do npc, você deve usar a variável npc, também você pode ter problemas ao editar o npc e recarregar apenas esse npc porque $ @ é global

    a função retornará se alguma das chances falhar, (setarray $ @ item_chance [0], 1,1,1000;) [tente obter o terceiro item do terceiro mapa com esta chance]

    também não há necessidade da função se ela for chamada apenas uma vez.

    com outros erros no script, você pode verificar se testar o script (raramente testo meus scripts ao responder a uma postagem, então é xD compreensível)

     

    as mensagens de depuração são demais, mas essa é minha opinião

    com otimização este é o resultado

    
    

    este script otimizado não suporta a entrada do mesmo mapa duas vezes, você pode editá-lo para fazer isso se quiser

     

    if I want to repeat the map 2x to drop 2 different items how would it look?

  6. 3 minutes ago, Rynbef said:

    Eu editei alguns segundos atrás. Talvez funcione agora. Esqueci de adicionar todos os arrays ao callfunc.

     

    Atenciosamente,

    Rynbef ~

    well the script ran without errors, but the drop is not working

  7. 4 minutes ago, Rynbef said:

    @desgastadoLamento, mas não consigo testar o script porque estou apenas com o meu telemóvel. Se ainda não funcionar, desisto. Eu só quero ajudar.

      Revelar conteúdos ocultos
    
    
    
    
        
    
    
    
    
    
    
    
    
        

    Baixe o arquivo abaixo

     

     

    Rynbef ~

    ou helped a lot friend, a lot I know you can't test, but you created a base for the other to help me, I'm saying that I can't run your script, just the simplified @sader script

  8. Just now, Rynbef said:

    @sader1992I now understand what u mean. I've improved it now. The function is if someone whould call it another way.

    @worn

      Reveal hidden contents
    /*
    rAthena Script
    Author: @Rynbef
    Create Date: 2021-19-12
    Last Updated: 2022-01-01
    
    Changelogs:
        2022-01-01:
            *changed OnNPCLoadEvent to OnNPCKillEvent
            *added check if killed enemie is player
            *removed space on callfunc after OnNPCKillEvent
            *fixed if statement syntax error
            *fixed if statement getarraysize of integer to getarraysize of specified getarg
            *removed callfunc OnInit
            *added console debugging can be disabled or enabled
            *changed variable types
            *fixed cant get item cause of wrong if statement
            *fixed for loop used array size instead random chance from argument getarg(3)
            *fixed player can't get item if random chance was equals to specified item chance
            *added argument amount to debug message
            *added map notification if player get lucky but not on a listed map. This can disabled or enabled seperat at OnInit below. Debugging needs to be enabled
            *added notification if everything works fine. Can be disabled or enabled on bottom of OnInit. Debugging needs to disabled
            #fixed wrong array output in for loop from getarg(0)[.i] to getelementofarray(getarg(0),.i)
            #changed .retval and .i vsriables to scope variables .@retval and .@i
    
    Feature planned:
        #Player get zeny if he get lucky
        #Player get zeny only if items disabled
        #Player get zeny or item if both enabled
    
    Description:
        Give a specified item getarg(1) of amount getarg(2) on specified map getarg(0) with a percentage of getarg(3) (0.1 to 100 percent) to a player
        
    IMPORTANT:
        All arrays needs to have the same sizes
        It's importent to set all 3 arguments to callfunc
    
    Terms:
        Dont name this as yours
        Dont sell this script
        Dont upload this script on download-/s section or share it otherwise for pay
        Modifications are included from this terms
        Otherwise feel free to edit
    
    Other:
        Don't hestiate to contact me at the forum as pm if u've any error,question,suggestion or want a modification
    
    Script:
    */
    
    -   script  GetItemByMap    -1,{
    
    OnNPCKillEvent:
        if(killedrid >= 150000)
            end;
        set .@retval,callfunc("F_GetItemByMap",.@maps$,.@items,.@item_amounts);
        if(!.@debug)
            end;
        if(.@retval == 1)
            debugmes "[F_GetItemByMap]: Works fine! Player get item.";
        else if(.@retval == 2)
            debugmes "[F_GetItemByMap]: Works fine! Player is unlucky and get no item.";
        else if(.@retval == 3 && .@debugmap)
            debugmes "[F_GetItemByMap]: Player isn't on a listed map. Current map: "+strcharinfo(3);
        else if(.@retval == 4 && .@debugworking)
            debugmes "[F_GetItemByMap]: Everything works fine!";
        else
            debugmes "[F_GetItemByMap]: Causes in errors. Debug logs on top!";
        end;
    
    OnInit:
        setarray .@maps$[0],"prontera","alberta","izlude";
        serarray .@items[0],501,4012,512;
        setarray .@item_amounts[0],100,1,5;
        setarray .@item_chance[0],1000,500,800;//Chance begins by 0.1 percentage. 1 = 0.1 and 1000 = 100 percent
        set .@debug,1;//0 = disable debugging,1 = enable
        set .@debugmap,1;//0 = disable map notification,1 = enable
        set .@debugworking,1;//0 = disable notification if everything works fine,1 = enable
        end;
    }
    
    function    script    F_GetItemByMap    {
    
    if(!getarg(0) || !getarg(1) || !getarg(2) || !getarg(3) || getarraysize(getarg(0)) != getarraysize(getarg(1)) || getarraysize(getarg(0)) != getarraysize(getarg(2)) || getarraysize(getarg(0)) != getarraysize(getarg(3))){
        if(.@debug){
            debugmes "[F_GetItemByMap]: An error is occurupted";
            debugmes "[Function arguments]: Function arguments are empty or to short. Arguments: "+getargcount();
            debugmes "[Array sizes]: Maps:"+getarraysize(getarg(0))+" - Items:"+getarraysize(getarg(1))+" - Amounts:"+getarraysize(getarg(2))+" - Chances:"+getarraysize(getarg(3));
            debugmes "[Function arguments]: Maps:"+getarg(0)+" - Items:"+getarg(1)+" - Amounts:"+getarg(2)+" - Chances:"+getarg(3);
        }
        return 0;
    } else {
        for(.@i = 0; .@i<getarraysize(getarg(0)); .@i++){
            if(rand(1,1000) < getelementofarray(getarg(3),.@i))
                return 2;
            if(strcharinfo(3) == getelementofarray(getarg(0),.@i)){
                getitem getelementofarray(getarg(1),.@i),getelementofarray(getarg(2),.@i);
                return 1;
            } else {
                return 3;
            }
        }
        }
        return 4;
        
    OnInit:
        set .@debug,1;//0 = disable debugging,1 = enable
        end;
    }

    Download file below

    getItemByMapFunction v5.txt 4.39 kB · 0 downloads

     

    Rynbef~

    [Error]: script:op_1: argument is not a number (op=C_LNOT)
    [Debug]: Data: string value=""
    [Debug]: Source (NPC): GetItemByMap (invisible/not on a map)
    [Error]: script:op_1: argument is not a number (op=C_LNOT)
    [Debug]: Data: string value=""
    [Debug]: Source (NPC): GetItemByMap (invisible/not on a map)

  9. 31 minutes ago, sader1992 said:

    o que eu quis dizer são as outras variáveis também, se a variável é usada apenas dentro do npc, você deve usar a variável npc, também você pode ter problemas ao editar o npc e recarregar apenas esse npc porque $ @ é global

    a função retornará se alguma das chances falhar, (setarray $ @ item _chance [0], 1,1,1000;) [tente obter o terceiro item do terceiro mapa com esta chance]

    também não há necessidade da função se ela for chamada apenas uma vez.

    com outros erros no script, você pode verificar se testar o script (raramente testo meus scripts ao responder a uma postagem, então é xD compreensível)

     

    as mensagens de depuração são demais, mas essa é minha opinião

    com otimização este é o resultado

    
    
    

    este script otimizado não suporta a entrada do mesmo mapa duas vezes, você pode editá-lo para fazer isso se quiser

     

    Oops this one worked perfectly, can I add as many maps as I want? can you tell if in the future this could give a problem with normal monster drops?

     

  10. On 1/1/2022 at 9:41 AM, Rynbef said:

    Eu encontrei uma maneira de verificar as imagens. Eu atualizei hoje e adicionei um changelog. 

    NOTA: Você não precisa de loadevent. Agora você pode / deve removê-lo. 

    Só para dizer: escrevi este script com meu smartphone e, portanto, não há como testá-lo.

      Esconder o conteúdo
    
    
    
    
        
    
    
    
    
    
    
    
    

    Vou anexar um arquivo para download também

    getItemByMapFunction v2.txt 4,07 kB  ·  3 downloads

    Espero que isso te ajude e funcione bem agora.

     

    Rynbef ~

    agora deu isso

    https://prnt.sc/25lzasj

     

    On 12/31/2021 at 5:41 PM, Skorm said:

    @worn I think a more practical way to do this would be...

    https://github.com/rathena/rathena/blob/master/doc/script_commands.txt#L6663

    -	script	AllMobDrop	-1,{
    OnInit:
    	query_sql("SELECT `ID` FROM `mob_db_re` UNION SELECT `ID` FROM `mob_db2_re`;", .@mob_ids);
    	.@len = getarraysize(.@mob_ids);
    	for(.@a = 0; .@a < .@len; .@a++) {
    		addmonsterdrop .@mob_ids[.@a],501,100; //Red Potion at 1% drop. 
    	}
    	end;
    }

    or...
    https://github.com/rathena/rathena/blob/master/doc/item_bonus.txt#L465

    -	script	AllMobDrop	-1,{
    OnPCLoginEvent:
    	bonus_script "bonus2 bAddMonsterDropItem,501,100;",86400,8,0; //Red Potion at 1% drop for 24 hours.
    	end;
    }

     

    in this case it would be for all maps correct? I would like to put on some maps just not all

    example in pay_dun04 I want to drop x item on any monster that is killed on the map native monsters even on the map already in lhz I want another item to drop in all monsters on the map and so on with a percentage at the time of the drop, in addition to gaining the standard mob drops

  11. 14 hours ago, Rynbef said:

    I hope I can help u with my script I've written for u. It's a few time ago after I had an own server. The script isn't tested. 

    /*
    rAthena Script
    Author: @Rynbef
    Date: 2021-19-12
    
    Information:
        Dont forget to set "loadevent" mapflag for each map you will use this function
    
    Description:
        Give a specified item (getarg(1)) of amount getarg(2) on specified map getarg(0) with a percentage of getarg(3) (0.1 to 100 percent)
    
    Terms:
        Dont name this as yours
        Dont sell this script
        Dont upload this script on download-/s section
        Otherwise feel free to edit or contact me as pm
    
    Example:
    */
    -   script  GetItemByMap    -1,{
    
    OnNPCLoadEvent:
        set .retval,callfunc ("F_GetItemByMap",$#maps$,$#items,$#item_amounts);
        //You can debug if it causes error or not
        if(.retval == 1)
            debugmes "[F_GetItemByMap]: Works fine! Player get item.";
        else if(.retval == 2)
            debugmes "[F_GetItemByMap]: Works fine! Player is unlucky and get no item.";
        else
            debugmes "[F_GetItemByMap]: Causes in errors. Debug logs below!";
        end;
    
    OnInit:
        setarray $#maps$[0],"prontera","alberta","izlude";
        serarray $#items[0],501,4012,512;
        setarray $#item_amounts[0],100,1,5;
        setarray $#item_chance[0],1000,500,800;//Chance begins by 0.1 percentage. 1 = 0.1 and 1000 = 100 percent
        callfunc($#maps$,$#items,$#item_amounts,$#item_chance);
        end;
    }
    
    function    script    F_GetItemByMap    {
    
    if(((!getarg(0) || !getarg(1) || !getarg(2))) || ((getarraysize(getarg(0)) != getarraysize(getarg(1))) ||(getarraysize(getarg(0)) != getarraysize(2)) || (getarraysize(0)) != getarraysize(3))){
        debugmes "[F_GetItemByMap]: An error is occurupted";
        debugmes "[Function arguments]: Function arguments are empty or to short.";
        debugmes "[Array sizes]: Maps:"+getarraysize(getarg(0))+" - Items:"+getarraysize(getarg(1))+" - Amounts:"+getarraysize(getarg(2))+" - Chances:"+getarg(3);
        debugmes "[Function arguments]: Maps:"+getarg(0)+" - Items:"+getarg(1)+" - Amounts:"+getarg(2)+" - Chances:"+getarg(3);
        return 0;
    } else {
        for(.@i,0; getarraysize(getarg(0); .@i++){
            if(rand(1,1000) <= (getarraysize(getarg(3))-1)){
                debugmes "[F_GetItemByMap]: The player doesnt get item because hes an unlucky player";
                if(strcharinfo(3) == getarg(0)[.@i])
                    getitem getarg(1)[.@i],getarg(2)[.@i];
                return 1;
            }
            return 2;
          }
        }
    }
        set .retval,callfunc ("F_GetItemByMap",$#maps$,$#items,$#item_amounts);
        //You can debug if it causes error or not
        if(.retval == 1)
            debugmes "[F_GetItemByMap]: Works fine! Player get item."
        else if(.retval == 2)
            debugmes "[F_GetItemByMap]: Works fine! Player is unlucky and get no item."
        else
            debugmes "[F_GetItemByMap]: Causes in errors. Debug logs below!"
        end;
    
    OnInit:
        setarray $#maps$[0],"prontera","alberta","izlude";
        serarray $#items[0],501,4012,512;
        setarray $#item_amounts[0],100,1,5;
        setarray $#item_chance[0],1000,500,800;//Chance begins by 0.1 percentage. 1 = 0.1 and 1000 = 100 percent
        callfunc($#maps$,$#items,$#item_amounts,$#item_chance);
        end;
    }
    
    function    script    F_GetItemByMap    {
    
    if(((!getarg(0) || !getarg(1) || !getarg(2))) || ((getarraysize(getarg(0)) != getarraysize(getarg(1))) ||(getarraysize(getarg(0)) != getarraysize(2)) || (getarraysize(0)) != getarraysize(3))){
        debugmes "[F_Inarray]: Function arguments are empty or to short.";
        debugmes "[Array sizes]: Maps:"+getarraysize(getarg(0))+" - Items:"+getarraysize(getarg(1))+" - Amounts:"+getarraysize(getarg(2))+" - Chances:"+getarg(3);
        debugmes "[Function arrguments]: Maps:"+getarg(0)+" - Items:"+getarg(1)+" - Amounts:"+getarg(2)+" - Chances:"+getarg(3);
        return 0;
    } else {
        for(.@i,0; getarraysize(getarg(0); .@i++){
            if(rand(1,1000) <= (getarraysize(getarg(3))-1)){
                debugmes "[F_GetItemByMap]: The player doesnt get item because hes an unlucky player";
                if(strcharinfo(3) == getarg(0)[.@i])
                    getitem getarg(1)[.@i],getarg(2)[.@i];
                return 1;
            }
            return 2;
          }
        }
    }

     

    Rynbef~

    https://prnt.sc/255zzey

    gave error

    https://prnt.sc/25601yd

  12. Hey guys, I would like to know if there is a way to make all monsters drop a certain item with drop percentage, without putting it in drop one by one in mob_db I would also like to know if you can only put it on certain example maps lhz_dun03 all monsters from lhz drop this item and other maps do not

  13.  

    I am using hexed 2017 here with Kro plus I would like to know which hexed most updated to use it with the BRO, if I am not mistaken from certain hexed 2015 the use of KRO is required, have some hexed 2015 stable or superior that works with Bro in the Kro?

  14. Hello I was kind of outdated ragnarok and I want a lot of use rAthena eAmod emulator available on github

     

    https://github.com/zephyrus-cr/eamod

     

    as well I wanted to know about the patch see in Brazilian forums here in rathena people talking that needs to add patches to the emulator , could someone explain me what is this?

     

    How it works? is mandatory to add ?

     

    else I already used this emulator other times and he always gave the same bug appears negative status

     

    already posted here but no one managed to solve

     

    https://rathena.org/board/topic/104870-negative-status/

     

    I need to add some patch? someone uses this emulator and the same thing happens ?

    WNohsOh.pngn1oEHlT.pngn1oEHlT.png

  15. 5383,Hunting_Cap,Hunter's Cap,4,20,,250,,3,,1,0xFFFFFFFF,7,2,256,,1,1,389,{ if(BaseLevel=1) { bonus bMaxHP,1000; bonus bMaxSP,200; }  bonus bLuk,1; bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5; },{},{}

     

    Hmmm could only find this error. If you want to do a comparison you have to do == instead of =.

    more not only say this item, all other times of this bug that appears negative

×
×
  • Create New...