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Posts posted by Kido
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What folder are they located and what files do i need to make new ones??
data>sprite>ÀÌÆÑÆ®/emotion.act data>sprite>ÀÌÆÑÆ®/emotion.spr
data>sprite>이팩트/emotion.act data>sprite>이팩트/emotion.spr
(?)
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let me do the item bonus script DDDDDDD:! it's one of the few things that i can do right >:3!!!!!
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ahh i see, so i need to recompile everytime i make changes? btw, thanks for the reply
nope, you need to recompile every time you edit something inside the folder src D:
for the others, you just @reload and see options there
sometimes resart the server will be enough
but always you need to recompile after editing something inside the SRC folder o;!
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Hello, here you can edit the delay and cool down of the skills
trunk/db/pre-re/skill_cast_db.txt if you are using pre-renewall
https://github.com/rathena/rathena/blob/master/db/pre-re/skill_cast_db.txt
trunk/db/re/skill_cast_db.txt if you are using renewall
https://github.com/rathena/rathena/blob/master/db/re/skill_cast_db.txt
To modify the skills damage and so on you will require to do src modification for everyone (look at skill files)
https://github.com/rathena/rathena/tree/master/src/map
You will need to know about C and minor edit. After you mod. the skills you want, you have to recompile so they will take effect.
Please make a backup before doing, in case that something goes wrong, because if it goues, you won't be able to run the server D:
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I sent my application and I am still waiting :3
good luck ;3 it would be awsm to see you here as a Graphics Moderador ;o!
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I'm just so too much a lot very proud :'3
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Looooool i'm! huh let's see next time who get more posts! huh where can i see that top DDD: ?
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hi guys!
hello :DD welcome to rAthena :33!
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here is the support topic, http://rathena.org/board/topic/94645-pardesign-yourrov1-free-fluxcp-theme/ you should post him your problem o:
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One of the best guides i've seen so far regarding Custom items +1 Keep it up
Thank you o: any suggestions for improvement are very really much a lot welcom ;D!
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Thanks,
Ha maybe. My C/C++ is a little rusty and my RO server/client knowledge is aegis and about 10 years out of date though!
Yeah I already got a server up and running and a client working. Pretty good documentation.
nice o: some scripts and codes are changed so you just need to update a little your skills o; give a try to the staff applications >:DD!
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Hey welcome back o:! you can find everything to isntall the server and play around it in the wiki o;! http://rathena.org/wiki/Main_Page
Yup a lot of things changed, if you have some knowledge rA is recruiting o;! http://rathena.org/board/topic/95109-summer-hiring-spree/
Again, welcome back ;D!
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Cydh dunno if you edited your spoiler but that wasn't what was there o:
Skorm dunno why they are not active but since Akkaring is the admin most active naturally he would be the one doing this post o;!
Huh i really hope see new Staff Members :333!
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i'm not bothering them D: i also did not tryied to DDDD: it was in answer for skorm, that Akkaring is the most active admin. so that's why he is the one doing this post DDD: if it was interpreted like you say please accept my deepest apologize @AllAdmins DDD:!
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Of the administrators i only see Akkaring active DD:
DD:
Brian last activity is hiden D:
common on ppl don't be afraid to apply >!
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Best guide of adding item custom ever (:
Thanks! i will fix those grammar errors for sure haha hope you like it o:!
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Cool o:! ty, go rA !!
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Hello, first of all, this Guide was requested by a friend of mine, there's an already existing guide in the Wiki http://rathena.org/wiki/Custom_Items and it's more detailed, you may use it as reference
Remember that this Guide is for 2012-04-10 clients and simillar!
Before starting, you will need the following Diffs at least (recommended):
- Uncheck "read data folder first" so it will read first your GRFs
- Uncheck "load lua before lub" if you have .lua i recommend you to change them all to .lub
- Checked "Increase Item View ID" (i recommend 15,000 View IDs, max 30,000)
- Checked "Read multiple GRF" (i recommend max 2 custom GRFs)
Also, make sure that your DATA.INI reads your GRFs
This Guide doesn't use iteminfo.lub, just lua files
Requeriments
Text files:
- idnum2itemdisplaynametable.txt file (located inside data folder)
- idnum2itemdesctable.txt file (located inside data folder)
- idnum2itemresnametable.txt file (located inside data folder)
- num2itemdisplaynametable.txt file (located inside data folder)
- num2itemdesctable.txt file (located inside data folder)
- num2itemresnametable.txt file (located inside data folder)
- itemslotcounttable.txt file (located inside data folder)
- accessoryid.lub file (located in data/luafiles514/lua files/datainfo/ )
- accname.lub file (located in data/luafiles514/lua files/datainfo/ )
- item_db.txt (used to be item_db2.txt )file (located in trunk/db/import/ )
Tools that we will use:
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WinSCP (in my own personal and experienced opinion, much better than File Zilla)
Note: i don't know/remember if it's allowed to put a link to download 3rd party software, so just google it, the icon is like this: - GRF Editor (in my own personal and experienced opinion, much better than GRF Tool/Builder)) http://rathena.org/board/files/file/2766-grf-editor/
.sprt & .act files:
- This Guide is mean to add Armors and Headgears, for Weapons it's a different guide
- This Guide is not mean to teach how to do .spr & .act files, you should already have them; that would be another guide
Locations to add the .sprt & .act files:
- data/sprite/¾ÆÀÌÅÛ ( data/sprite/아이템 ) this is what will displayed when the item is dropped at the floor
- data/sprite/¾Ç¼¼»ç¸®/³² ( data/sprite/악세사리/남 ) this is what will be displayed when the item is equiped by a male character, only headgears (also weapons but that's another guide)
- data/sprite/¾Ç¼¼»ç¸®/¿© (data/sprite/악세사리/여 ) this is what will be displayed when the item is equiped by a female character, only headgears (also weapons but that's another guide)
- data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item ( data/texture/유저인터페이스/item ) this is what the item will look like when it's in the inventory and also equped in Alt+Q
- data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection ( data/texture/유저인터페이스/collection ) this is what it will be displayed when right-clicking the item
For this guide, we will be adding a Nekoring Hat, a pretty cool free released by Adel
- Her post http://rathena.org/board/topic/54080-c-o-l-l-e-c-t-i-o-n-adels-sprites/?hl=aquaring
- You will find the link to download the Nekoring Hat in her post
Alright, with everything ready we can start now!
Adding the items | Text File Side
In this Guide we won't be adding custom items that will be droped by mobs. If you want to add custom items that will be droped by mobs you must open the num2itemdesctable.txt, num2itemdisplaynametable.txt and num2itemresnametable.txt files and add there the same as below. The name of the item that will go inside the text files must be the same name of the .spr & .act files, except the ones that differs when equipped by male and female characters ( which starts like ³²_name.spr & ³²_name.act | ¿©_name.spr & ¿©_name.act ). For this item we will be using the ID number 22024 and ViewID 960
I recommend to first do the item_db.txt line so you can easly set the rest inside the text files, for this example we are going to use this one:
22024,nekoring_hat,nekoring_hat,4,,,0,,0,,1,0xFFFFFFFF,7,2,256,,1,1,960,{ bonus bAgi,3; bonus bFlee,2; bonus bAspdRate,1; },{ },{ }
Reference (check this before doint the item inside trunk/db/import/item_db.txt:
- Syntaxys http://rathena.org/wiki/Custom_Items#Structure
- ViewID http://rathena.org/wiki/Custom_Items#View_IDs.2C_Having_A_Custom_Headgear_Without_Xray
- Bonus Script https://github.com/rathena/rathena/blob/master/doc/item_bonus.txt
Step 1:
- Open data/idnum2itemdisplaynametable.txt and add inside ID#name_of_the_item#
22024#nekoring_hat#
Step 2:
- Open data/idnum2itemdesctable.txt and add inside ID#<Enter>Description<Enter>#
22024# A cute Nekoring Hat that increases your cuteness by 1000%! •AGi + 3 •Flee + 2 •ASPD + 1% #
Step 3:
- Open data/idnum2itemresnametable.txt and add inside ID#item_name#
22024#nekoring_hat#
Step 4 (in our example it has 1 slot, if your item doesn't has any slot then you can skip this step:
- Open data/itemslotcounttable.txt and add inside ID#NumberOfSlots#
22024#1#
Step 5:
- Open data/luafiles514/lua files/datainfo/accessoryid.lub and add before the } ACCESSORY_Item_Name = ID,
ACCESSORY_Nekoring_Hat = 960, }
Step 6:
- Open data/luafiles514/lua files/datainfo/accname.lub and add before the } [ACCESSORY_IDs.ACCESSORY_Item_Name] = "_item_name",
[ACCESSORY_IDs.ACCESSORY_Nekoring_Hat] = "_nekoring_hat", }
We are done for the Text Files part, now we go ahead to add the .spr, .act & .bmp files
Adding the items | Sprite Side
Step 1:
Open data/sprite/¾ÆÀÌÅÛ ( data/sprite/아이템 ) and drop there:
- nekoring_hat.act
- nekoring_hat.spr
Step 2:
Open data/sprite/¾Ç¼¼»ç¸®/³² ( data/sprite/악세사리/남 ) and drop there:
- ³²_nekoring_hat.act
- ³²_nekoring_hat.spr
Step 3:
Open data/sprite/¾Ç¼¼»ç¸®/¿© ( data/sprite/악세사리/여 ) and drop there:
- ¿©_nekoring_hat.act
- ¿©_nekoring_hat.spr
Step 4:
Open data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item ( data/texture/유저인터페이스/item ) and drop there:
- nekoring_hat.bmp
Step 5:
Open data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection ( data/texture/유저인터페이스/collection ) and drop there:
- nekoring_hat.bmp
We are done for the .spr, .act & .bmp files
And that's it, if you follow this Guide step by step without skipping the notes and so on you shouldn't have any error.
If you are stuck or soemthing don't pm me D: just repply to this post. You may ask why, well the answer is simeple, you should repply to this post first so if someone has the same error, problem or got stucked like you it may find the answer here.
This is really easy to do, it's about practice and you will do it automaticlly with the time. I can add 1 single custom item in about 2 minutes with everything ready to add.
Well, good luck!
FAQs:
Q: Why it's better to use .lub instead of .lua?
A: Because .lub files can be encrypted and because most fot he clients already reads .lub by deffaultQ: How do i convert all .lua files to .lub at once?
A: There are some converters pretty useful. You may download the .lub files
here http://www.supportmii.com/ro1/Clients/Judas_Setups/RecommendSetup/Lubs0410.7z (thanks to Judas!)If you already have some custom items in your .lua files, i recommend you to use a converter, there are some in rAthena or just try to google it.
Q: I have a lot of Custom Items to implement, how much this will take me to add them?
A: It depends how fast you can add them with practice you should be able to do it pretty fast since it's really easy. My first time adding Custom Items in this way took me around 10 min. because i had to check everything again again and again xD so don't worry if it takes you some time, just with practice you will be able to it pretty fast.
Q: Does other server owners will be able to see my .lua/.lub files?
A: Yeah, unless you encrypt them with a software.
Q: I'll have to convert them to .lua files again everytime i need to make new custom items?
A: Nope, once you convert your .lua to .lub you won't need to convert them back to .lua (for what i know)
To do:
- Fix some (many) grammar mistakes X
- Add colors ✓ (done)
- Add FAQs ✓
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Hello, i recommend you the Peopleperson49's Character Deletion script ;D!
http://rathena.org/board/topic/93776-utility-delete-character-command/
You are missing some tables that you also have to clear too D:!
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Cool o:! may i ask what are the news of the maintenance o: ?!! i'm just curious, like cats o:
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A character's Job Class ID is already stored in char table..
i know, but i have to switch window or tabs by clicking it, i have check to check DDD: so i would like to just have it near and that would make me do the job reallly quick o:!
if it doesn't affect the src or other things i think it's ok o:! thanks for the repply o:!
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recolor the porings please! o wait DDDDD:!
cool recolors o;!!!
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It's not rate, but probability.
example
<id>,Poring,20 <id>,Poporing,10 <id>,Drops,15 <id>,Marin,10 <id>,Angeling,1
It means,
- Poring has chance 20/56.
- Poporing has chance 10/56
- Drops has chance 15/56
- Marin has chance 10/56
- Angeling has chane 1/56
If my reply answers your question, please mark as solved and gimme five.
thanks that solves enought o:! ty again ;3333333
Edit:
the bug of +1 stills e.e
Items without bonus attack
in Database Support
Posted
what's your revision? are you using latest rAthena? because i have that script too and it's working o: