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Phantom Of Rogue-Gon

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  1. atlantis,142,196,5 script Shiriublem 803,{ mes "[Hidden Slot Enchant]"; mes "Hello I can enchant your armor"; mes "and give them +3 to +15 depending"; mes "of your luk. However, the armor could"; mes "break, and this if you have sloted or refined"; mes "armor you will loose then so I advice you"; mes "to use a clean sloted armor."; mes "Remember this procces will cost you 500,000z"; next; mes "If you have same armor in the inventory"; mes "same as you have equiped, those will"; mes "loose refinement effects, cards and status too."; mes "So, make sure you bring me one by one armors equiped."; next; mes "[" + strcharinfo(0) + "]"; mes "Details"; mes "+3 Change 95%"; mes "+5 Chance 70%"; mes "+7 Chance 40%"; mes "+10 Chance 30%"; mes "+15 Change 10%"; next; mes "[" + strcharinfo(0) + "]"; mes "and"; mes "Break the Armor Chance is 30%"; next; menu "High Quality Armor-Add Stat Armor",Lhigh, "Cancel",Lcon; Lcon: mes "[Hidden Slot Enchant]"; mes "Hey sorry not enough money."; close; Lhigh: if( zeny < 500000 ) { mes "[Hidden Slot Enchant]"; mes "Hey sorry not enough money."; close; } for (set .@c, 0; .@c < getarraysize(.ids3); set .@c, .@c + 1) { if (isequipped(.ids3[.@c]) == 1) { mes "[Hidden Slot Enchant]"; mes "I see you have ^FF0000[" +getitemname(.ids3[.@c]) +"]^000000 equiped."; next; mes "[Hidden Slot Enchant]"; mes "Let's go, will go to procces.."; mes "Good luck!..."; next; callfunc("Enchant"); close; // Close, no more loop if armor detected } // End if } // End loop mes "[Hidden Slot Enchant]"; mes "You should equip your armor first."; close; OnInit: waitingroom "Enchant Armor",0; // Big part I know, but I wanted you to know wich armor is every ID, this will make your life easier when you want to post a guide how this work in your private RO forum setarray .ids3[0],20052, // Meteo Plate[1] 17161, // Orlean's Uniform[1] 20110, // Diabolus Robe[1] 20052, // Diabolus Armor[1] 2387, // Sprint Mail[1] 2389, // Kandra[1] || Gandora[1] 2388, // Naga Scale Armor[1] 2391, // Life Link[1] 2390, // Refined Tights[1] 2376, // Assaulter Plate[1] 2377, // Elite Engineer Armor[1] 2378, // Assassin Robe[1] 2379, // Warlock Battle Robe[1] 2380, // Robe of Order[1] 2381, // Elite Archer Suit[1] 2382; // Elite Shooter Suit[1] end; } // End Script function script Enchant { set @itemid,getequipid(EQI_ARMOR); set zeny, zeny - 400000; set @porcentaje, rand(0,100); if (@porcentaje >= 0 && @porcentaje <= 15) { // 30% break delitem @itemid, 1; mes "[Hidden Slot Enchant]"; mes "You have loose your armor I'm sorry."; } else if (@porcentaje >= 11 && @porcentaje <= 10) { // + 15 stat X delitem @itemid,1; setarray .@level[0],4750,4720,4710,4740,4730,4700; set @enchant_id, .@level[rand(0,5)]; getitem2 @itemid, 1, 1, 0, 0, 0, 0, 0, @enchant_id; mes "[Hidden Slot Enchant]"; mes "Hooray ~ Here you are your enchanted armor !"; } return; } how can change the zeny to Items?
  2. working to EA how can put the VIP account for Buffs + Droprate
  3. lets say the mobs is dead automatic respawn again in one map or one position
  4. she/he can post the msg search or read msg please share
  5. frontier,185,131,5 script Broadcaster 114,{ //what's the npc name to show in messages? set @npcname$, "Broadcaster"; //NPC Headers Name: set @header$,"[^0000ff" + @npcname$ + "^000000]"; //NPC COST PER Broadcast: set @broadcastfee, 10000000; //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ mes @header$; mes "Hi, I'm the Broadcaster"; mes "I can Broadcast a message for you"; next; mes @header$; mes "It costs ^ff0000"+ @broadcastfee +"^000000 zeny "; next; mes @header$; mes "Would you like to Broadcast?"; switch (select("-yes","-No")){ case 1: if(@Broadcast> gettimetick(2)) { next; mes @header$; mes "Sorry you have to wait for 3min."; close; } next; mes @header$; if(Zeny<1000000) goto $nozenybc; set Zeny,zeny - @broadcastfee; mes "Please input your message."; next; input @broadcast$; announce "Message from "+strcharinfo(0)+": "+@broadcast$+"",0,0xB1FB17; close2; set @Broadcast, gettimetick(2)+180; dispbottom "Broadcaster: Please wait for 3min until next broadcast to avoid flooding."; end; case 2: mes "Suit yourself"; close; } $nozenybc: mes "I have to check that you have"; mes "enough money"; next; mes @header$; mes "Im sorry but you dont have ^ff0000"+@broadcastfee+"^000000 zeny"; mes "Go get it if you want to Broadcast"; close; } how can change the broadcast like this broadcast to botton
  6. lets say i use mega phone for annouce ETC i change to announce like this
  7. if the player want use @go 0 she/he warp to 0 map but same map @go 0 @go 1 @go 2 @go 3 @go 4 @go 5 @go 6 @go 7 @go 8 @go 9 How can add this in one map??? mapindex.h //Some definitions for the mayor city maps. #define MAP_PHTOWNALL "mini prontera" #define MAP_PHTOWNALL "mini geffen" #define MAP_PHTOWNALL "mini morocc" #define MAP_PHTOWNALL "mini alberta" #define MAP_PHTOWNALL "mini payon" #define MAP_PHTOWNALL "mini izlude" #define MAP_PHTOWNALL "mini aldebaran" atcommand.c { MAP_PHTOWNALL, 200, 187 }, // 0=Mini Prontera { MAP_PHTOWNALL, 177, 51 }, // 1=Mini Morroc { MAP_PHTOWNALL, 331, 341 }, // 2=Mini Geffen { MAP_PHTOWNALL, 200, 341 }, // 3=Mini Payon { MAP_ALBERTA, 192, 147 }, // 4=Alberta { MAP_IZLUDE, 128, 114 }, // 5=Izlude { MAP_ALDEBARAN, 140, 131 }, // 6=Al de Baran clif_displaymessage(fd, " 0=Mini Prontera 1=Mini Morroc 2=Mini Geffen"); clif_displaymessage(fd, " 3=Mini Payon 4=Mini Alberta 5=Mini Izlude"); clif_displaymessage(fd, " 6=Mini Al De Baran 7=Lutie 8=Comodo"); // try to identify the map name if (strncmp(map_name, "phtownall", 3) == 0) { town = 0; } else if (strncmp(map_name, "phtownall", 3) == 0) { town = 1; } else if (strncmp(map_name, "phtownall", 3) == 0) { town = 2; } else if (strncmp(map_name, "phtownall", 3) == 0 || strncmp(map_name, "phtownall", 3) == 0) { town = 3; } else if (strncmp(map_name, "phtownall", 3) == 0) { town = 4; } else if (strncmp(map_name, "phtownall", 3) == 0 || strncmp(map_name, "phtownall", 3) == 0) { town = 5; } else if (strncmp(map_name, "phtownall", 3) == 0 || strcmp(map_name, "phtownall") == 0) {
  8. all armor chance to add and break the armor +STR 5 +STR 7 +STR10 +STR+20 +AGI 5 +AGI 7 +AGI 10 +AGI 20 +VIT5 +VIT7 +VIT 10 +VIT 20 +INT5 +IINT7 +INT10 +INT20 +DEX5 +DEX7 +DEX10 +DEX20 +LUK5 +LUK7 +LUK10 +LUK20 OR CHANGE TO ADD HP BY 10% OR 20%
  9. welcome annoucement for newbie lets say i make new character and he/she announce the name of player
  10. http://rathena.sourceforge.net/tools/diff_patcher.php?client=2010-07-30aRagexeRE i dont know how to use this menu and i dont know what menu can use and cloths color can use this
  11. hello how can add the map effect using @effect 515 in one map
  12. //The Warper to GoldRoom prontera.gat,143,179,5 script Gold Room Warper 813,{ switch( select( "Enter Greedy Points Room", "Exchange Points to "+getitemname(.GoldID), "Check Points", "Exit" ) ){ Case 1: warp .Map$,0,0; end; Case 2: mes "You got "+#Points+" Points."; mes "How many will be used to change into "+getitemname(.GoldID)+" ?"; mes "Each "+getitemname(.GoldID)+" = "+.Rate+" Points."; if( #Points >= .Rate ){ input .@Amount,1,#Points; set .@Calculation,( .@Amount / .Rate ); if( .@Calculation ){ set #Points,#Points - ( .@Calculation * .Rate ); getitem 969,.@Calculation; mes "Gained "+.@Calculation+" x "+getitemname(.GoldID); } } close; Case 3: mes "You got "+#Points+" Greedy Points."; default: break; } close; OnInit: set .Map$,"guild_vs5"; set .GoldID,969; set .Rate,1; monster .Map$,0,0,1950,100,strnpcinfo(0)+"::OnKilled"; end; OnNPCKillEvent: set .@cpoint_amt, 5; set #Points,#Points + .@cpoint_amt; monster .Map$,0,0,1950,100,strnpcinfo(0)+"::OnKilled"; dispbottom "You Currently Have " +#Points +" Greedy Points"; end; } guild_vs5,0,0,0,0 monster Gold Miner Wanderer 1950,10,0,0,0 //put this on mobdb2 //1950,Gold_Miner_Wanderer,Gold Miner Wanderer,300,4445660,0,1,1,3,6812,10483,100,100,255,255,255,255,255,255,10,12,2,6,88,3973,150,10,816,504,0,0,0,,0,,0,,0,,0,,0 ,,0,,0,,0,,0,,0,,0,,0, hello how can add the entrance Fee is 5 TCG and i got debug i dont know how to fix
  13. but if i trade the skull with name lets say NPC: Gon Skull trade to Cashpoint the skull have name before trade to npc if wrong skull he/she cant trade
  14. skull without name??? example im the top 1 in pvp my skull is rare only my skull can trade to npc not ordinary skull
  15. hello, skull with name of player ( normal player ) trade to items lets say i have skull Phantom Of Rogue-Gon skull i want to trade to cashpoint 100
  16. how can add the last warp //===== eAthena Script ======================================= //= Heal Npc //===== By: ================================================== //= Lotsa People (1.x) //===== Current Version: ===================================== //= 3.0 //===== Compatible With: ===================================== //= eAthena 0.1+; //===== Description: ========================================= //= Healer NPC Which Heals For Free //===== Additional Comments: ================================= //= 3.0 By massdriller, Changed and edited the script //= added other warp points of maps. //= 2.0 By Darkchild, Duplicates And Changed A Bit //= you can replace this script file by heal_payment.txt //= if you want that players have to pay their healings. //============================================================ prontera.gat,155,185,5 script Healer&Warper 811,{ mes "[Holo Holo]"; mes "I have amazing healing powers!!"; mes "You look like a person who needs them"; mes "I can heal you for Free, or heal & buff you for 10,000z"; mes "Which do you want?"; next; menu "Castle Warper",Castles,"Heal & Buff",L_B,"No thanks",CANCEL; L_H: percentheal 100,100; mes "[Holo Holo]"; mes "Wonderful, You are now healed!"; mes "Have Fun!!"; close; L_B: if (Zeny < 1500) goto NeedZenys; Set Zeny,zeny-10000; percentheal 100,100; skilleffect 34,0; sc_start SC_BLESSING,360000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10; sc_start SC_STRFood,360000,10; sc_start SC_AGIFood,360000,10; sc_start SC_VITFood,360000,10; sc_start SC_INTFood,360000,10; sc_start SC_DEXFood,360000,10; sc_start SC_LUKFood,360000,10; mes "[Holo Holo]"; mes "Wonderful, You are now healed!."; mes "Have fun!!"; close; NeedZenys: mes "[Holo Holo]"; mes " Sorry but you dont have enough zeny."; close; CANCEL: mes "[Holo Holo]"; mes "Allright, come back if you need a heal."; close; //===== rAthena Script ======================================= //= Warper //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= A complete - but very condensed - warper script. //= Coordinates written largely by Tekno-Kanix and ToastOfDoom. //============================================================ //- script Warper -1,{ //function Go; function Disp; function Pick; // -------------------------------------------------- // Main Menu: // -------------------------------------------------- /// " ~ Towns",Towns, " ~ Fields",Fields, " ~ Dungeons",Dungeons, /// " ~ Guild Castles",Castles; // "Last Warp ^777777["+lastwarp$+"]^000000",-, if (lastwarp$ == "") dispbottom "You have not warped anywhere yet."; else warp lastwarp$,lastwarpx,lastwarpy; close; // ------------------- Functions ------------------- // * Go("<map>",<x>,<y>); // ~ Warps directly to a map. // * Disp("<Menu Option>",<first option>,<last option>); // * Pick("<map_prefix>"{,<index offset>}); // ~ Dynamic menu and map selection. // * Disp("","<Option 1>:<Option 2>:<etc.>"); // * Pick("","<map1>","<map2>","<etc.>"); // ~ Manual menu and map selection. // // Other notes: // ~ Array @c[] holds all (x,y) coordinates. // ~ Use @c[2] EXCEPT when maps begin dynamically // at 0: use @c[0] and Pick() offset 1. // -------------------------------------------------- function Go { warp getarg(0),getarg(1,0),getarg(2,0); getmapxy(lastwarp$,lastwarpx,lastwarpy,0); close; } function Disp { set @menu$,""; if(getarg(0)=="") { set @menu$,getarg(1); return; } for(set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1) set @menu$, @menu$+getarg(0)+" "+.@i+":"; return; } function Pick { if(getarg(0)=="") { set .@i, select(@menu$); warp getarg(.@i),@c[.@i*2],@c[.@i*2+1]; } else { set .@i, select(@menu$)-getarg(1,0); warp getarg(0)+((.@i<10)?"0":"")+.@i,@c[.@i*2],@c[.@i*2+1]; } getmapxy(lastwarp$,lastwarpx,lastwarpy,0); close; } // -------------------------------------------------- Towns: // -------------------------------------------------- menu "Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5, "Brasilis",T6, "Comodo",T7, "Dewata",T33, "Eclage",T34, "Einbech",T8, "Einbroch",T9, "El Dicastes",T10, "Geffen",T11, "Gonryun",T12, "Hugel",T13, "Izlude",T14, "Jawaii",T15, "Lighthalzen",T16, "Louyang",T17, "Lutie",T18, "Malangdo",T35, "Malaya",T36, "Manuk",T19, "Midgarts Expedition Camp",T20, "Mora",T21, "Morroc",T22, "Moscovia",T23, "Nameless Island",T24, "Niflheim",T25, "Payon",T26, "Rachel",T27, "Splendide",T28, "Thor Camp",T29, "Umbala",T30, "Veins",T31, "Yuno",T32; T1: Go("prontera",155,183); T2: Go("alberta",28,234); T3: Go("aldebaran",140,131); T4: Go("amatsu",198,84); T5: Go("ayothaya",208,166); T6: Go("brasilis",195,220); T7: Go("comodo",209,143); T8: Go("einbech",138,243); T9: Go("einbroch",64,200); T10: Go("dicastes01",197,187); T11: Go("geffen",120,68); T12: Go("gonryun",160,121); T13: Go("hugel",96,145); T14: Go("izlude",128,114); T15: Go("jawaii",213,230); T16: Go("lighthalzen",158,92); T17: Go("louyang",217,100); T18: Go("xmas",147,134); T19: Go("manuk",260,175); T20: Go("mid_camp",210,288); T21: Go("mora",111,97); T22: Go("morocc",156,93); T23: Go("moscovia",219,193); T24: Go("nameless_n",256,215); T25: Go("niflheim",202,174); T26: Go("payon",179,100); T27: Go("rachel",130,111); T28: Go("splendide",200,153); T29: Go("thor_camp",246,68); T30: Go("umbala",127,128); T31: Go("veins",216,123); T32: Go("yuno",157,51); T33: Go("dewata",199,179); T34: Go("eclage",111,39); T35: Go("malangdo",224,184); T36: Go("malaya",212,206); // -------------------------------------------------- Fields: // -------------------------------------------------- menu "Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3, "Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F26, "Eclage Fields",F27, "Einbroch Fields",F6, "El Dicastes Fields",F7, "Geffen Fields",F8, "Gonryun Fields",F9, "Hugel Fields",F10, "Lighthalzen Fields",F11, "Louyang Field",F12, "Lutie Field",F13, "Malaya Fields",F28, "Manuk Fields",F14, "Mjolnir Fields",F15, "Moscovia Fields",F16, "Niflheim Fields",F17, "Payon Forests",F18, "Prontera Fields",F19, "Rachel Fields",F20, "Sograt Deserts",F21, "Splendide Fields",F22, "Umbala Fields",F23, "Veins Fields",F24, "Yuno Fields",F25; F1: setarray @c[2],190,197; Disp("Amatsu Field",1,1); Pick("ama_fild"); F2: setarray @c[2],173,134,212,150; Disp("Ayothaya Field",1,2); Pick("ayo_fild"); F3: setarray @c[2],193,220,220,187; Disp("Bifrost Field",1,2); Pick("bif_fild"); F4: setarray @c[2],74,32; Disp("Brasilis Field",1,1); Pick("bra_fild"); F5: setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172; Disp("Comodo Field",1,9); Pick("cmd_fild"); F6: setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200; Disp("Einbroch Field",1,10); Pick("ein_fild"); F7: setarray @c[2],143,132,143,217; Disp("El Dicastes Field",1,2); Pick("dic_fild"); F8: setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185; Disp("Geffen Field",0,14); Pick("gef_fild",1); F9: setarray @c[2],220,227; Disp("Gonryun Field",1,1); Pick("gon_fild"); F10: setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197; Disp("Hugel Field",1,7); Pick("hu_fild"); F11: setarray @c[2],240,179,185,235,240,226; Disp("Lighthalzen Field",1,3); Pick("lhz_fild"); F12: setarray @c[2],229,187; Disp("Louyang Field",1,1); Pick("lou_fild"); F13: setarray @c[2],115,145; Disp("Lutie Field",1,1); Pick("xmas_fild"); F14: setarray @c[2],35,236,35,262,84,365; Disp("Manuk Field",1,3); Pick("man_fild"); F15: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208; Disp("Mjolnir Field",1,12); Pick("mjolnir_"); F16: setarray @c[2],82,104,131,147; Disp("Moscovia Field",1,2); Pick("mosk_fild"); F17: setarray @c[2],215,229,167,234; Disp("Niflheim Field",1,2); Pick("nif_fild"); F18: setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150; Disp("Payon Forest",1,11); Pick("pay_fild"); F19: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164; Disp("Prontera Field",0,11); Pick("prt_fild",1); F20: setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197; Disp("Rachel Field",1,13); Pick("ra_fild"); F21: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195; Disp("","Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22"); Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22"); F22: setarray @c[2],175,186,236,184,188,204; Disp("Splendide Field",1,3); Pick("spl_fild"); F23: setarray @c[2],217,206,223,221,237,215,202,197; Disp("Umbala Field",1,4); Pick("um_fild"); F24: setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307; Disp("Veins Field",1,7); Pick("ve_fild"); F25: setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304; Disp("Yuno Field",1,12); Pick("yuno_fild"); F26: setarray @c[2],371,212; Disp("Dewata Field",1,1); Pick("dew_fild"); F27: setarray @c[2],97,314; Disp("Eclage Field",1,1); Pick("ecl_fild"); F28: setarray @c[2],40,272,207,180; Disp("Malaya Field",1,2); Pick("ma_fild"); // -------------------------------------------------- Dungeons: // -------------------------------------------------- menu "Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3, "Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9, "Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D41, "Einbroch Dungeon",D13, "Endless Tower",D14, "Gefenia",D15, "Geffen Dungeon",D16, "Glast Heim",D17, "Gonryun Dungeon",D18, "Guild Dungeons",GD, "Hidden Dungeon",D19, "Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23, "Magma Dungeon",D24, "Malangdo Dungeon",D42, "Moscovia Dungeon",D25, "Nidhogg's Dungeon",D26, "Odin Temple",D27, "Orc Dungeon",D28, "Payon Dungeon",D29, "Pyramids",D30, "Rachel Sanctuary",D31, "Scaraba Hole",D32, "Sealed Shrine",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36, "Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40; D1: setarray @c[2],261,272,275,270,116,27; Disp("Abyss Lakes",1,3); Pick("abyss_"); D2: setarray @c[2],228,11,34,41,119,14; Disp("Amatsu Dungeon",1,3); Pick("ama_dun"); D3: setarray @c[2],35,262,168,170; Disp("Anthell",1,2); Pick("anthell"); D4: setarray @c[2],275,19,24,26; Disp("","Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun"); D5: setarray @c[2],266,67,255,244,23,260; Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3"); D6: setarray @c[2],150,288,150,18,140,134; Disp("Bio Lab",1,3); Pick("lhz_dun"); D7: setarray @c[2],87,47,262,262; Disp("Brasilis Dungeon",1,2); Pick("bra_dun"); D8: setarray @c[0],168,168,253,252,236,204,32,63,26,27; Disp("Byalan Dungeon",1,5); Pick("iz_dun",1); D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74; Disp("","Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4"); Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04"); D10: setarray @c[2],52,17,381,343,302,262; Disp("Coal Mines",1,3); Pick("mjo_dun"); D11: setarray @c[2],131,247,19,19,180,169,100,92; Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4"); D12: setarray @c[2],51,14,150,11,120,10; Disp("Cursed Abbey",1,3); Pick("abbey"); D13: setarray @c[2],22,14,292,290; Disp("Einbroch Dungeon",1,2); Pick("ein_dun"); D14: setarray @c[2],72,112; Disp("","Misty Island"); Pick("","e_tower"); D15: setarray @c[2],40,103,203,34,266,168,130,272; Disp("Gefenia",1,4); Pick("gefenia",0); D16: setarray @c[0],104,99,115,236,106,132,203,200; Disp("Geffen Dungeon",1,4); Pick("gef_dun",1); D17: setarray @c[2],375,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14; Disp("","Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2"); Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1"); D18: setarray @c[2],153,53,28,113,68,16; Disp("Gonryun Dungeon",1,3); Pick("gon_dun"); D19: setarray @c[2],176,7,93,20,23,8; Disp("Hidden Dungeon",1,3); Pick("prt_maze"); D20: setarray @c[2],157,14,151,155,149,22,33,158; Disp("Ice Dungeon",1,4); Pick("ice_dun"); D21: setarray @c[2],140,51,53,247,37,63,150,285; Disp("","Entrance:Juperos 1:Juperos 2:Core"); Pick("","jupe_cave","juperos_01","juperos_02","jupe_core"); D22: setarray @c[2],28,226,41,198; Disp("Kiel Dungeon",1,2); Pick("kh_dun"); D23: setarray @c[2],218,196,282,20,165,38; Disp("","The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun"); D24: setarray @c[2],126,68,47,30; Disp("Magma Dungeon",1,2); Pick("mag_dun"); D25: setarray @c[2],189,48,165,30,32,135; Disp("Moscovia Dungeon",1,3); Pick("mosk_dun"); D26: setarray @c[2],61,239,60,271; Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun"); D27: setarray @c[2],298,167,224,149,266,280; Disp("Odin Temple",1,3); Pick("odin_tem"); D28: setarray @c[2],32,170,21,185; Disp("Orc Dungeon",1,2); Pick("orcsdun"); D29: setarray @c[0],21,183,19,33,19,63,155,159,201,204; Disp("Payon Dungeon",1,5); Pick("pay_dun",1); D30: setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8; Disp("","Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2"); Pick("moc_pryd"); D31: setarray @c[2],140,11,32,21,4,149,204,218,150,9; Disp("Rachel Sanctuary",1,5); Pick("ra_san"); D32: setarray @c[2],364,44,101,141; Disp("Scaraba Hole",1,2); Pick("dic_dun"); D33: setarray @c[2],306,143; Disp("","Friar Patrick"); Pick("","monk_test"); D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99; Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5"); D35: setarray @c[2],69,24,102,27; Disp("Sunken Ship",1,2); Pick("treasure"); D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52; Disp("Thanatos Tower",1,12); Pick("tha_t"); D37: setarray @c[2],21,228,75,205,34,272; Disp("Thor Volcano",1,3); Pick("thor_v"); D38: setarray @c[2],205,15,129,133; Disp("Toy Factory",1,2); Pick("xmas_dun"); D39: setarray @c[2],154,49,148,261,132,189,100,192; Disp("","Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun"); D40: setarray @c[2],42,31,48,30,204,78; Disp("","Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain"); Pick("","um_dun01","um_dun02","yggdrasil01"); D41: setarray @c[2],285,160,299,29; Disp("Dewata Dungeon",1,2); Pick("dew_dun"); D42: setarray @c[2],33,230; Disp("Malangdo Dungeon",1,1); Pick("mal_dun"); GD: setarray @c[2],119,93,39,161,50,44,116,45,199,195,200,124; Disp("","Baldur:Luina:Valkyrie:Britoniah:Arunafeltz:Schwaltzvalt"); Pick("","gld_dun01","gld_dun02","gld_dun03","gld_dun04","arug_dun01","schg_dun01"); // -------------------------------------------------- Castles: // -------------------------------------------------- menu "Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3, "Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6; C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90; Disp("","Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg"); Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld"); C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87; Disp("","Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz"); Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13"); C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266; Disp("","Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill"); Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld"); C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240; Disp("","Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul"); Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld"); C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107; Disp("","Mardol:Cyr:Horn:Gefn:Banadis"); Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld"); C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315; Disp("","Himinn:Andlangr:Viblainn:Hljod:Skidbladnir"); Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld"); // -------------------------------------------------- Special: // -------------------------------------------------- menu "Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Gonryun Arena",S4, "Izlude Arena",S5, "Turbo Track",S6; S1: Go("auction_01",22,68); S2: Go("bat_room",154,150); S3: Go("cmd_in02",179,129); S4: Go("gon_test",48,10); S5: Go("arena_room",100,88); S6: Go("turbo_room",99,114); } // -------------------------------------------------- // Duplicates: // -------------------------------------------------- i try this but i got error Warp: "Last Warp ^777777["+lastwarp$+"]^000000",-, if (lastwarp$ == "") dispbottom "You have not warped anywhere yet."; else warp lastwarp$,lastwarpx,lastwarpy; close; and this menu "Last Warp"Warp,"Castle Warper",Castles,"Heal & Buff",L_B,"No thanks",CANCEL;
  17. i change the effect this from ratemyserver when i use this items my droprate is time two 5237 { sc_start SC_ITEMBOOST,1800000,200; },{},{}
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