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Everything posted by SyncMaster
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I was wondering if there is a limit for .spr in the game. I replace a .spr and .act that I had to a new picture. In the game I can see the picture, but when I select and log in the character that was already using the item the game crash. *Edit* And I would like to know if there is any limit for animated sprites, I found that the limit of frame was 8, but I want to confirm it.
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I create a custom skill, yesterday it was working, but today it start do ignore cooldown. Other informations at skill_cast_db are still working, I tried to transform in a quest skill, i don't know if it was the cause. I already return for normal skill and did'nt fix. Ps: The game just show an animation on the skill shorcut that represent the delay, but ignore this.
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I'm having that error when I try to install Flux CP. I already try to found posts with similar error, but the others usually appears something more clear after "message". I already try the Rathena's oficial CP and some players' ones like 'Xantara's Flux CP' and CalciumKid. Nothing works...
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I don't really know if the part of emutalor that read the scripts are in Source. I'm doing some tests with Rathena/BRathena/Cronus/Hercules, but some emulator don't read all NPC's that I use in other emulator. The reader is more sensitive with caps and other things. And I can't remake all of them, there is a lot of different problems. I would like to know if there is a way to replace the part of emulator that read scripts for another old version or other emulator.
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I had already solve the problem. But thanks. I reset the lightmaps, i didn't it before because wasn't working.
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A window appear everytime saying "Sanity error : Lightmap out of limit". It start when I copy a piece of "ra_fild10". The lightmap don't reload.
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I don't know why but its happening with the textures inside the game : It was a lightmap problem, I already fix.
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[Showcase] Akatsuki First Hideout (Naruto)
SyncMaster replied to SyncMaster's topic in Maps & 3D Modeling Showcase
May be if I put the statue more in the middle will be better. I'll try it later. -
[Showcase] Akatsuki First Hideout (Naruto)
SyncMaster replied to SyncMaster's topic in Maps & 3D Modeling Showcase
I'm trying but I don't know anything I can put ... -
[Showcase] Akatsuki First Hideout (Naruto)
SyncMaster replied to SyncMaster's topic in Maps & 3D Modeling Showcase
I can't, I'm making for my server. But if you have something good for the server I can trade. https://www.facebook.com/GoldenWorldNaruto *New pictures. /\ /\ l l -
Acho que só está em um formato diferente. Eu tenho a versão .max e uma .mdx, eu consegui passar de mdx para 3ds mas as texturas não aparecem. I think is just in a different format. I have the version .max and .mdx of this file, i just can open if i pass the mdx to 3ds, but if i do that it don't show the textures.
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[Showcase] Akatsuki First Hideout (Naruto)
SyncMaster replied to SyncMaster's topic in Maps & 3D Modeling Showcase
Yes, it's used to seal the bijus in order to form the Jubi. -
[Showcase] Akatsuki First Hideout (Naruto)
SyncMaster replied to SyncMaster's topic in Maps & 3D Modeling Showcase
Thanks There's a konoha map with this. I've got the Tsunade's head but i'm not shure how add it yet (i didn't try). -
Akatsuki Hideout It's my first map, it isn't finished, i'm having problems with the lights because it's a cave. But it's working. I'll edit after finish with more pictures and the video. I know that was looking bad but I'll try to fix... Kirigakure map (land of mist) : http://rathena.org/board/topic/94939-showcase-kirigakure-no-sato-the-land-of-mist-vila-oculta-da-n%C3%A9voa/ Old pictures
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When I try to put it in Browedit just show a white square and in the map just show de yellow cube. In the game just appear error saying about didn't found the bipmaps, but they´re on texture file. :/ The custom .rsm show more bigger than the normals ones too.
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I download some models in .max format. When I tryed to open at Autodesk 3ds Max 2014 that appears: When I click "Open" How can I fix or change the format?
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There's any client with cash shop and quest window fixed?
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And what I have to do to fix it?
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Make the server allow long message
SyncMaster replied to SyncMaster's question in Client-side Support
I did it with my hexed. But the emulador don't allow long messages. I want to know how make it allow. -
I'm using the hexed 2013-08-07, and, even if i reduce the names it stay big.
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I configured my hexed in order to allow long phrases without press enter. How can I make my server allow it?
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No, english isn't my first language. I need a luafiles with "accessoryid.lua" bigger than ACCESSORY_MAGICAL_BOOSTER = 873