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Peopleperson49

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Everything posted by Peopleperson49

  1. Those are very good points and I agree fully, but what do we loose if we remove it? At first I asked my self if it worth loosing those few that refuse just update to renewal. But I feel that if a server is dedicated to their players they will either update to renewal or stay just as they are now. If things are going good as they are then they don't need to update anyway. They will actually be more stable by not updating, because the potential for new bugs grows as things change. Which is why having two seperate versions to update is harder. I am still on the fense over the issue, even know I more push toward removing it. Peopleperson49
  2. The goal is to allow players to access their cart inventory without having to actually have a cart on. Like an extention of storage. And allow any player to be able to vend without the cart. Peopleperson49
  3. I have already commishioned to have a source mod made for me which creates an @opencart, @vend, opencart script command, and modify vending command to not need pushcart to be on. It is still a work in progress. Peopleperson49
  4. You can't specify just 4 or howmany without me rescripting it using loops or something which is doable. Currently I use a seperate case: for each of the 4 options. I might look into making a total of 7 in the future or redo it adding loops. Peopleperson49 Edit: First off let me say that I am retarted! I was thinking about the itemprize script portion. You can modify it to allow more days of the week. I just don't have time to show you now. Edit (Again): Added version 5.0 which allows you to set up to 7 different KoE event times.
  5. Please read my introductory paragraph in the original post, which version are you using? Make sure that you set it up correctly. It is very simple to setup in game. I just tested the latest version and it worked everytime. You can also start and stop it with using a whisper command (worked also). As a side not for anybody else, I am coming out with a version here soon that uses bindatcmd instead of using the whisper system. Thanks for using my scripts. Feel free to get back to me if you need anymore support. Peopleperson49
  6. I would like to make new job change quests for the other 3rd classes as a complete collection. If you have seen my Arch Bishop or Guilitine Cross job change scripts in my script collection then you know what I am talking about. I would like unique ideas for job change quests such as games/events/etc that fit the type of job. Take a look at how my AB and GC scripts are, however I don't want to copy and features between the other scripts! Thanks. Peopleperson49
  7. That goes back to rA being a renewal emulator. You can't update and maintain the 1:1 goal with something that no longer changing. But rA is maintaining both P-RE and RE. Their doing a great job, but should they keep dividing their efforts when we all know that eventually P-RE will be completely phased out. Even RMS will phase out P-RE in the future. I was around when the trans classes came out and I have seen this exact debate before! Which emulator still maintains classicRO (no trans classes)? The same with be with P-RE so how long should we hold out for? Peopleperson49
  8. PM me your email address and I will do that. Thanks. Peopleperson49 I discovered that they were there also after I posted that. You can still use them. Can I fix it? Peopleperson49
  9. Can it be fixed without replacing the entire client? Peopleperson49
  10. My client does not show the items and off in the ALT+Q window when you have a cart on. That is with or without the pushcart skill and even if you use @option to enable a cart. It is not a big problem except you can't easily remove the cart now and some people just don't grasp the ALT+W shortcut. I'm using the 2011-11-22 client. This is a new client and I have the proper LUA/LUB files. I also know I have the proper buttons since I use the same texture folder as other clients. Thanks. Peopleperson49 What mine should look like:
  11. Why not use the renewal version then and just disable those features you don't want. The only other real difference is the the P-RE and RE is the db folder and such are different. But there is no more official P-RE so those are never getting "officially" updated again. New mobs are created on RE and unless somebody goes to modify them for P-RE. So just keep a backup of the P-RE db folder (or it can even save a copy on rA) and use it to replace what is in the RE db folder. Again doubling work is not necessary. If people want to use P-RE it will be just like the people that choose to use classic RO (no trans classes either). They need to know what they are doing or update. Dedicated people are willing to work and learn, I am not completely opposed to telling people that if they don't have a good grasp on what they are doing then they don't need to make a server! It sucks when players put a lot of time into a server, just to have it crash from issues or lack of ablility... Peopleperson49
  12. That is true but couldn't you just eliminate the 3rd classes by commenting out the jobchange scripts and then make one src file that allows you to do what the renewal.h (or just leave this one) does. I don't like the renewal exp/drop rate restrictions myself so I removed them. Basically now you have a P-RE server. The non-3rd classes still use P-RE calculations anyway. Is it necessary to have two seperate versions? Peopleperson49
  13. Thats good to know kyeme, but the point of the topic is to tell why you don't agree! Thanks for replying. Peopleperson49
  14. Yes I tried that one and even updated the iteminfo in the System folder. I tried like 6 different 2012 clients each time using new LUA/LUB files and System files. Same result. Peopleperson49
  15. I thought my cart issues was what they fixed with 16928, but after I updated I had the same problem. I had done a lot of work also, but getting my server working was my priority! If you figure it out please let me know. I speant a lot of time trying to figure it out and I can atleast tell you that it didn't help to use ANY of the 2012 clients or the default lua/lub files from the LUA Project. Peopleperson49
  16. I actually went back to the 2011-11-22 client and it is working great. No issues. I never could get any of the 2012 clients to display weapons and carts correctly. As soon as i went back to 2011 the issues were gone. And I tried everything to fix it; all new clients, lua/lub files, and much more. Peopleperson49
  17. I don't necessarily think that we need to get rid of P-RE. This topic is more of what does others think. If were going to have both then I like the way it is set up now since it does share a lot of files. I was more thinking about how much faster we could advance RE if it was the only focus. I can see both sides of the coin. I know a lot of people that use P-RE because of the skill imbalances. I myself use a RE server, but by simply commenting out the NPC scripts for the thrid classes that problem is fixed. I did however removed the renewal exp/drop rate restrictions in renewal.h. Most RE changes affect the 3rd classes and the previous classes seem to use the old formulas anyway. Peopleperson49
  18. Thanks for the reply. Sorry I didn't realize the quickslot bar was just an LUA/LUB thing. I though it had to be removed by hexing. Peopleperson49
  19. I added that then. I guess I just added it to the myphpadmin incorrectly. I really hope I don't mess anything up, lol. Thanks. Peopleperson49
  20. I'm getting a : DB error - Unknown column 'favorite' in 'field list' whenever any character logs on to the server. I have gone to the SQL Repository and applied everything there to my phpmyadmin. They all were accepted with no errors except to that said it filled table with 0's. I'm not really sure what I should be doing and hopefully I added the altered tables to the db correctly. But I think I did. None of the items from 16490 and up contain the 'favorite' in 'field list' that I saw. Thanks.Peopleperson49
  21. How do I hex out the double slot box from the 2012 client? Peopleperson49
  22. The Devs do an excellent job continually updating all the files and fixing bugs as they appear! They have other work and lives outside of rA and that is more why I started this topic. Its much easier to update, fix, and test one platform instead of two. Since I have been here I have been very impressed with the level of professionalism from everybody involved! If you have ever scripted anything Lemongrass then you know how easy it is for the smallest thing to slip by the cracks when you have a lot of other stuff to manage at the same time. Or even if you don't crap happens! I don't know how many times I have fixed a script to find something else wrong! I generally keep very detailed logs of what I fix and I have some of my more complex scripts in the version 10.?+. Devs are challenged by the fact thats hundreds of servers rely on them all the time! Cutting down on what they have to do goes a long way! Peopleperson49
  23. What we currently have works for both. Why create a seperate item to be maintained? Those huge and important updates will probably be very time consuming and annoying to Devs, even if it is only a couple time a month. Nobody wants a chore they have to do, expecially when they don't get paid to do it! Currently all they have to do is update one set of src files and then test them on both P-RE and RE. What your saying is to update them seperately and then they still have to test them. Plus somebody has to decide what is important to update on P-RE. Its just even more work then they have now! I don't think that it should be easier for the server owners at the expense of the people taking the time to update it for us all!!! Server owners should have a general clue about what needs to be done or they shouldn't even attempt to create/maintain a server. The method here is easy if you read the guide, change the renewal.h file, and recompile. That is all there is to it. All this goes back to me saying that we should either have it or not. Peopleperson49
  24. You know how much work would involve actually splitting them out and maintaining both? If were going to have them both then we might as well keep what we have. Aside from Izlude the maps really arn't that different! And as for classes we already split the db folder so the majority of class stuff is split. As for the src files the option to in renewal.h allows you to choose between P-RE and RE features so there in a sense split already. Peopleperson49
  25. Good to know thanks Annie. However, now I am confused because it let me do it on my server. It errored when I won, but if I lost I recieved money from it. Peopleperson49
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