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Nipsino

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Posts posted by Nipsino

  1. Post a picture of your map server, see if there's any errors within that first.

    Try this.

    
    new_1-1,59,114,6 script Beginner's Zone 877,{
    mes "[ ^ffaa7fBeginner Zone^000000 ]";
    mes "Would you like to go to to the Beginner Zone?";
    switch(select("Yes[^FF0000"+getmapusers("force_1-1.gat")+"^000000]:No")) {
    case 1:
    if(class == 0 || class == 4001 || class == 4023) {
    warp "force_1-1" ,25,24;
    }
    else {
    mes "I'm sorry but you need to be a Novice or High Novice in order to enter this room.";
    close;
    }
    
    case 2:
    close;
    }
    
    OnInit:
    waitingroom "Beginner Zone",0;
    end;
    }
    
    force_1-1,25,26,3 script Exit 729,{
    mes "[^ffaa7fBeginner Zone^000000]";
    mes "Would you like to leave?";
    menu "Yes let me leave!",-,"No I want to stay!",L_Stay;
    mes "Goodbye!";
    close2;
    sleep 500;
    warp "prontera",156,191;
    
    L_Stay:
    mes "Then stay in this room!";
    close;
    }
    
    force_1-1,9,9,42,42 monster Poring 1002,100,5000,5000;
    force_1-1,9,9,42,42 monster Drops 1113,100,5000,5000;
    force_1-1,9,9,42,42 monster Poporing 1031,100,5000,5000;
    //mapflag
    force_1-1 mapflag nowarp
    force_1-1 mapflag nowarpto
    force_1-1 mapflag noteleport
    force_1-1 mapflag nomobloot
    

  2. you kinda don't understand, here what i want

    Automated events, with a schedule display for players.

    Detailed event status for ongoing events.

    Built-in rewards shop.

    Limitations for lower-level GMs (optional).

    Provides warps to the current event map.

    Includes event information and rules.

    Custom Event

    Admin/GM Panel

    Lol, just purchase Euphy's Event Manager.

  3. I like to buy your Rival Flux CPDesign /ok

    but how do we know that your design is yours ? since your account is new and this is not scam?

    You can find his services at ratemyserver.net

    I've had some Graphic Work done by him! He's very good. :)

    I vouch for him.

  4. I have an instance that is working perfectly, my only problem is that when i do instance_warpall "map",x,y; it doesn't work and the players have to manually warp there. Is there any problem with my code heres a part of it..

    if (getcharid(1) != 0 )
    {
     set .@instance, instance_create("Lunette Storyline", getcharid(1));
     if (.@instance < 0)
     {
      mes "Failed to create instance, contact Admin Player";
      close;
     }
     if (instance_attachmap("wald_in", .@instance, 1) == "")
     {
      instance_destroy(.@instance);
      mes "Failed to create instance, contact Admin Player";
      close;
     }
     if (instance_check_party(getcharid(1), 1, 69, 150))
     {
     instance_attach(.@instance);
     instance_set_timeout(3600, 300, .@instance);
     instance_init(.@instance);
     instance_warpall "wald_in",47,49;
     end;
     }
     else {........................
    

    if i change instance_warpall to warp it works perfectly but only the player who talked to the npc is warped.

    Use...

    warpparty "wald_in",47,49,getcharid(1);
    

  5. at the moment i'm creating an instanced quest, so the thing is that the instance works just fine but when someone else tries to create another instance they crash and get the error that aev_fil.rsw is not found but the map is actually called aev_fild01 so what's wrong?

    Instanced maps should start with a number in front of the map.

  6. I was wondering if there was any script command that would check if a player has a costume item equipped? This is what I've tried in the script that I was creating however I wouldn't get it to work as there's no 'getequipid(1024)' or 'getequipid(2048)' or 'getequipid(4096)'

    
    celestiaj,60,82,5 script Dynamic 817,{
    if(isequipped(20003) || isequipped(20004) || isequipped(20005)) {
    mes "Looks like you're wearing a Dynamic Headgear! What would you like to do?";
    switch(select("Merely nothing!:Change my Upper Headgear:Change my Middle Headgear:Change my Lower Headgear:Clear my Dynamic Headgears!")) {
    case 1:
    close;
    
    case 2:
    if(getequipid(1024) == 20003) {
    mes "Please input the headgear ID you wish to change your Upper Headgear to!";
    input upper_head;
    next;
    setlook 1024,upper_head;
    close; } else { mes "You trying to trick me or something?!"; close; }
    
    case 3:
    if(getequipid(2048) == 20004) {
    mes "Please input the headgear ID you wish to change your Middle Headgear to!";
    input mid_head;
    next;
    setlook 2048,mid_head;
    close; } else { mes "You trying to trick me or something?!"; close; }
    
    case 4:
    if(getequipid(4096) == 20005) {
    mes "Please input the headgear ID you wish to change your Lower Headgear to!";
    input low_head;
    next;
    setlook 4096,low_head;
    close; } else { mes "You trying to trick me or something?!"; close; }
    
    case 5:
    mes "Now reseting your Upper Headgear!";
    setlook 1024,0;
    next;
    mes "Now reseting your Middle Headgear!";
    setlook 2048,0;
    next;
    mes "Now reseting your Lower Headgear!";
    setlook 4096,0;
    close;
    }
    } else { mes "I have no business with you."; close; }
    }
    

  7. OnPcLoginEvent?

    prontera,0,0,0 script OnPCLoginEvent -1,{

    mes "[News]";

    mes "Changelog:";

    mes " ";

    mes "Heaven set now available. : +40 all stats. extra +40 when complete set.";

    next;

    mes "[News]";

    mes " ";

    mes "Heaven Mobs now drops ^FF0000 1% ^000000 Old Green Box!";

    set #news,#news+1;

    close;

    }

    Lol. You don't put OnPCLoginEvent as the name. :3

    - script script_name -1,{
    OnPCLoginEvent:
    mes "[News]";
    mes "Changelog:";
    mes " ";
    mes "Heaven set now available. : +40 all stats. extra +40 when complete set.";
    next;
    mes "[News]";
    mes " ";
    mes "Heaven Mobs now drops ^FF0000 1% ^000000 Old Green Box!";
    set #news,#news+1;
    close;
    

    OnPcLoginEvent?

    prontera,0,0,0 script OnPCLoginEvent -1,{

    mes "[News]";

    mes "Changelog:";

    mes " ";

    mes "Heaven set now available. : +40 all stats. extra +40 when complete set.";

    next;

    mes "[News]";

    mes " ";

    mes "Heaven Mobs now drops ^FF0000 1% ^000000 Old Green Box!";

    set #news,#news+1;

    close;

    }

    Lol. You don't put OnPCLoginEvent as the name. :3

    - script script_name -1,{
    OnPCLoginEvent:
    mes "[News]";
    mes "Changelog:";
    mes " ";
    mes "Heaven set now available. : +40 all stats. extra +40 when complete set.";
    next;
    mes "[News]";
    mes " ";
    mes "Heaven Mobs now drops ^FF0000 1% ^000000 Old Green Box!";
    //set #news,#news+1;
    close;
    

    By the way, I don't know why you use a set command if you're not gonna make a check. So I just uncommented the line out. :3

    • Upvote 1
  8. Yeah, haha. I was going through the hassle of @identifying 50 gazillion times earlier today. :3

    I added my Super Magnifier script to my script collection so you don't have to identify any more items ever again!

    Peopleperson49

    Haha, well I already know how to do it. But I'm just suggesting it for the SVN. :3

  9. You need to generate lightmaps. No lightmaps = Black map. Look at my lighting tutorial to see how to add lights.

    Tried it. However it still is black. I've changed the range of the light to 500 so it can cover the whole map. And changed the intensity to 100. However it's still black. I even tried importing/exporting the lightmaps. :3

  10. I know most people would recommend me on getting, Harmony. However I have set my eyes on Elecom Shield as it has a feature that Harmony doesn't have. Does anybody know/where I can get ahold of the creator of Elecom Shield? And if so could you please post a link or give me a contact info? :3 Thank you. I don't know which topic to put this in so I put it in, rAthena General.

  11. Hello, rAthena! I'm currently experiencing some sort of error every-time I try to save my map. What I'm currently trying to do is remove an object in a map that has already been made. However when I try to save it says, "BrowEdit has stopped working. Would you like to close it?"

    I've tried the Quick-Save function it would save however when I close/re-load the map the object that I have edit'd is still there.

  12. Check the mapflag "nosave" there. If it is setted, unset this.

    I've already checked for that. :[

    You have made a mistake somewhere when you applied the town.

    You should try using a fresh map_cache.dat and patch it in again, what tool did you use to mapcache it?

    I'll do this and I'll tell you the outcome of it. :)

  13. So I've implemented a custom town and everything went smooth, however I can't save at the custom town. I've already tried @save, but whenever I log out it would bring me to Prontera's Cemetary.

    Also whenever I die and press Resurrect to Save Point it would always revive me at the place where I died.

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