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brianj070707

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Everything posted by brianj070707

  1. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Maybe I should try the NPC version of your's, if didn't works it just says. The whole script is rA version.
  2. Auto Vend: /*========================================== * @autotrade by durf [Lupus] [Paradox924X] * Turns on/off Autotrade for a specific player *------------------------------------------*/ ACMD_FUNC(autotrade) { nullpo_retr(-1, sd); if( map[sd->bl.m].flag.autotrade != battle_config.autotrade_mapflag ) { clif_displaymessage(fd, "Autotrade is not allowed on this map."); return -1; } if( pc_isdead(sd) ) { clif_displaymessage(fd, "Cannot Autotrade if you are dead."); return -1; } if( !sd->state.vending && !sd->state.buyingstore ) { //check if player is vending or buying clif_displaymessage(fd, msg_txt(549)); // "You should have a shop open to use @autotrade." return -1; } sd->state.autotrade = 1; if( battle_config.at_timeout ) { int timeout = atoi(message); status_change_start(&sd->bl, SC_AUTOTRADE, 10000, 0, 0, 0, 0, ((timeout > 0) ? min(timeout,battle_config.at_timeout) : battle_config.at_timeout) * 60000, 0); } clif_authfail_fd(fd, 15); return 0; } { "autotrade", 10,10, atcommand_autotrade }, GStorage /*========================================== * *------------------------------------------*/ ACMD_FUNC(guildstorage) { nullpo_retr(-1, sd); if (!sd->status.guild_id) { clif_displaymessage(fd, msg_txt(252)); return -1; } if (sd->npc_id || sd->state.vending || sd->state.buyingstore || sd->state.trading) return -1; if (sd->state.storage_flag == 1) { clif_displaymessage(fd, msg_txt(250)); return -1; } if (sd->state.storage_flag == 2) { clif_displaymessage(fd, msg_txt(251)); return -1; } storage_guild_storageopen(sd); clif_displaymessage(fd, "Guild storage opened."); return 0; } { "gstorage", 50,50, atcommand_guildstorage },
  3. So we will just add this at command function right? cause I have already added the get_item_map sources before. BTW. Thank you so much for this. EDIT: I added only the atcommand.c and got this atcommand.c: In function ‘atcommand_itemmap’: atcommand.c:9337: error: ‘LOG_TYPE_COMMAND’ undeclared (first use in this function) atcommand.c:9337: error: (Each undeclared identifier is reported only once atcommand.c:9337: error: for each function it appears in.) atcommand.c:9337: error: too many arguments to function ‘pc_getitem_map’ atcommand.c:9347: error: too many arguments to function ‘pc_getitem_map’ atcommand.c:9354: error: too many arguments to function ‘pc_getitem_map’ make[1]: *** [obj_sql/atcommand.o] Error 1 make[1]: Leaving directory `/opt/test1/src/map' using 3ceam661
  4. got this fixed by mixing rA track changes to 3ceam. Thank you guys
  5. well that's a really really sad part there. Maybe when I learn on source modification I can fix this someday.
  6. So How can I do this? required dex for 2nd / trans job to no cast: 150 max aspd: 190 required dex for 3rd job to no cast: 180 max aspd: 193 Thanks in advance bump!
  7. Good Day rAthena, How can i solve this? What I did: read grf first, load lub before lua, multiple grf. 2011-03-15
  8. I have no idea about that? LOL maybe yes.
  9. Then you should remove that patch. Since you're using lubs. I managed to bring back the skill arrow (+ - skill level). The only problem right now it doesn't show the job description. (for 3rd jobs only).
  10. Client : 2011 - 03 - 15a Lub Files: 2011 - 03 - 16
  11. no i am using 3ceam661. Well do you know where to edit in lua to add that?
  12. Good Day rAthena Users, may I request endless cellar script? (endless tower 2). found this link on eathena forums but the download file is already deleted. http://www.eathena.w...howtopic=244541 bump? any luck with this.
  13. So I just wanna ask if this is correct. - I disabled my mail system on my server since It's number 1 source of item duplication. Can you check if I got this correct? FROM: for(set .@i,0;.@i<getarraysize(.@gmcid);set .@i,.@i+1) { if(isloggedin(.@gmaid[.@i])) message rid2name(.@gmaid[.@i]),getarg(9); if(!isloggedin(.@gmaid[.@i])&&!getarg(1)) continue; query_sql "insert into mail ( send_name, dest_id, title, message, nameid, amount, identify, zeny, time ) values ( '"+escape_sql(getarg(2))+"',"+.@gmcid[.@i]+", '"+escape_sql(getarg(3))+"', '"+escape_sql(getarg(4))+"', "+getarg(5)+", "+getarg(6)+", "+getarg(7)+", "+getarg(8)+", unix_timestamp( now() ) )"; } TO: for(set .@i,0;.@i<getarraysize(.@gmcid);set .@i,.@i+1) { if(isloggedin(.@gmaid[.@i])) message rid2name(.@gmaid[.@i]),getarg(9); if(!isloggedin(.@gmaid[.@i])&&!getarg(1)) continue; getitem 501,1,1,0; }
  14. so i just wanna ask if i apply all this patch. and my client is just 2011 - 03 - 05. Will it work. I mean for the meantime i just wanna use the sit icon. And the rest feature will be on my client update.
  15. good luck on this! I am waiting if there's a possible @command feature or whisper system.
  16. I did this but still it gives me this error obj_sql/map.o: In function `do_final': /opt/3ceamV1/src/map/map.c:3665: undefined reference to `do_final_achievement' obj_sql/map.o: In function `do_init': /opt/3ceamV1/src/map/map.c:3904: undefined reference to `do_init_achievement' obj_sql/clif.o: In function `clif_parse_LoadEndAck': /opt/3ceamV1/src/map/clif.c:9087: undefined reference to `achievement_update_explore' obj_sql/pc.o: In function `pc_authok': /opt/3ceamV1/src/map/pc.c:1197: undefined reference to `achievement_loadTracker' obj_sql/pc.o: In function `pc_useitem': /opt/3ceamV1/src/map/pc.c:4162: undefined reference to `achievement_update_itemuse' obj_sql/pc.o: In function `pc_additem': /opt/3ceamV1/src/map/pc.c:3720: undefined reference to `achievement_update_itemfind' obj_sql/mob.o: In function `mob_dead': /opt/3ceamV1/src/map/mob.c:2050: undefined reference to `achievement_update_mob' obj_sql/script.o: In function `buildin_getachievementcutin': /opt/3ceamV1/src/map/script.c:15154: undefined reference to `achievement_exists' obj_sql/script.o: In function `buildin_achieve': /opt/3ceamV1/src/map/script.c:15131: undefined reference to `achievement_exists' /opt/3ceamV1/src/map/script.c:15143: undefined reference to `achievement_achieve' obj_sql/script.o: In function `buildin_getachievementname': /opt/3ceamV1/src/map/script.c:15099: undefined reference to `achievement_exists' obj_sql/script.o: In function `buildin_getachievementinfo': /opt/3ceamV1/src/map/script.c:15047: undefined reference to `achievement_exists' /opt/3ceamV1/src/map/script.c:15081: undefined reference to `achievement_searchTrackerIndex' obj_sql/atcommand.o: In function `atcommand_achieve': /opt/3ceamV1/src/map/atcommand.c:9285: undefined reference to `achievement_exists' /opt/3ceamV1/src/map/atcommand.c:9298: undefined reference to `achievement_achieve' obj_sql/atcommand.o: In function `atcommand_reloadachievement': /opt/3ceamV1/src/map/atcommand.c:9259: undefined reference to `reload_achievementDB' obj_sql/quest.o: In function `quest_update_status': /opt/3ceamV1/src/map/quest.c:254: undefined reference to `achievement_update_quest' collect2: ld returned 1 exit status make[1]: *** [map-server_sql] Error 1
  17. Good Day rAthena, I would just like to ask if there is available source for costume item system 3ceam supported? I am using 3ceam version 659 [Judas Compile], now runing version 661 due to Rytech's updates. Regards, brianj070707
  18. Good Day rAthena, Attached below is a screenshot of the error I had encountered when I applied a patch.([Mount Patch]) And to add my search in storage doesn't work. Example I stored jellopy in my storage, when I try to use search and key in jellopy it doesn't show anything
  19. Thanks for the reply. But when I realized it's on client side. I'll think about it if I will really include it.
  20. Good Day, I need help about this, well basically most of players uses @iteminfo / @ii / ratemyserver.net / other ragnarok item database just to view the item id. I just wanna ask if this is possible? "When the user right clicks the item the item name together with the item id shows up" Example: Yggdrassil Berry (607) If this is possible can I request for the source code. Thanks in Advance.
  21. Good Day, Well my problem is I compiled my data folder and switched it into .grf file. I added my grf file on my data.ini file like this 0 = mydata.grf 1 = data.grf 2 = sdata.grf Well the problem is seems like it can't read my grf file and give me lua errors. So any help can be appreciated to make this thing work. THANKS in advance
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