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roxas7x

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About roxas7x

  • Birthday 03/25/1994

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  1. Hi people. I have a problem. I can not make a monster use the passive ability of the thief when he attacks, only when he is attacked. MOB_PRE.conf { Id: 3020 SpriteName: "PIAMETTE_" Name: "Piamette" Lv: 33 Hp: 536 Sp: 76 Exp: 0 JExp: 0 AttackRange: 2 Attack: [48, 50] Def: 10 Mdef: 1 Stats: { Str: 35 Agi: 24 Vit: 10 Int: 1 Dex: 20 Luk: 1 } ViewRange: 10 ChaseRange: 0 Size: 0 Race: 7 Element: (0, 2) Mode: { CanMove: true Aggressive: true CastSensorIdle: true Boss: true CanAttack: true Detector: true CastSensorChase: true ChangeChase: true ChangeTargetMelee: true ChangeTargetChase: true } MoveSpeed: 150 AttackDelay: 700 AttackMotion: 432 DamageMotion: 300 MvpExp: 0 }, Mob_Skill_Pre.txt 3020,Piamette@TF_DOUBLE,attack,48,10,10000,0,100,no,target,always,0,,,,,,,
  2. prontera,178,325,5 script Marinheiro 100,{ if (falou == 0) { mes "[???]"; mes "Olá Sobrevivente, lembra de mim?"; mes "Eu sou o marinheiro Josean, aquele que trouxe aqui."; next; mes "[Josean]"; mes "Como assim esqueceu? Tivemos que sair do Navio pois ele é muito grande e entramos num barco a qual eu e meu colega o trouxemos."; next; mes "[Josean]"; mes "Ele voltou com o barco e eu fiquei aqui, pois estou esperando alguém. Tão cedo não poderá ver o Capitão, pois ele voltou para aquela ilha."; next; falou = 1; close; } else { mes "[Josean]"; mes "..."; close; } } Hi guys, I came to offer a npc that I did with a second function, I think it can be useful for study.
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