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LatSo

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Everything posted by LatSo

  1. anyone? please help
  2. In game npc that when a player finish a certain task, web browser will open a link.
  3. It would be more effective to surround the player with setwall in each direction. i see. ok tnx! you've helped me alot! no. 1!
  4. Did not understand a thing here, please make a very simple example that will work.
  5. prontera.gat,156,169,3 script Magic Man 100,{ npctalk "Just try and get me!"; setcell "prontera",148,175,163,164,cell_walkable,0; // Sets cells unwalkable //setcell "prontera",148,175,163,175,0,0; Does the same thing but using a number for type. emotion e_gg,0; sleep 1000*10; emotion e_swt,0; npctalk "My magicks all gone!!!"; setcell "prontera",148,175,163,164,cell_walkable,1; // Sets cells walkable again } /* Creates nontraversable cells in the given area. (y1) N [ ][ ][ ][ ][ ][ ][ ][ ][ ] (x1)[ ][1][u][u][u][u][u][u][ ] [ ][u][u][u][u][u][u][u][ ] [ ][u][u][u][u][u][u][u][ ] W [ ][u][u][u][x][u][u][u][ ]E [ ][u][u][u][u][u][u][u][ ] [ ][u][u][u][u][u][u][2][ ](x2) [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] S (y2) Key: [x]=NPC [u]=unwalkable cells [ ]=walkable cells [1]=The point where x1 & y1 meet. [2]=The point where x2 & y2 meet. Description explained: *setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>; "<map name>" = String: of the map you want the wall to be on. <x1> = Int: for the x1 cord. ( can be found using /where ) <y1> = Int: for the y1 cord. ( can be found using /where ) <x2> = Int: for the x2 cord. ( can be found using /where ) <y2> = Int: for the y2 cord. ( can be found using /where ) <type> = Int: This is a parameter for what kind of cell you want to set. (Check the list below.) <flag> = Int: Can be 0 or 1. (0:off) (1:on) <type> list: cell_walkable 0 cell_shootable 1 cell_water 2 cell_npc 3 cell_basilica 4 cell_landprotector 5 cell_novending 6 cell_nochat 7 This list can also be found in db/const.txt If you're still having problems with x1,y1 -> x2,y2 I like to think of it like clicking and dragging on your desktop. Where point x1,y1 is where you started and x2,y2 is where you stop. Also setcell doesn't work as well for creating walls as setwall. */ So if i put a player inside a cell, he cannot go outside?
  6. Thanks man! You've helped me alot! How about the setcell?
  7. How to make a ladder? Like PvP Ladder? NOTE: Im not requesting for pvp ladder, I just want to learn how to make one for my script. Please help me! Thanks!
  8. So putting this around 10, it will be enough to counter coma?
  9. I cant understand this that's why I ask a help here.
  10. is there anyway to decrease this ?
  11. Can some1 teach me how to use setwall properly ?
  12. What is the smallest input in the bNoMagicDamage enough to block coma , dispell
  13. I see, tnx for this! Sry but what will I edit there?
  14. How to edit the crit-rate gain by increasing luk?
  15. 3 event? correct me if I'm wrong. Meaning a player can queue max of 3 loginevent, logoutevent, killevent and so on each?
  16. how to this for 1 time effect only? Like coma a chance that it will cast.
  17. Item script that can x10 the normal attack or skill while attacking
  18. I will edit that to 3, meaning I can add 3 OnPCLoginEvent on a single player?
  19. My map-server always saying that the player's onpcloginevent is already full. How can I edit it so that I can put more
  20. how to install this in VPS?
  21. LatSo

    Asura Strike

    Anakid thans for that
  22. than you
  23. OnPCDieEvent: getmapxy(.@map$,.@x,.@y,0); if(.@map$=="input event map here") { warp "map where the player will be warped",x position,y position; // to check the map,x,y just type in game /where end; } end;
  24. How can I increase/decrease the drop rate on a specific map? Thanks for the help!
  25. i did this too but now i cant buy any items on cash shop I have the same error like that before, that happen when I copy paste the packet_db posted on some other topic, what I did is to delete my packet_db then update my svn to get a fresh and clean copy of packet_db. Then i added the packets of cashshop on 20120410 packet_ver. Dont forget to edit clif.c
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