no matter how hard I look into my custom item effects, can't find the one that can cause warnings.
Although I have a theory, I edit my max refine from 20 to 13. Some of my custom items have scripts like this:
if( getrefine() > 7 ) { bonus bAddRace_RC_DemiHuman,getrefine(); bonus bMaxHPrate,(getrefine()/2); }
and some of my custom item scripts are:
if(Class==Job_Sorcerer_T) { bonus bMatk,150; bonus bDelayRate,-15; bonus bFlee,100; bonus bInt,10; if(getrefine() > 7) { autobonus3 "{ bonus2 bSkillAtk,19,150; bonus2 bSkillAtk,14,150; bonus2 bSkillAtk,2217,150; }",1000,3000,19,"{ specialeffect2 EF_FIRESPLASHHIT; }";
You think that can cause the warnings?