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Posts posted by M4karov
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Thank you guys
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How do you calculate the remaining monsters? Checking all values of arrays.
prontera,155,175,4 script TestScript 69,{ setarray .@mob_id, 1002, 1004, 1005; setarray .@mob_qt, 1, 3, 8; setarray .@mob_req, 7, 8, 10; for(; .@i < getarraysize(.@mob_id); .@i++){ if(.@mob_qt[.@i] >= .@mob_req[.@i]) { dispbottom "You hunted down all the monsters on that map."; } else { dispbottom "You still have to hunt down the following monsters:"; dispbottom "MonsterID: "+.@mob_id[.@i]+" Amount: "+.@mob_qt[.@i]+" Required quantity: "+.@mob_req[.@i]; } } end; }
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4 minutes ago, utofaery said:
I mean "Map Cell" not "Map"
Map Cell eg.. prontera,150,180
Map eg.. Prontera
2 different things
it's like the vending script to limit which map cell can be vend upon and which cell are restricted from able to do so.
I'm trying to learn how the emulator identifies water areas. And do something in that sense to be able to plant only where there is land, not to plant on sidewalks.
But I understood what you wanted to say about just a few places, just like @AnnieRuru sales system.
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18 hours ago, utofaery said:
2. Climate is missing??
since you are doing plant thing ..
weather is important
eg. when raining fewer produce? or can't use fertilizer or anything?
3. limit specific cell to which you can plant anything on.
or certain map you so that people won't plant everywhere..
4. Day night cycle missing...
faster growth day?
no produce night??
I am creating a rainfall system that also influences harvest time. As for the plants, you will have a mapflag to define where the seed can be planted.
17 hours ago, AnnieRuru said:reminds me when I played The Sims 3 XD
yeah all the vegetables that I plant in sims ...
this reminds me, The sims 3 has sprinkles
https://www.carls-sims-3-guide.com/skills/gardening/
so if we install a sprinkles then we don't have to water it every dayother than that, yeah, this would be awesome if this is part of housing instance script
I'm looking at how to put a farm style map to use as a house instance.
16 hours ago, lllaaazzz said:I think its cool to see this emulator being used for different things... this is the best game engine (w/e) ive ever played on and couldnt believe that it was open source
Really with a little knowledge and creativity you can do a lot in this emulator
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I'm developing a server based on a game called Harvest Moon. Conclude the Farm system, it will accept trees, vegetables and animals.
What do you think? Any suggestions?
Content of the video in Portuguese.
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Tenta criar seu próprio script usando pointshop e itemshop nativo do emulador. Tenta e posta aqui que eu te ajudo. Ou se não da uma procurada no forúm que você acha um monte de script usando esses comandos pra você ter como exemplo.
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On 1/28/2019 at 7:20 PM, 4144 said:
Here some most visible changes for players http://herc.ws/board/topic/16526-some-upcoming-hercules-features/
Thanks!
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What were the changes at the end of the year?
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2 hours ago, 4144 said:
Principal é o que rathena não suporta esses clientes em um
I know that, but I would like to know what has changed from 2018> 2019.
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What's new for 2019 clients?
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Hello guys! Is it possible to pick up information when using consumable items? Example, when using item 607 it identifies the id of the item used, or identifies the item's uid.
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Good job, my friend.
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On 7/29/2018 at 12:22 PM, WhiteEagle said:
Please update it to the latest rev. Thanks
Updated to work with Git Hash: 93a7a20
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As always, you're surprising. Congratulations on the excellent work.
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But on the part of the customer I did not quite understand.
How to create an .str file?
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Does anyone know how to add new hateffect in my emulator and client?
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Thanks for replying, but in case it would be by source same. No script.
By script I had already done, wanted to change.
function script F_Color { if(getarg(1) == "null") return ""; setarray .@cores$[0], "amarelo", "^FFFF00", "azul", "^0000FF", "branco", "^EEE9E9", "dourado", "^DAA520", "cinza", "^696969", "laranja", "^FF7F00", "marrom","^8B4726", "preto", "^000000", "roxo", "^4527A0", "vermelho", "^FF0000", "verde", "^1B5E20"; .@cor$ = strtolower(getarg(1)); for(.@i = 0; .@i < getarraysize(.@cores$); .@i += 2) if(.@cores$[.@i] == getarg(1)) return .@cores$[.@i + 1] + getarg(0) + "^000000"; return getarg(1) + getarg(0) + "^000000"; }
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How to create a color message using the "mes" command?
In case I want to write:
mes2 "Red Color";
And in-game appears:
Red colorNote:
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On 10/25/2018 at 11:43 AM, llchrisll said:
- Added Pagination function
How to use? Could you post an example menu using the function?
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Good Job. Congratulations!
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@Akkarin How do we get our credits now? What is the step by step process?
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My friend, you are in the wrong area. In case of your problem, you should open topic in the area of client support. And you should use English as the language of your posts.
QuotePortuguês:
Meu amigo, você está na área errada. No caso do seu problema, você deve abrir tópico na área de suporte ao client. E deve usar o inglês como idioma de suas postagens.
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Primeiro mano, aqui não é o cronus que tu vai ganhar tudo pronto.
O emulador rathena tem suporte a todos os clientes inclusive o 2012. Baixe-o no seu github oficial e seja feliz. Quanto ao client e data você vai encontrar muitos aqui na sessão de client release, é só dar uma procurada.
Taekwon ranker
in Suporte ao Desenvolvimento
Posted
Dê uma olhada em doc/ea_job_system.txt