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jpnazar

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  1. i want to make only guild leader get the items not all members //===== rAthena Script ======================================= //= Euphy's WOE Controller //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.3b //===== Compatible With: ===================================== //= rAthena SVN r16571+ //===== Description: ========================================= //= A controller for War of Emperium designed for //= simplicity and ease of use. //= Many concepts taken from ToastOfDoom's script, //= and "rewards" function originally by Goddameit. //===== Additional Comments: ================================= //= Be sure to disable the default agit controllers! //== npc\guild\agit_controller.txt //== npc\guild2\agit_start_se.txt //============================================================ prontera,146,177,5 script WOE Warper 1288,{ doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck()) { misceffect 58; sleep 425; } end; } - script WOE_CONTROL -1,{ function Disp_Owner; function Add_Zero; OnInit: // -------------------------------------------------------------------------------------------------------------------------- set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles. set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no) set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no) set .GMAccess,99; // GM level required to access Session Manager (cannot be 0) setarray .Reward[0],14001,1; // Reward for all members of conquering guilds, per castle: <ID>,<Count>{,...} (0 to disable) // -------------------------------------------------------------------------------------------------------------------------- set .Size, getarraysize($WOE_CONTROL); setarray .Castles$[0], "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05"; setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday"; setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt"; setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld"; setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71; setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315; if (!agitcheck() && !agitcheck2()) sleep 4000; set .Init,1; OnMinute00: freeloop(1); if (agitcheck() || agitcheck2()) { for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)==$WOE_CONTROL[.@i+2]) { OnWOEEnd: announce "The War Of Emperium is over!",bc_all|bc_woe; AgitEnd; AgitEnd2; sleep 1000; for(set .@j,0; .@j<30; set .@j,.@j+1) { if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1); else if (.AutoKick) removemapflag .Castles$[.@j], mf_loadevent; if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3; } if (.Reward[0] && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0]; deletearray .Active[0],2; if (.ForceEnd) { set .ForceEnd,0; end; } break; } } if ((!agitcheck() && !agitcheck2()) || .Init) { if (!agitcheck() && !agitcheck2()) set .Init,0; for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) { deletearray .Active[0],2; set .Active[0], $WOE_CONTROL[.@i+3]; if (.Init) { AgitEnd; AgitEnd2; } else announce "The War Of Emperium has begun!",bc_all|bc_woe; sleep 1000; AgitStart; AgitStart2; for(set .@j,0; .@j<30; set .@j,.@j+1) { if (.Active[0]&(1<<.@j)) { if (!.Init) Disp_Owner(.Castles$[.@j],0); set .Active[1], .Active[1] | (1<<((.@j/5)+1)); } else { if (.AutoKick) setmapflag .Castles$[.@j], mf_loadevent; if (.@j<20) { donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd"; killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak"; } else { donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2"; killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena"; } } } break; } } set .Init,0; freeloop(0); end; function Disp_Owner { set .@o, getcastledata(getarg(0),1); if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe; else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe; return; } function Add_Zero { return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00"; } OnReward: for(set .@i,0; .@i<30; set .@i,.@i+1) if (getarg(0)&(1<<.@i)) { set .@guild, getcastledata(.Castles$[.@i],1); if (.@guild) { deletearray .@acc[0], getarraysize(.@acc); deletearray .@char[0], getarraysize(.@char); query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@guild+"'", .@acc, .@char); for(set .@j,0; .@j<getarraysize(.@acc); set .@j,.@j+1) if (isloggedin(.@acc[.@j],.@char[.@j])) { for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2) getitem .Reward[.@k], .Reward[.@k+1], .@acc[.@j]; message rid2name(.@acc[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+"."; } } } return; OnPCLoadMapEvent: if (!compare(strcharinfo(3),"g_cas")) end; sleep2 1000; message strcharinfo(0), getcastlename(strcharinfo(3))+" is inactive during this WOE session."; sleep2 5000; if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0; end; OnMenu: while(1) { mes "[WOE Information]"; if (agitcheck() || agitcheck2()) { if (!.Size) mes "The War of Emperium is ^0055FFactive^000000."; else { for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) { set .@i, $WOE_CONTROL[.@i+2]; break; } mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:"; mes " "; for(set .@i,0; .@i<6; set .@i,.@i+1) if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000"; } } else { set .@j,0; set .@k,0; for(set .@i,0; .@i<.Size; set .@i,.@i+4) if ((gettime(4)==$WOE_CONTROL[.@i] && gettime(3)<=$WOE_CONTROL[.@i+1]) || gettime(4)<$WOE_CONTROL[.@i]) { set .@j, $WOE_CONTROL[.@i]; set .@k, $WOE_CONTROL[.@i+1]; break; } if (!.@j && !.@k) { set .@j, $WOE_CONTROL[0]; set .@k, $WOE_CONTROL[1]; } mes "The War of Emperium is ^777777inactive^000000."; if (.Size) { mes " "; mes "The next session will begin"; mes "on ^0055FF"+.Days$[.@j]+"^000000 at "+Add_Zero(.@k)+"^000000."; } } next; switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) { case 1: set .@menu$,""; for(set .@i,0; .@i<6; set .@i,.@i+1) { if (.CastleWarp || .Active[1]&(1<<(.@i+1))) set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?"^0055FF":"^777777")+.Regions$[.@i]+" Castles^000000"; set .@menu$, .@menu$+":"; } set .@i, select(.@menu$)-1; set .@menu$,""; for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) { if (.CastleWarp || .Active[0]&(1<<.@j)) set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?"^0055FF":"^777777")+getcastlename(.Castles$[.@j])+"^000000"; set .@menu$, .@menu$+":"; } set .@j, select(.@menu$)-1; warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j]; close; case 2: mes "[Schedule]"; if (.Size) { freeloop(1); for(set .@i,0; .@i<.Size; set .@i,.@i+4) { mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000"; for(set .@j,0; .@j<30; set .@j,.@j+1) if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000"; if (.@i+4<.Size) mes " "; } freeloop(0); } else mes "No times are configured."; next; break; case 3: mes "[Castle Ownership]"; for(set .@i,0; .@i<6; set .@i,.@i+1) { set .@k, .@i*5; mes "> ^FF0000"+.Regions$[.@i]+"^000000"; for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { set .@t, getcastledata(.Castles$[.@j],1); mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; } if (.@i<5) mes " "; } next; break; case 4: while(1) { mes "[Session Manager]"; mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured."; mes "What would you like to do?"; next; switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) { case 1: mes "[New Session]"; if (.Size > 127) { mes "You have already reached the maximum of 32 sessions."; next; break; } mes "Select a day."; next; set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1; mes "[New Session]"; mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000."; next; set .@menu$,""; for(set .@i,0; .@i<23; set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":"; set .@Start, select(.@menu$)-1; mes "[New Session]"; mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000."; next; set .@menu$,""; for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1) set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":"; set .@End, select(.@menu$)+.@Start; for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (.@Day==$WOE_CONTROL[.@i] && ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) || (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) || (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) { mes "[New Session]"; mes "The chosen times overlap with an existing session."; next; set .@d,1; break; } if (.@d) { set .@d,0; break; } set .@Castle,0; while(1) { mes "[New Session]"; mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000"; mes " > Castles:"; if (!.@Castle) mes " ~ ^777777(none selected)^000000"; else for(set .@i,0; .@i<30; set .@i,.@i+1) if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")"; next; set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":"; for(set .@i,0; .@i<30; set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:"; set .@i, select(.@menu$)-1; if (.@i) set .@Castle, .@Castle^(1<<(.@i-1)); else { mes "[New Session]"; mes "Are you sure?"; next; switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) { case 1: for(set .@i,0; .@i<.Size; set .@i,.@i+4) if ((.@Day==$WOE_CONTROL[.@i] && .@End<=$WOE_CONTROL[.@i+1]) || .@Day<$WOE_CONTROL[.@i]) { set .@d,1; break; } if (!.@d) { set .@d,1; set .@i,.Size; } copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i; setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle; set .Size, getarraysize($WOE_CONTROL); case 3: mes "[New Session]"; mes ((.@d)?"Session added.":"Cancelled."); next; set .@d,1; case 2: break; } if (.@d) { set .@d,0; break; } } } break; case 2: mes "[Remove Session]"; if (!.Size) { mes "There are no sessions configured."; next; break; } mes "Select a session to remove."; next; set .@menu$,""; for(set .@i,0; .@i<.Size; set .@i,.@i+4) set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):"; set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; set .@i, select(.@menu$)-1; if (.@i==(.Size/4)) break; mes "[Remove Session]"; mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?"; mes "This action cannot be undone."; next; set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000"); mes "[Remove Session]"; if (.@j==2) mes "Cancelled."; else { deletearray $WOE_CONTROL[.@i*4],4; set .Size, getarraysize($WOE_CONTROL); mes "Session deleted."; } next; break; case 3: mes "[Reload Settings]"; mes "This will trigger all events related to new session configurations, if any."; if (agitcheck() || agitcheck2()) { mes " "; mes "Be aware that this will disrupt the current WOE session."; } next; set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000"); mes "[Reload Settings]"; if (.@i==2) mes "Cancelled."; else { set .Init,1; donpcevent "WOE_CONTROL::OnMinute00"; mes "Variables have been re-initialized."; } next; break; case 4: mes "[Force Agit End]"; if (!agitcheck() && !agitcheck2()) { mes "WOE has already ended."; next; break; } mes "This command will safely execute all AgitEnd events."; mes " "; mes "Kill the current WOE session?"; next; set .@i, select(" ~ ^FF0000End session...^000000:"+((.Reward[0])?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000"); mes "[Force Agit End]"; if (.@i==3) mes "Cancelled."; else { set .ForceEnd, .@i; donpcevent "WOE_CONTROL::OnWOEEnd"; mes "WOE session terminated."; } next; break; case 5: set .@d,1; break; } if (.@d) { set .@d,0; break; } } break; case 5: close; } } }
  2. How to make this per account not per IP //Script Name: Guild Package NPC Giver //Developer: ShogS //Description: This NPC will Give a Package for each Guild Member take Note: this NPC will record each player IP address to avoid abuse on players side by getting 2 Package in 1 IP //Version: 1.0 //Some Explanation: Do not forget to set the items to a not tradeable Sample: 17638,91,99 = Can not be droped,sell,trade //====================================================================================================== // - SQL TABLE /* CREATE TABLE IF NOT EXISTS `guildpack` ( `id` int(11) NOT NULL auto_increment, `account_id` int(11) NOT NULL default '0', `name` varchar(23) NOT NULL default '', `last_ip` varchar(100) NOT NULL default '', PRIMARY KEY (`account_id`), KEY (`id`) ) ENGINE=MyISAM; */ //====================================================================================================== map,x,x,x script GPack NPC x,{ set .@frnd2$,strcharinfo(0); if(##Gpack == 1) goto L_AG; mes "Hello There it seems you are belong to a Guild"; mes "On our Server Let me Give you A Present for Joining and"; mes "Playing On Our Server We Hope You will enjoy this Present"; next; mes "These present are not tradable and not dropable"; next; switch(select("Yes:No")) { case 1: query_sql("SELECT last_ip FROM `login` WHERE account_id = "+getcharid(3)+"", .@lip$); // recruits ip address query_sql("SELECT last_ip FROM `guildpack`", .@flip$); // recruiter ip address and information if ( .@lip$ == .@flip$ ) { mes "^616D7EIt seems you and your Guild Mates are from IP Address: ^ff0000" + .@flip$ + "^000000. Sorry, but its not allowed."; close; } query_sql("INSERT INTO `guildpack` VALUES (NULL," + getcharid(3) + ",'" + escape_sql(strcharinfo(0)) + "','" + .@lip$ + "')"); //THIS PART WERE all items they will get getitem2 17638,1,1,8,0,0,0,0,0; getitem2 17639,1,1,8,0,0,0,0,0; getitem2 17640,1,1,8,0,0,0,0,0; getitem 17641,1; getitem2 17642,1,1,8,0,0,0,0,0; getitem 2449,1; getitem 17620,5; getitem 12202,20; getitem 12203,20; getitem 12204,20; getitem 12206,20; getitem 12207,20; set ##Gpack, 1; warp "prontera",157,157; close; case 2: mes "^616D7ENevermind~, You can come back again!"; close; }end; L_AG: mes "^616D7EYou Already Given a Package"; close; } //==JUST RENAME or PLACE the Map Name here===// mapname mapflag nocommand 99 mapname mapflag restricted 6 mapname mapflag nosave SavePoint mapname mapflag nomemo mapname mapflag noreturn mapname mapflag nobranch mapname mapflag noloot mapname mapflag noskill mapname mapflag novending mapname mapflag nowarpto 99
  3. can i have quest npc for rentitem
  4. new_5-2,159,178,5 script Account Freebies 771,{ waitingroom "Freebies Giver",0; mes "[^000088 Account Freebies ^000000]"; mes "Heya, I'm the freebie giver."; mes "I only give 1 freebie per account so use this freebie wisely."; next; mes "[^000088 Account Freebies ^000000]"; mes "Freebie has been given."; mes "Check your Inventory to see Items"; next; if( #free_done == 1) { mes "You already have your freebies."; close; } percentheal 100,100; skilleffect 384,0; sc_start SC_MELTDOWN,360000,5; skilleffect 383,0; sc_start SC_WINDWALK,360000,5; skilleffect 378,0; sc_start SC_EDP,360000,5; skilleffect 465,0; sc_start SC_KAITE,360000,7; skilleffect 464,0; sc_start SC_KAUPE,360000,3; skilleffect 463,0; sc_start SC_KAAHI,360000,7; skilleffect 462,0; sc_start SC_KAIZEL,360000,7; skilleffect 8,0; sc_start SC_ENDURE,360000,10; skilleffect 33,0; sc_start SC_ANGELUS,360000,10; skilleffect 45,0; sc_start SC_CONCENTRATE,360000,10; skilleffect 74,0; sc_start SC_MAGNIFICAT,360000,5; skilleffect 75,0; sc_start SC_GLORIA,360000,5; skilleffect 459,0; sc_start SC_ADRENALINE2,360000,1; skilleffect 66,0; sc_start SC_IMPOSITIO,360000,5; skilleffect 67,0; sc_start SC_SUFFRAGIUM,360000,3; skilleffect 34,0; sc_start SC_BLESSING,360000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10; skilleffect 112,0; sc_start SC_WEAPONPERFECTION,360000,10; skilleffect 113,0; sc_start SC_OVERTHRUST,360000,5; skilleffect 114,0; sc_start SC_MAXIMIZEPOWER,360000,5; skilleffect 357,0; sc_start SC_CONCENTRATION,360000,5; skilleffect 355,0; sc_start SC_AURABLADE,360000,5; skilleffect 155,0; sc_start SC_LOUD,360000,1; skilleffect 157,0; sc_start SC_ENERGYCOAT,360000,1; sc_start SC_ASPDPOTION2,360000,0; sc_start SC_STRFood,360000,10; sc_start SC_AGIFood,360000,10; sc_start SC_VITFood,360000,10; sc_start SC_INTFood,360000,10; sc_start SC_DEXFood,360000,10; sc_start SC_LUKFood,360000,10; sc_start SC_HitFood,1200000,30; sc_start SC_FleeFood,1200000,30; sc_start SC_BATKFood,1200000,10; sc_start SC_MATKFood,120000,10; skilleffect 380,0; sc_start SC_TRUESIGHT,360000,5; skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,5; getitem2 2357, 1,1,5,0,0,0,0,0; getitem2 2421, 1,1,5,0,0,0,0,0; getitem2 2524, 1,1,5,0,0,0,0,0; getitem2 2115, 1,1,5,0,0,0,0,0; set #free_done, 1; mes "Enjoy your freebies."; announce "Welcome to Leisure Ragnarok, "+strcharinfo(0)+" !",bc_all | bc_blue; close; }
  5. Heres the script //===== rAthena Script ======================================= //= War of Emperium Guild Template File //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.9a //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= [ Aegis Conversion] //= ---------------------------------------------------------- //= - THIS FILE IS REQUIRED FOR GUILD CASTLES TO FUNCTION. //= ---------------------------------------------------------- //= - Enables AGIT Manager inside Guild Strongholds. //= Visible Name required: Agit //= Manages the various functions used in and out of WoE. //= //= - Enables Stewards inside Guild Strongholds which let's //= the guild master invest in Defense and Economy, and //= to summon guardians, a Kafra, and enter master's room. //= //= - Guardian Spawning Template //= Visible Name required: Guardian //= Spawn guardians when guild castle data is recieved. //= //= - Enables Kafra Services inside Guild Strongholds. //= Visible Name required: Kafra Employee //= Storage, Guild Storage, Teleport Service, Cart rental. //= //= - Treasure Chest spawning. //= Chests will NOT be saved anymore in the event of crashes. //= Treasures will NOT spawn on a location that already has //= treasure chest spawned. //===== Additional Comments: ================================= //= 1.0 First Version. No longer uses functions. [L0ne_W0lf] //= 1.1 Daily investement will now be reset. [L0ne_W0lf] //= Template will no longer try to spawn chests. //= 1.2 Fixed Eco Invest option charging twice. [L0ne_W0lf] //= 1.3 Fixed a loading flag emblem for Payon 1. [L0ne_W0lf] //= Fixed two typos regarding Guild Steward name. //= 1.4 Fixed a typo in defense investment. [L0ne_W0lf] //= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf] //= Double-investing doubles the price now. //= 1.6 Corrected Zeny check when summoning guardians. [L0ne_W0lf] //= Corrected cost for investing, thanks to Ai4rei. //= Second invest is now quadruple the value of the first //= Investing now happens at the turn of the day. //= 1.6a Corrected conditions in the new investing blocks. [L0ne_W0lf] //= 1.6b Moved where investments are added to eco/def. [L0ne_W0lf] //= 1.7 Updated Agitbreak announcements, added bc_woe [L0ne_W0lf] //= and added extended anouncement format for mapannounce. //= 1.8 Fixed a possible exploit in guild castle investment. [Brian] //= 1.9 Partially rewrote Script. [Masao] //= 1.9a Fixed incorrect setcastledata parameter. [Euphy] //============================================================ // WoE : Main Functions //============================================================ - script Gld_Agit_Manager::Gld_Agit_Manager -1,{ end; // War of Emperium has started. OnAgitStart: if (strnpcinfo(0) == "Gld_Agit_Manager") end; MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),6; GvgOn strnpcinfo(2); // Spawn (fall through), or respawn the Emperium once it has been broken. OnStartArena: // OnAgitStart will fall through and spawn the Emperium. if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } // Add custom Guild Castles here. else { end; } if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) { monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; } end; // The Emperium has been broken. OnAgitBreak: set .@GID,getcharid(2); // Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen) if (.@GID <= 0) { set .@notice$,"Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned."; logmes .@notice$; debugmes .@notice$; donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; end; } // Adjust Economy Invest Level for Castle set .@Economy,GetCastleData(strnpcinfo(2),2) - 5; if (.@Economy < 0) set .@Economy, 0; SetCastleData strnpcinfo(2), 2, .@Economy; // Adjust Defense Invest Level for Castle set .@Defence,GetCastleData(strnpcinfo(2),3) - 5; if (.@Defence < 0) set .@Defence, 0; SetCastleData strnpcinfo(2), 3, .@Defence; // Set new Castle Occupant SetCastleData strnpcinfo(2),1, .@GID; // Announce that the Emperium is destroyed, and respawn all but new castle-occupants. mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12; MapRespawnGuildID strnpcinfo(2),.@GID,6; // Refresh castle data, disable Kafra and reset Invest information. donpcevent strnpcinfo(0)+"::OnRecvCastle"; disablenpc "Kafra Staff#"+strnpcinfo(2); for( set .@i, 4; .@i <= 9; set .@i, .@i+1 ) { SetCastleData strnpcinfo(2), .@i, 0; } // Erase Guardian Database information if the new owners do not have Guardian Research. if( getgdskilllv(.@GID,10002) == 0 ) { for( set .@i, 10; .@i <= 17; set .@i, .@i+1 ) { SetCastleData strnpcinfo(2), .@i, 0; } } // Respawn the Emperium, and display new owners. sleep 500; // Slow down script execution slightly. if( agitcheck() ) donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; sleep 7000; announce "[" + strcharinfo(0) + "] conquered [" + getcastlename(strnpcinfo(2)) + "] castle for [" + getguildName(.@GID) + "] guild!",bc_all|bc_woe; end; // War of Emperium has ended. OnAgitEnd: if (strnpcinfo(0) == "Gld_Agit_Manager") end; GvgOff strnpcinfo(2); // If the castle has no owner at the end of WoE, do not kill Emperium. if (GetCastleData(strnpcinfo(2),1)) { KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; } end; // Occupying Guild has been disbanded. OnGuildBreak: if (strnpcinfo(0) == "Gld_Agit_Manager") end; // Kill guardians, disable the Kafra, and set owner to 0. killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied"; disablenpc "Kafra Staff#"+strnpcinfo(2); SetCastleData strnpcinfo(2),1,0; // Wait before refreshing guild information. sleep 7000; Announce "Guild Base [" + GetCastleName(strnpcinfo(2)) + "] has been abandoned.",0; donpcevent strnpcinfo(0)+"::OnRecvCastle"; end; OnAgitInit: OnRecvCastle: if (strnpcinfo(0) == "Gld_Agit_Manager") end; // Spawn Monsters if the castle is empty. set .@GID, GetCastleData(strnpcinfo(2),1); if (.@GID == 0) { killmonsterall strnpcinfo(2); if (compare(strnpcinfo(2),"aldeg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Evil Druid",1117,10; monster strnpcinfo(2),0,0,"Khalitzburg",1132,4; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2; monster strnpcinfo(2),0,0,"Executioner",1205,1; monster strnpcinfo(2),0,0,"Penomena",1216,10; monster strnpcinfo(2),0,0,"Alarm",1193,18; monster strnpcinfo(2),0,0,"Clock",1269,9; monster strnpcinfo(2),0,0,"Raydric Archer",1276,7; monster strnpcinfo(2),0,0,"Wanderer",1208,3; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Bloody Knight",1268,1; monster strnpcinfo(2),0,0,"Dark Lord",1272,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } else if (compare(strnpcinfo(2),"gefg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Evil Druid",1117,10; monster strnpcinfo(2),0,0,"Wind Ghost",1263,11; monster strnpcinfo(2),0,0,"Bathory",1102,10; monster strnpcinfo(2),0,0,"Jakk",1130,10; monster strnpcinfo(2),0,0,"Marduk",1140,20; monster strnpcinfo(2),0,0,"Raydric",1163,9; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1; monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; monster strnpcinfo(2),0,0,"Phreeoni",1159,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10; } else if (compare(strnpcinfo(2),"payg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Greatest General",1277,9; monster strnpcinfo(2),0,0,"Wanderer",1208,10; monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5; monster strnpcinfo(2),0,0,"Bathory",1102,5; monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; monster strnpcinfo(2),0,0,"Eddga",1115,1; monster strnpcinfo(2),0,0,"Horong",1129,11; monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; monster strnpcinfo(2),0,0,"Kobold Archer",1282,4; monster strnpcinfo(2),0,0,"Gargoyle",1253,5; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } else if (compare(strnpcinfo(2),"prtg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Raydric",1163,1; monster strnpcinfo(2),0,0,"Khalitzburg",1132,10; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5; monster strnpcinfo(2),0,0,"Bloody Knight",1268,5; monster strnpcinfo(2),0,0,"Stormy Knight",1251,1; monster strnpcinfo(2),0,0,"Hatii",1252,1; monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; monster strnpcinfo(2),0,0,"Gryphon",1259,2; monster strnpcinfo(2),0,0,"Chimera",1283,3; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Zealotus",1200,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } // Add custom Guild Castles here. else { end; } donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; // Disable Kafra Staff... disablenpc "Kafra Staff#"+strnpcinfo(2); end; } else { // Otherwise place the guild emblem on flags. if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; } else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; } else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; } else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; } else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; } else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; } else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; } else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; } else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; } else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; } else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; } else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; } else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; } else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; } else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; } else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; } else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; } else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; } else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; } else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; } // Add custom Guild Castles here. else { end; } // And load purchased Guardian in castles. donpcevent "Guardian#"+strnpcinfo(2)+"::OnSpawnGuardians"; // And display Kafra if purchased. if (GetCastleData(strnpcinfo(2),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(2); } end; } // WoE : Guild Kafras //============================================================ - script Kafra Staff#woe::guildkafra -1,{ set .@GID,GetCastleData(strnpcinfo(2),1); if (compare(strnpcinfo(2),"aldeg")) { setarray .@destination$[0],"Al De Baran","aldebaran"; setarray .@coordinates[0],132,103; } else if (compare(strnpcinfo(2),"gefg")) { setarray .@destination$[0],"Geffen","geffen"; setarray .@coordinates[0],120,39; } else if (compare(strnpcinfo(2),"payg")) { setarray .@destination$[0],"Payon","payon"; setarray .@coordinates[0],70,100; } else if (compare(strnpcinfo(2),"prtg")) { setarray .@destination$[0],"Prontera","prontera"; setarray .@coordinates[0],278,211; } // Add custom Guild Castles here. else { end; } cutin "kafra_01",2; if (getcharid(2) == .@GID) { mes "[Kafra Employee]"; mes "Welcome. ^ff0000" + GetGuildName(.@GID) + "^000000 Member."; mes "The Kafra Corporation will stay with you wherever you go."; next; switch (select("Use Storage:Use Teleport Service:Rent a Pushcart:Cancel")) { case 1: if (getskilllv("NV_BASIC") < 6) { mes "[Kafra Employee]"; mes "I'm sorry, but you"; mes "need the Novice's"; mes "Basic Skill Level 6 to"; mes "use the Storage Service."; close2; cutin "",255; end; } mes "[Kafra Employee]"; mes "Here, let me open"; mes "your Storage for you."; mes "Thank you for using"; mes "the Kafra Service."; close2; cutin "",255; openstorage; end; case 2: mes "[Kafra Employee]"; mes "Please choose"; mes "your destination."; next; switch (select(.@destination$+" -> 200z:Cancel")) { case 1: if (Zeny < 200) { mes "[Kafra Employee]"; mes "I'm sorry, but you don't have"; mes "enough zeny for the Teleport"; mes "Service. The fee to teleport"; mes "to "+.@destination$+" is 200 zeny."; close2; cutin "",255; end; } set Zeny, Zeny - 200; set RESRVPTS,RESRVPTS+2; close2; warp .@destination$[1],.@coordinates[0],.@coordinates[1]; end; case 2: close2; cutin "",255; end; } case 3: if (BaseClass != Job_Merchant) { mes "[Kafra Employee]"; mes "I'm sorry, but the"; mes "Pushcart rental service"; mes "is only available to Merchants,"; mes "Blacksmiths, Master Smiths,"; mes "Alchemists, Biochemists,"; mes "Mechanics and Geneticists."; close2; cutin "",255; end; } if (checkcart()) { mes "[Kafra Employee]"; mes "You already have"; mes "a Pushcart equipped."; mes "Unfortunately, we can't"; mes "rent more than one to"; mes "each customer at a time."; close2; cutin "",255; end; } mes "[Kafra Employee]"; mes "The Pushcart rental"; mes "fee is 800 zeny. Would"; mes "you like to rent a Pushcart?"; next; switch (select("Rent a Pushcart.:Cancel")) { case 1: if (Zeny < 800) { mes "[Kafra Employee]"; mes "I'm sorry, but you"; mes "don't have enough"; mes "zeny to pay the Pushcart"; mes "rental fee of 800 zeny."; close2; cutin "",255; end; } set RESRVPTS,RESRVPTS+8; set Zeny, Zeny - 800; setcart; close2; cutin "",255; end; case 2: close2; cutin "",255; end; } case 4: mes "[Kafra Employee]"; mes "We, here at Kafra Corporation,"; mes "are always endeavoring to provide you with the best services. We hope that we meet your adventuring needs and standards of excellence."; close2; cutin "",255; end; } } mes "[Kafra Employee]"; mes "I am instructed to only offer my services to the ^ff0000"+GetGuildName(.@GID)+"^000000 Guild. Please try another Kafra Employee around here. Sorry for the inconvenience."; close2; cutin "",255; end; } // WoE : Castle Managers //============================================================ - script Castle Manager#cm::cm -1,{ set .@GID,GetCastleData(strnpcinfo(2),1); // .@guardiantype = Defines the types of guardians per castle basis. // 1 - Soldier Guardian, 2 - Archer Guardian, 3 - Knight Guardian // .@guardianposx = Define the x spawn point for each uardian. // [0] = 1st guardian's x spawn point. // .@guardianposy = Define the y spawn point for each guardian. // [0] = 1st guardian's y spawn point. // .@masterroom = Defines the coordinates of the Treasure Room. if (strnpcinfo(2) == "aldeg_cas01") { setarray .@guardiantype[0],1,2,2,2,2,3,3,3; setarray .@guardianposx[0],17,39,38,45,21,218,213,73; setarray .@guardianposy[0],218,208,196,228,194,24,24,70; setarray .@masterroom[0],113,223; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],27,88,117,60,51,21,36,210; setarray .@guardianposy[0],184,43,46,202,183,177,183,7; setarray .@masterroom[0],134,225; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@guardiantype[0],3,3,1,1,1,2,2,2; setarray .@guardianposx[0],90,116,86,116,64,212,195,110; setarray .@guardianposy[0],112,112,120,76,103,160,151,217; setarray .@masterroom[0],229,267; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@guardiantype[0],2,2,2,1,1,1,3,3; setarray .@guardianposx[0],187,192,148,145,169,198,48,55; setarray .@guardianposy[0],100,42,88,209,53,77,72,88; setarray .@masterroom[0],83,17; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@guardiantype[0],2,2,1,1,3,3,3,3; setarray .@guardianposx[0],51,188,157,157,27,145,156,41; setarray .@guardianposy[0],202,79,192,74,221,78,73,112; setarray .@masterroom[0],64,8; } // Geffen (Britoniah) Castles else if (strnpcinfo(2) == "gefg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],67,184,62,36,50,50,189,200; setarray .@guardianposy[0],179,20,41,186,186,67,41,167; setarray .@masterroom[0],152,117; } else if (strnpcinfo(2) == "gefg_cas02") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],64,56,166,35,20,19,166,159; setarray .@guardianposy[0],168,41,25,148,150,41,42,188; setarray .@masterroom[0],145,115; } else if (strnpcinfo(2) == "gefg_cas03") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],48,113,48,157,243,157,234,238; setarray .@guardianposy[0],176,214,207,62,41,45,25,160; setarray .@masterroom[0],275,289; } else if (strnpcinfo(2) == "gefg_cas04") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],53,31,49,29,147,57,160,148; setarray .@guardianposy[0],191,178,220,46,65,46,50,189; setarray .@masterroom[0],116,123; } else if (strnpcinfo(2) == "gefg_cas05") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],45,71,72,66,177,66,177,193; setarray .@guardianposy[0],149,163,142,47,50,17,35,166; setarray .@masterroom[0],149,106; } // Payon (Baulder) Castles else if (strnpcinfo(2) == "payg_cas01") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],229,225,222,99,65,36,51,138; setarray .@guardianposy[0],92,80,111,45,31,127,144,133; setarray .@masterroom[0],295,8; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],237,228,210,57,42,287,264,27; setarray .@guardianposy[0],54,72,41,241,241,257,272,20; setarray .@masterroom[0],141,149; } else if (strnpcinfo(2) == "payg_cas03") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],245,269,36,41,39,19,37,268; setarray .@guardianposy[0],37,51,39,39,65,276,277,244; setarray .@masterroom[0],163,167; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],251,232,231,32,32,35,36,270; setarray .@guardianposy[0],212,212,175,287,232,45,17,41; setarray .@masterroom[0],151,47; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],19,33,266,266,263,263,250,36; setarray .@guardianposy[0],279,260,234,279,37,21,22,36; setarray .@masterroom[0],153,137; } // Prontera (Valkyrie Realms) Castles else if (strnpcinfo(2) == "prtg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],182,182,153,59,50,184,196,107; setarray .@guardianposy[0],62,116,86,28,36,183,189,179; setarray .@masterroom[0],15,209; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],161,153,178,71,49,64,7,75; setarray .@guardianposy[0],161,161,44,75,28,186,196,175; setarray .@masterroom[0],207,229; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],191,137,45,50,41,191,179,191; setarray .@guardianposy[0],190,190,99,87,87,42,43,72; setarray .@masterroom[0],190,130; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],276,274,246,38,29,33,78,36; setarray .@guardianposy[0],14,35,246,240,240,258,48,61; setarray .@masterroom[0],275,160; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],266,287,245,236,251,278,32,44; setarray .@guardianposy[0],262,280,250,63,63,253,253,248; setarray .@masterroom[0],281,176; } // Add custom Guild Castles here. else { end; } if (.@GID == 0) { mes "["+strnpcinfo(1)+"]"; mes "I have been waiting for a master to fulfill my destiny."; mes "Brave soul... fate will guide you towards your future..."; close; } if (GetGuildMaster(.@GID) != strcharinfo(0)) { mes "["+strnpcinfo(1)+"]"; mes "No matter how much you pester me, I'll still follow my master ^ff0000"+GetGuildMaster(.@GID)+"^000000. Where are the Guardians?! Send these ruffians away right now!"; close; } mes "["+strnpcinfo(1)+"]"; mes "Welcome. My honorable master, ^ff0000"+strcharinfo(0)+"^000000..."; mes "Your humble servent, "+strnpcinfo(1)+", is here to serve you."; next; switch (select("Castle briefing:Invest in commercial growth:Invest in Castle Defenses:Summon Guardian:Hire / Fire a Kafra Employee:Go into Master's room")) { case 1: mes "["+strnpcinfo(1)+"]"; mes "I will report the Castle briefing, Master."; mes " "; mes "^0000ffNow, the commercial growth level is "+GetCastleData(strnpcinfo(2),2)+"."; if (GetCastleData(strnpcinfo(2),4)) { mes " You invested "+GetCastleData(strnpcinfo(2),4)+" times in past 1 day."; } mes " Now, the Castle Defense level is "+GetCastleData(strnpcinfo(2),3)+".^000000"; if (GetCastleData(strnpcinfo(2),5)) { mes " ^0000ff- You invested "+GetCastleData(strnpcinfo(2),5)+" times in past 1 day.^000000"; } mes " "; mes "That's all I have to report, Master."; close; case 2: set .@Economy,GetCastleData(strnpcinfo(2),2); if (.@Economy < 6) { set .@eco_invest,5000; } else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; } else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; } else if ((.@Economy >= 16) && (.@Economy <= 20)) { set .@eco_invest,35000; } else if ((.@Economy >= 21) && (.@Economy <= 25)) { set .@eco_invest,55000; } else if ((.@Economy >= 26) && (.@Economy <= 30)) { set .@eco_invest,80000; } else if ((.@Economy >= 31) && (.@Economy <= 35)) { set .@eco_invest,110000; } else if ((.@Economy >= 36) && (.@Economy <= 40)) { set .@eco_invest,145000; } else if ((.@Economy >= 41) && (.@Economy <= 45)) { set .@eco_invest,185000; } else if ((.@Economy >= 46) && (.@Economy <= 50)) { set .@eco_invest,230000; } else if ((.@Economy >= 51) && (.@Economy <= 55)) { set .@eco_invest,280000; } else if ((.@Economy >= 56) && (.@Economy <= 60)) { set .@eco_invest,335000; } else if ((.@Economy >= 61) && (.@Economy <= 65)) { set .@eco_invest,395000; } else if ((.@Economy >= 66) && (.@Economy <= 70)) { set .@eco_invest,460000; } else if ((.@Economy >= 71) && (.@Economy <= 75)) { set .@eco_invest,530000; } else if ((.@Economy >= 76) && (.@Economy <= 80)) { set .@eco_invest,605000; } else if ((.@Economy >= 81) && (.@Economy <= 85)) { set .@eco_invest,685000; } else if ((.@Economy >= 86) && (.@Economy <= 90)) { set .@eco_invest,770000; } else if ((.@Economy >= 91) && (.@Economy <= 95)) { set .@eco_invest,860000; } else if ((.@Economy >= 96) && (.@Economy <= 100)) { set .@eco_invest,955000; } //Quadruple the cost of investing if you've already invested once. if (GetCastleData(strnpcinfo(2),4)) { set .@eco_invest,.@eco_invest*4; } mes "["+strnpcinfo(1)+"]"; mes "If you invest in commercial growth, the quantity of goods made by the guild will increase. Therfore, if you consider our future, investments will be a necessity."; mes " "; mes "Initially, you are able to invest just once but if you pay more money, you will be able to invest twice."; if (.@Economy >= 100) { mes " "; mes "^ff0000The commercial growth level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great economist like you, Master.^000000"; close; } if (GetCastleData(strnpcinfo(2),4) >= 2) { mes " "; mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect riches of the guild to grow at a high rate."; close; } if (GetCastleData(strnpcinfo(2),4) == 0) { mes " "; mes "The current investment amount required is ^ff0000"+.@eco_invest+"^000000 zeny. Will you invest?"; } else { mes " "; mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@eco_invest+"^000000 more zeny will be needed."; } next; switch (select("Invest in commercial growth:Cancel")) { case 1: if (Zeny < .@eco_invest) { mes "["+strnpcinfo(1)+"]"; mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master."; close; } set Zeny, Zeny - .@eco_invest; SetCastleData strnpcinfo(2),4,GetCastleData(strnpcinfo(2),4)+1; mes "[ "+strnpcinfo(1)+"]"; mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow."; close; case 2: mes "["+strnpcinfo(1)+"]"; mes "I'll do as you bid, my master... There is no hurry. We will do our best."; close; } case 3: set .@Defence,GetCastleData(strnpcinfo(2),3); if (.@Defence < 6) { set .@def_invest,10000; } else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; } else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; } else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; } else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; } else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; } else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; } else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; } else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; } else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; } else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; } else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; } else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; } else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; } else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; } else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; } else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; } else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; } else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; } else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; } //Quadruple the cost of investing if you've already invested once. if (GetCastleData(strnpcinfo(2),5)) { set .@def_invest,.@def_invest*4; } mes "["+strnpcinfo(1)+"]"; mes "If you raise Castle Defenses, the durability of Guardians and the Emperium will increase. Therefore, if you consider our coming battles, some investment in this area will be required."; mes " "; mes "Originally you can invest just once but if you pay more money, you can invest twice."; if (.@Defence >= 100) { mes " "; mes "^ff0000But the Castle Defense level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great strategist like you, Master.^000000"; close; } if (GetCastleData(strnpcinfo(2),5) >= 2) { mes " "; mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect the Defenses of the guild to grow at a high rate."; close; } if (GetCastleData(strnpcinfo(2),5) == 0) { mes " "; mes "The current investment amount required is ^ff0000"+.@def_invest+"^000000 zeny. Will you invest?"; } else { mes " "; mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@def_invest+"^000000 more zeny will be needed."; } next; switch (select("Invest in Castle Defenses.:Cancel")) { case 1: if (Zeny < .@def_invest) { mes "["+strnpcinfo(1)+"]"; mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master."; close; } set Zeny, Zeny - .@def_invest; SetCastleData strnpcinfo(2),5,GetCastleData(strnpcinfo(2),5)+1; mes "[ "+strnpcinfo(1)+"]"; mes "We finished the investment safely. I expect that our Castle Defense level will be increased by tomorrow."; close; case 2: mes "["+strnpcinfo(1)+"]"; mes "I'll do as you bid, my master... There is no hurry. We will do our best."; close; } case 4: mes "["+strnpcinfo(1)+"]"; mes "Will you summon a Guardian? It'll be a protector to defend us loyally."; mes "Please select a guardian to defend us."; next; for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) { if (.@guardiantype[.@i] == 1) { set .@type$,"Guardian Soldier"; } else if (.@guardiantype[.@i] == 2) { set .@type$,"Guardian Archer"; } else { set .@type$,"Guardian Knight"; } if (guardianinfo(strnpcinfo(2),.@i,0)) { setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(2),.@i,2) + "/" + guardianinfo(strnpcinfo(2),.@i,1) + ")"; } else { setarray .@gname$[.@i], .@type$ + " - Not Implemented"; } } set .@menu$,.@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7]; set .@GDnum,select(.@menu$)+9; mes "["+strnpcinfo(1)+"]"; mes "Will you summon the chosen guardian? 10,000 zeny are required to summon a Guardian."; next; switch (select("Summon:Cancel")) { case 1: if (getgdskilllv(.@GID,10002) == 0) { mes "["+strnpcinfo(1)+"]"; mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill. We failed to summon the Guardian."; close; } if (GetCastleData(strnpcinfo(2),.@GDnum) == 1) { mes "["+strnpcinfo(1)+"]"; mes "Master, you already have summoned that Guardian. We cannot summon another."; close; } if (Zeny < 10000) { mes "["+strnpcinfo(1)+"]"; mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian."; close; } set Zeny, Zeny - 10000; SetCastleData strnpcinfo(2),.@GDnum,1; // mark as 'installed' set .@UseGID,.@GDnum - 10; if (.@guardiantype[.@UseGID] == 1) { set .@type,1287; } else if (.@guardiantype[.@UseGID] == 2) { set .@type,1285; } else { set .@type,1286; } guardian strnpcinfo(2),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@UseGID; mes "["+strnpcinfo(1)+"]"; mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place."; close; case 2: mes "["+strnpcinfo(1)+"]"; mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up."; close; } case 5: if (GetCastleData(strnpcinfo(2),9) == 1) { mes "["+strnpcinfo(1)+"]"; mes "We are currently hiring a Kafra Employee... Do you want to fire the Kafra Employee?"; next; switch (select("Fire:Cancel")) { case 1: cutin "kafra_01",2; mes "[ Hired Kafra Employee ]"; mes "I worked so hard... How can you do that, Master?... Please... Please reconsider... Check it again, Master... Please..."; next; switch (select("Fire:Cancel")) { case 1: mes "[ Hired Kafra Employee ]"; mes "Oh, my goodness! This is nonsense!"; next; cutin "",255; close; case 2: mes "[ Hired Kafra Employee ]"; mes "I'll work hard for you... Thank you!"; close; } case 2: mes "["+strnpcinfo(1)+"]"; mes "She worked hard in my opinion. It was a good decision to keep her."; close; } disablenpc "Kafra Staff#"+strnpcinfo(2); SetCastleData strnpcinfo(2),9,0; mes "["+strnpcinfo(1)+"]"; mes "...."; mes "I have discharged the Kafra Employee... But... are you unsatisfied with something?"; close; } mes "["+strnpcinfo(1)+"]"; mes "Will you contact the kafra Main Office and Hire a Employee for our Castle?"; mes "^ff0000 10,000 zeny is required for their services. "; next; switch (select("Hire.:Cancel")) { case 1: if (getgdskilllv(.@GID,10001) == 0) { mes "["+strnpcinfo(1)+"]"; mes "Master, we can't hire a Kafra Employee because we don't have a contract with the Kafra Main Office. If you want to obtain a contract with the Kafra Main Office, you will need to learn the Guild skill first."; close; } if (Zeny < 10000) { mes "["+strnpcinfo(1)+"]"; mes "Well... I'm sorry but we don't have enough funds to hire a Kafra Employee."; close; } set Zeny, Zeny - 10000; enablenpc "Kafra Staff#"+strnpcinfo(2); SetCastleData strnpcinfo(2),9,1; mes "["+strnpcinfo(1)+"]"; mes "We obtained a contract with the kafra Main Office, and hired a Kafra Employee."; next; cutin "kafra_01",2; mes "[ Hired Kafra Employee ]"; mes "How do you do? I was dispatched from the Main Office."; mes "I'll do my best to not tarnish the reputation of the Guild."; next; cutin "",255; mes "["+strnpcinfo(1)+"]"; mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee."; mes "It will be useful for our members."; close; case 2: mes "["+strnpcinfo(1)+"]"; mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra Employee quickly."; close; } case 6: mes "["+strnpcinfo(1)+"]"; mes "Do you want to visit the room where our valuables are stored?"; mes "That room is restricted to you... you are the only one with access to it."; next; switch (select("Go into Master's room.:Cancel")) { case 1: mes "["+strnpcinfo(1)+"]"; mes "I'll show you the secret path. Follow me...please."; mes "When you want to return here, please press the secret switch."; close2; warp strnpcinfo(2),.@masterroom[0],.@masterroom[1]; end; case 2: mes "["+strnpcinfo(1)+"]"; mes "Goods are produced once a day... if you don't remove them in time, they will not be produced anymore."; mes "Therefore, it will be better if you check up on them from time to time."; close; } } } // WoE : Guild Dungeon Entrances //============================================================ - script Lever#gd::gdlever -1,{ set .@GID,GetCastleData(strnpcinfo(2),1); if (.@GID == 0) { mes "[Ringing Voice]"; mes "'Those who overcome an ordeal shows a great deal of bravery... and will find their way to another ordeal.'"; close; } if (compare(strnpcinfo(2),"aldeg")) { set .@destination$,"gld_dun02"; if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],32,122; else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],79,30; else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],165,38; else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],160,148; else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],103,169; } else if (compare(strnpcinfo(2),"gefg")) { set .@destination$,"gld_dun04"; if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],39,258; else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],125,270; else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],268,251; else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,108; else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],230,35; } else if (compare(strnpcinfo(2),"payg")) { set .@destination$,"gld_dun01"; if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],186,165; else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],54,165; else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],54,39; else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],186,39; else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],223,202; } else if (compare(strnpcinfo(2),"prtg")) { set .@destination$,"gld_dun03"; if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],28,251; else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],164,268; else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],164,179; else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,203; else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],199,28; } // Add custom Guild Castles here. else { end; } mes "[Ringing Voice]"; mes "'Only the truly brave can take the test.'"; next; mes " "; mes "There's a small lever. Will you pull it?"; next; if(select("Pull.:Don't pull.") == 1) { if (getcharid(2) == .@GID) { close2; warp .@destination$,.@coordinates[0],.@coordinates[1]; end; } mes " "; mes "Nothing happened."; close; } close; } // Guardian Spawner Template //============================================================ - script Gld_Guard_Template::Gld_Guard_Template -1,{ // Spawn Guardians in castles // When adding new castles, ensure that the coordinates coincide // with the coordinates defined in the Guild Steward template. OnSpawnGuardians: // Define the types of guardians on a per castle basis. // 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian // Define the x spawn point for each uardian. // [0] = 1st guardian's x spawn point. // Define the y spawn point for each uardian. // [0] = 1st guardian's y spawn point. // Aldebaran (Luina) Castles if (strnpcinfo(2) == "aldeg_cas01") { setarray .@guardiantype[0],1,2,2,2,2,3,3,3; setarray .@guardianposx[0],17,39,38,45,21,218,213,73; setarray .@guardianposy[0],218,208,196,228,194,24,24,70; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],27,88,117,60,51,21,36,210; setarray .@guardianposy[0],184,43,46,202,183,177,183,7; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@guardiantype[0],3,3,1,1,1,2,2,2; setarray .@guardianposx[0],90,116,86,116,64,212,195,110; setarray .@guardianposy[0],112,112,120,76,103,160,151,217; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@guardiantype[0],2,2,2,1,1,1,3,3; setarray .@guardianposx[0],187,192,148,145,169,198,48,55; setarray .@guardianposy[0],100,42,88,209,53,77,72,88; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@guardiantype[0],2,2,1,1,3,3,3,3; setarray .@guardianposx[0],51,188,157,157,27,145,156,41; setarray .@guardianposy[0],202,79,192,74,221,78,73,112; } // Geffen (Britoniah) Castles else if (strnpcinfo(2) == "gefg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],67,184,62,36,50,50,189,200; setarray .@guardianposy[0],179,20,41,186,186,67,41,167; } else if (strnpcinfo(2) == "gefg_cas02") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],64,56,166,35,20,19,166,159; setarray .@guardianposy[0],168,41,25,148,150,41,42,188; } else if (strnpcinfo(2) == "gefg_cas03") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],48,113,48,157,243,157,234,238; setarray .@guardianposy[0],176,214,207,62,41,45,25,160; } else if (strnpcinfo(2) == "gefg_cas04") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],53,31,49,29,147,57,160,148; setarray .@guardianposy[0],191,178,220,46,65,46,50,189; } else if (strnpcinfo(2) == "gefg_cas05") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],45,71,72,66,177,66,177,193; setarray .@guardianposy[0],149,163,142,47,50,17,35,166; } // Payon (Baulder) Castles else if (strnpcinfo(2) == "payg_cas01") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],229,225,222,99,65,36,51,138; setarray .@guardianposy[0],92,80,111,45,31,127,144,133; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],237,228,210,57,42,287,264,27; setarray .@guardianposy[0],54,72,41,241,241,257,272,20; } else if (strnpcinfo(2) == "payg_cas03") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],245,269,36,41,39,19,37,268; setarray .@guardianposy[0],37,51,39,39,65,276,277,244; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],251,232,231,32,32,35,36,270; setarray .@guardianposy[0],212,212,175,287,232,45,17,41; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],19,33,266,266,263,263,250,36; setarray .@guardianposy[0],279,260,234,279,37,21,22,36; } // Prontera (Valkyrie Realms) Castles else if (strnpcinfo(2) == "prtg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],182,182,153,59,50,184,196,107; setarray .@guardianposy[0],62,116,86,28,36,183,189,179; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],161,153,178,71,49,64,7,75; setarray .@guardianposy[0],161,161,44,75,28,186,196,175; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],191,137,45,50,41,191,179,191; setarray .@guardianposy[0],190,190,99,87,87,42,43,72; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],276,274,246,38,29,33,78,36; setarray .@guardianposy[0],14,35,246,240,240,258,48,61; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],266,287,245,236,251,278,32,44; setarray .@guardianposy[0],262,280,250,63,63,253,253,248; } // Add custom Guild Castles here. else { end; } // Kill all existing guardians before spawning new ones. // This should prevent duplicating Guardians when char Server disconnects. killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied"; for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) { set .@UseGID,.@i + 10; if (.@guardiantype[.@i] == 1) { set .@type,1287; } else if (.@guardiantype[.@i] == 2) { set .@type,1285; } else { set .@type,1286; } if (GetCastleData(strnpcinfo(2),.@UseGID)) { guardian strnpcinfo(2),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@i; } } end; OnGuardianDied: end; } // Treasure Room Spawn Template //============================================================ - script Gld_Trea_Spawn::Gld_Trea_Spawn -1,{ end; OnClock0001: // Do nothing if this script is the template. if (strnpcinfo(1) == "Gld_Trea_Spawn") end; set .@GID, GetCastleData(strnpcinfo(2),1); // If there is no owner, do nothing. if (!.@GID) end; // Is there Economy in this castle? set .@Treasure,GetCastleData(strnpcinfo(2),2)/5+4; // Set information if (strnpcinfo(2) == "aldeg_cas01") { set .@treasurebox,1324; setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116; setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224; } else if (strnpcinfo(2) == "aldeg_cas02") { set .@treasurebox,1326; setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132; setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232; } else if (strnpcinfo(2) == "aldeg_cas03") { set .@treasurebox,1328; setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222; setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270; } else if (strnpcinfo(2) == "aldeg_cas04") { set .@treasurebox,1330; setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82; setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14; } else if (strnpcinfo(2) == "aldeg_cas05") { set .@treasurebox,1332; setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59; setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13; } else if (strnpcinfo(2) == "gefg_cas01") { set .@treasurebox,1334; setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151; setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114; } else if (strnpcinfo(2) == "gefg_cas02") { set .@treasurebox,1336; setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137; setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116; } else if (strnpcinfo(2) == "gefg_cas03") { set .@treasurebox,1338; setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292; } else if (strnpcinfo(2) == "gefg_cas04") { set .@treasurebox,1340; setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113; setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120; } else if (strnpcinfo(2) == "gefg_cas05") { set .@treasurebox,1342; setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141; setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111; } else if (strnpcinfo(2) == "payg_cas01") { set .@treasurebox,1344; setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288; setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10; } else if (strnpcinfo(2) == "payg_cas02") { set .@treasurebox,1346; setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142; setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146; } else if (strnpcinfo(2) == "payg_cas03") { set .@treasurebox,1348; setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156; setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170; } else if (strnpcinfo(2) == "payg_cas04") { set .@treasurebox,1350; setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144; setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49; } else if (strnpcinfo(2) == "payg_cas05") { set .@treasurebox,1352; setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154; setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134; } else if (strnpcinfo(2) == "prtg_cas01") { set .@treasurebox,1354; setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8; setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210; } else if (strnpcinfo(2) == "prtg_cas02") { set .@treasurebox,1356; setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199; setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229; } else if (strnpcinfo(2) == "prtg_cas03") { set .@treasurebox,1358; setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185; setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133; } else if (strnpcinfo(2) == "prtg_cas04") { set .@treasurebox,1360; setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163; } else if (strnpcinfo(2) == "prtg_cas05") { set .@treasurebox,1362; setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273; setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179; } // Add custom Guild Castles here. else { end; } // Apply investment to Eco. and Def. Only happens if there were investments made. // Permanent Development can only happen once per day. if (GetCastleData(strnpcinfo(2),4)) { set .@Economy,GetCastleData(strnpcinfo(2),2); SetCastleData strnpcinfo(2),2,.@Economy + GetCastleData(strnpcinfo(2),4) + (rand(2) && getgdskilllv(.@GID,10014)); if (GetCastleData(strnpcinfo(2),2) > 100) SetCastleData strnpcinfo(2),2,100; } if (GetCastleData(strnpcinfo(2),5)) { set .@Defence,GetCastleData(strnpcinfo(2),3); SetCastleData strnpcinfo(2),3,.@Defence + GetCastleData(strnpcinfo(2),5); if (GetCastleData(strnpcinfo(2),3) > 100) SetCastleData strnpcinfo(2),3,100; } // Reset daily investment limits. setcastledata strnpcinfo(2),4,0; setcastledata strnpcinfo(2),5,0; // Spawn boxes in proper order. for (set .@i,0; .@i < .@Treasure ; set .@i,.@i+1) { // set treasure box ID set .@boxid, .@treasurebox + (.@i+2) % 2; set .@box,1 << .@i; // Spawn or do not spawn chests if one already exists. if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) { monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i; setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box; } } end; // Individual "You killed a chest" events to ensure proper spawning at the change of day. OnTreasureDied0: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1; end; OnTreasureDied1: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2; end; OnTreasureDied2: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4; end; OnTreasureDied3: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8; end; OnTreasureDied4: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16; end; OnTreasureDied5: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32; end; OnTreasureDied6: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64; end; OnTreasureDied7: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128; end; OnTreasureDied8: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256; end; OnTreasureDied9: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512; end; OnTreasureDied10: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024; end; OnTreasureDied11: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048; end; OnTreasureDied12: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096; end; OnTreasureDied13: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192; end; OnTreasureDied14: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384; end; OnTreasureDied15: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768; end; OnTreasureDied16: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536; end; OnTreasureDied17: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072; end; OnTreasureDied18: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144; end; OnTreasureDied19: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288; end; OnTreasureDied20: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576; end; OnTreasureDied21: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152; end; OnTreasureDied22: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304; end; OnTreasureDied23: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608; end; }
  6. can u please make the npc asking "Would you like to change your Proof Of Donation to Cash Points" "1 Proof of Donation = 500 Points " ?
  7. sir how to set the cash point ? like 1 proof of donation = 500 points ?
  8. why the mvp cards .10%? and the mvp drops 100%
  9. this is the error this is the script // ===== Donation Npc 1.0 ===================== // // ===== Credits : Jhosef and trOn ============ // // ===== Change Logs ========================== // // ============================================ // // ==== NPC Location ========================== // prontera,151,182,5 script Donation NPC 807,{ // === Configuration ========================== // set .gms_level, 99; set .code_length,5; // Length for the Donation Code set .code_length2,3; // Length for the Validation Code set .donate_item, 7179; // Donation Item set .@itemORcash, 0; // 0 for Item or 1 for Cash Point set .@npc_name$, "Donation Npc"; setarray .coupon_code$[0],"A","B","C","D","E","F","G","H","I","J","K","L", "M","N","O","P","Q","R","S","T","U","V","W","X", "Y","Z","0","1","2","3","4","5","6","7","8","9"; setarray .validation_code$[0],"A","B","C","D","E","F","G","H","I","J","K","L", "M","N","O","P","Q","R","S","T","U","V","W","X", "Y","Z","0","1","2","3","4","5","6","7","8","9"; // ==== NPC Talk ============================== // if( getgmlevel() >= .gms_level) goto AdminPanel; if( getgmlevel() < .gms_level) goto PlayerPanel; // ==== Don't Edit This ======================= // set .@stats$,"0"; // ==== Admin Panel =========================== // AdminPanel: mes .@npc_name$; mes "Welcome " + strcharinfo(0) + "."; next; switch(select("Add Donation Code:Player View:Exit")) { case 1: for(set @i, 0; @i < .code_length; set @i, @i+1) { set @random_char, rand(0,(getarraysize(.coupon_code$)-1)); set @new_donation$, @new_donation$ + .coupon_code$[@random_char]; } for(set @i, 0; @i< .code_length2; set @i, @i+1) { set @random_char, rand(0,(getarraysize(.validation_code$)-1)); set @new_validation$, @new_validation$ + .validation_code$[@random_char]; } mes .@npc_name$; mes "Enter Item Amount:"; input @donate_amount; next; mes .@npc_name$; mes "Coupon added."; query_sql "INSERT INTO `donate` (`code`, `item_amount`,`validation_code`,`status`) VALUES ('"+@new_donation$+"', "+@donate_amount+", '"+@new_validation$+"' , '"+.@stats$+"')"; set @new_donation$, ""; set @new_validation$, ""; next; mes "This is the list of code logs"; query_sql "SELECT `code` , `item_amount` , `validation_code` , `status` FROM `donate` ORDER BY `code` DESC", .@codelist$, .@status$, .@validation$; if(.@codelist) { mes .@npcname$; mes "There are no entrys in the Code List."; close; } else { next; mes .@npcname$; mes "The list will spawn at your main chat box."; dispbottom "Codelist | Amount | Validation"; for(set @ei,0; @ei < getarraysize(.@codelist$); set @ei,@ei + 1) { dispbottom ""+.@codelist$[@ei]+" | "+.@status$[@ei]+" | "+.@validation$[@ei]+" "; } } next; close; case 2: goto PlayerPanel; case 3: mes .@npc_name$; mes "Have a nice day."; close; } // ==== Player Panel ========================== // PlayerPanel: mes .@npc_name$; mes "Welcome to the Donation System. How can I help you?"; next; switch(Select("View My Donation Code:Enter My Donation Code:Exit")) { case 1: mes .@npc_name$; mes "Please enter your Validation Code:"; input @my_code$; next; query_sql "SELECT `validation_code` FROM `donate` WHERE `validation_code` = '"+@my_code$+"'", @available_code$; next; if(@my_code$ == @available_code$) { query_sql "SELECT `code` FROM `donate` WHERE `validation_code` = '"+@my_code$+"'", @available_code2$; mes .@npc_name$; mes "Your Donation Code is : [^FF7700" + @available_code2$+ "^000000]."; close2; end; } else { mes .@npc_name$; mes "Your Validation Code is Invalid."; close; } case 2: mes .@npc_name$; mes "Please enter your Donation Code:"; input @donate_code$; next; query_sql "SELECT `code` FROM `donate` WHERE `code` = '"+@donate_code$+"'", @donation_code$; query_sql "SELECT `status` FROM `donate` WHERE `code` = '"+@donate_code$+"'", @donate_status; if(strtoupper(@donate_code$)==@donation_code$ && @donate_status == 0) { if( .itemORcash == 0) { query_sql "SELECT `item_amount` FROM `donate` WHERE `code` = '"+@donate_code$+"'", @Donation_Code$; mes .@npc_name$; mes "You get ^0000FF" + getitemname(.donate_item) + " - " + @Donation_Code$ + " ea.^000000"; query_sql "UPDATE `donate` SET `status`=1 WHERE `code`='"+@donate_code$+"'"; close2; //query_sql "DELETE FROM `donate` WHERE `code`='"+@donate_code$+"'"; getitem .donate_item,@Donation_Code$; end; } else { query_sql "SELECT `item_amount` FROM `donate` WHERE `code` = '"+@donate_code$+"'", @Donation_Code$; mes .@npc_name$; mes "You get ^0000FF" + @Donation_Code$ + " Cash Point.^000000"; query_sql "UPDATE `donate` SET `status`=1 WHERE `code`='"+@donate_code$+"'"; close2; //query_sql "DELETE FROM `donate` WHERE `code`='"+@donate_code$+"'"; set #CASHPOINTS, @Donation_Code$; end; } } else { mes .@npc_name$; mes "This Donation Code doesn't exist."; close; } case 3: mes .@npc_name$; mes "Have a nice day."; close; } // ============================================ // OnInit: query_sql "CREATE TABLE IF NOT EXISTS `donate` (`code` TINYTEXT NOT NULL, `item_amount` INT NOT NULL, `validation_code` TEXT NOT NULL, `status` TEXT NOT NULL, INDEX `code` (`code`(32)) ) ENGINE=MyISAM"; query_sql "CREATE TABLE IF NOT EXISTS `donation` (`name` TEXT NOT NULL, `code` TEXT NOT NULL, `item_amount` INT NOT NULL, `validation_code` TEXT NOT NULL, INDEX `code` (`code`(32)) ) ENGINE=MyISAM"; }
  10. what is the drop setting for 100% Normal Drops , 100% Normal Cards,100% Normal equips , 10% MVP Equips, 100% MVP Drops , 3 % MVP Cards can i have please
  11. can i have proof of donation to cash point exchanger ?
  12. like this 506,32 32 - because maflag restricted to 1 right ?
  13. heres the script - script RFYLBank -1,{ OnInit: disablenpc "RFYL Master"; disablenpc "R.F.Y.L. Banker"; } gonryun,167,98,3 script RFYL Master 718,{ mes "[RFYL]"; mes "Hello What can I do for you?"; next; menu "Register",-,"What is RFYL?",what,"Leave",leave; next; mes "[RFYL]"; mes "Thank you for registering Mr. " + strcharinfo(0) + ", Have fun!"; close2; npctalk ""+strcharinfo(0)+" has registered for the RFYL Event."; warp "quiz_01",138,369; end; what: mes "[RFYL]"; mes "RFYL Event, You just run for you life to survive the number of wave of Monsters."; next; mes "[RFYL]"; mes "RFYL Event have different Difficulties."; mes "If Only 1 player survive the wave the game is Over."; next; mes "[RFYL]"; mes "That's all"; close; leave: mes "[RFYL]"; mes "I hope you will register next time"; close; } - script RFYL -1,{ OnClock1605: enablenpc "RFYL Master"; delwaitingroom; waitingroom "Register RFYL Event Now",0; pvpoff "quiz_01"; announce "RFYL Event Will begin in 3 minutes.",0; killmonsterall "quiz_01"; sleep 55000; announce "RFYL Event will begin in 2 minutes!",0; sleep 5000; announce "Mr RFYL: I have now appeared inside Event Hall!",0; enablenpc "RFYL Master"; sleep 60000; announce "RFYL event will begin in 1 minute!",0; sleep 30000; mapannounce "quiz_01","In 30 seconds the monsters will spawn!",0; sleep 25000; announce "RFYL Event will begin in ~5~",0; sleep 1000; announce "RFYL Event will begin in ~4~",0; sleep 1000; announce "RFYL Event will begin in ~3~",0; sleep 1000; announce "RFYL Event will begin in ~2~",0; sleep 1000; announce "RFYL Event will begin in ~1~",0; sleep 1000; announce "RFYL Event has now begun!",0,0x00FF00; disablenpc "RFYL Master"; if(getmapusers("quiz_01") == 1){ announce "quiz_01","Mr RFYL: Event Ended 1 Participant Only..",0; pvpoff "quiz_01"; mapwarp "quiz_01","prontera",0,0; stopnpctimer; } // ========================= // Round 1 // ========================= initnpctimer; sleep 10000; monster "quiz_01",138,369,"Sword Guardian",1829,1; sleep 10000; monster "quiz_01",138,369,"Sword Guardian",1829,1; sleep 10000; monster "quiz_01",138,369,"Sword Guardian",1829,1; sleep 10000; monster "quiz_01",138,369,"Sword Guardian",1829,1; sleep 55000; // ========================= // Round 2 // ========================= mapannounce "quiz_01","Round 2!",0; sleep 10000; monster "quiz_01",138,369,"Sword Guardian-2",1829,2; sleep 55000; monster "quiz_01",130,368,"Sword Guardian-2",1829,2; // ========================= // Round 3 // ========================= mapannounce "quiz_01","Round 3!",0; sleep 10000; monster "quiz_01",138,369,"Sword Guardian-3",1829,3; sleep 55000; monster "quiz_01",146,368,"Sword Guardian-3",1829,3; // ========================= // Round 4 // ========================= mapannounce "quiz_01","Round 4!",0; sleep 10000; monster "quiz_01",138,369,"Sword Guardian-4",1829,4; sleep 10000; monster "quiz_01",146,368,"Sword Guardian-4",1829,4; sleep 55000; monster "quiz_01",130,368,"Sword Guardian-4",1829,4; // ========================= // Round 5 // ========================= mapannounce "quiz_01","Round 5!",0; sleep 10000; monster "quiz_01",138,369,"Sword Guardian-5",1829,5; sleep 55000; monster "quiz_01",138,369,"Sword Guardian-5",1829,5; // ========================= // Round 6 // ========================= mapannounce "quiz_01","Round 6!",0; sleep 10000; monster "quiz_01",138,369,"Sword Guardian-6",1829,6; sleep 55000; monster "quiz_01",138,369,"Sword Guardian-6",1829,6; // ========================= // Round 7 // ========================= mapannounce "quiz_01","Round 7! Final Round!",0; sleep 10000; monster "quiz_01",138,369,"Sword Guardian-7",1829,7; sleep 20000; monster "quiz_01",146,368,"Sword Guardian-7",1829,1; sleep 30000; monster "quiz_01",138,369,"Sword Guardian-7",1829,2; sleep 40000; monster "quiz_01",130,368,"Sword Guardian-7",1829,3; sleep 50000; monster "quiz_01",146,368,"Sword Guardian-7",1829,4; sleep 60000; monster "quiz_01",130,368,"Sword Guardian-7",1829,1; goto OnWin2; end; // ========================= // End of Rounds // ========================= OnTimer10000: if ( getmapusers("quiz_01") > 1 ){ initnpctimer; end; } else{ mapannounce "quiz_01","You have won, approach the R.F.Y.L. Banker NPC please.",0; enablenpc "R.F.Y.L. Banker"; stopnpctimer; } end; OnWin2: if ( getmapusers("quiz_01") == 0 ) { killmonsterall "quiz_01"; announce "RFYL Event: Event has ended. No one has joined.",0; stopnpctimer; end; } else if ( getmapusers("quiz_01") > 1 ) { mapannounce "quiz_01",getmapusers("quiz_01") +" has survived the event.",0,0x00FF00;; initnpctimer; end; } initnpctimer; end; // ========================= // When players die // ========================= OnPCDieEvent: getmapxy .@mapnvz$,.@xnvz,.@ynvz,0; if ( .@mapnvz$ == "quiz_01") { sleep2 100; warp "prontera",0,0; atcommand "@alive "+ strcharinfo(0); dispbottom "Sorry, but you were killed."; } sleep2 500; if (.@mapnvz$ == "quiz_01" && getmapusers("quiz_01") == 1 ) { killmonsterall "quiz_01"; sc_start SC_BASILICA,30000,1; mapannounce "quiz_01","You have won, approach the R.F.Y.L. Banker NPC please.",0; enablenpc "R.F.Y.L. Banker"; stopnpctimer; end; } end; } quiz_01,138,377,3 script R.F.Y.L. Banker 72,{ if(getmapusers("quiz_01") > 1){ npctalk "Only the last Survivor can talk with me."; end; } mes "[R.F.Y.L. Banker]"; mes "Please tell me your name:"; next; input .@name$; if(.@name$ != strcharinfo(0)) { mes "[R.F.Y.L. Banker]"; mes "Are you sure that is your name?"; close; } mes "[R.F.Y.L. Banker]"; mes "Congrats. You've won."; close2; announce "R.F.Y.L. Banker: We have a winner! "+.@name$+" has won the Novice vs Zombie event!",0; getitem 7711, 1; // Change This item id to what ever you want warp "prontera",0,0; disablenpc "R.F.Y.L. Banker"; end; OnInit: while(1){ delwaitingroom; waitingroom "["+getmapusers("quiz_01")+"] Participants ",0; sleep 1000; } end; } // == Mapflags quiz_01 mapflag nowarpto quiz_01 mapflag nowarp quiz_01 mapflag noteleport quiz_01 mapflag nomemo quiz_01 mapflag nosave SavePoint quiz_01 mapflag nobranch quiz_01 mapflag noicewall quiz_01 mapflag nopenalty quiz_01 mapflag nobranch quiz_01 mapflag noexp quiz_01 mapflag noreturn quiz_01 mapflag pvp_noparty quiz_01 mapflag restricted 1
  14. heres the script the prize is cash point i want to change this to 7179 - script LMS#disable -1,{ OnInit: disablenpc "Mr. Banker"; disablenpc "All Job Manager"; //disablenpc "Baby Manager"; //disablenpc "Novice Manager"; end; } - script LMS -1,{ OnClock000: OnClock0300: OnClock0600: OnClock0900: OnClock1025: OnClock1200: OnClock1526: OnClock1800: OnClock2100:// Edit this to what ever you want. note : OnClock0000 is 12 midnight and OnClock1200 is 12 Noon goto startlmsevent; startlmsevent: announce "Mr. Manager: The Last Man Standing event will be starting shortly.",0; sleep2 10000; announce "Mr. Manager: Those who want to play, please proceed to Prontera and Register.",0; sleep2 10000; announce "Mr. Manager: After 1 Minute the Registration will close.",0; sleep2 10000; announce "Mr. Manager: Please go to Prontera and Register now if you want to join.",0; enablenpc "All Job Manager"; initnpctimer; end; OnTimer30000: announce "Mr. Manager: Last 30 seconds.",0; sleep2 5000; announce "Mr. Manager: If you want to join please Register in Prontera.",0; end; OnTimer50000: announce "Mr. Manager: Last 10 seconds.",0; end; OnTimer55000: announce "Mr. Manager: 5.",0; end; OnTimer56000: announce "Mr. Manager: 4.",0; end; OnTimer57000: announce "Mr. Manager: 3.",0; end; OnTimer58000: announce "Mr. Manager: 2.",0; end; OnTimer59000: announce "Mr. Manager: 1.",0; end; OnTimer60000: announce "Mr. Manager: Time's up.",0; end; OnTimer61000: disablenpc "All Job Manager"; donpcevent "Mr. Banker::OnEnable"; stopnpctimer; end; } //---------All Job Registration--------------- quiz_00,69,25,3 script All Job Manager 106,{ mes "[Mr. Manager]"; mes "Hello What can I do for you?"; next; menu "Register",-,"What is LMS?",what,"Leave",leave; next; mes "[Mr. Manager]"; mes "Thankyou for registering Mr. " + strcharinfo(0) + ", Have fun!"; warp "guild_vs5",0,0; end; what: mes "[Mr. Manager]"; mes "LMS is also known as Last Man Standing Event"; next; mes "[Mr. Manager]"; mes "LMS is also like a PvP."; mes "The only difference is at LMS you will get 50 HPRO Point if you are the Last Man Standing at the arena."; next; mes "[Mr. Manager]"; mes "That's all"; close; leave: mes "[Mr. Manager]"; mes "I hope you will register next time"; close; } //-------------------------- //-------------------------- guild_vs5,47,54,6 script Mr. Banker 56,{ mes "[Banker]"; mes "Congrats. You've won."; next; announce "Mr. Manager: We have a winner! well done "+strcharinfo(0)+".",0; set #CASHPOINTS, #CASHPOINTS + 50; // Change This item id to what ever you want . item id,amount dispbottom "+50 HPRO Point"; mes "You will return now"; warp "prontera",155,182; disablenpc "Mr. Banker"; close; end; OnEnable: pvpoff "guild_vs5"; mapannounce "guild_vs5","Mr. Manager:The Last Man Standing Event will start shortly",0; sleep2 10000; mapannounce "guild_vs5","Mr. Manager:But before we start this is just a few reminders..",0; sleep2 10000; mapannounce "guild_vs5","Mr. Manager:Using Cloaking , Hiding is strictly not allowed..",0; sleep2 10000; mapannounce "guild_vs5","Mr. Manager: Only the Last Man Standing will win this event!!",0; sleep2 10000; mapannounce "guild_vs5","Mr. Manager: What are we waiting for?..Let's Get Ready to Rumble!!...",0; sleep2 10000; goto L_Start; end; L_Start: if(getmapusers("guild_vs5") == 1) goto L_Champ; if(getmapusers("guild_vs5") == 0) goto L_None; if(getmapusers("guild_vs5") > 1) { mapannounce "guild_vs5","Mr. Manager: Get ready at the count of 5 we will start!....",0; sleep2 10000; mapannounce "guild_vs5","Mr. Manager: 5",0; sleep2 5000; mapannounce "guild_vs5","Mr. Manager: 4",0; sleep2 4000; mapannounce "guild_vs5","Mr. Manager: 3",0; sleep2 3000; mapannounce "guild_vs5","Mr. Manager: 2",0; sleep2 2000; mapannounce "guild_vs5","Mr. Manager: 1",0; sleep2 1000; pvpon "guild_vs5"; goto timer; end; } timer: initnpctimer; end; OnTimer1000: end; OnTimer1100: if(getmapusers("guild_vs5") == 1) goto L_Champ; if(getmapusers("guild_vs5") > 2) goto timer; if(getmapusers("guild_vs5") == 2) goto champ; stopnpctimer; end; champ: announce "Mr. Manager: Last 2 Brave warriors are still alive!",0; sleep2 10000; if(getmapusers("guild_vs5") == 1) goto L_Champ; if(getmapusers("guild_vs5") > 1) goto timer; end; L_Champ: mapannounce "quiz_02","Mr. Banker: Please talk to me to get your prize..",0; pvpoff "guild_vs5"; enablenpc "Mr. Banker"; end; L_None: disablenpc "Banker"; pvpoff "guild_vs5"; end; } //----- Die = warp prt ----- - script Killa_warp -1,{ OnPCDieEvent: getmapxy(.@map$,.@x,.@y,0); if(.@map$=="guild_vs5") { set #kill_point, 0; announce ""+strcharinfo(0)+" died, and out of the game!.",bc_all; warp "prontera",0,0; end; } OnPCKillEvent: getmapxy(.@map$,.@x,.@y,0); if(.@map$=="guild_vs5") { set #kill_point,#kill_point+1; if ( #kill_point % 4 == 0) { announce ""+strcharinfo(0)+" have made 4 Consecutive Kills!!He will be granted an item",bc_all; getitem 607, 50; end; } } } // == Mapflags guild_vs5 mapflag nowarp guild_vs5 mapflag nowarpto guild_vs5 mapflag noteleport guild_vs5 mapflag nosave guild_vs5 mapflag nomemo guild_vs5 mapflag nobranch guild_vs5 mapflag pvp_noparty guild_vs5 mapflag restricted 1
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