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Azura Skyy

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Posts posted by Azura Skyy

  1.  

    On 4/12/2017 at 0:07 PM, Akkarin said:

    Content Moderator
    In addition to having the ability to provide general forum moderation, the Content Moderator looks after our Files app and various plugin content. Moderation areas for this role are Files, Server Database, Jobs Available, Awards.

    As you can see my forum position is supposed to preside over downloads and such yet I have no access to paid files. I do not approve them, I do not download them, I can only buy them. Rest assured its all on the level at rAthena!

    Since there seems to be a misunderstanding I've provided images so you might see what I see from my Content Moderator privileged account. First image is a side by side comparison of a free file (left) and a paid file. If I opt to select the Buy Now option for the paid file I end up on the 2nd image you see.

    zywhm7h.png


    EENCqsE.png

    Regards,
    ~Azura Skyy

    • Upvote 3
  2. Try this out. Let me know if it works.

    -	script	kdsfksdjhfksdj	-1,{
    OnInit:
    	bindatcmd "buffall", strnpcinfo(0) +"::Onbuff",99,99;
    	end;
    Onbuff:
    	addrid 0,0; // ripped almost entirely from Annieruru's script which ripped a little bit from Winz script
    	skilleffect 34,0; sc_start SC_BLESSING,600000,10;
    	skilleffect 29,0; sc_start SC_INCREASEAGI,600000,10;
    	end;
    }



    Regards,
    ~Azura Skyy

    • Upvote 2
  3. This is something that might save a lot of people new to mapping that overlook the height adjustments they need to make to water. Not necessary but why do you use black boarders and not pink? It makes basically no difference, just curious.

    EDIT: Could also clear out the unused textures. I think this would be a big help for newbies who will have to scroll past them every time and never know what to do! XD

    Regards,
    ~Azura Skyy

    • Upvote 1
  4. Awesome way to get people involved @Akkarin!

    I'm pleased to say we've seen a number of applications today!

    For those considering... Whether or not you believe yourself to be qualified, please apply if you think you have something to contribute. We are not going to put you on blast if you are not accepted! Always good to see people wanting to move the project forward and keep the forums clean. Thanks to everyone who has already submitted an application. I also see concerns about what qualifies as a 'work sample' - this is everything from your post history, git activity, server work, and education or knowledge with all things RO (scripting, spriting, mapping, etc). If you have another special skill you think is relevant, include that. It isn't a strict 'must have done this' requirement.

    Good luck to everyone who applies!  /no1

    Regards,
    ~Azura Skyy

    • Upvote 2
  5. I think not since the fly wing uses AL_teleport but you can try restricting the skill anyways. The opposite should work though- restricting fly wing but allowing teleport skill. Try playing with it and let me know what works.

    EDIT: Forgot- for disabling teleports as a whole or by types check out the mapflags noreturn and noteleport.

    On 7/18/2016 at 9:41 PM, Sryx said:
    
    // Forbidden Skills Database
    // Defines unusable skills in map types and zones.
    //
    // Structure of Database:
    // SkillID,Flag
    //
    // Legend for 'Flag' field (bitmask):
    // 1    - cannot be used in normal maps
    // 2    - cannot be used in PvP maps (use this instead of 1 for PK-mode servers)
    // 4    - cannot be used in GvG maps
    // 8    - cannot be used in Battleground maps
    // 16   - cannot be cloned (clones will not copy this skill)
    // Restricted zones - configured by 'restricted <number>' mapflag
    // 32   - cannot be used in zone 1 maps
    // 64   - cannot be used in zone 2 maps
    // 128  - cannot be used in zone 3 maps
    // 256  - cannot be used in zone 4 maps
    // 512  - cannot be used in zone 5 maps
    // 1024 - cannot be used in zone 6 maps
    // 2048 - cannot be used in zone 7 maps
    //
    // Example:
    // 8,6  // Endure cannot be used in PvP and GvG maps (2+4)
    • db/re/skill_nocast_db.txt
    • db/pre-re/skill_nocast_db.txt

     

    for zone list

    • npc/mapflag/restricted.txt

     

    Hope this helps,
    ~Azura Skyy

    • Upvote 1
    • Like 1
  6. I believe you have the syntax correct-

    getareausers("<map name>",<x1>,<y1>,<x2>,<y2>)
    
    This function will return the count of connected characters which are located 
    within the specified area - an x1/y1-x2/y2 square on the specified map.
    
    This is useful for maps that are split into many buildings, such as all the 
    "*_in" maps, due to all the shops and houses.


    I've only ever used a coordinate plug like that for setcell but it looks very much the same.

    	setcell instance_mapname("1@payonn"),216,253,216,247,cell_walkable,0;

    and I went left to right (x) top to bottom (y) and I believe that worked fine. I'm not actually sure if you'd have a problem doing the reverse. I'm also not sure I understood the last question- if you are asking if the coordinates themselves are included in the area check, again the answer is yes.

    Hope this helps,
    ~Azura Skyy

    • Upvote 1
  7. The simple answer is yes but it varies greatly based on how much effort you are willing to put into learning. To get started check out the links below.

    Installing
    Connecting

    Learning some basic Scripting won't be difficult but you won't be creating custom systems and instances without putting in the time. Just as well you can check open positions and work with a group if you can contribute just one thing to a server project.

    Regards,
    ~Azura Skyy

    • Upvote 1
  8. Would it be too much effort to upload this to youtube and embed it in your post? Nobody wants to download an MP4. more likely to get helpful replies if you do the legwork and show you care about having it answered.

    Regards,
    ~Azura Skyy

  9. 2 hours ago, Cyro said:

    hercules is ahead with only attractive system which plugin system (and people say it consumes less ram and good for pre-re systems) 

     

    Moderator bias at play perhaps but rAthena's goal is to be as close to official as possible whereas my understanding is Hercules is keen on providing more customization/plugins. Our community is certainly active and the development and forum manager commit a lot of time to the project. Support can be found in the forums and we have a community discord channel for chatting about whatever.

    Will rA be around with developers for the foreseeable future? Yes. Hopefully not getting in trouble by providing information but we've recently received an application for a development team position. I consider that outstanding news- especially when you take this thread into consideration. Steps like this look bright to me!

    Regards,
    ~Azura Skyy

    • Upvote 2
  10. No sense in creating an SRC edit for it if you don't need to -

     

    @ban <+/- time> <player name>
    @unban <player name>
    
    Bans or unbans a player account for a limited time.
    Time elements: y/a, m, d/j, h, mn, s
    
    Example:
    @ban +2d Char2
    -> bans Char2's account for 2 days.

    Ban them for an hour and they have all the fun of being logged out until the timer expires. If someone is going to break rules or be such a pain that you want to jail them, why give them the benefit of having a choice to stay logged in and chat with friend or be logged out with no access? Just ban them and wait out the hour.

    Regards,
    ~Azura Skyy

  11. Try changing the cool down timer to 1 hour. thana_quest.txt 2235-2288
    OnTimer7200000 change to OnTimer3600000

    thana_boss,1,1,0	script	#cooltime_thana	844,{
    	end;
    OnInit:
    	set $@thana_summon, 0;
    	set $@thana_summon2, 0;
    	end;
    OnEnable:
    	initnpctimer;
    	end;
    OnStop:
    	stopnpctimer;
    	end;
    OnTimer3000:
    	mapannounce "thana_boss","Warning!!",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
    	end;
    OnTimer6000:
    	mapannounce "thana_boss","The seal will re-activate in 30 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
    	end;
    OnTimer16000:
    	mapannounce "thana_boss","20 seconds left...",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
    	end;
    OnTimer26000:
    	mapannounce "thana_boss","10 seconds left...",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
    	end;
    OnTimer31000:
    	mapannounce "thana_boss","5 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
    	end;
    OnTimer32000:
    	mapannounce "thana_boss","4 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
    	end;
    OnTimer33000:
    	mapannounce "thana_boss","3 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
    	end;
    OnTimer34000:
    	mapannounce "thana_boss","2 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
    	end;
    OnTimer35000:
    	mapannounce "thana_boss","Time's up!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
    	end;
    OnTimer36000:
    OnTimer37000:
    	mapwarp "thana_boss","tha_t12",130,52;
    	end;
    OnTimer3600000:
    	set $@thana_summon, 0;
    	set $@thana_summon2, 0;
    	donpcevent "Memory Seal#tt1::OnEnable";
    	donpcevent "Memory Seal#tt2::OnEnable";
    	donpcevent "Memory Seal#tt3::OnEnable";
    	donpcevent "Memory Seal#tt4::OnEnable";
    	donpcevent "#thanatos_seal::OnEnable";
    	stopnpctimer;
    	end;
    }


    Hope this helps,
    ~Azura Skyy

  12. 1 hour ago, DutchDuck said:

    Hello people!

    some players of our server are having trouble with the NPC Engel and the timestamp in which they need to return.
    It calls out to return after 2 hours... and when they do the npc is not finished yet even after 7 hours its not telling the players its done....

    I am wondering if its possible if we can add a command to the script which tells them exactly how long it takes for when they have to return to the npc.. 

    or how late they need to return?

    There is no timer set by Engel as far as I see. There is another step of the quest that needs to be completed... 
     

    Sign1.PNG

    Sign2.PNG

    Sign3.PNG


    Regards,
    ~Azura Skyy

  13. Kann selbst nicht viel darüber sagen, aber... Wenn sie Zeit haben sollen sie auf jeden fall versuchen. Ragnarok wird immer kleiner und wir koennen nur so viel tun es zu halten. Hier mit ihrer Projekt koennen sie etwas probieren dammit Ragnarok nie sterben wird!

    Viel Glück!
    ~Azura Skyy

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