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Rage Guy

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Everything posted by Rage Guy

  1. Anakid its Rlly Cool!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  2. Can u pls make it to me cuz i may break my scipts ==
  3. ur wlc
  4. Nice one i 've used it xD
  5. how to add @afk command . Thanks for who is going to help me
  6. idk but skill off is easy [ conf -> mapflag -> noskill ] Add ur_gold_map mapflag noskill check thise may help u i rlly didn't try it but i found it - script freakingevent#disable -1,{ OnInit: disablenpc "munakajata"; disablenpc "escapepad"; setarray .npc$[0],"[Escape Pad]","[Bat Mobile]"; set hptimer,0; set isfirstime,0; end; } - script freakingevent -1,{ OnClock000: OnClock0200: OnClock0400: OnClock0600: OnClock0800: OnClock1000: OnClock1200: OnClock1400: OnClock1600: OnClock1800: OnClock2000: OnClock2200: goto startfreakinevent; startfreakinevent: announce "A freaking event will begin in 3 minutes!",0; sleep2 180000; initnpctimer; set hptimer,1; announce "Talk to me now if you wanna join! The event has already started!",0; enablenpc "munakajata"; enablenpc "escapepod"; OnTimer3600000: announce "Event is finish!",0; set isfirstime,0; disablenpc "munakajata"; disablenpc "escapepad"; set hptimer,0; warp "prontera",151,181; stopnpctimer; end; } prontera,104,68,3 script munakajata 413,{ mes .npc$[1]; mes "Hello, What can I do for you?"; next; menu "Join the freaking event",-,"Leave",leave; if(isfirstime == 0){ set isfirstime,1; set Hp,Hp/2; warp new_3-1,100,100; initnpctimer; goto chicken; } else { mes "You can only register once per instance of this event!"; close; leave: close; } Chicken: OnTimer1000: getmapxy(.mapname$,.mapx,.mapy,0,strcharinfo(0)); if(.mapname == "new_3-1"){ set Hp,Hp-1000; set Sp,Sp-500; set Zeny,Zeny+1000; } if(hptimer == 0) stopnpctimer; } new_3-1,104,68,3 script escapepad 413,{ mes .npc$[0]; mes "Yo, wanna go?"; next; warp "prontera",151,181; } if something wrog check thise link http://rathena.org/board/topic/74389-other-gold-room-event/
  7. Rage Guy

    Race !

    I need a race event every day 1 time the turbo_room race i want it automatic and unlimited players can enter any thing ? ==
  8. 1- i want remove zeny from my pvp rooms , it takes zeny on entering 2 - when some one die annoinmnent [ player has been powned by ------ ] Thanks For Helping me if u know only 1 pls share it to me but i hope the both . // Made by iTouch // ---------------------------------------------------------------------------- // Ultimate PvP Warper ver. 1 // Features: // Baby PvP Room // PvP Square(Every 2 days Random PvP Room) // PvP Nightmare // PvP Lowlvl( Supports 1 - 150 Lvl) // PvP No Potion (Berrys , Ygg seed , Any potions , etc. are restricted) // PvP Non Donator (Got Items are restricted here) // ----------------------------------------------------------------------------- // ver. 2 update idea: // Adding a PvP Room that removes the buffs of the player when entering the room // Adding a PvP Room for GM's Only so GM's will have fun // ----------------------------------------------------------------------------- // Special thanks to: // icescope of eAthena for helping me configuring the error at PvP Square // ----------------------------------------------------------------------------- prontera.gat,157,186,3 script PvP Warper 966,{ if (.pvp_square$=="") donpcevent "Ultimate PVP warper::OnClock0000"; mes "[ملك الحلبة]"; mes "أي غرفة تريد الدخول ؟"; switch(select("PVP Square ["+getmapusers("guild_vs5")+"/20]:PVP Nightmare ["+getmapusers("guild_vs1")+"/20]:PVP Compass ["+getmapusers("pvp_n_5-5")+"/20]")) { case 1: // PVP Square if (getmapusers("guild_vs5") > 99) callsub S_full; callsub S_payment; warp "guild_vs5",0,0; end; case 2: // PVP Nightmare if (getmapusers("guild_vs1") > 99) callsub S_full; callsub S_payment; warp "guild_vs1",0,0; end; case 3: // Compass if (getmapusers("pvp_n_5-5") > 99) callsub S_full; if (BaseLevel > 99) { // Edit 150 to any maximum Lvl of a player can enter this room mes "فقط ما بين لفل 1 و 99 يمكنهم الدخول"; close; } callsub S_payment; warp "pvp_n_5-5",0,0; end; case 4: // PVP NoPotion if (getmapusers("pvp_n_5-5") > 99) callsub S_full; for( set .@i,0; .@i<getarraysize(.NoPotion_ids); set .@i,.@i+1 ) { if (countitem(.NoPotion_ids[.@i])) { mes "You can not bring potions in this pvp."; close; } } callsub S_payment; warp "pvp_y_8-2",0,0; end; case 5: // Non Donator PVP if (getmapusers("1@orcs") > 99) callsub S_full; for( set .@i,0; .@i<getarraysize(.NoDonator_ids); set .@i,.@i+1 ) { if (countitem(.NoDonator_ids[.@i])) { mes "لا يمكنك استعمال ادوات خرافية في هذه الغرفة"; close; } } callsub S_payment; warp "1@orcs",0,0; end; Case 6: // Baby PvP Room if (getmapusers("pvp_y_1-2") > 99) callsub S_full; if (class < 4023 || class > 4045) goto L_NotBaby; callsub S_payment; warp "pvp_y_1-2",0,0; end; L_NotBaby: mes "فقط الاطفال يمكنهم الدخول"; close; } S_full: mes "انا اسفة هذه الغرفة ممتلئة "; mes "تعال لاحقا"; close; S_payment: if (Zeny < (98*BaseLevel + 0)) { mes "ليس معك زيني كافي لأدعك تدخل"; mes "انها تكلفك "+(98*BaseLevel + 0)+" للدخول"; close; } set Zeny, Zeny - (98*BaseLevel + 0); return; //OnInit: // waitingroom " » P v P «",0; end; OnClock0000: // set the "PVP Square" map, based on day of the weeek switch(gettime(4)) { case 0: // Sunday case 1: // Monday set .pvp_square$, "guild_vs5"; break; case 2: // Tuesday case 3: // Wednesday set .pvp_square$, "pvp_n_5-5"; break; case 4: // Thursday case 5: // Friday set .pvp_square$, "guild_vs5"; break; case 6: // Saturday set .pvp_square$, "guild_vs5"; break; } // items not allowed in PVP NoPotion setarray .NoPotion_ids[0], 607, 608; // items not allowed in Non Donator PVP setarray .NoDonator_ids[0], 2410, 1530; end; } moscovia.gat,226,198,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#1 966 askydun.gat,96,113,3 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#2 966 // Kliwa alberta.gat,110,140,3 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#3 966 // Kliwa aldebaran.gat,147,115,1 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#4 965 // Kliwa amatsu.gat,207,86,3 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#5 966 // Kliwa ayothaya.gat,155,117,2 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#6 966 // Kliwa comodo.gat,206,80,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#7 966 // Kliwa einbech.gat,198,83,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#8 966 // Taas Kaliwa einbroch.gat,174,172,5 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#9 966 // Taas Kaliwa geffen.gat,125,71,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#10 966 gonryun.gat,162,120,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#11 966 hugel.gat,89,151,5 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#12 966 izlude.gat,134,120,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#13 966 lighthalzen.gat,166,101,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#14 966 louyang.gat,214,120,5 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#15 966 xmas.gat,154,136,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#16 966 morocc.gat,160,97,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#17 966 payon.gat,148,226,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#18 966 rachel.gat,135,115,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#19 966 veins.gat,219,127,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#20 966 yuno.gat,163,170,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#21 966 umbala.gat,106,159,3 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#22 966 poring_c02,139,81,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#23 966 // Mapflags guild_vs5 mapflag pvp guild_vs1 mapflag pvp
  9. can some one send me Dice Event RFYL event scripts pls ?
  10. Rage Guy

    Vote NPC

    THE Vote npc example - max lvl 99 - max lvl 255 ppl vote for it on a npc the gm puts the voting and ppl can see example - max lvl 99 [ 30 votes - max lvl 255 [ 50 votes
  11. ur problem on the skill casting time right ? if it is am sure about it thats in my testi server ______ thats my Conf -> Battle -> Skill // The rate of time it takes to cast a spell (Note 2, 0 = No casting time) casting_rate: 20 // Delay time after casting (Note 2) delay_rate: 100 // Does the delay time depend on the caster's DEX and/or AGI? (Note 1) // Note: On Official servers, neither Dex nor Agi affect delay time delay_dependon_dex: no delay_dependon_agi: no // Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 100 // This delay is the min 'can't walk delay' of all skills. // NOTE: Do not set this too low, if a character starts moving too soon after // doing a skill, the client will not update this, and the player/mob will // appear to "teleport" afterwards. default_walk_delay: 300 //Completely disable skill delay of the following types (Note 3) //NOTE: By default mobs don't have the skill delay as specified in the skill // database, but follow their own 'reuse' skill delay which is specified on // the mob skill db. When set, the delay for all skills become // min_skill_delay_limit. no_skill_delay: 2 // At what dex does the cast time become zero (instacast)? castrate_dex_scale: 150 // Will normal attacks be able to ignore the delay after skills? (Note 1) skill_delay_attack_enable: yes // Range added to skills after their cast time finishes. // Decides how far away the target can walk away after the skill began casting before the skill fails. // 0 disables this range checking (default) skill_add_range: 0 // If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) skill_out_range_consume: no // Does the distance between caster and target define if the skill is a ranged skill? (Note 3) // If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. // If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged). // Default 14 (mobs + pets + homun) skillrange_by_distance: 14 // Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3) // NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is // set, the range of all skills is 9 for monsters. skillrange_from_weapon: 30 // Should a check on the caster's status be performed in all skill attacks? // When set to yes, meteors, storm gust and any other ground skills will have // no effect while the caster is unable to fight (eg: stunned). skill_caster_check: yes // Should ground placed skills be removed as soon as the caster dies? (Note 3) clear_skills_on_death: 0 // Should ground placed skills be removed when the caster changes maps? (Note 3) clear_skills_on_warp: 15 //Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" //The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies) //See db/skill_unit_db.txt for more info. defunit_not_enemy: no // Do skills do at least 'hits' damage when they don't miss/are blocked? //(for example, will firebolts always do "number of bolts" damage versus plants?) //Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. skill_min_damage: 6 // The delay rate of monk's combo (Note 2) combo_delay_rate: 100 // Use alternate auto Counter Attack Skill Type? (Note 3) // For those characters on which it is set, 100% Critical, // Otherwise it disregard DEF and HIT+20, CRI*2 auto_counter_type: 15 // Can ground skills be placed on top of each other? (Note 3) // By default, skills with UF_NOREITERATION set cannot be stacked on top of // other skills, this setting will override that. (skill_unit_db) skill_reiteration: 0 // Can ground skills NOT be placed underneath/near players/monsters? (Note 3) // If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db) skill_nofootset: 1 // Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3) // Default on official servers: yes for player-traps gvg_traps_target_all: 1 // Some traps settings (add as necessary): // 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times. // (Invisible traps can be revealed through Hunter's Detecting skill) traps_setting: 0 // Restrictions applied to the Alchemist's Summon Flora skill (add as necessary) // 1: Enable players to damage the floras outside of versus grounds. // 2: Disable having different types out at the same time // (eg: forbid summoning anything except hydras when there's already // one hydra out) summon_flora_setting: 3 // Whether placed down skills will check walls (Note 1) // (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side) skill_wall_check: yes // When cloaking, Whether the wall is checked or not. (Note 1) // Note: When the skill does not checks for walls, you will always be considered // as if you had a wall-next to you (you always get the wall-based speed). // Add the settings as required, being hit always uncloaks you. // Note: Options 2 and 4 affects to Cloacking Exceed too. // 0 = doesn't check for walls // 1 = Check for walls // 2 = Cloaking is not cancelled when attacking. // 4 = Cloaking is not cancelled when using skills player_cloak_check_type: 1 monster_cloak_check_type: 4 // Can't place unlimited land skills at the same time (Note 3) land_skill_limit: 1 //Determines which kind of skill-failed messages should be sent: // 1 - Disable all skill-failed messages. // 2 - Disable skill-failed messages due to can-act delays. // 4 - Disable failed message from Snatcher // 8 - Disable failed message from Envenom display_skill_fail: 0 // Can a player in chat room (in-game), be warped by a warp portal? (Note 1) chat_warpportal: no // What should the wizard's "Sense" skill display on the defense fields? // 0: Do not show defense // 1: Base defense // 2: Vit/Int defense // 3: Both (the addition of both) [default] sense_type: 3 // Which finger offensive style will be used? // 0 = Aegis style (single multi-hit attack) // 1 = Athena style (multiple consecutive attacks) finger_offensive_type: 0 // Grandcross Settings (Dont mess with these) // If set to no, hit interval is increased based on the amount of mobs standing on the same cell // (means that when there's stacked mobs in the same cell, they won't receive all hits) gx_allhit: no // Grandcross display type (Default 1) // 0: Yellow character // 1: White character gx_disptype: 1 // Max Level Difference for Devotion devotion_level_difference: 10 // If no than you can use the ensemble skills alone. (Note 1) player_skill_partner_check: yes // Remove trap type // 0 = Aegis system : Returns 1 'Trap' item // 1 = Athena system : Returns all items used to deploy the trap skill_removetrap_type: 0 // Does using bow to do a backstab give a 50% damage penalty? (Note 1) backstab_bow_penalty: yes // How many times you could try to steal from a mob. // Note: It helps to avoid stealing exploit on monsters with few rare items // Use 0 to disable (max allowed value is 255) skill_steal_max_tries: 0 // Can Rogues plagiarize advanced job skills // 0 = no restriction // 1 = only stalker may plagiarize advanced skills // 2 = advanced skills cannot be plagiarized by anyone // Official servers setting: 2 copyskill_restrict: 2 // Does Berserk/Frenzy cancel other self-buffs when used? berserk_cancels_buffs: no // Level and Strength of "MVP heal". When someone casts a heal of this level or // above, the heal formula is bypassed and this value is used instead. max_heal: 9999 max_heal_lv: 11 // Emergency Recall Guild Skill setting (add as appropiate). // Note that for the skill to be usable at all, // you need at least one of 1/2 and 4/8 // 1: Skill is usable outside of woe. // 2: Skill is usable during woe. // 4: Skill is usable outside of GvG grounds // 8: Skill is usable on GvG grounds //16: Disable skill from "nowarpto" maps // (it will work on GVG castles even if they are set to nowarpto, though) emergency_call: 11 // Guild Aura Skills setting (add as appropiate). // (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES) // Note that for the skill to be usable at all, // you need at least one of 1/2 and 4/8 // 1: Skill works outside of woe. // 2: Skill works during woe. // 4: Skill works outside of GvG grounds // 8: Skill works on GvG grounds //16: Disable skill from affecting Guild Master guild_aura: 31 // Max Possible Level of Monster skills // Note: If your MVPs are too tough, reduce it to 10. mob_max_skilllvl: 100 // Allows players to skip menu when casting Teleport level 1 // Menu contains two options. "Random" and "Cancel" skip_teleport_lv1_menu: no // Allow use of SG skills without proper day (Sun/Moon/Star) ? allow_skill_without_day: no // Allow use of ES-type magic on players? allow_es_magic_player: no // Miracle of the Sun, Moon and Stars skill ratio (100% = 10000) sg_miracle_skill_ratio: 2 // Miracle of the Sun, Moon and Stars skill duration in milliseconds sg_miracle_skill_duration: 3600000 // Angel of the Sun, Moon and Stars skill ratio (100% = 10000) sg_angel_skill_ratio: 10 // Skills that bHealPower has effect on // 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun skill_add_heal_rate: 7 // Whether the damage of EarthQuake with a single target on screen is able to be reflected. // Note: On offcial server, EQ is reflectable when there is only one target on the screen, // which might be an exploit to hunt the MVPs. eq_single_target_reflectable: yes // On official server, you will receive damage from Reflection and some Tarot Card even in invincible status. // When this setting is enabled, it allows you to immune to all kinds of damage, including those stated previous. // (The number will show but no actual damage will be done) invincible.nodamage: no // When using camouflage, Whether the wall is checked or not. (Note 1) // Note: When the skill does not checks for walls, you will always be considered // as if you had a wall-next to you (you always get the wall-based speed). // Add the settings as required, being hit always uncloaks you. // // 0 = doesn't check for walls // 1 = Check for walls // 2 = Camouflage is not cancelled when attacking. // 4 = Camouflage is not cancelled when using skills player_camouflage_check_type: 1 // This setting is to enable the 20% fixed and 80% variable cast time also known as renewal casttime settings. // When this setting is disabled variable cast time will become 100% and instant cast will be available again // and cast time will be reducable only by dex. // Note: When this setting is disabled ( Sacrament, Radius and other skills and statuses that reduces fixed cast time // will no longer become functional ). Default: yes renewal_cast_enable: no // Enable/disable EDP Renewal effect reductions. // 0: disable // 1: enable only in non 3rd job skills. // 2: enable only in 3rd job skills. // If you set it as 3 it will affect to all skills. renewal_edp: 0
  12. no its in Conf -> Battle -> skill
  13. if ur talking about the casting just change the // The rate of time it takes to cast a spell (Note 2, 0 = No casting time) casting_rate: 100 to any speed u want example // The rate of time it takes to cast a spell (Note 2, 0 = No casting time) casting_rate: 30 then try ^^
  14. i am going to try it right now Nothing Happend! same //===== Athena Script ======================================== //= Number Guess Event NPC //===== By: ================================================== //= Masao //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= Guess the right Number and Win a Prize. //===== Additional Comments: ================================= //= Version 1.0 if there are any Bugs please let me know. //============================================================ prontera,146,168,4 script Guess The Number 77,{ set .@n$,"[مسابقة تخمين الرقم]"; if(getgmlevel() >= 60) goto L_GMCP; if($numberguess == 1) goto L_Guess; mes .@n$; mes "مرحبا "+strcharinfo(0)+","; mes "المسابقة غير متاحة الأن"; mes "زرني في وقت لاحق ^^"; mes "فقط لتخمن أرقامي و تفذ ب جوايز"; close; L_GMCP: mes .@n$; mes "مرحبا "+strcharinfo(0)+","; mes "كيف يمكنني أن اساعدك؟ "; next; menu "ابدء المسابقة",-,"انهاء المسابقة",L_EndEv,"Set Number Range",L_Number,"Nothing.",L_End; mes "Allright the Event starts now!"; set $@guessnr,rand(1,$numberrange); set $numberguess,1; close2; announce "مسابقة تخمين الرقم قد بدئت الأن",0; end; L_EndEv: mes .@n$; mes "Allright i'll end the Event now!"; set $numberguess,0; close2; announce "انتهت المسابقة . لا فائذ",0; end; L_Number: mes .@n$; mes "ادخل الرقم الذي يمكنني التخمين منه"; mes "The Number shouldn't be lower then 10 or higher as 500."; input @numberrange; if (@numberrange <= 9) goto L_Low; if (@numberrange >= 501) goto L_High; set $numberrange,@numberrange; mes "ما بين 1 و "+@numberrange+"."; close; L_End: mes .@n$; mes "سلام"; close; L_Low: mes .@n$; mes "الرقم الذي خمنته قليل "; close; L_High: mes .@n$; mes "الرقم الذي خمنته كبير "; close; L_Guess: mes .@n$; if( GuessNDelay >= gettimetick(2) ) { mes ""; close; } mes "خمن رقم ما بين [10 - 500 ] محاولات غير محدودة . بالتوفيق"; input @guess; if (@guess > $@guessnr) goto L_ToHigh; if (@guess < $@guessnr) goto L_ToLow; if (@guess == $@guessnr){ set $numberguess,0; mes "مروك لقد خمنت الرقم الصحيح"; mes "ها هي جائزتك"; getitem 674,2; close2; announce strcharinfo(0)+" خمن الرقم الصحيح و فاذ بالمسابقة! شكرا لكل المشاركين !!",0; end; } L_ToHigh: mes .@n$; mes "الرقم الذي خمنته كبير جدا!!"; mes ""; close; L_ToLow: mes .@n$; mes "الرقم الذي خمنته قليل جدا!!"; mes ""; close; OnMinute15: // at 21:00 min the event start if( $numberguess ) end; // don't start the event of already on set $@guessnr, rand( 10,500 ); // random number between 1<->1000 set $numberguess,1; // => the event start announce "مسابقة تخمين الرقم قد بدئت الأن",0; // announce end; } Thats my edited one if u tryed to disapear it disapear this pls
  15. Also u can make it and put it on the grf files its very simple Just resize it with http://rathena.sourceforge.net/tools/login_background/
  16. Thanks Capuche ^^ can i make the npc disapears after the event finish and apears when it start ? any help ?
  17. i don't have a monsters inside bossnia
  18. lol tennis
  19. where to put it which file on the db ?!!
  20. Thanks
  21. but it don't have saving
  22. Rage Guy

    map

    for a pvp map
  23. Rage Guy

    map

    where to add it on new script ? empety one ?
  24. Rage Guy

    map

    how can i add thise to only 1 map announce ""+$@PlayerKiller$+" has pwned +$@PlayerKilled$+!
  25. Edit the Weight value inside the file trunk/db/re/job_db1.txt
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