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johnbond

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Everything posted by johnbond

  1. Nice it works! But can you also add a cart items checker? Because I just remembered players can just put the +11 items in cart first upon entering and get it from cart when inside to bypass these checks. Then deal the items to friends inside the map. Only for cart skilled jobs. Thank you my friend!
  2. Hello everyone, May I request a simple checker script that would check players' equipped items and inventory of over upgraded items more than +10. When there are no items of above +10 refinement in equip and inventory they will be warped somewhere. Or is this even possible? I tried to do this but I cannot find the right scripts to use to check for refinements on items on a player. Any help would be greatly appreciated. Thank you guys!
  3. Thanks for the reply! I think I like the method 1 better since it does not involve changing SRC. So I will put those codes in ALL of the costume type items, but if they wear like 3 of those wont they get like +3 stats all in all? I only want a max of +1 stats when they wear all 3. Thank you my friend!
  4. Hello guys! I would like to request a simple item script regarding costumes type items. Please help me make a script that checks "if" 3 "costume" type items (upper, mid, lower) are equipped then gives all stats +1. I cant seem to find the right command/s for it. Any help would be greatly appreciated. Thank you in advance guys!
  5. You got it!
  6. Oh nice its working! Thanks!
  7. Hello everyone! This is with regards to the poison bottle item script: 678,Poison_Bottle,Poison Bottle,2,5000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(Class == Job_Assassin_Cross || Class == Job_Guillotine_Cross_T) { sc_start SC_DPoison,60000,0; sc_start SC_ASPDPOTION2,60000,0; } else percentheal -100,-100; },{},{} Now about the "percentheal -100,-100;" part, how can I make the HP reduction not to take effect when character is in maps bat_a01, bat_a02, bat_b01 and bat_b02? I tried to whip up this script by myself but it seems to not work: 678,Poison_Bottle,Poison Bottle,2,5000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(Class == Job_Assassin_Cross || Class == Job_Guillotine_Cross_T) { sc_start SC_DPoison,60000,0; sc_start SC_ASPDPOTION2,60000,0; } else { if (strcharinfo(3) != "bat_a01 || bat_a02 || bat_b01 || bat_b02" ) { percentheal -100,-100;};}; },{},{} Anyone know? Thank you guys!
  8. Thank you! Will test this soon and let you know.
  9. You're welcome. Skorm Good day sir,mam i would like to ask if you have a Neo Enchant NPC http://ragnarok.levelupgames.ph/main/neo-echantment-special-event/ Thank you so much ! Hmm I like this too! Do we have this? Thank you!
  10. Anyone? Thank you in advance guys!
  11. Hmm okay, that's what I did now and it seems this could do for now. Thanks!
  12. if(rand(0,1)) Should be +3 but "ll have to check.... Find: set .@itm, 4700+((rand(5)*10)+rand(2)); Replace With: set .@itm, 4700+((rand(5)*10)+rand(3)); THANK YOU!
  13. Nice its working! Question. What values should I put in if(rand(0,3)) if lets say I want the chances to be 50/50? Also, what is the current maximum stat this gives? I tried several times and I could not get anything above +2 hehe. Thank you my friend!
  14. By the way my friend regarding this: How much maximum stats does this script currently give? Coz in the officials I think it could only give +1 up to a max of +3 stat. Can we make this script to only give +1 up to a max of +3 stat? Or where can I set it? Also I had an error after trying to use the NPC and enchant failed for like 3 times. I still have not successfully enchanted an item that is why I still do not know how much stats maximum it currently gives after the last modification. I think the error kicks in when the enchantment was a success though I am not sure. Thank you my friend.
  15. Yes but the problem is even if I have put after-cast walk delays they can still spam it just by trying to move/walk 1 cell while doing blows (even if the char does not really walk because of walk delays) they can recast it which in turn makes the skill recast even while the initial blows have not finished yet. So my idea was to make the CI skill have to require to have all blows finish first before recasting or walking, much like how sonic blow behaves.
  16. Kindly give me help on SRC mod on how to make the Cross Impact skill of the Guillotine Cross to behave like the Sonic Blow wherein the 8 blows must first finish before it can be recasted or before player can move out of the target. 2022,3,8,1,-1,0,0,5,-7,no,0,0,0,weapon,0, GC_CROSSIMPACT,Cross Impact Because currently the cross impact does not behave like this in my SVN. Because of this the CI can be recasted several times even if there was a "delay" or "walk-delay" on it. Players walk a tile/cell while the CI blows are ongoing which in turn makes them able to recast the skill even if the first cast was still ongoing. I think this is a SRC mod, can somebody aid me in making the CI skill behave like sonic blow and all blows must completely finish before player can do something else. Thank you for your support guys!
  17. Okay I will give it a test soon my friend. I will let you know. Thank you!
  18. Is this based on the official scripts? http://ragnarok.levelupgames.ph/main/enchantment-npc-guide-midheadgears/ Are the items also from the official scripts? Thank you for your reply my friend!
  19. Anyone has working and actual quests for this? Thanks guys.
  20. Oh sorry wrong click hehe. Thank you for the fix. Working! EDIT: Thank you for Anakid also for giving the @whobuy codes!!!
  21. I inspected the quest_mora.txt even further with regards to the Theore's quest. Actually the Theore's Quest on r17340 is still not working. (I dont know if it should really be this way.) // Theore's Request //============================================================ mora,55,124,2 script Jones#ep14_1_bs 495,{ mes "[Jones]"; mes "Oh.... Darn......."; mes "I can't go down, and I can't go back. My credibility that I've worked so hard on is just crumbling into dust."; close; } mora,98,66,4 script Lilitia#ep14_1_bs 518,{ mes "[Lilitia]"; mes "I really hate the cold."; mes "That's why Mora is a lovely place to live."; next; mes "[Lilitia]"; mes "The leaves are always fresh here. And, the stress about languages just disappears."; close; } mora,139,102,2 script Humming#ep14_1_bs 515,{ mes "[Humming]"; mes "I heard that a crevice crept in between Jotunheim and Midgard, so I wanted to check it out. But I got stuck here."; mes "I was looking forward to seeing a new place."; next; mes "[Humming]"; mes "Are you from Midgard?"; mes "What is it like there?"; mes "I've always wanted to see a creature called Poring."; close; } mora,35,119,4 script Rondo#ep14_1_bs 513,{ mes "[Rondo]"; mes "Mora is such a mysterious place."; mes "You can understand any language."; next; mes "[Rondo]"; mes "Of course, when we leave this area I won't be able to understand what you say, but I'll be able to remember the conversations we had."; mes "And I'll look forward to the day we meet again, here."; close; } mora,185,163,2 script Warehouse Manager#mora 516,{ mes "[Warehouse Manager]"; mes "No, sir!"; mes "You cannot enter at will."; mes "This is a warehouse. If you need something, please ask the staff outside."; close; } // Wandering Guardian Quest //============================================================ These were just normal talking NPCs with no actual quest.
  22. Sorry for posting here but I cant seem to get emails when recepients reply to my forum messages to people. My notifications were turned on. Are we having some email sending problems recently? Coz I cant get updates from my messages if someone has newly replied. Thanks.
  23. Thank you.
  24. @ Cydh Nice its working! You're good hehe. Thanks!
  25. Oh thanks! Was this tested and working? Because I tried it but it doesnt work. There were no errors when recompiling though. I opened a buying store for poison spore (7033) and I used a second account to type @whobuy 7033 but it just said "Nobody buying it now.". Was this tested to fully work? Or perhaps I did something wrong. Thanks my friend!
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