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Werid i keep getting rejected from server (3) but 20110315 version i can connect normal in mmo file i put this number clientinfo: #ifndef PACKETVER #define PACKETVER 20120410 #endif After select character i got rejected from server (3) message tell me what have i miss ? <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>sakray</servertype> <connection> <display>BananaRO</display> <balloon>the balloon</balloon> <desc>description</desc> <address>81.100.130.230</address> <port>6900</port> <version>29</version> <langtype>0</langtype> <registrationweb>flux.domain.com</registrationweb> <aid> <admin>2000000</admin> <admin>2000001</admin> <admin>2000002</admin> </aid> <loading> <image>loadingscreen01.jpg</image> </loading> </connection> </clientinfo> char_athena // Athena Character configuration file. // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // Server Communication username and password. userid: username passwd: password // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: BananaRO // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: Server // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 81.100.130.230 // Character Server Port char_port: 6121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Type of server. // No functional side effects at the moment. // Displayed next to the server name in the client. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P char_maintenance: 0 // Enable or disable creation of new characters. // Now it is actually supported [Kevin] char_new: 1 // Display (New) in the server list. char_new_display: 0 // Maximum users able to connect to the server. // Set to 0 to disable users to log-in. (-1 means unlimited) max_connect_user: -1 // Group ID that is allowed to bypass the server limit of users. // Default: -1 = nobody (there are no groups with ID < 0) // See: conf/groups.conf gm_allow_group: 99 // How often should the server save all files? (In seconds) // Note: Applies to all data files on TXT servers. // On SQL servers, it applies to guilds (character save interval is defined on the map config) autosave_time: 60 // Display information on the console whenever characters/guilds/parties/pets are loaded/saved? save_log: yes // Start point, Map name followed by coordinates (x,y) start_point: new_1-1,53,111 // Starting weapon for new characters start_weapon: 1201 // Starting armor for new characters start_armor: 2301 // Starting zeny for new characters start_zeny: 0 // Size for the fame-lists fame_list_alchemist: 10 fame_list_blacksmith: 10 fame_list_taekwon: 10 // Guild earned exp modifier. // Adjusts taxed exp before adding it to the guild's exp. For example, if set // to 200, the guild receives double the player's taxed exp. guild_exp_rate: 100 // Name used for unknown characters unknown_char_name: Unknown // To log the character server? log_char: 1 // Allow or not identical name for characters but with a different case (upper/lower): // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed name_ignoring_case: no // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: // NOTE: Applies to character, party and guild names. // 0: no restriction (default) // 1: only letters/symbols in 'char_name_letters' option. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. char_name_option: 1 // Set the letters/symbols that you want use with the 'char_name_option' option. // Note: Don't add spaces unless you mean to add 'space' to the list. char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 // How many Characters are allowed per Account ? (0 = disabled) // You can not exceed the limit of MAX_CHARS slots, defined in mmo.h // Doing that, chars_per_account will be default to MAX_CHARS. chars_per_account: 0 // Restrict character deletion by BaseLevel // 0: no restriction (players can delete characters of any level) // -X: you can't delete chars with BaseLevel <= X // Y: you can't delete chars with BaseLevel >= Y // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) char_del_level: 0 // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 86400 // What folder the DB files are in (item_db.txt, etc.) db_path: db import: conf/import/char_conf.txt inter_athena // Athena InterServer configuration. // Contains settings shared/used by more than 1 server. // Options for both versions // Log Inter Connections, etc.? log_inter: 1 // Inter Log Filename inter_log_filename: log/inter.log // Level range for sharing within a party party_share_level: 15 // SQL version options only // You can specify the codepage to use in your mySQL tables here. // (Note that this feature requires MySQL 4.1+) //default_codepage: // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1 // Under windows, you want to use 127.0.0.1. If you see a message like // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)" // and you have localhost, switch it to 127.0.0.1 // Global SQL settings // overriden by local settings when the hostname is defined there // (currently only the login-server reads/obeys these settings) sql.db_hostname: 127.0.0.1 sql.db_port: 3306 sql.db_username: root sql.db_password: 059067598 sql.db_database: rathena sql.codepage: // MySQL Character SQL server char_server_ip: 127.0.0.1 char_server_port: 3306 char_server_id: root char_server_pw: 059067598 char_server_db: rathena // MySQL Map SQL Server map_server_ip: 127.0.0.1 map_server_port: 3306 map_server_id: root map_server_pw: 059067598 map_server_db: rathena // MySQL Log SQL Database log_db_ip: 127.0.0.1 log_db_port: 3306 log_db_id: root log_db_pw: 059067598 log_db_db: logs log_codepage: log_login_db: loginlog // MySQL Reconnect Settings // - mysql_reconnect_type: // 1: When MySQL disconnects during runtime, the server tries to reconnect // mysql_reconnect_count times and shuts down if unsuccessful. // 2: When mysql disconnects during runtime, it tries to reconnect indefinitely. mysql_reconnect_type: 2 mysql_reconnect_count: 1 // DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL // this is meant for people who KNOW their stuff, and for some reason want to change their // database layout. [CLOWNISIUS] // ALL MySQL Database Table names // Char Database Tables char_db: char hotkey_db: hotkey scdata_db: sc_data cart_db: cart_inventory inventory_db: inventory charlog_db: charlog storage_db: storage reg_db: global_reg_value skill_db: skill interlog_db: interlog memo_db: memo guild_db: guild guild_alliance_db: guild_alliance guild_castle_db: guild_castle guild_expulsion_db: guild_expulsion guild_member_db: guild_member guild_skill_db: guild_skill guild_position_db: guild_position guild_storage_db: guild_storage party_db: party pet_db: pet friend_db: friends mail_db: mail auction_db: auction quest_db: quest homunculus_db: homunculus skill_homunculus_db: skill_homunculus mercenary_db: mercenary mercenary_owner_db: mercenary_owner ragsrvinfo_db: ragsrvinfo // Map Database Tables item_db_db: item_db item_db_re_db: item_db_re item_db2_db: item_db2 mob_db_db: mob_db mob_db2_db: mob_db2 mob_skill_db_db: mob_skill_db mob_skill_db2_db: mob_skill_db2 mapreg_db: mapreg // Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no) use_sql_db: no // Nick for sending main chat messages, similar to a whisper. main_chat_nick: Main import: conf/import/inter_conf.txt map_athena //-------------------------------------------------------------- //rAthena Map-Server Configuration File //-------------------------------------------------------------- // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. //-------------------------------------------------------------- // Configuration Info //-------------------------------------------------------------- // Interserver communication passwords, set in account.txt (or equiv.) userid: username passwd: password // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 127.0.0.1 // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 81.100.130.230 // Map Server Port map_port: 5121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server log selected message types to a file in the /log/ folder //1: Log Warning Messages //2: Log Error and SQL Error messages. //4: Log Debug Messages //Example: "console_msg_log: 7" logs all 3 kinds //Messages logged by this overrides console_silent setting console_msg_log: 0 //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 //Where should all database data be read from? db_path: db // Enable the @guildspy and @partyspy at commands? // Note that enabling them decreases packet sending performance. enable_spy: no // Read map data from GATs and RSWs in GRF files or a data directory // as referenced by grf-files.txt rather than from the mapcache? use_grf: no // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Database autosave time // All characters are saved on this time in seconds (example: // autosave of 60 secs with 60 characters online -> one char is saved every // second) autosave_time: 300 // Min database save intervals (in ms) // Prevent saving characters faster than at this rate (prevents char-server // save-load getting too high as character-count increases) minsave_time: 100 // Apart from the autosave_time, players will also get saved when involved // in the following (add as needed): // 1: after every successful trade // 2: after every vending transaction // 4: after closing storage/guild storage. // 8: After hatching/returning to egg a pet. // 16: After successfully sending a mail with attachment // 32: After successfully submitting an item for auction // 64: After successfully get/delete/complete a quest // NOTE: These settings decrease the chance of dupes/lost items when there's a // server crash at the expense of increasing the map/char server lag. If your // server rarely crashes, but experiences interserver lag, you may want to set // these off. save_settings: 127 // Message of the day file, when a character logs on, this message is displayed. motd_txt: conf/motd.txt // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands. help_txt: conf/help.txt help2_txt: conf/help2.txt charhelp_txt: conf/charhelp.txt // Maps: import: conf/maps_athena.conf import: conf/import/map_conf.txt subnet_athena // Subnet support file // Format is: // subnet: net-submask:char_ip:map_ip // you can add more than one subnet subnet: 255.255.255.0:192.168.0.2:192.168.0.2 client //-------------------------------------------------------------- // rAthena Battle Configuration File // Originally Translated by Peter Kieser <[email protected]> // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) //-------------------------------------------------------------- // Set here which client version do you accept. Add all values of clients: // Clients older than accepted versions, and versions not set to 'accepted' // here will be rejected when logging in // 0x00001: Clients older than 2004-09-06aSakray (packet versions 5-9) // 0x00002: 2004-09-06aSakexe (version 10) // 0x00004: 2004-09-20aSakexe (version 11) // 0x00008: 2004-10-05aSakexe (version 12) // 0x00010: 2004-10-25aSakexe (version 13) // 0x00020: 2004-11-29aSakexe (version 14) // 0x00040: 2005-01-10bSakexe (version 15) // 0x00080: 2005-05-09aSakexe (version 16) // 0x00100: 2005-06-28aSakexe (version 17) // 0x00200: 2005-07-18aSakexe (version 18) // 0x00400: 2005-07-19bSakexe (version 19) // 0x00800: 2006-03-27aSakexe (version 20) // 0x01000: 2007-01-08aSakexe (version 21) // 0x02000: 2007-02-12aSakexe (version 22) // 0x04000: 2008-09-10aSakexe (version 23) // 0x08000: 2008-08-27aRagexeRE (version 24) // 0x10000: 2008-09-10aRagexeRE (version 25) // 0x10000: 2012-04-10aRagexeRE (version 29) // default value: 0xFFFFFF (all clients) packet_ver_flag: 0xFFFFFF // Minimum delay between whisper/global/party/guild messages (in ms) // Messages that break this threshold are silently omitted. min_chat_delay: 0 // Valid range of dyes and styles on the client. min_hair_style: 0 max_hair_style: 27 min_hair_color: 0 max_hair_color: 8 min_cloth_color: 0 max_cloth_color: 4 // When set to yes, the damage field in packets sent from woe maps will be set // to -1, making it impossible for GMs, Bots and Hexed clients to know the // actual damage caused by attacks. (Note 1) hide_woe_damage: no // "hair style" number that identifies pet. // NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs. // This value is always higher than the max hair-style available in said client. // Known values to work (all 2005 clients): // older sakexes: 20 // sakexe 0614: 24 // sakexe 0628 (and later): 100 pet_hair_style: 100 // Visible area size (how many squares away from a player they can see) area_size: 14 // Maximum walk path (how many cells a player can walk going to cursor) max_walk_path: 17 // Maximum allowed 'level' value that can be sent in unit packets. // Use together with the aura_lv setting to tell when exactly to show the aura. // NOTE: You also need to adjust the client if you want this to work. // NOTE: Default is 99. Values above 127 will probably behave incorrectly. // NOTE: If you don't know what this does, don't change it!!! max_lv: 99 // Level required to display an aura. // NOTE: This assumes that sending max_lv to the client will display the aura. // NOTE: aura_lv must not be less than max_lv. // Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 // will be sent as being all level 98, and only characters with level // 150 or more will be reported as having level 99 and show an aura. aura_lv: 99 // Units types affected by max_lv and aura_lv settings. (Note 3) // Note: If an unit type, which normally does not show an aura, is // set it will obtain an aura when it meets the level requirement. // Default: 0 (none) client_limit_unit_lv: 0 // Will tuxedo and wedding dresses be shown when worn? (Note 1) wedding_modifydisplay: no // Save Clothes color. (This will degrade performance) (Note 1) save_clothcolor: yes // Do not display cloth colors for the wedding class? // Note: Both save_clothcolor and wedding_modifydisplay have to be enabled // for this option to take effect. Set this to yes if your cloth palettes // pack doesn't has wedding palettes (or has less than the other jobs) wedding_ignorepalette: no // Do not display cloth colors for the Xmas class? // Set this to yes if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs) xmas_ignorepalette: no // Do not display cloth colors for the Summer class? // Set this to yes if your cloth palettes pack doesn't has Summer palettes (or has less than the other jobs) summer_ignorepalette: no // Set this to 1 if your clients have langtype problems and can't display motd properly motd_type: 0 // Show rAthena version to users when the login? display_version: yes // When affected with the "Hallucination" status effect, send the effect to client? (Note 1) // Note: Set to 'no' if the client lags due to the "Wavy" screen effect. display_hallucination: yes // Set this to 1 if your client supports status change timers and you want to use them // Clients from 2009 onward support this display_status_timers: yes // Randomizes the dice emoticon server-side, to prevent clients from forging // packets for the desired number. (Note 1) client_reshuffle_dice: yes // Sorts the character and guild storage before it is sent to the client. // Official servers do not sort storage. (Note 1) // NOTE: Enabling this option degrades performance. client_sort_storage: no Problem solved special thank to Judas. reason forget to change packet_db number
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[string "buf"]: 10: attempt to call global `Iter_getTable` (a nil value)
khan704 replied to khan704's question in Client-side Support
same result nothing different. still show those IM using 20110315 client version by replace file from 20110316 luafiles514. -
you need to find the right client which match in your version.
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[string "buf"]: 10: attempt to call global `Iter_getTable` (a nil value)
khan704 replied to khan704's question in Client-side Support
Finally got it work by my self, in Shin's DIff Patcher i followed step on video tuts which showing UN-CHECK Read Data Folder First. That one not work. So i checked it and patch again and copy Data folder into RO client then run client start working as normal. But when i start client i got Lua File\Chatwndinfo\Chatwndinfo_F show up. So after click OK client windows pop up to login screen and i can able to player as normal. How can i remove those Lua File\Chatwndinfo\Chatwndinfo_F ? -
[string "buf"]: 10: attempt to call global `Iter_getTable` (a nil value)
khan704 replied to khan704's question in Client-side Support
Please don't hate me. each human life have different feeling. -
[string "buf"]: 10: attempt to call global `Iter_getTable` (a nil value)
khan704 replied to khan704's question in Client-side Support
im using client frm this theard http://rathena.org/board/topic/77480-miruku-2013-01-09-9th-january-2013/ and client version 2011 12 28 by follow tutorial frm youtube which is 2011 03 15 i tryer them both got same error even i add the crf file correctly and clieninfo. -
After spend over 12 hours to get client working but seem like 0% always error like 5011 some time string buf 10:attempt to call global lter_getTable I tryed so many different data/client version but same result nothing work. If you guys willing to help me setup server online work with client please please add me on [email protected]
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Which one should i use for suitible client http://supportmii.com/ro1/Clients/ ? right now i got Miruku 2013-01-09 full client. The archive is corrupt.
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very very useful thank alot