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Posts posted by FXFreitas
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Just to add the @secrets post, Like with Amon Ra, the Bio labs MvP spawn one or two of the mini-bosses with NPC_SUMMONMONSTER and these are independent monsters, not MvP slaves.
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A nice sprite, very good.
Just a question:
You are the author of the sprite? Because looks very good, most than I can believe.
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so they added a shirt on the shuras....
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10 hours ago, Cyro said:
4 3 4 6
You Failed...
10 hours ago, crazyarashi said:4347
You too...
44 minutes ago, Mavis said:4349 - 1
And you... the number is right if you not do the subtraction.
Tthis post counts as well.
14 hours ago, nakano15 said:>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>4346
Woah, what a long time gap above.
4350
To Be Continued...
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19 hours ago, Sarukiyoshi said:
The sprite of sorcerer, does not currently have colors? I can only see 4
He don't, because it needs a manual fix as haziel just explained on the first post.
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10 hours ago, rhizokeel said:
May i ask if the built-in bank for 2015 clients safe? What i mean is, is it exploitable? I think it's a good feature and i really want to add it to my server.
Is safe only if you have sub-servers in separated databases, when the servers share the same data, is possible to transfer zeny between the servers. If you don't have any sub-server so is 100% safe.
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1 hour ago, elmucho said:
hair only shows from 1 to 30 and after it every hair is the same
is a issue in your hexed not my pack. Something like this one:
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Not sure but would be on Conf/battle/monster.conf
There is a option there. On every 3 cells walked chasing a target the mob rethink about this chase and have a random chance to stop following the target. It is a official behaivor.
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Add manually.
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4336
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21 hours ago, Like it said:
Wow, thank you very much, it seems nice, good work.
Would you recommend using it on an online server since you are missing some sprites? I think it would not mess up, since most sprites are ready, but I need to listen to other people.Are you planning to work on Shaman's sprites as well?
This version works perfectly, only the weapons are missing, I just rip all sprites from NDS for myself.
I'll work on Shaman Sprites Later, they are a bit harder to work, but when I done, I'll release as free just like with dark knight.
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Well Dark knight is ready to be coded, just need someone to code it:
Axe, Shield and Dagger and robe sprite still missing,
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Video tutorial, I don't know...
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Client-Side
Just name the files as morocc (for morroc) and payon (for payon) then add in your data.
Server-Side
First be sure your grf-files.txt in your conf folder is properly configurated.
//grf: C:\Program Files\Gravity\RO\data.grf >>Add your grf here just like the model //----------------------------------------- // Data Directory // Use the base folder, not the data\ path. //----------------------------------------- //data_dir: C:\Program Files\Gravity\RO\ >>Add your RO folder here just like the mode
Then using WeeMapCache Open your mapcache.dat (in db folder) and delete the payon and morocc from the list, save and close your mapcache.
Run the mapcache.bat in the trunk folder of the emulator (the main folder) and the maps will take place of the current ones.
NOTE: you must have to fix the NPC and Portal positions Manually.
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[NPC] FXFreitas' Custom NPC PACK
This includes some of my NPC's, based in other games and present in my Showcase, here you Find 7 NPC's:
X and Zero (From Megaman X / Rockman X)
Dark Knight (From Nintendo DS game) Both male and Female
Gordon Freeman (From Half-Life Series)
Alex Mercer (From Prototype game series)
Vampire (A custom Made NPC supposed to be a custom job, but for now I'll release a free NPC)
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Submitter
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Submitted03/12/2016
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Category
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Content Author
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4328
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On 25/01/2013 at 3:35 AM, pandaplaygames said:
How to enabled auto cast assumptio but not enable assumptio for Priests inside agit?
not possible, simply because block the skill itself will block the autocast/scrolls too.
And disable the priest to cast inside of the agit maps will make possible they simply cast outside of the castle, then enter, so the effect will persist...
Isn't Assumptio disabled in gvg/woe by default?
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it is a area skill masked into single target, do you see skills like I said before, Hell Judgement, it applies the visual and special effect in all targets arround, so they created a splashed jupitel. IT IS A CUSTOM SKILL WHO IMMITATE THE JUPITEL THUNDER EFFECT BUT HAVE A AREA EFFECT, like Jack Frost from the Warlocks
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you see the shortcut bar with active skills, they created these skills, and mixed the pet system with homunculus or mercenary system.
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Card #4325
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18 hours ago, hakuren said:
yeah but how did they manage to cast single skill to multiple mobs?
have you see the casting circle to each mobs that indicate that it casting to a single skill itself but they manage to cast it from different mobs
and i think it is frost driver btw i tried to use NPC_WIDEFREEZE to my character the effect different to that video
correct me if im wrong
well Frost Nova use the same effect of the video.
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6 hours ago, hakuren said:
hi @Anacondaqq do you have any idea or clue how did they do multiple casting skill when pet isis cast Frost Diver to near area target enemy?
This is not frost diver, this is NPC_WIDEFREEZE, the same skill casted by Garm, Windstorm Knight, Alphoccio.
But looks like the visual effect was changed because this skill use stormgust eff.
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4321
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rsrs I just take this one from a old custom sprite pack (I don't remember the forum but is one of the emulators), the sprite is a franken-spriting of many classes.
Make RO great again
in Project Concepts & In Progress
Posted
You project is going very well. I want to see whats will happen.
Just pay attention on the original game client, it hs made on base of another Gravity's game so you can find many unused codes. Some can be useful, and some are useless. Well, Gravity was improved a lot their clients this year, fixing some issues, improving the basic interface with more user-friendly systems. And they might yo improve more it on next year.
Maybe you can save or waste some time trying to keep your client working with the last version of Ragnarök avalible.