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FXFreitas

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Posts posted by FXFreitas

  1. You project is going very well. I want to see whats will happen.

    Just pay attention on the original game client, it hs made on base of another Gravity's game so you can find many unused codes. Some can be useful, and some are useless. Well, Gravity was improved a lot their clients this year, fixing some issues, improving the basic interface with more user-friendly systems. And they might yo improve more it on next year.

    Maybe you can save or waste some time trying to keep your client working with the last version of Ragnarök avalible.

  2. 10 hours ago, Cyro said:

    4 3 4 6

    You Failed...

    10 hours ago, crazyarashi said:

    4347

    You too...

     

    44 minutes ago, Mavis said:

    4349 - 1

    And you... the number is right if you not do the subtraction.

    Tthis post counts as well.

    14 hours ago, nakano15 said:

    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>4346

    Woah, what a long time gap above.

    4350

    To Be Continued...

  3. 10 hours ago, rhizokeel said:

    May i ask if the built-in bank for 2015 clients safe? What i mean is, is it exploitable? I think it's a good feature and i really want to add it to my server.

    Is safe only if you have sub-servers in separated databases, when the servers share the same data, is possible to transfer zeny between the servers. If you don't have any sub-server so is 100% safe.

  4. Not sure but would be on Conf/battle/monster.conf

    There is a option there. On every 3 cells walked chasing a target the mob rethink about this chase and have a random chance to stop following the target. It is a official behaivor.

  5. 21 hours ago, Like it said:


    Wow, thank you very much, it seems nice, good work.
    Would you recommend using it on an online server since you are missing some sprites? I think it would not mess up, since most sprites are ready, but I need to listen to other people.

    Are you planning to work on Shaman's sprites as well?

    This version works perfectly, only the weapons are missing, I just rip all sprites from NDS for myself.

    I'll work on Shaman Sprites Later, they are a bit harder to work, but when I done, I'll release as free just like with dark knight.

  6. Client-Side

    Just name the files as morocc (for morroc) and payon (for payon) then add in your data.

    Server-Side

    First be sure your grf-files.txt in your conf folder is properly configurated.

    //grf: C:\Program Files\Gravity\RO\data.grf
    >>Add your grf here just like the model
    
    //-----------------------------------------
    // Data Directory
    // Use the base folder, not the data\ path.
    //-----------------------------------------
    //data_dir: C:\Program Files\Gravity\RO\
    >>Add your RO folder here just like the mode

    Then using WeeMapCache Open your mapcache.dat (in db folder) and delete the payon and morocc from the list, save and close your mapcache.

    Run the mapcache.bat in the trunk folder of the emulator (the main folder) and the maps will take place of the current ones.

    NOTE: you must have to fix the NPC and Portal positions Manually.

    • Upvote 3
  7. [NPC] FXFreitas' Custom NPC PACK


    index.php?app=downloads&module=display&section=screenshot&record=21277&id=3240&full=1

    This includes some of my NPC's, based in other games and present in my Showcase, here you Find 7 NPC's:

    X and Zero (From Megaman X / Rockman X)

    Dark Knight (From Nintendo DS game) Both male and Female

    Gordon Freeman (From Half-Life Series)

    Alex Mercer (From Prototype game series)

    Vampire (A custom Made NPC supposed to be a custom job, but for now I'll release a free NPC)


     

  8. On 25/01/2013 at 3:35 AM, pandaplaygames said:

    How to enabled auto cast assumptio but not enable assumptio for Priests inside agit?

    not possible, simply because block the skill itself will block the autocast/scrolls too.

    And disable the priest to cast inside of the agit maps will make possible they simply cast outside of the castle, then enter, so the effect will persist...

    Isn't Assumptio disabled in gvg/woe by default?

  9. it is a area skill masked into single target, do you see skills like I said before, Hell Judgement, it applies the visual and special effect in all targets arround, so they created a splashed jupitel. IT IS A CUSTOM SKILL WHO IMMITATE THE JUPITEL THUNDER EFFECT BUT HAVE A AREA EFFECT, like Jack Frost from the Warlocks

  10. 18 hours ago, hakuren said:

    yeah but how did they manage to cast single skill to multiple mobs?

    have you see the casting circle to each mobs that indicate that it casting to a single skill itself but they manage to cast it from different mobs

    and i think it is frost driver btw :) i tried to use NPC_WIDEFREEZE to my character the effect different to that video

    correct me if im wrong

    well Frost Nova use the same effect of the video.

  11. 6 hours ago, hakuren said:

    hi @Anacondaqq do you have any idea or clue how did they do multiple casting skill when pet isis cast Frost Diver to near area target enemy?

    This is not frost diver, this is NPC_WIDEFREEZE, the same skill casted by Garm, Windstorm Knight, Alphoccio.

    But looks like the visual effect was changed because this skill use stormgust eff.

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