Jump to content

Ichigo

Members
  • Posts

    99
  • Joined

  • Last visited

Posts posted by Ichigo

  1. Hi.
    I do not know why, but in Sky Fortress, when invoking the MVP, it does not drop items, and the mob is correct and by itself if it drops, it is only when it comes out with the instance script.
    And I have made sure that the correct mob is invoked, if I do in the mvp, @mobsearch 3473, it is the one that has been invoked ...
    It is the instance that is in rathena, does anyone know why it can be?
    Thank you.

  2. Nothing, the same mistake.

    In case it can be helpful, use this information to implement it.

    Quote

    Hi guys, I found the problem in the commit https://github.com/rathena/rathena/pull/2494  the code to refine with the item Blessing was not added...   I could also see that they solved ( https://github.com/rathena/rathena/pull/2499  )  the problem but they did it in a 2017 emulator and when I want to add that solution I get a error in small fraction of the code....  And this happens because I'm using an emulator this year 2019.

    some charitable soul could help me solve this problem please: https://github.com/rathena/rathena/pull/2499#issuecomment-464862431

     

  3. Hi.
    I am implementing the ui refinement system.
    I know it consists of two parts.
    The first has been added successfully, but the second has not.
    When compiling it gives me this error, but I don't see how to fix it.
    Can anybody help me?
    Thank you.

     

    clif.cpp:20546:28: error: field bs_bless has incomplete type refine_bs_blessing
      struct refine_bs_blessing bs_bless;
                                ^~~~~~~~
    clif.cpp:20546:9: note: forward declaration of struct refine_bs_blessing
      struct refine_bs_blessing bs_bless;
             ^~~~~~~~~~~~~~~~~~
    clif.cpp: In function uint8 clif_refineui_materials(item*, item_data*, refine_materials*)’:
    clif.cpp:20620:2: error: status_get_refine_blacksmithBlessing was not declared in this scope
      status_get_refine_blacksmithBlessing(&materials[REFINEUI_MAT_BS_BLESS].bs_bless, (enum refine_type)id->wlv, item->refine);
      ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    clif.cpp:20620:2: note: suggested alternative: status_get_refine_cost
      status_get_refine_blacksmithBlessing(&materials[REFINEUI_MAT_BS_BLESS].bs_bless, (enum refine_type)id->wlv, item->refine);
      ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      status_get_refine_cost
    make[1]: *** [Makefile:84: obj/clif.o] Error 1

     

  4. Hi.
    I don't know why, but OnNPCKillEvent doesn't work on instance mobs.
    Can someone help me, I'm going crazy.
    Thank you.

    -	script	instance_coins	-1,{
    	end;
    OnNPCKillEvent:
    	switch(killedrid) {
    		case 3450:
    		case 3254:
    		case 3097:
    		case 3096:
    		case 3092:
    		case 3091:
    		case 3000:
    		case 3029:
    		case 3190:
    		case 2942:
    		case 2564:
    		case 2961:
    		case 2959:
    		case 2529:
    		case 2542:
    		case 2476:
    		case 2322:
    		case 2327:
    		case 2194:
    		case 2190:
    		case 2189:
    		case 2131:
    		case 2538:
    		case 3150:
    		case 3758:
    		case 1929:
    		case 1087:
    		case 2022:
    		case 1956:
    		case 1734:
    		case 2109:
    		case 2253:
    		case 2249:
    		case 3073:
    		case 3181:
    		case 3473:
    		case 2319:
    		case 1874:
    		case 2251:
    		case 1832:
    		case 3124:
    		case 2255:
    		case 30006:
    		case 30007: goto OnFinInstance; end;
    		default: end;
    	}
    	end;
    
    OnFinInstance:
    	.@map$ = strcharinfo(3);
    	if((compare(.@map$, "@")) || (.@map$=="skycity")) {
    		getitem 50014, 1;
    	}
    	end;
    }

    ]

  5. Hi.
    I already implemented the refinement system without failures, but now I have a problem.
    I can't use Blacksmith Blessing (6635).
    I guess you have to add them in the file refine_db.yml, but I don't know how, I don't find the way it works.
    Can anybody help me.
    Thank you.

  6. Hi.
    I have a problem when I enter the gld2_gef map.
    Several textures fail me:

    texture\gld2\luc2.bmp
    texture\gld2\luc6.bmp
    texture\gld2\luc4.bmp
    texture\gld2\luc3.bmp
    texture\gld2\luc14.bmp
    texture\gld2\luca29.bmp
    texture\gld2\luca1.bmp
    texture\gld2\luca5.bmp
    texture\gld2\luca11.bmp
    texture\gld2\luca9.bmp
    texture\gld2\luca7.bmp

    I have searched and not the enchilats anywhere, I have looked at the files dara.grf and rdata.grf, and they are not, I have downloaded the kro and updated to the maximum, and nothing, still are not.
    Can anyone share them?

    Thank you.

  7. Excuse me, but I do not understand if it is already implemented (not officially), because it is not officially added to the emulator ...
    The same goes for the refine UI.
    More than anything, because if you add it manually, every time you want to update the emulator, you have to do it every time ...

  8. I'll try it, see if it works.
    Thanks for the help!!!

     

    Everything was downloaded with the git command, right now, the server works and compiles well.
    Once I apply the git refine it gives an error in the compilation.

    Captura de pantalla 2019-04-25 09.27.20.png

  9. Thank you for your quick answer.
    But the question is if you are going to implement it in rAthena, so you do not have to make changes every time you want to update the emulator.

     

    18 hours ago, iAmGnome said:

    Hello,

    The pull request can be used and it won't fail you. Just implement it manually if you don't know how to use git. There's an additional patch provided by cydh (if spelled correctly) that gives the code for blacksmith blessing and etc.

    Sorry ...
    But how do I apply the git?
    I found this web:
    https://github.com/OpenKore/openkore/issues/1349

    En ella hay tres git sobre el refine ui system
    https://github.com/rathena/rathena/pull/2494
    https://github.com/rathena/rathena/pull/2499
    https://github.com/rathena/rathena/tree/feature/refineui

    Thanks for the help.

  10. Hola.

    No se porque, pero todos los items que tendrían que dar un % de ASPD, no hacen efecto.
    Me refiero a que todos los items que tienen en el script bonus bAspdRate, no hacen nada.
    Mínimo un pj con 150 de ASPD, un item que de un 1% tendría que subir un 1 de ASPD.

    Un saludo.

×
×
  • Create New...