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Helly

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Posts posted by Helly

  1. No entendí si tu problema es grande o es minimo xDDD

    Sin embargo, necesitas proporcionar más información como fecha del exe, que difeos usaste y que de donde sacaste la carpeta data que usas ya que puede afectar en el exe tambn si no es compatible

  2. Muchas gracias por la respuesta, pero el quitar el coment en #define ADJUST_SKILL_DAMAGE dentro de src/config/core.h, puede afectar en algo al resto de las skills?

    Cabe destacar que db/skill_damage_db.txt es también para ajustar el daño de ciertas skill sin necesidad de tocar el source (no todas las skill funcionan correctamente con este sistema, algunas requieren modificación de source)

     

    #define ADJUST_SKILL_DAMAGE dentro de src/config/core.h permite activar el uso de esta base de datos

    // Examples:
    // MC_MAMMONITE,1,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.
    // MO_EXTREMITYFIST,1,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.
    // AB_ADORAMUS,1,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.
    
    
  3. Hi

    what is the maximum ID for these messages?

    I  try in the folder import the number 1601 (for my customs system) but this show error in the mapserver

     

    WARNING: Message ID invalid '1601' at line 12 from 'conf/msg_conf/import/map_msg_spn_conf.txt' file.

     

    is possible include customs translation? and how use => 1601,1602...etc? for no edit the originals map_msg of rAthena?

     

    thank you

     

    Solved  :)/kis

  4. I wish that everyone will work together but for me there is many many problem on each community that make this impossible. I don't tell this  new community is the solution. I know it's not. But there is to much difference beetween how ppl want to work and final goal.

    For me the reason I don't want to work on rathena is the custom renewal that was create: Exemple: Atk/matk and many other things are custom.

    On hercules the biggest problem for me are the constraints. This break my motivation...

    I respect all the work of each community but the problem is that we all have different goal.

     

    For me pre-renewal should die and we should go forward but this is my opinion. I decide to participate to RagEmu because I love RO and I want to make player happy. I have my own server and I can keep all those update just for me but it's not my vision of RO. For me it's important to share for free and let Admin chose what they want. My priority are the player. Without player no need to make emulator.

     

    Long live to a free Ragnarok world

    then why exist rAthena (Renewal Athena emulator)

    I am going to repeat the name Renewal athena emulator  if you do not understand this means working on renewal

    then, leave your childish ideas, move your hands,and get to work here in the famous renewal that you want

     

    You're being ridiculous you and all who support you because if you love ro you do the right thing to improve this and not run away

     

    Excuse me if I am very honest with you, but you always need someone to tell it like it is, you to land your ideas

  5. With great respect I want to say this:

    Why better instead of doing more stupid emulators do not get to work here?

    There are stupid emulators every year!

    What you do is dissolve the existing communities

     

    Adults working here, why not meet to dialogue with managers rathena and get to work here? or hercules not know

    Here's something really good, make it better not dissolve

    Communication done great things in the history of athena, because you break?

     

    And this message is intended also for people of hercules

     

    Here we all work for a common good,

     

    because it does not promote a single emulator and make it better and better, I see only more childish ideas producing disunity

    Your have a lot of talent and knowledge! Use them here

    The community learned (eAthena) that the union is strength (in its heyday), do not you learn anything?

     

    Now eAthena not exist for the same

  6.  

     

     

     

     

    Hello my friend, thanks for the respond and i know that. however i'm looking for the "EXACT" date of that client. when you hexed it with NEMO it appears in the date with "2015-11-02" so i'm looking for the exact date.

     

    Because it's compiled on 2nd of November 2015 but released on 4th. That one is EXACTLY the one you want. There's no 2015-11-02.

    xfcjKzl.png

     

     

    Do you know where can i  find this link?

     

    Thank you!

     

    It's from kRO patch server. Here's the link.

     

     

    Hey but if i try diff a exe from the ftp kro (example: 2015-11-04aRagexeRE.exe)

    this only have a size from 4mb, normal if about 12~14mb and Nemo is closed and show very errors.... ¿how is possible obtain 2015-11-04aRagexeRE.exe working in nemo patcher? thank you

  7.  

    wow ragnarok advanced and rA getting slower

    @Aleos

     

    Doram, Roulette, bank, support to hexed and other things, constantly making updates to correct issues...

    Do you want more?

     

    I think the problem of a human is aways the desire of more... Is aways more =\

     

    Maybe, but hercules is more advanced in... and i like rA, love rA...not herc

  8. Actual rA Emu is:

    /*==========================================
     * npctalk (sends message to surrounding area)
     *------------------------------------------*/
    BUILDIN_FUNC(npctalk)
    {
    	struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid);
    	const char* str = script_getstr(st,2);
    
    	if (nd) {
    		char message[256];
    		safesnprintf(message, sizeof(message), "%s", str);
    		clif_disp_overhead(&nd->bl, message);
    	}
    	return SCRIPT_CMD_SUCCESS;
    }
    

    In game example Kafra npc: (No show the name of npc)

    Hello wold!

     

     

    Old rA emu:

    BUILDIN_FUNC(npctalk)
    {
    	const char* str;
    	char name[NAME_LENGTH], message[256];
    
    	struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid);
    	str = script_getstr(st,2);
    
    	if(nd)
    	{
    		safestrncpy(name, nd->name, sizeof(name));
    		strtok(name, "#"); // discard extra name identifier if present
    		safesnprintf(message, sizeof(message), "%s : %s", name, str);
    		clif_disp_overhead(&nd->bl, message);
    	}
    
    	return 0;
    }
    

    In Game example Kafra npc: (this show name of npc)

    Kafra : Hello world!

     

    why this? is a error?

    I try adding "%s : %s" in the actual script of npctalk but not work...

  9. Hi there, can make some suggestion?

    Every time we make some reload or start the emu the npc recognized the dy like the first day then it give you that reward can you add a variable that recognize the day of the mont?

    By the way a count of this variable if the player has the 31 days recieved the reward give new price and then recet the variable.

    Other thing is that the script give every hour, what if someone wants to give a price just for 1 hour played?

    If a player relogs the count starts again and recieve another reward sorry if i say to much things xP im trying add it by myself but i get confused if i apply variable the next day will not receive then must add variable for every day, and how to check if they are playing and not vending or afk, to many questions! Jjaja sorry if im bothering you to much!!

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