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Zeiyan

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Everything posted by Zeiyan

  1. Hello sir mootie. im very sorry but i really did edit those. i even edited the battle.c (even though i didnt edited it before) but still it didnt worked. this just happened when i updated my SVN version.
  2. hello rathena. im sorry im currently in a hurry to re open my server. I used to have SVN version 17113. Earlier i updated it to version 17276 and resolved conflicts in src files. i also updated my sql files. (upgrades folder) i'm not sure what i did wrong because im running my server on high rate (255/120) but the problem is after i started my server the max level became 160/(50 or 70) i forgot sorry but something like that. I checked and double checked my exp.txt file and it is still on 255. im not sure what is wrong. I am running my server on pre-renewal. (of course i edited it on pre-re/exp.txt) so if anyone can please help me? if you guys need any more other details about my problem please just ask. thankyou rathena!
  3. actually i am running a high rate server and the emperium's hp is 30m
  4. bump for this
  5. bump
  6. prontera,152,184,5 script Shobe 817,{ mes "[Shobe]"; mes "Hi! How do you like it here at ZeiyanRO?"; next; switch(select("I like it here very much!:It sucks!")) { case 1: mes "[Shobe]"; mes "Wow thankyou if you have any suggestions questions or bugs to report just let the GM know!"; close; case 2: mes "[Shobe]"; mes "Well we do not like you either!"; next; mes "GET LOST!"; atcommand "@nuke " + strcharinfo(0); close; end; } end; } Try this.
  7. i am talking about "i want to enable healing the emp with potion pitcher" and i've successfully able to do it except for one thing: It does "0"(zero) heal on the emperium. what i want is to make it heal emperium like it will heal a regular player.
  8. Try searching for those guides. Each of your questions usually already have several topics about them
  9. a little help please. you see if they reset their skills through reset npc. skill points can't be added to the trans job skills that were moved to the misc tab of skill window. but it can be obtained through command @skillall
  10. ill try it out thanks for the response okay im working out the script i might try to post it here once i finish it. ahmm, im kind of new to this so can i ask how to set it permanent? Im sorry but when i used changebase Job_Novice; // Changes player to Novice sprite. changebase Class; // Changes player back to default sprite. skills went missing and 3rd job skills were added. nevermind turns out they just appear but players wont be able to put skill points on 3rd job skills and some trans job just moved to "misc" tab - script appearance_npc -1,{ OnPCLoginEvent: if ((appearance_npc) == 1) { if(Class == 4008) { changebase 4054; } else if(Class == 4009) { changebase 4057; } else if(Class == 4010) { changebase 4055; } else if(Class == 4011) { changebase 4058; } else if(Class == 4012) { changebase 4056; } else if(Class == 4013) { changebase 4059; } else if(Class == 4015) { changebase 4066; } else if(Class == 4016) { changebase 4070; } else if(Class == 4017) { changebase 4067; } else if(Class == 4018) { changebase 4072; } else if(Class == 4019) { changebase 4071; } else if(Class == 4020) { changebase 4068; } else if(Class == 4021) { changebase 4069; } else end; } } // Change Appearance prontera,173,179,4 script Appearance Changer 567,{ if ((appearance_npc) == 1) { mes "[Appearance Changer]"; mes "Would you like to revert your appearance for free?"; next; mes "[Appearance Changer]"; mes "Remember you will have to pay again next time you want to change appearance."; next; switch(select("Yes please.:No.")) { Case 1: next; changebase Class; set appearance_npc, 0; next; mes "[Appearance Changer]"; mes "There you go!"; close; Case 2: next; mes "[Appearance Changer]"; mes "Comeback if you change your mind!"; close; } } mes "[Appearance Changer]"; mes "Hello"; mes "I can change your appearance for 100 Oreo Credits"; next; mes "[Appearance Changer]"; mes "What do you think?"; mes "Do you want to change appearance?"; next; switch(select("Alright sure.:No thanks.")) { Case 1: if (countitem(29999)>99){ next; if(Class == 4008) { changebase 4054; next; delitem 29999,100; set appearance_npc, 1; mes "[Appearance Changer]"; mes "Damn you look good!"; close; } else if(Class == 4009) { changebase 4057; next; delitem 29999,100; set appearance_npc, 1; mes "[Appearance Changer]"; mes "Damn you look good!"; close; } else if(Class == 4010) { changebase 4055; next; delitem 29999,100; set appearance_npc, 1; mes "[Appearance Changer]"; mes "Damn you look good!"; close; } else if(Class == 4011) { changebase 4058; next; delitem 29999,100; set appearance_npc, 1; mes "[Appearance Changer]"; mes "Damn you look good!"; close; } else if(Class == 4012) { changebase 4056; next; delitem 29999,100; set appearance_npc, 1; mes "[Appearance Changer]"; mes "Damn you look good!"; close; } else if(Class == 4013) { changebase 4059; next; delitem 29999,100; set appearance_npc, 1; mes "[Appearance Changer]"; mes "Damn you look good!"; close; } else if(Class == 4015) { changebase 4066; next; delitem 29999,100; set appearance_npc, 1; mes "[Appearance Changer]"; mes "Damn you look good!"; close; } else if(Class == 4016) { changebase 4070; next; delitem 29999,100; set appearance_npc, 1; mes "[Appearance Changer]"; mes "Damn you look good!"; close; } else if(Class == 4067) { changebase 4074; next; delitem 29999,100; set appearance_npc, 1; mes "[Appearance Changer]"; mes "Damn you look good!"; close; } else if(Class == 4018) { changebase 4072; next; delitem 29999,100; set appearance_npc, 1; mes "[Appearance Changer]"; mes "Damn you look good!"; close; } else if(Class == 4019) { changebase 4071; next; delitem 29999,100; set appearance_npc, 1; mes "[Appearance Changer]"; mes "Damn you look good!"; close; } else if(Class == 4020) { changebase 4068; next; delitem 29999,100; set appearance_npc, 1; mes "[Appearance Changer]"; mes "Damn you look good!"; close; } else if(Class == 4021) { changebase 4069; next; delitem 29999,100; set appearance_npc, 1; mes "[Appearance Changer]"; mes "Damn you look good!"; close; } else { mes "[Appearance Changer]"; mes "Sorry you are not allowed to change your appearance"; close; } } else { mes "[Appearance Changer]"; mes "You do not have enough Oreo credits!"; close; } Case 2: mes "[Appearance Changer]"; mes "Okay comeback if you change your mind!"; close; } } Here's the code i made. It's actually my first code from scratch so i hope nobody judge i just want help on making Rune knight show mount (Royal guard is showing mount) thankyou! EDIT: Everything is working fine except for RK does not show mount.
  11. bump
  12. good day rathena i am using SVN 17113 i backed it up and tried to update my SVN but it messed up my server( map server won't start) . I already edited lots of stuff in source files and scripts. Is there anyway i can update my SVN without messing up my server and still keep the stuff i already edited? I can't remember all the stuff i edited because it's been a while and there were too many of them. thankyou!
  13. Good day rathena I already tried the search button but i cant seem to find a script for this. I would like to request an NPC that let's players Change their appearance from trans job to 3rd job and vice versa for a price (preferably item because i use item as currency on my server) I disabled 3rd jobs on my server but some players like 3rd job sprites and others don't so i thought i would put an npc that let's you change your appearance from trans to 3rd job. I hope i made a clear description on my request if there's another topic about this please let me know.
  14. anyone? am i the only one experiencing it? -__-
  15. bump
  16. help
  17. Good day rathena. i am not sure if this is a bug or if am posting at the right forum. (please move it if posted wrong) Well my problem is i commented the part in skill.c to enable the skill potion pitcher and sanctuary to heal emperium. 1. It works but the problem is even though the skill works (consumes sp, potion etc) it shows that it heals "0" HP on the emperium. 2 .Sometimes when a player wears certain shields or card shields(it's sort of random) potion pitcher (with soul link) reduces their hp or kills them. BTW i am using svn 17279. I really hope someone can help me. Thankyou rathena! -------------
  18. im trying to add this to fluxcp. hmm. but im not sure how maybe anybody here has an idea?
  19. Hi, can someone help me fix my e-mail confirmation page? After you click create my account in my website it redirects you to home page without saying anything about the e-mail confirmation that you got, I'm looking for a message like this: An email has been sent to you ([email protected]). Please click the link inside to activate your account. If you do not get the email within 5 minutes, make sure that you are using the correct email address. Also, make sure it isn't in your Spam mail. In case you still havn't recieved it, use the Validation E-mail Resend link at the bottom of the login page. You have 24 hours to validate your account. If by then you haven't validated it, you'll have to register a new account. I want them to get this message after clicking create my acccount, instead it redirects back to homepage without any message stating the e-mail confirmation. I'm using FLUX CP Renewal
  20. i dont think read data folder first works on 2012-04-10 clients and i didnt diff my client with it anyway. :|
  21. nanakiwurtz earlier i did it before looking for those files, i think i replaced those buttons you uploaded? anyway i did repacked it like mrlongshen said and it didnt change anything. sorry for bothering you but im really annoyed by those buttons.
  22. already did that. well i already solved mine, turns out all castles are active if unoccupied. thankyou everyone
  23. rathena svn 17113 client 2012-04-10 and im using euphy's woe controller.
  24. bump i have the same problem except for number 1.
  25. Thats the new alt + g menu o_o.Those buttons since they're not "hexed" into the client, they'll be found in your regular texture folder (ripped from rdata.grf, data.grf) -- yea about that. ahmm, i removed data.grf and rdata.grf from my client folder. but i didnt delete it i just removed it cause it takes so much space. and it does'nt give me errors so far and the "guild helper button" has been like that with or without data.grf and rdata.grf. so im not sure where to look anymore. it's not in the the texture files.
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