Jump to content

Dolphin86

Members
  • Posts

    729
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Dolphin86

  1. got this lovely problem while restart my server not sure how to fix it since i did not touch it before..
  2. can someoe share a copy of full list shop?
  3. cant login, last changes was mapchace owh sorry guys it was my DATA.ini thanks for view anyways problem solve
  4. It just tells ypu that 8 npcs were loaded, isn't a problem or error (i'm right D: ? ) well i know that, but im worry does it will effect the quest? like error or sumthing?
  5. [Debug]: script debug : 0 110013108 : [ Mission Board ] Total NPC Loaded : 8 ... what does that means?
  6. been googling for hours by now, no luck yet i guess mozilla or google hates me
  7. maksud saya bagaimana mahu install thor patcher kepada server?
  8. Hello guys thanks for viewing my request i need an NPC that aviable for rent such as healer example. the NPC require and item as prove of renting lets put a coin, so for this coin the user may rent Healer NPC for a month, and the user can adjust the heal price as he desire, so any other player that use that single npc will be charge as the user set it and the money will be stored and the user may withdraw the money from the NPC, oh yeah the coin can be use only once And again thank you
  9. well its directly from paypal so i guess its offical
  10. nostfu : i dont get it, im just trying to give item to player once they had finish the quest
  11. ok thanks now how can i give player item once they had finish the job change quest? are this is the method i used before mes "[Master Miller]"; mes "In any case, it's always"; mes "a pleasure for me to talk"; mes "to another Gunslinger, so"; mes "let's keep in touch. May the"; mes "power of the earth protect"; mes "you in all of your adventures~"; callfunc "Job_Change",Job_Gunslinger; set GUNS_Q,6; completequest 6024; if (rand(1,2) == 1) { getitem 13100,1; // Six_Shooter getitem 607,1; } else { getitem 13150,1; // Branch } close; }
  12. Hello guys i had a problem here i need to update my izulde but problem is how? i found the files neeeded here http://rathena.org/board/topic/66273-new-izlude-town/?hl=+izlude%20+map now the hard part for me is what is that new_izulde.patch i have open it but im not sure how to put them on my server... can someone guide me ? Or add me on my skype : [email protected] need help ASAP....
  13. This is my old neon-cube skin design *1 week age can be called old?* so if you like to have it just click here http://rathena.org/board/files/file/3277-black-theme-neoncube-skin/ #GivingBackToComunity
  14. //===== rAthena Script ======================================= //= Gunslinger Job Quest //===== By: ================================================== //= erKURITA, RockmanEXE, Kisuka //===== Current Version: ===================================== //= 2.2 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Gunslinger Job Change Quest //===== Additional Comments: ================================= //= 1.0 Made the NPC [erKURITA] //= 1.5 Couple fixes to the npc, aswell as adding the missing //= 3 green herbs. [erKURITA] //= 1.6 job number->const, commonized variable name, //= optimized [Lupus] //= 1.7 Now uses only ONE variable GUNS_Q [Lupus] //= 1.7a Grammar fixes, few spelling fixes, etc [CBMaster] //= 1.7b Parenthesis fixes [KarLaeda] //= 1.8 Fixed the reward you can get [Playtester] //= 1.9 Removed some 'clever' script constructs [ultramage] //= 2.0 Updated to official version - Thanks to Omega for //= his first try [SinSloth] 1.10b - removed .GATs [Lupus] //= 2.1 Wise Bull Horn now deletes all items. Thanks to yyCC. [L0ne_W0lf] //= 2.1a Corrected a Typo error ";;". [Samuray22] //= 2.1b Corrected some typos errors. (bugreport:1549) [Samuray22] //= 2.1c Fixed some missing/messed up item checks. (bugreport:2693) [Kisuka] //= 2.2 Updated to match AEGIS script and Added Quest Log commands. [Kisuka] //============================================================ que_ng,152,167,3 script Master Miller 901,{ if (Upper == 2) { mes "[Master Miller]"; mes "Well, aren't you an"; mes "adorable little child~"; mes "Where's your mommy?"; mes "This place is dangerous, so"; mes "please go home soon, okay?"; close; } if (Class == Job_Novice) { if (JobLevel < 10 || getskilllv("NV_BASIC") < 9) { mes "[Master Miller]"; mes "Interested in becoming"; mes "a Gunslinger, eh? You've"; mes "got potential, but you're"; mes "not yet experienced enough."; mes "Just train yourself a bit more,"; mes "and then come back, you hear?"; close; } if (GUNS_Q == 0) { mes "[Master Miller]"; mes "I'm Miller, a full time"; mes "Gunslinger drillmaster, and"; mes "full time guardian for Lady"; mes "Selena. Now, what do you"; mes "need? If it's not important, then I can't make the time for you."; next; if(select("Nothing.:I want to become a Gunslinger.") == 1) { mes "[Master Miller]"; mes "Don't waste my time."; mes "If you do want to become"; mes "a Gunslinger, then come"; mes "back and talk to me."; close; } mes "[Master Miller]"; mes "Hm. You're pretty young, but"; mes "your eyes tell me that you're"; mes "pretty ambitious. You'll need to pass our interview and educational"; mes "course to become a Gunslinger. Do you want to apply for the job?"; next; if(select("Give me some time to think.:Sure!") == 1) { mes "[Master Miller]"; mes "Understandable."; mes "If you do decide that"; mes "you want to become"; mes "a Gunslinger, then let"; mes "me know right away."; mes "I'll get you started."; close; } mes "[Master Miller]"; mes "Great, great. Alright then,"; mes "let's get you started. Take"; mes "this letter to Mr. Wise Bull"; mes "Horn in Payon. He's a shaman"; mes "that will judge whether or not"; mes "you qualify to be a Gunslinger."; set GUNS_Q,1; setquest 6020; close; } else if (GUNS_Q == 1) { mes "[Master Miller]"; mes "Take that letter of"; mes "introduction I've written"; mes "for you to Mr. Wise Bull"; mes "Horn in Payon. He'll test"; mes "you to see if you're really"; mes "Gunslinger material."; close; } else if (GUNS_Q == 2) { mes "[Master Miller]"; mes "Hmm... Wise Bull Horn"; mes "asked you to collect the"; mes "items you need to make the"; mes "voucher? Hm. I guess that's"; mes "part of his qualification test."; close; } else if (GUNS_Q == 3) { mes "[Master Miller]"; mes "Wise Bull Horn asked"; mes "you to bring him some"; mes "Milk? He must really like"; mes "you if he's already asking"; mes "for favors. Good luck, friend."; close; } else if (GUNS_Q == 4) { mes "[Master Miller]"; mes "I expect to hear good"; mes "news from you soon. You"; mes "know, I have no doubt that"; mes "you'll become a Gunslinger."; close; } else if (GUNS_Q == 5) { if (SkillPoint != 0) { mes "[Master Miller]"; mes "Hey, you have leftover"; mes "Skill Points. You better"; mes "use them all up before you"; mes "come and talk to me again."; close; } mes "[Master Miller]"; mes "Oh, you've brought a"; mes "voucher from Wise Bull Horn?"; mes "It's been a while since he's"; mes "given one to anybody, so"; mes "I'm really proud of you!"; next; mes "[Master Miller]"; mes "If Wise Bull Horn approves,"; mes "then I have no reason to"; mes "reject you. Alright then, I'll"; mes "promote you to a Gunslinger."; mes "But first, let me explain"; mes "our job in more detail."; next; mes "[Master Miller]"; mes "As a Gunslinger, you must"; mes "keep your gun with you at"; mes "all times. The Gunslinger"; mes "Guild keeps track of every Gun"; mes "and Bullet, so you can only get"; mes "them from our guild members."; next; mes "[Master Miller]"; mes "Don't worry, Gunslinger"; mes "Guildsmen can be found almost"; mes "anywhere these days. Anyway,"; mes "it has to be this way by order of our guild leader, Lady Selena."; next; mes "[Master Miller]"; mes "You might get the chance to"; mes "meet her one of these days."; mes "Anyway, just now that we have"; mes "to regulate Gun and Bullet sales to keep them away from evil"; mes "or irresponsible folk."; next; mes "[Master Miller]"; mes "In any case, it's always"; mes "a pleasure for me to talk"; mes "to another Gunslinger, so"; mes "let's keep in touch. May the"; mes "power of the earth protect"; mes "you in all of your adventures~"; callfunc "Job_Change",Job_Gunslinger; set GUNS_Q,6; completequest 6024; if (rand(1,2) == 1) { getitem 13100,1; // Six_Shooter } else { getitem 13150,1; // Branch } close; } } else { if (Class == Job_Gunslinger) { mes "[Master Miller]"; mes "Oh! Long time, no see,"; mes "friend. How have you been?"; mes "I hope you've been keeping"; mes "you Gun well maintained."; mes "Take care of it, and it'll take"; mes "care of you. Remember it."; close; } else { mes "[Master Miller]"; mes "If you don't have"; mes "any business with me,"; mes "then please go on your way."; close; } } } payon,184,65,3 script Wise Bull Horn 866,{ if (GUNS_Q == 1) { mes "[Wise Bull Horn]"; mes "Hello, young wolf."; mes "What business has"; mes "brought you before me?"; next; mes "["+strcharinfo(0)+"]"; mes "Mr. Miller sent me to"; mes "deliver this letter to you."; mes "Actually, I'm interested in"; mes "becoming a Gunslinger..."; next; mes "[Wise Bull Horn]"; mes "Miller, you said?"; mes "Hm, the Black Fox doesn't"; mes "give introductions for anyone"; mes "he doesn't believe will make"; mes "a good Gunslinger. Yes, I think"; mes "I know why he sent you to me."; next; mes "[Wise Bull Horn]"; mes "I can see it in your eyes:"; mes "you've got a warm heart and a"; mes "strong sense of responsibility."; mes "All you need is the blessing"; mes "of the Earth to protect you"; mes "as a Gunslinger."; next; mes "[Wise Bull Horn]"; mes "I can make a voucher that"; mes "will demonstrate your desire"; mes "to become a warrior of the"; mes "earth for you to present to"; mes "Gunslinger drillmasters."; mes "I shall need these items..."; next; mes "[Wise Bull Horn]"; mes "^3355FF1 Trunk^000000,"; mes "^3355FF3 Fluffs^000000,"; mes "^3355FF3 Zargons^000000,"; mes "^3355FF10 Shells^000000,"; mes "^3355FF3 Green Herbs^000000, and"; mes "^3355FF3 Rainbow Shells^000000."; next; mes "[Wise Bull Horn]"; mes "After I complete the"; mes "voucher, you may bring"; mes "it to Black Fox, and he"; mes "will help you achieve"; mes "your goal of becoming"; mes "a Gunslinger."; set GUNS_Q,2; changequest 6020,6021; close; } else if (GUNS_Q == 2) { if (countitem(912) < 3 || countitem(914) < 3 || countitem(1019) < 1 || countitem(935) < 10 || countitem(511) < 3 || countitem(1013) < 3) { mes "[Wise Bull Horn]"; mes "I can make a voucher that"; mes "will demonstrate your desire"; mes "to become a warrior of the"; mes "earth for you to present to"; mes "Gunslinger drillmasters."; mes "I shall need these items..."; next; mes "[Wise Bull Horn]"; mes "^3355FF1 Trunk^000000,"; mes "^3355FF3 Fluffs^000000,"; mes "^3355FF3 Zargons^000000,"; mes "^3355FF10 Shells^000000,"; mes "^3355FF3 Green Herbs^000000, and"; mes "^3355FF3 Rainbow Shells^000000."; next; mes "[Wise Bull Horn]"; mes "After I complete the"; mes "voucher, you may bring"; mes "it to Black Fox, and he"; mes "will help you achieve"; mes "your goal of becoming"; mes "a Gunslinger."; close; } delitem 912,3; // Zargon delitem 914,3; // Fluff delitem 1019,1; // Wooden_Block delitem 935,10; // Shell delitem 511,3; // Green_Herb delitem 1013,3; // Colorful_Shell set GUNS_Q,3; changequest 6021,6022; mes "[Wise Bull Horn]"; mes "Ah, you've returned"; mes "with everything I need."; mes "Please give me some time"; mes "to make the voucher. If you"; mes "come back in a little while,"; mes "I should be finished with it."; close; } else if (GUNS_Q == 3) { mes "[Wise Bull Horn]"; mes "Oh, you've arrived just"; mes "in time. It's been a while"; mes "since I've made one of these vouchers, so I might be a little"; mes "rusty. Still, this really takes me back to the days of my youth."; next; mes "[Wise Bull Horn]"; mes "I've been serving in this"; mes "position of choosing worthy"; mes "recipients of Gunslinger"; mes "vouchers for a few decades"; mes "now. But before that, I was a"; mes "young adventurer just like you."; next; mes "[Wise Bull Horn]"; mes "It feels like it was only"; mes "yesterday when I held my own"; mes "little voucher as a Gunslinger,"; mes "a warrior of the earth. That's"; mes "when I met Selena's father..."; mes "How can time pass so quickly?"; next; mes "[Wise Bull Horn]"; mes "Ah... I reallly appreciate"; mes "Selena and Black Fox for all"; mes "of their help in recruiting"; mes "young Gunslingers. I'm very"; mes "old now, and can't do everything by myself. *Sigh...* Such is life."; next; mes "[Wise Bull Horn]"; mes "Before you leave, may"; mes "I ask you for a small favor?"; mes "I'm thirsty, and would like"; mes "a cold glass of Milk. Would"; mes "you please bring me some?"; set GUNS_Q,4; changequest 6022,6023; close; } else if (GUNS_Q == 4) { if (countitem(519) < 1) { mes "[Wise Bull Horn]"; mes "I'm an old man that will"; mes "soon be reunited with mother"; mes "earth. Would you do this old"; mes "Gunslinger a favor a bring me"; mes "a cold glass of Milk, please?"; close; } delitem 519,1; // Milk set GUNS_Q,5; changequest 6023,6024; mes "[Wise Bull Horn]"; mes "Oh, thank you for your!"; mes "generosity--I see that"; mes "you've brought me some"; mes "Milk. Ahhhh, delicious~"; next; mes "[Wise Bull Horn]"; mes "I admire the patience,"; mes "gentleness, and kindness"; mes "that you've proven by bringing"; mes "this to me. Yes, those are traits we all want Gunslingers to have."; next; mes "[Wise Bull Horn]"; mes "Now, please take this voucher"; mes "to Miller, the Black Fox, with"; mes "my whole hearted approval."; mes "I hope that you will use your"; mes "gun to uphold justice as a"; mes "noble warrior of the earth."; next; mes "[Wise Bull Horn]"; mes "Eeh~Yeah~Eeh~Hooom"; mes "Eeh~Yeah~Eeh~Hooom"; mes "Maaaaarrraaa Neeey~"; mes "Yippee Yippee Yai Yocaiyay~"; close; } else if (GUNS_Q == 5) { mes "[Wise Bull Horn]"; mes "Please take this voucher"; mes "to Miller, the Black Fox, with"; mes "my whole hearted approval."; mes "I hope that you will use your"; mes "gun to uphold justice as a"; mes "noble warrior of the earth."; next; mes "[Wise Bull Horn]"; mes "Eeh~Yeah~Eeh~Hooom"; mes "Eeh~Yeah~Eeh~Hooom"; mes "Maaaaarrraaa Neeey~"; mes "Yippee Yippee Yai Yocaiyay~"; close; } else if (GUNS_Q == 6) { mes "[Wise Bull Horn]"; mes "AAh, long time no see."; mes "I hope that you become"; mes "a smart beast, and use"; mes "your powers as a Gunslinger to protect what is good and just."; close; } else { mes "[Wise Bull Horn]"; mes "Zzzzzz~"; mes "^333333*Phew*^000000"; close; } } What im trying to do is giving player an item once they finish the job change quest.
  15. [Debug]: this npc: display name 'Master Miller' unique name 'Master Miller' map=que_ng, x=152, y=167 [Debug]: other npc in 'npc/jobs/1-1e/gunslinger.txt' : display name 'Master Miller' unique name 'Master Miller' map=que_ng, x=152, y=167 [Warning]: npc_parsename: Duplicate unique name in file 'npc/jobs/1-1e/gunslinger.txt', line'213'. Renaming 'Wise Bull Horn' to '1_434_184_65'. [Debug]: this npc: display name 'Wise Bull Horn' unique name 'Wise Bull Horn' map=payon, x=184, y=65 [Debug]: other npc in 'npc/jobs/1-1e/gunslinger.txt' : display name 'Wise Bull Horn' unique name 'Wise Bull Horn' map=payon, x=184, y=65 i have delete it and add a new copy but still the same problem appear, i was trying to give item when player change job
  16. Could some one remake my server logo, i am not really good with photoshop here are my current logo design : and here is my server site, just encase you would need to know server website color theme http://www.rhro.nickyzai.com/ no one would help? bump for today really no one would help? wow ....
  17. I have issue with my paypal account, for some stupid reason they have locked my account with limitation, and asking for me to confirm my card account, but when i try to confirm my card account it brings me up to a new login page, but when i entered my username and password it did nothing until that annoying captca came and repeated the same proses, but still cant resolve my account limitation. anyone that have the same experience and had solve it please let me know how... its killing me, had send them an email but no reply
  18. can someone help me with this?
  19. where should i add the vote html code? bump still waiting
  20. Chemical Crush : well i have removed believe since it is not really needed, and those buttons suppose to be social buttons gantz : can i have an example sir?
×
×
  • Create New...