there is little wrong here in the flamboyant anncounce here written ms pudding
case 4: //Flamboyant
if(#Announcer == 3){ goto L_Announce; }
if((.AnnouncerFee) && (!#Flamboyant)){
next; mes "[Loki]"; mes "Do you want to purchase Flamboyant announcer for "+.AnnouncerFee+" Kill Point?";
switch(select("No:Yes")){
case 1: close;
case 2:
if(#CASHPOINTS < .AnnouncerFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }
set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
set #Flamboyant, 1;
}
}
soundeffect "3_KS1.wav", 0;
set #Announcer, 3;
announce "[Loki] Ms. Pudding announcer has been configured to your account.",bc_self,0xFF0000;
close;