Jump to content

Boom

Members
  • Posts

    182
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Boom

  1. It'll be more easier to have the items "INSERTED" on every account's storage by making a database-side query  /no1

     

    Here's the query, for adding the Halter Lead (Item #12622) on all storages of players. the database name is 'ragnarok' for me.

     

     

    INSERT INTO `ragnarok`.`storage` (`id`, `account_id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `card0`, `card1`, `card2`, `card3`, `expire_time`, `unique_id`) SELECT  NULL, `login`.`account_id`, '12622', '1', '0', '1', '0', '0', '0', '0', '0', '0', '0', '0' FROM `ragnarok`.`login` WHERE `account_id` > 1;

     
    Hope it helps!  /ok
  2. Got it. Here's for pre-renewal. It's the SQL query for resetting status points globally while retaining their status points depending on their base levels.

     

    UPDATE `char` SET `str` = '5',`agi` = '5',`vit` = '5',`int` = '5',`dex` = '5',`luk` = '5', `status_point`=((((5+base_level/5)*base_level/5)/2)*5 + (base_level/5+3)*(base_level%5)) - 3;
  3. Hi, I just want to ask how to reset the status points of all players on the server with automatic reapplication of the all the status points that are "left" just like what the Build Manager NPC does.

     

    Because I tried to use this SQL Query

     

    UPDATE `char` SET `str` = '0',`agi` = '0',`vit` = '0',`int` = '0',`dex` = '0',`luk` = '0';

     

    Well, it updated all the character's status to 0, but the problem is, what about the characters who are currently at their max levels and must have retained the total status points they've aqcuired through leveling.

     

    Thank you!

  4. It's on your LUA file --> 'data\luafiles514\lua files\navigation'  /ok

     Got a problem, because it's a LUB file. I don't really understand decompiling the lub to luas very well.

    Do anyone have a lua file for the npc icon texts? Even if they aren't fully translated, I'll try to help out in translating them.

  5. Maybe you included an official grf to your DATA.INI list from an official RO. They are using 32 bit bmp files on some of the icons and buttons which for some reason is not supported by most of the clients.

     

    I encountered that problem too one time, when I tried to include translated english buttons from an official grf to the grf i'm creating. That error pop up too. ILuckily I found translated buttons that were compatible here in rAthena forums.

     

    It's because the image bmp file format weren't supported. 



    For the gibberish text, I think you should diff your client using Shin's Diff Patcher to have the gibberish Korean text translated to English. Be sure to have the needed plugin for the translation.

  6. Hi, I saw this korean words still untranslated. I used Swadon's diff file on Shin's Diff Patcher.

    Where can I find these strings so I can have this translated too? Actually, it's the same with those text on the icons on the map (upper right portion) that still appears to have korean gibberish. Related to the names of the NPCs and portals I guess..

     

    Just need the help in finding what file I should look into!

     

    screen_Light_RO000.jpg

  7. Hi! I also got this problem... The SkipPacketHeaderObfuscation is not appearing on the list of diffs on Shin's Diff Patcher although it's on the plugins folder.

     

    You may wanna try out the By pass client for 2012-04-10... http://supportmii.com/ro1/Clients/Bypass_Clients/

    It didn't need the skippacketheaderobfuscation... I just loaded the default patch that the program suggested. It worked for me.

     

    One more thing.. check the packet version on the clientinfo.xml..  /no1

     

     

    What does this phrase means anyway "SkipPacketHeaderObfuscation"?? XD

  8. bindatcmd is not used only for existing commands....it allow you to add a "new" @commands using npc script...that bind to certain npc label and execute the label if it's used.

     

    Thank you Emistry! bindatcmd is really an easy way for adding a new command via script, but is there any another way to call an NPC by making a new command on the atcommand.c source so it'll really be part of the server files?

  9.  

    Thanks for the reply! I tried it on the command @heal and it actually works. My problem though is concerned with the source, adding a new @command which may or may not be with relation to the bindatcmd. For what I've observed, the bindatcmd is used for exisiting @commands already. But if I were to add a new @command that I can connect to the bindatcmd, how will I be able to do that? Thank you!

  10. Hi! I hope someone could help me out in making an inventory check whether a player have an item that has an upgrade.

     

    I want to make an NPC where it will receive an upgraded headgear/item (+7, +8, +9) and it will do the check whether the player has it (and the correct refinement +) so that the script will continue on making a reward trade..

×
×
  • Create New...