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Posts posted by Boom
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offset 32DB7D change A3 98 40 99 00 to 90 90 90 90 90
Worked like charm! Thanks Functor!
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Yes.. just switched the date and month.
Which one? 2012-04-10aRagexeRE or 2012-04-10aRagexe
You have any information by any chance regarding my question? Really appreciated.
Yes. We can patch EXE for disabling this feature.
2012-04-10aRagexeRE.
Do you have the hex codes for disabling the feature? I hope you can share your knowledge regarding this. Thanks.
So it was a client issue. This issue can be moved to the client support section.
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Maybe for 2012-04-10aRagexeRE or 2012-04-10aRagexe?
Yes.. just switched the date and month. XD You have any information by any chance regarding my question? Really appreciated.
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Hello guys!
I got this Disguise Event NPC script from EA made by GmOcean. The script is working fine as well as all its features/settings but the problem is the script needs for the player to actually "shout" the answer aloud so the NPC can get it.
The problem is my current client version and langtype seems to have a problem recognizing shouts so the NPC itself cannot actually "hear" the players answers.
If maybe we could modify this script so that instead of having the players shout the answer, the player should click the NPC and an input box will appear wherein they would type in their answers. Anyone who clicks "ok" first with the correct answer is considered the winner by the NPC.
I cannot touch the NPC and I do not even know where to begin to have this input box option. Maybe the knowledgeable scripters here can extend some help. I can pay for the service.
Here is a copy of my script: http://pastebin.com/raw.php?i=CjafFkfr
Any help is greatly appreciated.
Thank you in advance guys!
Have you tried using the rA version?
https://github.com/rathena/rathena/blob/master/npc/custom/events/disguise.txt
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What EXE are you using?
This is for 2012 client. 2012-10-04.
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Hi guys this is my script Freeitemforall
- script EmpireRO -1,{ //--Start of the Script OnMinute30: // SET THE 30 TO THE MINUTE YOU WANT THE EVENT TO START EACH HOUR. announce "Server Attendant : Hi Players!, Every 30 minutes you will receive a gift from us.",0; sleep2 10000; announce "Server Attendant : Please make your way to the centre of Prontera.",0; sleep2 10000; announce "Server Attendant : After all this message you will receive a attendance card.",0; sleep2 10000; announce "Server Attendant : Special thanks to [GM Yoe].",0; end; }
[make way to prontera is just for fun so that i can see who are the active players].This is what i want now friends/cogmsi want to give item to all the player with this id 6101 when the broadcast stop broadcasting a dispbotton thank you for playing will pop up at they're chat box then the item will be received by the players.Thanks in advance please helpThis requires SQL database querying.
Just a brief workflow:
- Query all characters that are online, their location is on Prontera
- Store the queried account IDs to an array variable.
- Loop the rewards to all account IDs stored on the array.
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Hello!
First of all, I do not really know whether this is a client-related or source-related (I have a hunch its in source, maybe not )
Well I was looking out for where the controls on the SHIFT+Right click auto follow feature on clients is? I browsed down the pc.c file and found out a pc_follow function
int pc_follow(struct map_session_data *sd,int target_id)
I suppose it is used on the @follow command but is it related too on the SHIFT+Right click auto follow? If not, is there any function holding on to that capability of auto following a character. I'm planning to disable the feature because players might use it for tricking an event.
I hope someone could give me a lead to finding where the controls to that feature is. Thank you very much.
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I think it has been included on the latest diff file, you could use Yommy's XDiffGen (or XDiffPatcher, I forgot which one)
Thanks nana for replying. Seems it isn't related to any hexing. Found a solution.
It's a lua file under data\luafiles514\lua files\datainfo
Attached it here for reference.
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Hello guys, this is for 2012-10-04 client.
Is there any updated client diff with support to the /h hardcoded strings on the client? Downloaded Swadon's Weediffgen but these wasn't included on the WDGTranslateClient.txt
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OnPCLogoutEvent:
is a label triggered when a player logs out. You must check where this player logs out (the map where your PVP event is) so as not to affect other players logging out on other map.
Sample workflow:
OnPCLogoutEvent: getmapxy .@mapnvz$,.@xnvz,.@ynvz,0; if ( .@mapnvz$ == "<mapname>") { <what you need to do> }
You can use the global permanent variable you set on another NPC:
getitem 671, $item_count;
Initialize the variable on the OnInit label on your Party vs Party script:
OnInit: .map_event$ = "map"; // your event map ... ... set $item_count, <amount>;
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map,x,x,x script Party Vs Party 56,{ function isreq; callsub L_check; select( "Register ?" ); if( !getcharid(1) ) { mes "you're not in a party"; close; } else if( .party1 == getcharid(1) || .party2 == getcharid(1) ) { mes "you're already on my list"; close; } getpartymember getcharid(1); if( $@partymembercount != 3 || !instance_check_party( getcharid(1),3 ) ) { mes "you need 3 players online in your party"; close; } callsub L_check; if( !.party2 ) .party2 = getcharid(1); else .party1 = getcharid(1); dispbottom "your party is now on my list"; if( !.party1 || !.party2 ) end; .start = 1; warpparty .map_event$, x,x, .party1; warpparty .map_event$, x,x, .party2; initnpctimer; end; OnPCKillEvent: .@self = getcharid(3); .@killed = killedrid; .@is_reg = isreq(); attachrid( .@killed ); if( !isreq() ) end; getpartymember getcharid(1),1; getpartymember getcharid(1),2; for( .@i = 0; .@i < $@partymembercount; .@i++ ) { if( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid( $@partymemberaid[.@i] ); sleep2 1; if( strcharinfo(3) == .map_event$ ) { .@is_online += 1; if( Hp < 1 ) .@count += 1; } } } if( .@is_online != .@count ) { attachrid( .@killed ); sleep2( .wait * 1000 ); atcommand "@alive"; end; } else if( !.@is_reg ) end; attachrid( .@self ); sleep2 2; announce "team "+ getpartyname( getcharid(1) ) +" win the event !", 0; getpartymember getcharid(1); getpartymember getcharid(1),1; getpartymember getcharid(1),2; for( .@i = 0; .@i < $@partymembercount; .@i++ ) if( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { getmapxy .@map$, .@x, .@y, 0, $@partymembername$[.@i]; if( .@map$ == .map_event$ ) getitem .item_id, .item_count, $@partymemberaid[.@i]; } stopnpctimer; sleep 3000; OnTimer300000: // 5 min then end of event .start = .party1 = .party2 = 0; mapwarp .map_event$,"map",x,x; end; L_check: if( .start ) end; else if( getpartyname( .party1 ) == "null" ) .party1 = 0; else if( getpartyname( .party2 ) == "null" ) .party2 = 0; else if( getpartyname( .party1 ) != "null" ) { getpartymember .party1; if( $@partymembercount != .count_req || !instance_check_party( .party1,.count_req ) ) .party1 = 0; } else if( getpartyname( .party2 ) != "null" ) { getpartymember .party2; if( $@partymembercount != .count_req || !instance_check_party( .party2,.count_req ) ) .party2 = 0; } return; function isreq { if( strcharinfo(3) == .map_event$ && .start && ( getcharid(1) == .party1 || getcharid(1) == .party2 ) ) return 1; return 0; } OnInit: .map_event$ = "map"; // your event map .count_req = 1; // count required in the party to start the event .wait = 20; // time in secs to be rezu .item_id = 7539; // item id gained .item_count = 5; // item count gained setmapflag .map_event$,mf_noteleport; setmapflag .map_event$,mf_nowarp; setmapflag .map_event$,mf_nowarpto; setmapflag .map_event$,mf_nomemo; setmapflagnosave .map_event$,"prontera",0,0; setmapflag .map_event$,mf_partylock; setmapflag .map_event$,mf_pvp; end; }
Can anyone Help me?
• How can i make the player when DIED, it will automatically warp out of the MAP?
• And when 1 PLAYER LOGOUT the party will automatically be the LOSER
• Then after the event is OVER each party will be recall to the NPC EVENT PRIZE GIVER
• I want to add another NPC which can give the SET PRIZE
• also the loser can have only 1 PRIZE
is this POSSIBLE? XD
thanks in advance..
1. How can i make the player when DIED, it will automatically warp out of the MAP?
<mapname> mapflag nosave SavePoint
2. And when 1 PLAYER LOGOUT the party will automatically be the LOSER
Use
OnPCLogoutEvent:
to trigger the end of the event, and get the party of the character strcharinfo(1) who logout and have it lose the game.
3. Then after the event is OVER each party will be recall to the NPC EVENT PRIZE GIVER
Use
warpparty "<to_mapname>",<x>,<y>,<party_id>,{"<from_mapname>"};
4. I want to add another NPC which can give the SET PRIZE
Just create another NPC and use a Global permanent variable
set $item_count, <amount>;
You can use that variable on any NPC.
5. also the loser can have only 1 PRIZE
Warp the losing party on another map which gives the losing price.
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Why minimap not appear when custom map added
Some file that me download it from, have texture/bmp
How to add that???
Add the BMP files here:
data\texture\유저인터페이스\map\
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There's this button/tick box thing in the inventory next to "Party Alarm."
What is it actually suppose to say and how to do I fix it?
Any help would be appreciated.
Those two check boxes should read (1) Drop Lock, (2) Item Compare
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Yeah... thanks for pointing that out... why is it missing? Hmm.... where could that commit be.... *browsing*
Um no, you didn't get my point, on past revision of rathena it includes renewal EDP
/// renewal enchant deadly poison algorithm /// /// leave this line to enable the renewed EDP algorithm /// under renewal mode: /// - damage is NOT increased by 400% /// - it does NOT affect grimtooth /// - weapon and status ATK are increased #define RENEWAL_EDP
Now i am using the latest revision 17694
no more setting for renewal edp.
Found it for you.
https://github.com/rathena/rathena/commit/f05667e4fbf4997fe21411f2eeb91cce3366d79b
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Revision 17694
https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/src/config/renewal.h
Renewal EDP removed?
(disable by commenting the line)
//
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I'm using 2011-03-15a client and have all the ips set up correctly and it's not letting me connect to my server anymore?
I used it last night and I could connect perfectly fine and I didn't edit any files but when I tried to get on this morning when I went to login it tells me "Failed to Connect to Server" and nothing shows up in my login server about me trying to connect.
I even disabled my antivirus and nothing seems to help at all. Just won't let me connect for some reason :/
Any thoughts on the subject would help! I checked lots of other "can't connect to my server" threads and nothing seemed to help
View the logs appearing on the console/terminal of your server so you can see what is the problem on logging in. We cannot tell what's the reason because you posted a vague question.
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We can't say that what we're currently using is "old" because some other emulator is using a "new" one.
Our present item_db.txt is pretty much easier to edit especially on text editors that has the capability to edit swiftly through columns.
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hi guys, i hope i post on the right section..
so i got problem on my server...
default female hairstyle no. 13 comes up with a exe crash(gravity error),
from the char creation menu
i'm currently using 20120716 exe on hercules
i don't know where to start looking,
it is the default RO hairstyle.. i don't think it should pop up a gravity
any idea where should i start?
please help..
Not to be rude or something, try to ask your question on Hercules forums.
Where should you start? Try downloading a basic renewal client and test if removing your original grf and applying the basic ones will remove the error. You might be missing that hair style sprite/palette.
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sino po marunong jan? Please sakit na ng ulo ko
Na-delete ung Database? or nawala na lng bigla? Kung wala na sya sa list of databases sa phpmyadmin, unless may backup ka... wala na po sya... If nawala na lang sya bigla, try contacting your host kung bakit nagkaganun.
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Hi guys im here again )
I have tried and tried but still i can't make it correctly as what i need,.
I have here a working LOTTI SCRIPT, can you help me that it ONLY ANNOUNCES the rare item that obtain by a player. not all items. just the RARE ONES.
Thanks in advance :)
Hi. Download the Lotti Gurl Script by Anakid here:
http://rathena.org/board/topic/83017-pro-lotti-girl-refine-master/
Make sure you edited the .@Total variable and the required array of course.
set .@Total,12; //<%>,<ItemID>,<Amount> setarray .@P1[0], 5, 6234,1; //+7 Armor Refine Ticket setarray .@P2[0], 5, 6230,1; //+7 Weapon Refine Ticket setarray .@P3[0], 10, 6235,1; //+6 Armor Refine Ticket setarray .@P4[0], 10, 6231,1; //+6 Weapon Refine Ticket setarray .@P5[0], 20, 12202,10; //Steamed Tongue setarray .@P6[0], 20, 12203,10; //Steamed Scorpion setarray .@P7[0], 20, 12204,10; //Dragon Breath Cocktail setarray .@P8[0], 20, 12205,10; //Hwergelmir's Tonic setarray .@P9[0], 20, 12206,10; //Cooked Nine Tail's Tails setarray .@P10[0], 20, 12207,10; //Stew Of Immortality setarray .@P11[0], 70, 663,150; //Korean Rice Cake x 150 setarray .@P12[0], 90, 663,100; //Korean Rice Cake x 100 setarray .@Default[0], 663,50; //Korean Rice Cake x 50
This line of code here states that only items at .@P1[0] ~ .@P4[0] will be broadcasted if the player luckily gets the reward.
if(1<=.@gz&&.@gz<=4) announce "Congratulations! "+strcharinfo(0)+" just received "+getitemname(.@k[0])+" x "+.@k[1]+" from Lotti Girl (prontera 139 173)!",0; specialeffect2 248; close;
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Hi
I have a question.. How can i do a menu using array and for???
I saw many script using it but i dont understand cuz i dont know the different between for + arrar and switch..
Plz.. Anwser me and srry for my bad inglesh
And thanks..
Hi there, just quoting some parts of my Upgrading Challenge script so you can see how the arrays have been used in the menu.
//HEADGEAR REWARD LIST
setarray @HGLists[0],5464,5654,5565,5495,5529,5420,5786,5395,5667;
for( set .@i,0; .@i < getarraysize(@HGLists); set .@i,.@i + 1 )
set .@Menu$,.@Menu$ + getitemname(@HGLists[.@i])+ ":";
set .@ChosenHG, select( .@Menu$ );
set .@HG, .@ChosenHG - 1 ;
You can download the full script here:
http://rathena.org/board/topic/82535-upgrading-challenge-event/?hl=%2Bupgrading+%2Bchallenge
Hope it helps you Dynasty!
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Hi! I answered your question here: http://rathena.org/board/topic/89919-2013-client-2013-08-07-bifrost-quest-window-translation/
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How to translate this one?
Hi there! I answered your question here: http://rathena.org/board/topic/89919-2013-client-2013-08-07-bifrost-quest-window-translation/
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Hi everyone! It seems there's no information posted how to translate the Bifrost Quest Window on 2013 clients yet. Fear not!
Here are the hex codes (for Hex Editing of the client) if you want to translate them.
For the information text on Bifrost
SEARCH:
C1 F6 BB F3 C0 C7 20 B3 A1 2C 20 BD BA C7 C3 B6 FB B5 F0 B5 E5 BF CD 20 BA CE C0 AF B4 EB B7 FA 20 BE CB C7 C1 C7 EC C0 D3 C0 BB 20 C0 D5 B4 C2 20 B4 D9 B8 AE 2C 20 BA F1 C7 C1 B7 CE BD BA C6 AE BF A1 20 BB FD B0 DC B3 AD 0A B0 C5 B4 EB C7 D1 20 B1 D5 BF AD 2C 20 B1 D7 B8 AE B0 ED 20 B1 D9 BF F8 C0 BB 20 BE CB 20 BC F6 20 BE F8 B4 C2 20 B9 CC B1 C3 BD A3 2E 0A C0 CC B0 CD C0 BA 20 BF A9 C7 E0 C0 C7 20 B3 A1 C0 BB 20 BE CB B8 AE B4 C2 20 C7 A5 BD C4 C0 CE B0 A1 2C 20 BB F5 B7 CE BF EE 20 BC BC B0 E8 B8 A6 20 BF A9 B4 C2 20 C1 F6 C7 A5 C0 CE B0 A1 21 0A BC F6 C8 A3 C0 DA B4 C2 20 B3 EB B7 A7 B8 BB 20 B0 B0 C0 BA 20 C0 AF C8 A4 BF A1 20 C1 A1 C2 F7 20 B3 CC C0 BB 20 C0 D2 BE EE B0 A1 B0 ED 20 C0 D6 BE FA B4 D9 2E 20 BC F6 C3 B5 20 B3 E2 C0 C7 20 BC BC BF F9 C0 CC 20 C8 E5 B8 A3 B4 C2 20 B5 BF BE C8 2C 20 B1 D7 20 BD BA BD BA B7 CE B0 A1 20 C8 A6 B7 CE 20 BE C8 B0 A3 C8 FB C0 BB 20 BE B2 B8 E7 20 C1 F6 C4 D1 B3 BD 20 B0 CD C0 CC 20 B9 AB BE F9 C0 CC BE FA B4 C2 C1 F6 2C 20 BA C0 C0 CE 20 B5 C7 BE EE 20 B1 E4 20 BD C3 B0 A3 C0 BB 20 B0 A4 C7 F4 B9 F6 B8 B0 20 B0 CD C0 BA 20 BF C0 C8 F7 B7 C1 20 C0 DA BD C5 C0 CC 20 BE C6 B4 CF BE FA B4 C2 C1 F6 20 C8 A5 B6 F5 C0 BB 20 B4 C0 B3 A2 B0 ED 20 C0 D6 BE FA B4 D9 2E 0A C0 AF C8 A4 C0 C7 20 B3 EB B7 A7 B8 BB C0 CC 20 C3 D6 B0 ED C1 B6 BF A1 20 C0 CC B8 A3 B7 B6 C0 BB 20 B6 A7 2C 20 C1 F6 BB F3 C0 C7 20 B3 A1 20 BD BA C7 C3 B6 FB B5 F0 B5 E5 BF CD 20 BA CE C0 AF B4 EB B7 FA 20 BE CB C7 C1 C7 EC C0 D3 C0 BB 20 C0 D5 B4 C2 20 B4 D9 B8 AE 2C 20 BA F1 C7 C1 B7 CE BD BA C6 AE BF A1 20 B0 C5 B4 EB C7 D1 20 B1 D5 BF AD C0 CC 20 BB FD B0 DC B3 B5 B0 ED 2C 20 B1 D7 B7 CE 20 C0 CE C7 D8 20 B5 CE 20 BC BC B0 E8 B0 A3 C0 C7 20 BF D5 B7 A1 B0 A1 20 B2 F7 B1 E2 B8 E9 BC AD 20 BB E7 B6 F7 B5 E9 C0 BA 20 C5 AB 20 BA D2 C6 ED C0 BB 20 B0 DE B0 D4 20 B5 C7 BE FA B4 D9 2E 0A BA F1 C7 C1 B7 CE BD BA C6 AE C0 C7 20 C5 EB B7 CE B4 C2 20 C0 CC C1 A6 20 B9 CC B1 C3 BD A3 20 BB D3 2E 0A B1 D9 BF F8 C1 B6 C2 F7 20 BE CB 20 BC F6 20 BE F8 B4 C2 20 B1 D7 B0 F7 C0 BB 20 B9 AB BB E7 C8 F7 20 C5 EB B0 FA 20 C7 D1 20 BB E7 B6 F7 C0 BA 20 C1 F6 B1 DD B1 EE C1 F6 20 BE C6 B9 AB B5 B5 20 BE F8 BE FA B4 D9 2E 0A BD A2 C7 D1 20 B8 F0 C7 E8 B0 A1 B5 E9 C0 BB 20 C1 FD BE EE 20 BB EF C5 B2 20 C8 A5 B5 B7 C0 C7 20 C1 F6 BF C1 2C 20 B9 CC B1 C3 BD A3 C0 BA 20 B1 D7 20 BC D3 C0 BB 20 B9 E6 C8 B2 C7 CF B4 C2 20 C0 CC B8 A7 20 B8 F0 B8 A6 20 BF A9 C0 CE C0 C7 20 B8 B6 C0 BD C3 B3 B7 B3 20 B4 F5 BF ED 20 B1 ED B0 ED 20 C8 A5 B6 F5 BD BA B7 B4 B0 D4 20 C8 AE C0 E5 B5 C7 B0 ED 20 C0 D6 BE FA B4 D9 2E
REPLACE:
46 6f 72 20 74 68 6f 75 73 61 6e 64 73 20 6f 66 20 79 65 61 72 73 2c 20 61 20 6d 79 73 74 65 72 69 6f 75 73 20 6d 65 6c 6f 64 79 20 68 61 73 20 6d 65 73 6d 65 72 69 7a 65 64 20 74 68 65 20 67 75 61 72 64 69 61 6e 20 66 6f 72 20 74 68 6f 75 73 61 6e 64 73 20 6f 66 20 79 65 61 72 73 2e 20 41 66 74 65 72 20 61 20 6d 69 6c 6c 65 6e 6e 69 61 20 6f 66 20 73 6c 75 6d 62 65 72 2c 20 74 68 65 20 67 75 61 72 64 69 61 6e 20 62 65 63 61 6d 65 20 63 6f 6e 66 75 73 65 64 20 61 62 6f 75 74 20 77 68 61 74 20 68 65 20 68 61 64 20 62 65 65 6e 20 70 72 6f 74 65 63 74 69 6e 67 20 61 6c 6c 20 74 68 65 73 65 20 79 65 61 72 73 2c 20 61 6e 64 20 62 65 67 61 6e 20 74 6f 20 73 75 73 70 65 63 74 20 74 68 61 74 20 68 65 20 6d 69 67 68 74 20 62 65 20 74 68 65 20 6f 6e 65 20 77 68 6f 20 68 61 73 20 62 65 65 6e 20 73 65 61 6c 65 64 20 61 6e 64 20 68 69 64 64 65 6e 20 61 77 61 79 2e 20 57 68 65 6e 20 74 68 65 20 6d 65 6c 6f 64 79 20 72 65 61 63 68 65 64 20 69 74 73 20 70 65 61 6b 2c 20 61 20 67 69 61 6e 74 20 63 72 65 76 69 63 65 20 61 70 70 65 61 72 65 64 20 69 6e 20 42 69 66 72 6f 73 74 2c 20 74 68 65 20 62 72 69 64 67 65 20 62 65 74 77 65 65 6e 20 53 70 6c 65 6e 64 69 64 65 2c 20 74 68 65 20 65 6e 64 20 6f 66 20 74 68 65 20 77 6f 72 6c 64 2c 20 61 6e 64 20 74 68 65 20 66 6c 6f 61 74 69 6e 67 20 63 6f 6e 74 69 6e 65 6e 74 20 6f 66 20 41 6c 66 68 65 69 6d 2e 20 41 73 20 61 20 72 65 73 75 6c 74 2c 20 74 68 65 20 74 77 6f 20 77 6f 72 6c 64 73 20 77 65 72 65 20 63 75 74 20 6f 66 66 20 66 72 6f 6d 20 65 61 63 68 20 6f 74 68 65 72 2c 20 63 61 75 73 69 6e 67 20 61 20 62 69 67 20 70 72 6f 62 6c 65 6d 20 66 6f 72 20 74 68 65 20 70 65 6f 70 6c 65 2e 20 4e 6f 77 2c 20 74 68 65 20 6f 6e 6c 79 20 77 61 79 20 74 6f 20 67 65 74 20 74 6f 20 42 69 66 72 6f 73 74 20 69 73 20 74 68 72 6f 75 67 68 20 74 68 65 20 4c 61 62 79 72 69 6e 74 68 20 46 6f 72 65 73 74 2e 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
For the Text near the Ghostring
SEARCH:B9 D9 B7 CE B0 A1 B1 E2
REPLACE:
47 6F 20 54 6F 00 00 00
Hope it helps everyone!
- 3
How can i fix this one help me
in Graphics Support
Posted · Edited by Boom
I also tried implementing the new official Wing Sprites for 2010 client. I've got the same result as yours.
I have a hunch that those wings requires 2011+ client in order to properly render it on the screen.
Otherwise, you are missing the sprite placement files for the wings (because the Arcangel and Fallen Angel Wing files are not just a single one, it consists of many files under the sprites folder) which can easily be resolved if you download the latest Basic Renewal GRF by Alexandria.