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Kloshke

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Everything posted by Kloshke

  1. I just think the 3rd aura is too much....way too much (just like renewal Dx) I just wish it can be simple like how it used to be.
  2. So I tried changing the colors and it worked the way you said it. The problem is, the aura is way too light. Im going to upload the files here so you can may be take a look at it for me. Like, the opacity is too low on the aura. I have this same aura for my transcendent classes and it looks really nice. Trans---------------------------------------------3rd Dx aura.rar
  3. oh...wow this is awesome! you found alot out Olrox. I'm gonna try out everything you listed and will update.
  4. So this is what i got so far.. But this is not the actual color of the aura. It's supposed to be red. I don't know how to change the color on the .tga file ><
  5. I just updated to Changeset 17065. After I recompiled I got the following warnings. There are no errors though. What do these warnings mean and how do I fix them? clif.c: In function ‘clif_skill_produce_mix_list’: clif.c:5260: warning: comparison is always false due to limited range of data type CC pc.c pc.c: In function ‘pc_checkskill’: pc.c:4885: warning: comparison is always false due to limited range of data type pc.c: In function ‘pc_skillup’: pc.c:5979: warning: comparison is always false due to limited range of data type CC status.c CC npc.c CC npc_chat.c CC chat.c CC path.c CC itemdb.c CC mob.c CC script.c script.c: In function ‘buildin_searchitem’: script.c:15035: warning: cast to pointer from integer of different size script.c: In function ‘buildin_pushpc’: script.c:16702: warning: comparison is always false due to limited range of data type CC storage.c CC skill.c skill.c: In function ‘skill_additional_effect’: skill.c:727: warning: comparison is always false due to limited range of data type skill.c: In function ‘skill_counter_additional_effect’: skill.c:1749: warning: comparison is always false due to limited range of data type skill.c: In function ‘skill_attack’: skill.c:2237: warning: comparison is always false due to limited range of data type skill.c: In function ‘skill_castend_nodamage_id’: skill.c:6664: warning: comparison is always true due to limited range of data type skill.c:6715: warning: comparison is always true due to limited range of data type skill.c:6731: warning: comparison is always true due to limited range of data type skill.c: In function ‘skill_castend_id’: skill.c:9238: warning: comparison is always true due to limited range of data type skill.c: In function ‘skill_castend_pos’: skill.c:9496: warning: comparison is always true due to limited range of data type skill.c: In function ‘skill_get_requirement’: skill.c:13591: warning: comparison is always false due to limited range of data type skill.c:13591: warning: comparison is always true due to limited range of data type CC atcommand.c atcommand.c: In function ‘atcommand_questskill’: atcommand.c:3174: warning: comparison is always false due to limited range of data type atcommand.c: In function ‘atcommand_lostskill’: atcommand.c:3218: warning: comparison is always false due to limited range of data type CC battle.c CC battleground.c CC intif.c CC trade.c CC party.c CC vending.c CC guild.c CC pet.c CC log.c CC mail.c CC date.c CC unit.c unit.c: In function ‘unit_skilluse_id’: unit.c:869: warning: comparison is always false due to limited range of data type unit.c: In function ‘unit_skilluse_pos’: unit.c:1366: warning: comparison is always false due to limited range of data type unit.c: In function ‘unit_calc_pos’: unit.c:1683: warning: comparison is always false due to limited range of data type
  6. Thank you so much Olrox. cir0002 is part of it yes. that's what's on the floor. w_bubble ones are what's rotating around the character in blue. I'm still playing around with it. I replaced it with one of my custom auras but it's not so visible...
  7. Kloshke

    Src trouble

    Nevermind issue fixed by itself.. Thanks
  8. Kloshke

    Src trouble

    So I was updating my server and everything went well up until Changeset 17059 Clif.c was giving me the following error... clif.c: In function ‘clif_spiritball’: clif.c:6919: error: ‘struct s_homunculus’ has no member named ‘spiritball’ And now even when I put the original clif.c back, it still error and stops the recompiling. How do I fix this?
  9. Oh...what is that? Is there a way to contact Lance?
  10. I would have done that, but unfortunately I can't find that server anymore.
  11. Ok so I've been searching every where to find out about the 3rd job auras. The only thing I have found out so far is "emp shock.tga" But I need to know what the huge blue aura that's spinning around the character is called. I have a custom aura for all the other classes, but that aura doesn't show up on the 3rd classes. Is there away to make all classes have just 1 aura? Either way I really want to remove the 3rd job aura. Any help would be appreciated.
  12. Still looking for this guys >< if anyone knows how this is done please do help me :/
  13. Kloshke

    woe issue

    Thank you for your help Euphy! Issue solved.
  14. Hello Rathena, I have a weird issue. First off I'm using Euphy's woe controller script. I have not set any woe times up yet. the official agit scripts below are also commented. //npc\guild\agit_controller.txt //npc\guild2\agit_start_se.txt And currently I am testing my server, so all castles are free (none has been taken so far). The actual "WoE" is not on, but the emperiums and the monsters are there in all the castles (without woe running). I tried @agitend thinking may be woe was on or something, but it failed and said there is no woe running. So if there is no woe running, why are the emperiums there with the monsters and all? Please help.. Thank you~
  15. Anyone?? I reallly really need to know this! >_< bump
  16. Hello Rathena, So I know this is possible to do by hexing the client, because I have seen 2 other server that have done this. I want to make "night mode" in ro a bit more darker. I have seen a server where they added "afternoon mode", and it makes the sunlight really bright in-game. Does anyone know how to do this?
  17. Is this woe script up to date? and does it work with the newest rathena revisions?
  18. Hello Rathena, I am trying to give transcendent skills to baby classes. example: Lord Knight's skills to Baby Knight. I edited the skill_tree.txt in db. That went all well. I know that I have to edit some lua files for this to work out. Could someone please tell me which lua files that I have to edit in order to give Baby Classes trans skills? And also show me an example with one baby job. Thank you in advance~
  19. Hello Rathena, Does anyone know how to add your own navigation? I want to add navigation stuff to my custom town. Thank you Nevermind. Figured it out For those of you who don't know, you edit the Towninfo.lub
  20. Hello Rathena, There is a little issue with the RE-Novice Ground script. The swordsman guide, the mage guide and the thief guide inside the training ground are a little bugged. After you are done with the quests they offer, and when you talk to them again, they keep repeating what you need. For example, I did the quest the swordsman guide had. And once I was done with it, i got rewarded. I talk to the npc again and it keeps saying: mes "[swordman Guildsman]"; mes "Hunt two Picky monsters."; mes "You can find them in the more difficult training grounds by talking to Trainer Brutus."; When the npc should be saying the following: mes "[swordman Guildsman]"; mes "I think you finished that quest already, right?"; mes "You'll experience more of these quests as you grow as an adventurer in the world."; And this happens with all 3 guides listed above. The other guide npcs are fine. Could someone please check this script and fix it for me? Thank you! novice.txt
  21. Ok, thank you very much. I'm going to go with Flux
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