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Yudax

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Everything posted by Yudax

  1. yea, its not working
  2. try playing with the resolution, di lang sa uncheck/check ung window mode. try mo paglaroan ung resolution 640x... 680x...
  3. add me on ym= [email protected]. ano ibig sabihin mong 25? I mean v1 v2 v3 of english data folder
  4. what version of data folder are you using? and try to check your .lua / .lub files
  5. you can change the item# in that script
  6. From my own perspective, I dont know if others have the same way as me. so please respect 1 = To attract players your server must be unique from the others. Uniqueness is one of the factors that affect the growth of you own server. 2 = They quit maybe because the server is not well maintained by the administrator and staff / lack of update. 3 = If 'adv' means advertise then it will take a long time before it advertise itself, your server must be ranked 1 if not on the top 5 so that players will try your server and be amazed why. 4 = Events events events and more events. Custom / donates are obtainable from quests 5 = Just dedicate your time and your self in your server, believe and if your server goes down just keep going, until you learn how to make it go up again.
  7. in red must be , the rest is right. thank you sir!
  8. The effect is the same : you get an item randomly. No, just add in this setarray .@reward, 20103, 60, 20104, 10, 20105, 10, 20106, 10, 20106, 5, 20107, 5; <item ID>, <rate> The total can be above 100 Btw I made a mistake in the previous function. I edited the previous post, please take the new function. Okay thanks, I can make it like this right? You said Its okay that the total can be above 100. setarray .@reward, 20103, 60, 20104, 10, 20105, 10, 20106, 10, 20106, 5, 20107, 5; 20107, 80; 20107, 60;
  9. Thank you sir, If I like to add another Item, do I have to edit one of these? .@size = getarraysize( .@reward ); for( set .@i, 1; .@i < .@size; .@i += 2 ) .@percent[.@i] += .@reward[.@i]; .@r = rand( .@percent[ .@size -1 ] +1 ); for( set .@i, 1; .@i < .@size; .@i += 2 ) if( .@percent[.@i] > .@r ) break; getitem .@reward[ .@i-1 ], 1; return; I made it work like the old one, but I was wondering whether this has the same effect just like you did? 63,20103,70 63,20296,10 63,20703,10 63,20705,10 63,20706,10 63,20707,10 63,20294,10 63,20113,10 63,20114,10 63,20115,10 63,20116,10 63,20702,10
  10. I have an item: 25620,3D_Glasses_Box,Box of Minion,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ },{},{} Is there a possible way that when a player double click's this item, it gives a random item with these sets and its percentage?; 20103 - 60% 20104 - 10% 20105 - 10% 20106- 10% 20106 - 5% 20107 - 5% so like its; getitem 20103,1; getitem 20104,1;....
  11. then what would happen to the other items? Because I want to make other items 100% EDIT: I tried this. Is this the right way? item_rate_common: 1000000 item_rate_common_boss: 1000000 item_drop_common_min: 1 item_drop_common_max: 10000 // The rate healing items are dropped (items that restore HP or SP) item_rate_heal: 1000000 item_rate_heal_boss: 1000000 item_drop_heal_min: 1 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are dropped. item_rate_use: 1000000 item_rate_use_boss: 1000000 item_drop_use_min: 1 item_drop_use_max: 10000 // The rate at which equipment is dropped. item_rate_equip: 1000000 item_rate_equip_boss: 1000000 item_drop_equip_min: 1 item_drop_equip_max: 10000 // The rate at which cards are dropped item_rate_card: 300000 item_rate_card_boss: 1000000 item_drop_card_min: 1 item_drop_card_max: 10000 // The rate adjustment for the MVP items that the MVP gets directly in their inventory item_rate_mvp: 1000000 item_drop_mvp_min: 1 item_drop_mvp_max: 10000 // The rate adjustment for card-granted item drops. item_rate_adddrop: 1000000 item_drop_add_min: 1 item_drop_add_max: 10000 // Rate adjustment for Treasure Box drops (these override all other modifiers) item_rate_treasure: 1000000 item_drop_treasure_min: 1 item_drop_treasure_max: 10000
  12. I made a new monster but duplicated and replaced its name to these script: mob_db2.txt 3006,FallenMinion,Heroin's Minion,Heroin's Minion,200,800000,0,295550,118895,2,3000,3000,1,25,180,150,100,100,100,100,10,12,2,2,67,0x37B5,150,576,600,240,0,0,0,0,0,0,0,20103,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 mob_avail.txt // CUSTOM MOBS 3006,1716,0 mob_item_ratio.txt 20103,30,3006 drops.conf item_rate_common: 10000 item_rate_common_boss: 10000 item_drop_common_min: 10000 item_drop_common_max: 10000 // The rate healing items are dropped (items that restore HP or SP) item_rate_heal: 10000 item_rate_heal_boss: 10000 item_drop_heal_min: 10000 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are dropped. item_rate_use: 10000 item_rate_use_boss: 10000 item_drop_use_min: 10000 item_drop_use_max: 10000 // The rate at which equipment is dropped. item_rate_equip: 3000 item_rate_equip_boss: 3000 item_drop_equip_min: 3000 item_drop_equip_max: 3000 // The rate at which cards are dropped item_rate_card: 300000 item_rate_card_boss: 100 item_drop_card_min: 1 item_drop_card_max: 10000 // The rate adjustment for the MVP items that the MVP gets directly in their inventory item_rate_mvp: 1000000 item_drop_mvp_min: 10000 item_drop_mvp_max: 10000 // The rate adjustment for card-granted item drops. item_rate_adddrop: 10000 item_drop_add_min: 10000 item_drop_add_max: 10000 // Rate adjustment for Treasure Box drops (these override all other modifiers) item_rate_treasure: 10000 item_drop_treasure_min: 10000 item_drop_treasure_max: 10000 but when i type @mi 3006, the item is still 100%, I want to make it only 30%
  13. Yudax

    Mob wont die.

    Thanks already fixed this, havn't read the errors that caused this to happen. Just update your svn to the latest.
  14. This is my script: Do I need to add them to .lua?
  15. Opo ) I LOLED! napadaan lang mga sir hahah peace po no hard feelings lang ha.
  16. everything in here is updated: http://rathena.org/wiki/ if you only follow the guide, you'll end up at the right place.
  17. Okay goodluck
  18. Gagawa ka ng server para pagkakitaan mo? Un ba ung goal mo? hmm
  19. is this source already added to the official svn?
  20. Simplest way to say is that those specs are the basic things you need to have, to be able to host a dedicated server.
  21. Yes! Thank you so much sir capuche!
  22. Whats that for?
  23. Works like a charm sir! I've waited for this for so long. Is there any way to adjust the required items required for refine: Attribute +1 = 3TCG + 1 #item 6024. Attribute +2 = 5TCG + 3 #item 6024. Attribute +3 = 7TCG + 5 #item 6024. 1st enchant = 50% 2nd enchant = 30 % 3rd enchant = 20% if fail = only tcg and #item 6024 will be gone. Thankyou sir!
  24. does anyone of you knows how to do this script?
  25. Hello sir Emistry, Can you provide something like of refiner npc? Like if you click on that NPC it will show everything you equiped. Its for free, no cost at all. Only YOU can view the items.
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