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Bin4ry

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Everything posted by Bin4ry

  1. Bin4ry

    Bossnia

    http://www.heypasteit.com/clip/0JUI
  2. Did you use other game's 3D model?
  3. @emong & Golem1988, do your PC have PCRE module installed?
  4. You mean people can't see it? If you said people are LAZY to find it, which is like saying people won't even click Free/Paid eventho there is 2 Category. (Same thing, needs 2 click to categorized)
  5. No offense but, have you lost your direction bro? eA website is http://eathena.ws/forum/
  6. I don't know if 3CeAM have the permission setting.
  7. 150,150,1 script ABC 53,{ input .ABC$; dispbottom "Activated."; donpcevent "DEF::OnEnable"; end; } 152,152,1 script DEF 53;{ getvariableofnpc(.ABC$,"ABC"); mes .ABC$; mes "From ABC."; close; OnEnable: hideoffnpc; end; OnInit: hideonnpc; end; } Something like this?
  8. IPD default have the fliter function.
  9. Bin4ry

    Round Basis

    This is because you didn't set what is .Round defined as and you have to put set .Round, .Round + 1; after every winner announce.
  10. Most of damage calculation is done in battle.c not skill.c (Skill.c is to store special value) battle.c line 1881: case KN_BOWLINGBASH: case MS_BOWLINGBASH: skillratio+= 40*skill_lv; break;
  11. Bin4ry

    Gat

    Oh you mean GAT, sorry misunderstood you. Go to Edit > Set Gat Height
  12. Bin4ry

    Gat

    Detail Terrain Edit -> Hold [CTRL] + Left Mouse
  13. Bin4ry

    skill delay

    Do you mean it doesn't work?
  14. /db/re/exp.txt or /db/pre-re/exp.txt
  15. Thank you Syouji, but I felt I spent pretty much time into this part. Mapping is great fun after learning from your vids.
  16. Are you using rA? Which revision? What mod have you made?
  17. Why don't you just use PVP Scripts from here? I'm pretty sure there is plenty scripts with those announcer.
  18. Oops mistaken, forget it's divide not multiply Thanks @GMOcean for correcting.
  19. Bin4ry

    skill delay

    Yes, change the delay_dependon_agi / dex to yes.
  20. /100, /100 change into /60, /60 (Or any smaller value)
  21. Bin4ry

    Stat Attribute

    For Max HP calculation, in status.c find: static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct status_data* status) { unsigned int val = pc_class2idx(sd->status.class_); val = 35 + sd->status.base_level*hp_coefficient2[val]/100 + hp_sigma_val[val][sd->status.base_level]; if((sd->class_&MAPID_UPPERMASK) == MAPID_NINJA || (sd->class_&MAPID_UPPERMASK) == MAPID_GUNSLINGER) val += 100; //Since their HP can't be approximated well enough without this. if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON)) val *= 3; //Triple max HP for top ranking Taekwons over level 90. if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99) val += 2000; //Supernovice lvl99 hp bonus. val += val * status->vit/100; // +1% per each point of VIT if (sd->class_&JOBL_UPPER) val += val * 25/100; //Trans classes get a 25% hp bonus else if (sd->class_&JOBL_BABY) val -= val * 30/100; //Baby classes get a 30% hp penalty return val; } As for STR (Damage calculation) which is more complicated, I'd suggest you not to touch it
  22. Bin4ry

    Hello

    Welcome to rA! FYI, to learn basic scripting, you should first look at /doc/script_commands.txt or /doc/sample there you can learn almost everything. If you already understand how script work and want to go more advance, try to look into scripts from rA script release section. Trying is most important of all! Good luck.
  23. Bin4ry

    Request

    For a script like this, you should learn https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/script_commands.txt or use search feature. At least post it into support section instead, only you would learn something. 150,150,1<tab>script<tab>Warper Name<tab>53,{ warp "yuno_in01",108,164; end; }
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