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xJohn

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About xJohn

  • Birthday 04/23/1988

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  • Gender
    Male
  • Location
    Rio de Janeiro
  • Server
    AdobeRO
  • Github: johnl0l
  • Discord: John#4569
  • Interests
    NPC Script

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  1. 607,Yggdrasilberry,Yggdrasil Berry,0,1,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 20,0; if (getequipid(EQI_HEAD_TOP) == 5334) { percentheal 40,0; } },{},{} correcting 607,Yggdrasilberry,Yggdrasil Berry,0,1,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 20,0; if (getequipid(EQI_HEAD_TOP) == 5334) { percentheal 20,0; } },{},{}
  2. If it helps, BRO himself already has the lub's for the skills of all classes in pt-br. (skillinfoz folder, skill...) Open the GRF data and extract the 'lua files'. The only problem is that the lubs are actually the compiled .lua ones. So if you want to make any edits to the skills, you will have some headaches.
  3. try adding here: master/db/skill_copyable_db.txt
  4. - script buff -1,{ OnInit: bindatcmd "buff",strnpcinfo(3)+"::OnBuff"; end; OnBuff: if ( getgmlevel() >= 99 || getgroupid() >= 5 ){ // This will bestow the effect of Level 10 Blessing. skilleffect 74,0; sc_start SC_MAGNIFICAT,360000,5; skilleffect 75,0; sc_start SC_GLORIA,360000,5; skilleffect 66,0; sc_start SC_IMPOSITIO,360000,5; skilleffect 67,0; sc_start SC_SUFFRAGIUM,360000,3; skilleffect 34,0; sc_start SC_BLESSING,360000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10; skilleffect 357,0; sc_start SC_CONCENTRATION,360000,5; skilleffect 155,0; sc_start SC_LOUD,360000,1; sc_start SC_ASPDPOTION2,360000,0; sc_start SC_STRFood,360000,10; sc_start SC_AGIFood,360000,10; sc_start SC_VITFood,360000,10; sc_start SC_INTFood,360000,10; sc_start SC_DEXFood,360000,10; sc_start SC_LUKFood,360000,10; sc_start SC_HitFood,1200000,30; sc_start SC_FleeFood,1200000,30; sc_start SC_BATKFood,1200000,10; sc_start SC_MATKFood,120000,10; end; } else { dispbottom "Falha, você não possui VIP."; end; } }
  5. Well, you could also include the Monster Exclusive Skills... for example: NPC DRAGONFEAR
  6. 5609,Chung_Hairband,Chung Hairband,4,0,,500,,5,,1,0xFFFFFFFF,63,2,256,,60,0,583,{ bonus bLuk,3; bonus bMdef,4; /* bonus3 bAutoSpellWhenHit,"MC_MAMMONITE",5,5; */ if(zeny >=500) { bonus3 bAutoSpellWhenHit,"MC_MAMMONITE",5,5; } },{},{} 5573,Bogy_Horn,Dokebi Horn,4,20,,100,,1,,1,0xFFFFFFFF,63,2,256,,75,1,554,{ bonus2 bAddMonsterDropItemGroup,IG_Jewel,100; /* bonus3 bAutoSpell,"MC_MAMMONITE",5,70; */ if(zeny >=500) { bonus3 bAutoSpell,"MC_MAMMONITE",5,70; } },{},{}
  7. xJohn

    Save Bilds

    would have to make this script work with this function: bypass_max_stat ????
  8. Muito Obrigado @Orce tambem funciona bem!
  9. xJohn

    Unjail Npc

    Thank you very much for your attention... and for wanting to help me... I thank you from the bottom of my heart for your help! @Winterfox / @Emistry
  10. xJohn

    Unjail Npc

    I use this patch version: @Winterfox #ifndef PACKETVER #define PACKETVER 20151104 //#define PACKETVER 20120410 But I don't know how to check the rAthena version.. ''/ I didn't test the sling but can a player who is not arrested pay the bail of someone who is arrested? @Emistry
  11. xJohn

    Unjail Npc

    I got this error: [Error]: Loading NPC file: npc/custom/JailSystem.txt script error on npc/custom/JailSystem.txt line 3 parse_line: expect command, missing function name or calling undeclared function 1 : { 2 : OnBail: * 3 : .@charCount = getareaunits('B'L_PC, "sec_pri", 14, 85, 59, 65, .@charNames$); 4 : mes "[Guard]"; 5 : if(.@charCount == 0) { 6 : mes "There is no one in jail."; 7 : close; 8 : } can you help me?
  12. xJohn

    Unjail Npc

    Hi guys.. I would like to ask for some help... Could you provide me with an NPC? Type: When a player goes to jail .. inside the jail he would have a npc where he can pay (x) Zeny to get out of jail or even another character could pay the bail for the player to get out ... Note: if you can add a command: bindatcmd "bail" to be able to access the npc.. and also "duplicate Npc Bail" ... Very grateful for everyone's attention! :')
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