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playniks

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  1. Hi @Hyroshima! This work is absolutely brilliant. This is truly the best resolution of the nightmare I am currently experiencing. The ActiveInstance on my server has never been working. So, this is very useful to my server. However! I tried to apply both file A and B on my server. But both have the same outcome. skill_max_trap: 5 global_max_trap: Global_max_trap works perfectly fine. but skill_max_trap doesn't seem to work. I ensure that activeinstance of my anklesnare trap is set to default or 0 in both pre-re/skilldb.yml and in import but I am still able to spam the trap multiple times greater than 5, even 20. ------------------------------------- Since my activeinstance is never working on my server. I wish someone could modify this file to make every skill I set will work independently with each other just like activeinstance do. example: (These are the most important skills I need) ankle_snare_trap: 5 fogwall: 3 quagmire: 3 firepillar: 5 spiderweb: 3 I hope you can help me or someone can help me of my agony. Very much appreciated to those who could help me. Thank you so much.
  2. I tried to edit like this below and gives another error.
  3. Hi @Eross good day! I tried to apply the patch but gives me 2 errors as per the screenshot. Attached also is my mob.c mob.cpp
  4. Awesome! Thank you so very much. I will try it right away ^_^. By the way does this buff both MVP and Mini Bosses too? And the buff also affects Attack and Attack2? I would greatly appreciate it.
  5. I appreciate the time and effort updating the file. Thank you so very much. I'll give it a try.^_^ edit: Awesome! It's working now. Thank you @Mice. by the way I have another concern. How to apply this kind of modification on my mob cp. I have the same goal as the guy who asked the question that includes config that can be adjusted through reloadbattleconf for both MVP and MINI MVP. Just wondering if you could help me about it.
  6. Hello! I would like to ask help from our Great Developers if someone could update the file attached to a latest rathena version. I tried to apply the dif manually but issue occured about undeclared scope OnPcAttackEvent.diff
  7. Hi May I ask all of you kindhearted fellow if anyone could share this kind of standing portal sprite or anything alike. I really need a kind of portal like this for the feature I'm working on. I would greatly appreciate it. Thank you!
  8. Hi! This script Guild Limiter kind of interest me a lot and figured out that this is really a useful script for my upcoming server. Thanks a lot for those people who made the script useful. Would anyone kind enough to share the inclusion list of those approved guilds on this script for Player Menu? Like there will be a list for those registered guilds. Thank you.
  9. Hi @Hoze yeah I actually managed to resolved the problem and other skills that bypasses the golden thief bug effect like ground spells of professor classes and esma/estun of soul linkers. Same as @Playtester status.c find: if (skill != nullptr && skill->skill_type == BF_MAGIC Then input the aegis name of the skills you want to bypass gtb effect. Here's mine for Soul Link, Esma, Fogwall, Deluge, Volcano and Violentgale if (skill != nullptr && skill->skill_type == BF_MAGIC && type != SC_SPIRIT && type != SC_SMA && type != SC_FOGWALL && type != SC_DELUGE && type != SC_VOLCANO && type != SC_VIOLENTGALE && // Basic magic skill !skill->inf2[INF2_IGNOREGTB] && // Specific skill to bypass ((skill->inf == INF_ATTACK_SKILL || skill->inf == INF_GROUND_SKILL || skill->inf == INF_SUPPORT_SKILL) || // Target skills should get blocked even when cast on self (skill->inf == INF_SELF_SKILL && src != bl))) // Self skills should get blocked on all targets except self return 0;
  10. Hi I try to add it manual but is having only 1 error. Clif_Sellitem doesn't seem to be working as per the screenshot shows. How to solve this?
  11. Hello! Thank you so much for this great concept. This is truly a very useful mod and a content to my server. I was able to have it work as stackable item, but how do we apply the item script even when the items are stacking? So my itemscript is "bonus bStr,100;" . so If I have 5 pcs charm item stacking on my inventory it should give me 500 str, but it only count 5pcs charm item as one thus giving me only str+100. So even if I have 5pcs charm item stacking on my inventory, How do we make it give Str +500?
  12. I want it to have callshop func so I can sell multiple costumes instead of converting it one by one... Is there a solution for this? The original script came from re/merchants/malangdo_costume FIXEDD THANKSS
  13. All I want is just simple, exchange costume to a coin.. With the use of the malangdo exchange script, It seems that it only exchange 1 costume at a time.. I want it to have a callshop wherein multiple costume will be exchange rather than 1 by 1..
  14. Hello! Is there a solution for this topic? Let me know please, I had the same problem too..
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