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ZelosAvalon

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Everything posted by ZelosAvalon

  1. working , but with directories is wrong, i tried fix , but i'm failed dont can give me this scrip on txt ? cuz when i copy it adont have no1 tab and missing directories, cuz have alot cases a need it : Valkyrie_Crafter.txt check this
  2. file txt npc quest : Valkyrie_Crafter.txt erro line : 90 and have others erros anyone can check this script for me ? gonryun,37,22,6 script Valkyrie Crafter 801,{ mes "[Valkyrie Crafter]"; mes "Oh! A visitor. That's do rare!"; mes "Welcome to the portal to God's Realm."; mes "I'm the guardian of this place."; next; mes "[Valkyrie Crafter]"; mes "What are you seeking stranger? The words of God himself?"; mes "[Valkyrie Crafter]"; mes "Or are you interested in my special crafting abilities?"; next; switch(select("Yeah, I'd like to hear God' voice:So, what can you craft exactly?:That's very interesting but i have to go.")) { case 1: mes "[Valkyrie Crafter]"; mes "oh, so you want hear God's voice."; mes "Well, only angels can hear him. Are you an angel?"; next; mes "[Valkyrie Crafter]"; mes "Mmm, no. You don't seem to propagate any Holy Waves of the Angels."; mes "I'm sorry but you won't be able to hear him today."; mes "Maybe if you do become an anel one day."; next; mes "[Valkyrie Crafter]"; mes "In this case, I wish you a good day traveler!"; close; case 2: mes "[Valkyrie Crafter]"; mes "I'm the finest crafter of heaven."; mes "I can make wings that are completely out of this world."; next; mes "[Valkyrie Crafter]"; mes "My finest work consist of crafting elemental wings from normal wings."; mes "It's like refining existing wings if you prefer."; mes "You simply need to hand me the elements that i need to do them."; next; mes "[Valkyrie Crafter]"; mes"Oh! There is however a litte special request I would have to ask you before starting doing any crafting."; next; mes "[Valkyrie Crafter]"; mes "i'm a big lover of rare precious stones. They're a real source of inspiration to me !"; mes "So, for any wings you want me to craft, could you please bring me at least 10 of each of those ores:"; next; mes "[Valkyrie Crafter]"; mes "10x Ruby"; mes "10x Sapphire"; mes "10x Topaz"; mes "10x Opal"; mes "10x Emerald"; mes "10x Amethyst"; mes "10x Aquamarine"; next; mes "[Valkyrie Crafter]"; mes "So what wings would you like me to craft for you ?"; next; Main: switch(select("Artic Wings:Demon Wings:Phoenix Wings:Gargoyle Wings:Torn Wings:Nothing for now, tahnk you.")) { case 1: mes "[Valkyrie Crafter]"; mes "Those water element wings are said to provide extra knowledge about the world we live in."; mes "Ok, I will need the following:"; next; mes "[Valkyrie Crafter]"; mes "1x Angel Wings"; mes "25x Mystic Frozen"; mes "10x Frozen Rose"; mes "50x Ice Cubic"; mes "10x gold for the crafting fees"; next; mes "[Valkyrie Crafter]"; mes "So, do you want me to make them now ?"; switch(select("Sure, I got all the items!:Mm, can I choose another wings?:No, I don't have all items yet...")) { case 1: if(countitem(723) < 10 && countitem(726) < 10 && countitem(728) < 10 && countitem(727) < 10 && countitem(721) < 10 && countitem(719) < 10 && countitem(720) < 10) { mes "[Valkyrie Crafter]"; mes "Oh! ssems that you didn't do the most important task: that's to bring to me all the precious stones i requested."; mes "They are my source of inspiration and motivation. Without them, i can't do your wings."; next; mes "[Valkyrie Crafter]"; mes "Come back when you have them please!"; close; } if(countitem(8002) < 1 && (countitem(995) < 25 && countitem(749) < 10 && countitem(7066) < 50 && countitem(969) < 10) { mes "[Valkyrie Crafter]"; mes "Mm, I'm sorry. It seems that some items are missing."; mes "Please, feel free to come again when you have everything."; close; } if(countitem(8002) >= 1 && (countitem(995) >= 25 && countitem(749) >= 10 && countitem(7066) >= 50 && countitem(969) >= 10 && countitem(723) >= 10 && countitem(726) >= 10 && countitem(728) >= 10 && countitem(727) >= 10 && countitem(721) >= 10 && countitem(719) >= 10 && countitem(720) >= 10) { delitem 8002,1; delitem 995,25; delitem 749,10; delitem 7066,50; delitem 969,10; delitem 723,10; delitem 726,10; delitem 728,10; delitem 727,10; delitem 721,10; delitem 719,10; delitem 720,10; mes "[Valkyrie Crafter]"; mes "great! I'll start making them right now. Ok, just wait a few minutes please."; next; mes "[Valkyrie Crafter]"; mes "*Waiting impatiently for the wings*"; next; mes "[Valkyrie Crafter]"; mes "( 15 minutes later )"; next; mes "[Valkyrie Crafter]"; mes "Holy God! That's some great work i just did! Here yo ugo young traveler."; mes "Those are you Arctic Wings."; next; getitem 8005,1; mes "[Valkyrie Crafter]"; mes "Bye and don't hestate to come back! Enjoy your new wings ^^"; close; } break; case 2: mes "[Valkyrie Crafter]"; mes "So, do you want me to make them now ?"; goto Main; case 3: mes "[Valkyrie Crafter]"; mes "Very well. Good bye traveler and please come back again!"; close; } case 2: [Valkyrie Crafter] WoW, I see that you show interest in the Demons Wings. Be careful with its power! Well, I only need those to make them: next; [Valkyrie Crafter] 1x Devil Wings 100x Dragon Scale 100x Evil Horn 50x Tiger's Footskin 10x gold for the crafting fees next; mes "So, do you want me to make them now ?"; switch(select("Sure, I got all the items!:Mm, can I choose another wings?:No, I don't have all items yet...")) { case 1: if(countitem(723) < 10 && countitem(726) < 10 && countitem(728) < 10 && countitem(727) < 10 && countitem(721) < 10 && countitem(719) < 10 && countitem(720) < 10) { mes "[Valkyrie Crafter]"; mes "Oh! ssems that you didn't do the most important task: that's to bring to me all the precious stones i requested."; mes "They are my source of inspiration and motivation. Without them, i can't do your wings." next; mes "[Valkyrie Crafter]"; mes "Come back when you have them please!"; close; } if(countitem(8001) < 1 && (countitem(1036) < 100 && countitem(923) < 100 && countitem(1030) < 50 && countitem(969) < 10) { mes "Mm, I'm sorry. It seems that some items are missing."; mes "Please, feel free to come again when you have everything."; close; } if(countitem(8001) >= 1 && (countitem(1036) >= 100 && countitem(923) >= 100 && countitem(1030) >= 50 && countitem(969) >= 10 && countitem(723) >= 10 && countitem(726) >= 10 && countitem(728) >= 10 && countitem(727) >= 10 && countitem(721) >= 10 && countitem(719) >= 10 && countitem(720) >= 10) { delitem 8001,1; delitem 1036,100; delitem 923,100; delitem 1030,50; delitem 969,10; delitem 723,10; delitem 726,10; delitem 728,10; delitem 727,10; delitem 721,10; delitem 719,10; delitem 720,10; mes "[Valkyrie Crafter]"; mes "great! I'll start making them right now. Ok, just wait a few minutes please."; next; mes "[Valkyrie Crafter]"; mes "*Waiting impatiently for the wings*"; next; mes "[Valkyrie Crafter]"; mes "( 15 minutes later )"; next; mes "[Valkyrie Crafter]"; mes "Holy God! That's some great work i just did! Here yo ugo young traveler."; mes "Those are you Arctic Wings."; next; getitem 8006,1; mes "[Valkyrie Crafter]"; mes "Bye and don't hestate to come back! Enjoy your new wings ^^"; close; } break; case 2: mes "[Valkyrie Crafter]"; mes "So, do you want me to make them now ?"; goto Main; case 3: mes "[Valkyrie Crafter]"; mes "Very well. Good bye traveler and please come back again!"; close; } case 3: goto Main; case 4: goto Main; case 5: goto Main; case 6: close; } case 3: mes "[Valkyrie Crafter]"; mes "Very well. Good bye traveler and please come back again!"; close; } }
  3. 500 = 5x 1000= 10x i really dont understand this script, I tried to put this event over the weekend, but it didn't work, he could pass me already configured for a server 5x?
  4. tested the event today and only the player who killed the MVP received the reward. the 3 players that killed more monsters didn't receive his reward. i need help for fix it, I really like this event a lot on my server, I'm much time planning this event, but I'm not very good at configure scripting .
  5. i need a script to change drops from mobs between lvl 110 -> 113 + 33.34% drops and mobs above lvl 113 + 100% drops example: mob lvl 110->113 drop will be 33.34% higher mobs above lvl 113 drops will be 100% higher cuz it a renewal server and have just lvl99/70 mobs above lvl 113 drops the drops are being greatly affected cuz high lvl mobs! http://rode-r.doddlercon.com/viewpage/d/3
  6. so I made the request to add the rankings this event already created: event_invasion.txt, i tried adding the line ranking but have had many errors. I already own the event of invasion, and would like to set the reward event for 3 players that kill more mobs receive the reward. example: main event menu: case 1: mes "Which item would you like the MVP to drop?"; mes "Please input the item ID:"; input .ItemID; goto Main; case 2: mes "Please input the monster ID:"; input .MobID; goto Main; case 3: mes "Please input the first place will drop:"; ( here i will put id reward for the first place) input .ItemID1; goto Main; case 5: mes "Please input the second place will drop:"; ( here i will put id reward for the second place) input .ItemID2; goto Main; case 6: mes "Please input the third place will drop:"; ( here i will put id reward for the third place) input .ItemID3; goto Main; case 7: mes "Please input the MVP ID:"; input .MvpID; goto Main; case 8: for ( set .@i, 1; .@i < getarraysize(.@mp$); set .@i, .@i + 1 ) set .@menuE$, .@menuE$ + .@mp$[.@i] + ":"; set .Map$, .@mp$[select( .@menuE$ )]; mes "Map Event : "+.Map$; goto Main; case 9: mes "Starting the event now..."; close2; goto onstart;
  7. script ranking mob kill - when event begin: the 3 players who kill more mobs earned rewards, and the rewards are different for each position: 1st place - getitem 8032,1; 2nd place - getitem 8033,1; 3rd place - getitem 8034,1; The event will have many people participating, only 3 that killed more earned rewards.
  8. 500 = 5x 1000= 10x is as it should be? for a 5x server ? //===== rAthena Script ======================================= //= Floating Rates //===== Support ============================================== //= Vist: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/script_commands.txt //= to know how to change the time settings //===== By: ================================================== //= Mysterious //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= EXP Doubles on Weekends //===== Other Information: =================================== // Every weekend, starting on Fridays, players will gain // double EXP. The script will announce when Double EXP has // begun so that players know. //===== TODO: ================================================ // 1) Optimize script a little more // 2) Make script more friendly //===== Additional Comments: ================================= //= v1.0 - Intitial Re-release [Mysterious] //= v1.1 - Made it so that it starts on Friday, ends on Sunday [Mysterious] //= v1.2 - Optimized entire script [Mysterious] //= v1.3 - Made it more friendly [Mysterious] //= v1.4 - Optimized [Mysterious] //= v1.5 - Adjusted a few things [Mysterious] //============================================================ - script FloatingRates -1,{ OnInit: //Note: You can always set a standard exp. rate or set it as a rand set $@brate,rand(500,1000); // Change the value here for your Base Experience set $@jrate,rand(500,1000); // Change the value here for your Job Experience // ========================= OnClock0000: if(gettime(4)==4 || gettime(4)==5 || gettime(4)==6 ) { // Friday, Saturday, Sunday //Base Experience setbattleflag("base_exp_rate",$@brate); //Job Experience setbattleflag("job_exp_rate",$@jrate); // Reload the database atcommand "@reloadmobdb"; } end; } // We will announce about the EXP rates every 01 Minute of every Hour so that player's know what's going on - script FloatingAnn -1,{ OnMinute01: if(gettime(4)==4 || gettime(4)==5 || gettime(4)==6 ) { // Friday, Saturday, Sunday announce "Double EXP is currently in affect with 1."+($@brate-500)+"x/1."+($@jrate-500)+"x rates!",bc_all,0xFF6060; } end; } - script FloatingAnn#1 -1,{ OnClock1159: if(gettime(4) == 0) { // On Sunday at 11:59pm server time, Double EXP event will end announce "Weekend Double EXP has finished!",bc_all,0xFF6060; setbattleflag("base_exp_rate", 500); // Set this rates back to your regular server's rates setbattleflag("job_exp_rate", 500 ); // Set this rates back to your regular server's rates atcommand "@reloadmobdb"; } end; }
  9. I already said that I love you? LOOOL Working 100% ty very much!!!!! thanks all for help NPC working now!
  10. i get this erro [Error]: Missing 1 right curlys at file 'npc/custom/ragnarebirth/event_manager-zelos.txt', line '169'. Working ! thanks but this line getitem 8033,(.sc/5); dont work, i need to getitem example : if i put .sc= 10 silver i will get .sc=10/5 = 2 who is this script for divide ? does not exist? or / divide is not considered? tried to put: getitem 8033,(.sc*0,2); but dont work too =( Help me please! best regards Zelos Working ! but this line getitem 8033,(.sc/5); dont work, i need to getitem example : if i put .sc= 10 silver i will get .sc=10/5 = 2 who is this script for divide ? does not exist? or / divide is not considered? tried to put: getitem 8033,(.sc*0,2); but dont work too =( Help me please! best regards Zelos
  11. i need help for edit this event: event_invasion-zelos.txt , event working 100% but i need to implement ranking event. example: the player to kill more monsters get the .ItemID1 the second player to kill more monsters get the item .ItemID2 the third player to kill more monsters get the item .ItemID3 drop of the MVP will go to the player who killed the MVP .ItemID ( <- this it ok i just need implement first second and third place for get rewards when event finish will automatically receive the rewards! ) jupe_ele,36,53,6 script Event Invasion 105,{ set .gm,50;//GM Level to access the GM Menu. Default: 50 setarray .@mp$[1], "prontera", "morocc", "geffen", "payon", "alberta", "izlude", "aldebaran", "xmas (lutie)", "comodo", "yuno", "amatsu", "gonryun", "umbala", "niflheim", "louyang", "jawaii", "ayothaya", "einbroch", "hugel", "rachel", "veins", "moscovia", "midgard camp", "manuk", "splendide", "brasilis", "el dicastes", "mora", "dewata", "malangdo island", "malaya port", "eclage"; // GM menu //It allows GMs Level 50 or more to Start and Stop invasions. if (getgmlevel()>.gm) { if (.mobs_left) { mes "[Event Invasion]"; mes "An invasion is in progress.."; mes "Location: " + .Map$; mes "^FF0000"+.mobs_left+"^000000 Monsters left"; mes " "; mes "Stop invasion?"; if(select("No:Yes")==1) close; donpcevent "Event Invasion::onstop"; mes "Invasion stopped"; announce "The Invasion has been stopped by "+strcharinfo(0),bc_all; close; } mes "[Event Invasion]"; mes "Please customize the Invasion event before starting it."; Main: next; mes "[Event Invasion]"; mes "MVP Item Drop:[" + getitemname(.ItemID) + "]"; mes "first place Drop:[" + getitemname(.ItemID1) + "]"; mes "Second place Drop:[" + getitemname(.ItemID2) + "]"; mes "third place Drop:[" + getitemname(.ItemID3) + "]"; mes "Monsters Respawn:[" + strmobinfo(1,.MobID) + "]"; mes "MVP Respawn:[" + strmobinfo(1,.MvpID) + "]"; mes "Map Event will Start:["+.Map$+"]"; switch(select("Rewards:Monster [" + strmobinfo(1,.MobID) + "]:MVP [" + strmobinfo(1,.MvpID) + "]:Select Map Event["+.Map$+"]:Start Event")) { case 1: mes "Which item would you like to drop?"; mes "Please input the MVP item Drop ID:; input .ItemID; next; mes "Please input the first place item ID:"; input .ItemID1; next; mes "Please input the Second place item ID:"; input .ItemID2; next; mes "Please input the third place item ID:"; input .ItemID3; goto Main; case 2: mes "Please input the monster ID:"; input .MobID; goto Main; case 3: mes "Please input the MVP ID:"; input .MvpID; goto Main; case 4: for ( set .@i, 1; .@i < getarraysize(.@mp$); set .@i, .@i + 1 ) set .@menuE$, .@menuE$ + .@mp$[.@i] + ":"; set .Map$, .@mp$[select( .@menuE$ )]; mes "Map Event : "+.Map$; goto Main; case 5: mes "Starting the event now..."; close2; goto onstart; } } // If a player clicks the NPC, it displays: mes "[Event Invasion]"; mes .mobs_left+" have invaded "+.Map$[.rand_map]+"!"; close; ///////////////////////// //The actual NPC Script// ///////////////////////// //OnMinute50: // Change this to your liking ( automatic start ) onstart: if( .mobs_left ) end; set .mobs_left, 1; sleep2 1000; announce "[ Rune-Midgard Guard ]: We have trouble here in the town " + .Map$ + "!", bc_all; sleep2 5000; announce "[ Rune-Midgard Guard ]: Everyone, we need your help to get rid of these monsters!", bc_all; monster .Map$,0,0,"--ja--",.MobID,250,"Event Invasion::OnMyMobDead"; set .mobs_left, 250; initnpctimer; end; onstop: killmonster .Map$,"Event Invasion::OnSpecialMobDead"; OnTimer1805000: // 30 minutes later, kills all the mobs. killmonster .Map$,"Event Invasion::OnMyMobDead"; set .mobs_left, 0; stopnpctimer; end; OnMyMobDead: //When a mob is killed set .mobs_left, .mobs_left-1; if (.mobs_left==0) { announce "[ Rune-Midgard Guard ]: The " + strmobinfo(1,.MvpID) + " has spawned in " + .Map$ + "!", bc_all; monster .Map$,0,0,"--ja--",.MvpID,1,"Event Invasion::OnSpecialMobDead"; } else announce "["+.mobs_left+"/250] " + strmobinfo(1,.MobID) + " left.",bc_map; end; OnSpecialMobDead: announce strcharinfo(0)+" has fought off the Invasion and has been awarded a worthy prize!", bc_all; getitem .ItemID,1; //Change the [5] to the amount you wish to hand out. end; }
  12. the npc didn't start! the structure of the npc's that, but dont work! I take long to do all this because I am newbie and did not work! help me please! check this npc for me. i dont know who i can put for work this npc! best regards. Zelos
  13. my server rates is 5x who i can configure this script part: set $@brate,rand(100,150); // Change the value here for your Base Experience set $@jrate,rand(100,150); // Change the value here for your Job Experience 100 and 150 ? I have to modify? Check this thread to help you. 100 = 1x 150 = 1.5x My rate is 5x, so I must change: 100 per 500,150 per 1000 ? correct ?
  14. i really need help on this script event manager will trade my event coins for another event coins and items! but i'm newbie on scripts and need help, this script dont work =( txt file : event_manager-zelos.txt //============================================= //== Event Manager ====== //== Version: ================================= //== 1.0 //== by Zelos: ================================ //== //============================================= prontera,165,155,2 script Event manager 804,{ mes "[Event manager]"; mes "Hello "+StrCharInfo(0)+"!"; mes "I'm the Event Manager."; mes "You give me Event Coins, i reward you. It's that simple!"; next; switch(select("1 - Tell me more about Event coins and rewards:2 - I want to convert my Event Coins:3 - I want to receive my rewards:4 - Well,it was nice meeting you")) case 1: mes "[Event Manager]"; mes "There are 3 types of Event Coins you may win from Events:"; mes " - "+getitemname(8032); mes " - "+getitemname(8033); mes " - "+getitemname(8034); next; mes "[Event manager]"; mes "The exchange rates between Event Coin are:"; mes " 1 Golden Coin = 5 Silver Coins"; mes " 1 Silver Coin = 5 Bronze Coins"; next; mes "[Event mMnager]"; mes "Here is the list rewards you may receive from your Event Coins:"; mes "( Note that in this list, we have: GC = Golden Coins, SC = Silver Coins and BC = Bronze Coins )"; next; mes "[Event Manager]"; mes "1.[10000] Zeny for 1 BC]"; mes "2.[10]Yggdrasil Seeds for 2 BC]"; mes "3.[10]Yggdrasil Berry for 2 SC]"; mes "4.""; mes "5.""; } goto Main; case 2: mes "[Event Manager]"; mes "Remeber the conversion rates:"; mes " 1 Golden Coin = 5 Silver Coins"; mes " 1 Silver Coin = 5 Bronze Coins"; next; mes "so, which type of conversion would you like to do?"; switch(select("1-Silver Coin => Golden Coin:2-Bronze Coin => Silver Coin:3-Silver Coin => Bronze Coin:4-Golden Coin => Silver Coin:5-Nothing for now...")) case 2-1: { mes "[Event Manager]"; mes "How many Silver Coins do you want to get from Golden Coins ?:"; input .sc; next; { if(countitem(8033) >= .sc) delitem 8033,.sc; mes "[Event Manager]"; mes "Thank you for choosing RagnaRebirth that luck be with you in future events, and you can win many Coins, and exchange with beautiful items."; getitem 8032,(.sc/5); close; } case 2-2: { mes "[Event Manager]"; mes "How many Silver Coins do you want to get from Golden Coins ?:"; input .sc; next; { if(countitem(8033) >= .sc) delitem 8033,.sc; mes "[Event Manager]"; mes "Thank you for choosing RagnaRebirth that luck be with you in future events, and you can win many Coins, and exchange with beautiful items."; getitem 8032,(.sc/5); close; } case 2-3: { mes "[Event Manager]"; mes "How many Silver Coins do you want to get from Golden Coins ?:"; input .sc; next; { if(countitem(8033) >= .sc) delitem 8033,.sc; mes "[Event Manager]"; mes "Thank you for choosing RagnaRebirth that luck be with you in future events, and you can win many Coins, and exchange with beautiful items."; getitem 8032,(.sc/5); close; } case 2-4: { mes "[Event Manager]"; mes "How many Silver Coins do you want to get from Golden Coins ?:"; input .sc; next; { if(countitem(8033) >= .sc) delitem 8033,.sc; mes "[Event Manager]"; mes "Thank you for choosing RagnaRebirth that luck be with you in future events, and you can win many Coins, and exchange with beautiful items."; getitem 8032,(.sc/5); close; } case 2-5: { mes "[Event Manager]"; mes "Ok, no problem."; close; } case 3: mes "[Event Manager]"; mes "Here is the rewards you may receive from your Event Coins:"; mes "( Note that in this list, we have: GC = Golden Coins, SC = Silver Coins and BC = Bronze Coins )"; next; switch(select("1.[10000] Zeny for 1 BC:2.[10]Yggdrasil Seeds for 2 BC:3.[10]Yggdrasil Berry for 2 SC")) case 3-1: mes "[Event Manager]"; mes "You want to trade 1 BC for 10000 Zeny?"; switch(select("yes:no")) case 3-1-1(yes): next; if(countitem(8034) < 1) goto nocoin; if(countitem(8034) >= 1) delitem 8034,1; mes "[Event Manager]"; mes "Thank you for choosing RagnaRebirth that luck be with you in future events, and you can win many Coins, and exchange with more zeny."; set Zeny,Zeny+10000; close; case 3-1-2(no): mes "[Event Manager]"; mes "Ok, back when you want to change something"; close; case 3-2: mes "[Event Manager]"; mes "You want to trade 2 BC for 10 Ygg Seed?"; switch(select("yes:no")) case 3-2-1(yes): next; if(countitem(8034) < 2) goto nocoin; if(countitem(8034) >= 2) delitem 8034,2; mes "[Event Manager]"; mes "Thank you for choosing RagnaRebirth that luck be with you in future events, and you can win many Coins, and exchange with more items."; getitem 608,10; close; case 3-2-2(no): mes "[Event Manager]"; mes "Ok, back when you want to change something"; close; case 3-3: mes "[Event Manager]"; mes "You want to trade 2 SC for 10 Ygg Berry?"; switch(select("yes:no")) case 3-3-1(yes): next; if(countitem(8033) < 2) goto nocoin; if(countitem(8033) >= 2) delitem 8034,2; mes "[Event Manager]"; mes "Thank you for choosing RagnaRebirth that luck be with you in future events, and you can win many Coins, and exchange with more items."; getitem 607,10; close; case 3-3-2(no): mes "[Event Manager]"; mes "Ok, back when you want to change something"; close; nocoin: mes "[Event Manager]"; mes "You don't have enough Event Coins to obtain this reward"; close;
  15. my server rates is 5x who i can configure this script part: set $@brate,rand(100,150); // Change the value here for your Base Experience set $@jrate,rand(100,150); // Change the value here for your Job Experience 100 and 150 ? I have to modify?
  16. the WOE in my server is starting automatically without my set, I put the npc WOE control so you can choose the days, and that's right! WOE but is also starting on different days, I believe that is an emulator configuration, how can I change it?
  17. i need a script if i can put double exp on wekend, if possible I would like to to choose the day and time event will happen, but if no1 have it can post for me just a script for double exp for all server just on Saturday and Sunday.
  18. i just need mobs inside the first WOE, if any guild break the castle or kill all mobs , mobs never will respawn! just need mobs inside woe on the First WOE!
  19. can you please rephrase that ?
  20. nees help for mobs inside castles 1.0 still alive when WOE start, cuz when agitstart u are kiked the castle and all mobs get @killmonster, and i dont know how i can stop it, please i really need help!
  21. thanks ^^ bonus2 bSubEle,n,x; x% Damage reduction against element n. n: 0=Neutral, "1=Water", 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead I dont understand, i can put "1" or "Ele_Water" ? example: bonus2 bSubEle,Ele_Water,-10; bonus2 bSubEle,1,-10;
  22. i dont find this scritp : Receive 10% More Damage from Water Attack HELP ME PLEASE!
  23. custom 1 LUK + 10 AGI + 3 Critical rate +5% Critical damage + 5% custom 2 STR+ 10 10% Resistence to Fire Receive 10% More Damage from Water Attack custom 3 Dex +10 10% Resistence to Silence 10% chance to Inflict Silence on Monster custom 4 STR+15 walking speed bonus + 5%
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