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Everything posted by Nokia
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tried that, but it's still not working.
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hey, i found this script on eathena forums, made by ~AnnieRuru~ http://upaste.me/f795488dd005319 everything works fine, the only problem is: i have to @reloadscript after 1 game, if i play a second time the game points wont count etc, how to fix this? anyone? bump, can someone try it please bump bump bump bump
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tried that, but not working at all.. i think it does not work without reloading scripts.. prontera,155,178,4 script Double Monster 727,{ mes "[Monster Spawn]"; mes "Hello! What would you like to do?"; switch(select("Start the Event:Stop Event:")){ case 1: initnpctimer; announce "Monster Spawn has been increased to 200% for 1 hour!",bc_all,"0x70dbdb"; setbattleflag "mob_count_rate",200; atcommand "@reloadbattleconf"; close; case 2: goto L_STOP; OnTimer3600000: // After 1 hour L_STOP: stopnpctimer; setbattleflag "mob_count_rate",100; announce "Double Monster Spawn Event has ended.",bc_all,"0x70dbdb"; atcommand "@reloadbattleconf"; close; OnInit: stopnpctimer; setbattleflag "mob_count_rate",100; end; } }
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solved, thanks for helping.. but my spr. wasnt the same name as my .act x.x my bad
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hmm well. i replaced some upper headgear spr/act with custom wings act/spr and it still shows on upper
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i dont want to change the item type, what i mean is, actually its upper headgear but should be wear on the characters back like wings
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Hey, how can i change the view position for an headgear? like, if i wanna wear apple of archer like wings / backbags? on the back..
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hi, can i request this? should be work like... example: register npc: if 5 players has been registred, warp all players to specific map and create a party.. or bg team.
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Hello, can someone help me to create a simple script based happy script for my battleground? i know eamod already got this, but it should be possible with scripts, i just dont got enough script knowledge to create it. but as far i know, thats what i think how it can work: onhourxx: set .bghour,1; announce happy hour started battleground script reward: if .bghour == 1 getitem, higher amount else geitem, normal amount would it work like this? and well.. no clue about how to stop the happy hour after 1 hour..
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OnStart: set .game,1; set .join,0; set .ctf_tn1,0; set .ctf_tn2,0; set .ctf_tp1,0; set .ctf_tp2,0; sleep2(10000); set .game,2; setmapflag "prt_maze02",mf_pvp; announce "[CTF]!!!",0; for(set .@io,0;.@io<=.join;set .@io,.@io+1) { if(attachrid(getd(".join_j"+.@io))) { warp "prt_maze02",bx(@ctf_tid*3),by(@ctf_tid*3); } } how can i change the player limit there? like only warp when 4 players joined and why i cant attack my own guild member on this map?
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how can i set a player limit? for now it starts when 1 player has joined, but i want it to start only if 4 players are registred, or set a time limit, like if it will start after 5 minutes when a gm has started it
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Hello, is there an easy way to disable all skills for the flagholder?
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bump
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Hi, i just wanna ask an easy way to make the monster spawn via npc 2x / 3x etc, the spawn should be turn back normal after a hour or something, example: menu "start double spawn" / "end double spawn" maybe for regions, like start double spawn in morroc region etc. is this possible? if yes, how? bump
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thats what i planned o.o should count, save and list every monster kill.. like an pokedex xd
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hum, so i have to add every existing mob id in the script? o.o
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hm, if i got the script i would figure out how to display the information on php.. can you show me an example to check / save the monster kills?
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Hello, i saw it on some servers, its very simple: every monster kill, will be saved and can be displayed into the homepage (php i guess) and npc. Like: Poring / Kills: 5 Drops / Kills: 0 maybe some reward can be given, like if you killed every mob or 100 porings etc. i would do it by myself if i know how..
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hmm.. what about an login count ladder? like top 3 login accounts? probably it should show charnames instead of accnames Top 3 Logins: Playername / Logins: xxxx Playername / Logins: xxxx Playername / Logins: xxxx this would be nice i guess.
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hmm.. isent there an account created date? like playing since / account created: date. or something?
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is there a way to show the playtime for already existing players? it wont make sense if i add the script after my server is online for 2 month.
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I see, thats nice.. but i thought like an npc for this: [acc infos] mes "overall playtime xx:xx hours/days"; mes "playtime today: xx:xx"; mes "login count: xxx"; etc.? more like this x_x
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How can i add an delay for NPCs? Example the warper, i want to add an delay for 1 minute, the player cant warp again till the 1 minute is gone. would be nice if its playerbased and not an delay for the whole npc.
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hi can i request an npc which can show the players playtime? example: Playtime: xx hours Playtime today: xx hours some like this..
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+1000 i'm also tired of restarting the server for every quest entry.