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  1. Hello Ziu, I have just logged in as well after hibernating for several years
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  2. As shown on the screen, the fix files are clean, unpacked client files. You can apply WARP patches using these files, but some patches may not be supported. In such cases, you must modify the client manually — please do not contact me for support regarding this. Commercial use is strictly prohibited. Example:As of the 2023-10-xx client, WARP can no longer patch the clientinfo.xml file. You will need to modify it manually. Also, CPS is not included in clients released after 2024-05-16. In addition: 2023-12-06_Ragexe_1701399778_patched.exe (Restore clientinfo.xml, externalsettings Korea patch) — This file includes additional patches that I applied manually. 2025-05-08_Ragexe.exe and 2025-06-04_Ragexe.exe — These files have also been modified with additional patches and are distributed in a compressed state. They cannot be edited further.
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  3. Update: Working on the latest rathena version as of the date I'm typing this. // SERVER SIDE 1. Open src/map/status.cpp find and add after case SC_JEXPBOOST: case SC_EXPBOOST: case SC_JEXPBOOST: case SC_VIPSTATE: // VIP Status Icon case SC_PERIOD_RECEIVEITEM_2ND: case SC_PERIOD_PLUSEXP_2ND: 2. Open src/map/status.hpp find and add before SC_MAX, SC_OVERCOMING_CRISIS, SC_VIPSTATE = 2000, // VIP Status Icon SC_MAX, //Automatically updated max, used in for's to check we are within bounds. find and add before EFST_MAX, /// Do not modify code above this, since it will be automatically generated by the API again EFST_VIPSTATE = 2000, // VIP Status Icon EFST_MAX, 3. Open src/map/script_constants.hpp find and add after export_constant(SC_OVERCOMING_CRISIS); export_constant(SC_CONTENTS_20); export_constant(SC_OVERCOMING_CRISIS); export_constant(SC_VIPSTATE); // VIP Status Icon /// Do not modify code below this, until the end of the API hook, since it will be automatically generated again find and add after export_constant(EFST_C_BUFF_9); export_constant(EFST_C_BUFF_9); export_constant(EFST_VIPSTATE); // VIP Status Icon /// @APIHOOK_END 4. Open db/import/status.yml copy and paste (your status.yml should look like this if you haven't added any custom sc_status) Header: Type: STATUS_DB Version: 4 Body: - Status: Vipstate Icon: EFST_VIPSTATE Flags: NoRemoveOnDead: true NoDispell: true NoBanishingBuster: true NoClearance: true 5. Open db/import/item_db.yml or db/pre-re/item_db_usable.yml (up to you) - Id: 30000 AegisName: Vip_Card_3D Name: VIP Card 3D Type: Cash Buy: 20 Weight: 10 Trade: NoDrop: true NoSell: true NoGuildStorage: true NoMail: true NoAuction: true Script: | if (vip_status(VIP_STATUS_ACTIVE)) { dispbottom "You have extended your VIP duration."; } else { dispbottom "You have successfully become a VIP member."; sc_start SC_VIPSTATE,-1,1; } vip_time 4320; - Id: 30001 AegisName: Vip_Card_7D Name: VIP Card 7D Type: Cash Buy: 20 Weight: 10 Trade: NoDrop: true NoSell: true NoGuildStorage: true NoMail: true NoAuction: true Script: | if (vip_status(VIP_STATUS_ACTIVE)) { dispbottom "You have extended your VIP duration."; } else { dispbottom "You have successfully become a VIP member."; sc_start SC_VIPSTATE,-1,1; } vip_time 10080; - Id: 30002 AegisName: Vip_Card_30D Name: VIP Card 30D Type: Cash Buy: 20 Weight: 10 Trade: NoDrop: true NoSell: true NoGuildStorage: true NoMail: true NoAuction: true Script: | if (vip_status(VIP_STATUS_ACTIVE)) { dispbottom "You have extended your VIP duration."; } else { dispbottom "You have successfully become a VIP member."; sc_start SC_VIPSTATE,-1,1; } vip_time 43200; 6. Open npc/custom and add a text file named vip_system.txt copy and paste - script VIP_TIME -1,{ OnPCLoginEvent: if (vip_status(1)) { .@remain = vip_status(VIP_STATUS_REMAINING); // seconds dispbottom "Remaining VIP duration: " + Time2Str(vip_status(VIP_STATUS_REMAINING) + gettimetick(2)); sc_start SC_VIPSTATE, .@remain * 1000, 1; end; } OnPCLogoutEvent: if (vip_status(1)) { sc_end SC_VIPSTATE; // remove the buff to update the timer on login } end; } 7. Open npc/scripts_custom.conf add to the last line npc: npc/custom/vip_system.txt 8. Recompile your server // CLIENT SIDE 1. You need four files from your RO GRF. Locate and extract them first from luafiles514/lua files/stateicon/ efstids.lub stateiconimginfo.lub stateiconinfo.lub stateiconinfo_f.lub // I'm not sure if this one is necessary but I decided to include it anyway xD 2. Edit efstids.lub Scroll down last line and add. EFST_VIPSTATE = 2000, 3. Edit stateiconimginfo.lub Scroll down last line and add. Edit to your liking. StateIconList[EFST_IDs.EFST_VIPSTATE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "VIP", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Base EXP Rate +50%" }, { "Job EXP Rate +50%" }, { "Drop Rate +50%" }, { "Additional 300 Storage Slot" }, { "Ignore gemstone requirement for skills" }, { "Max character limit increase" }, { "Auto Attack Feature" }, } } 4. Edit stateiconinfo.lub Scroll down last line and add. [EFST_IDs.EFST_VIPSTATE] = "vipicon.tga", 5. Edit stateiconinfo_f.lub Scroll down last line and add. EFST_IDs.EFST_VIPSTATE, Done! Congratulations! Free VIP Icon from here. Put it inside your grf - data\texture\effect Note: The timer on the VIP status icon will not be displayed if the duration exceeds 24 days and 19 hours. Unfortunately, I don't know how to make this possible either.
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  4. Hey everyone, I wanted to showcase a custom MVP mechanic system I've been developing for Ragnarok Online using rAthena. The idea is to bring more dynamic, thematic, and visually appealing mechanics to MVP encounters — moving beyond the usual tank-and-spank format. DISCORD Takechiii#8303 DISCORD Takechiii#8303 🛠 What does this system do? Allows MVPs to execute custom attack patterns on specific map coordinates. Works on an 11x11 grid centered around the MVP (6x6 coordinate) to trigger precise damage zones. Each MVP’s behavior can be thematically tailored (e.g., feline patterns for Moonlight Flower, curses for Osiris, etc.). Easily reusable and expandable for other bosses or PvE events. This system is inspired by raid-style battles. It’s ideal for: Custom instances MVP events with multiple phases Progressive PvE challenges I’m still refining the system and adding new mechanics and visual effects. I’m open to feedback, suggestions, or even collaborations!
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  5. does it read any files in the ragnarok folder? for example if there is a file added, GarudaHS automatically eliminates the file I'll try to save the page first, and I'll try it in the future. thanks for this GameGuard
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