Good day,
I am trying to add my custom items, item range 35000+, but the script won't allow me to enter these values in. it only lets me do the default items.
veil,135,163,4 script ROTD 858,{
while(1){
mes "^FF0000ROTD^000000 refer to ^0000FFRace of the Day^000000";
mes "In another word, it mean that the ^FF0000Monster's Race^000000 that you killed by day will grant you ^FF0000Extra Bonus EXP / Item / Zeny ^000000.";
next;
mes "[ ^FF0000Today's ROTD^000000 ] = ^0000FF"+.ROTD$[.Race]+"^000000 Race";
mes "^FF0000_____________________________^000000";
mes "Bonus Lists :";
mes "^FF0000@^000000 EXP = ^0000FF"+( ( !.BonusEXP )?"No":.BonusEXP+" %" )+"^000000 EXP Bonus";
mes "^FF0000@^000000 Zeny = ^0000FF"+( ( !.BonusZeny )?"No":.BonusZeny )+"^000000 Zeny";
mes "^FF0000@^000000 Item = ^0000FF"+( ( !.BonusItemAmount )?"No Items":.BonusItemAmount+" x "+getitemname( .BonusItem ) )+"^000000";
if( .BonusItemAmount ){
mes "^FF0000@^000000 Rate = ^0000FF"+.BonusRate+"^000000 %";
mes "^FF0000_____________________________^000000";
mes "The Amount of Bonus Reward is given ^FF0000Randomly^000000 at a fixed Rate.";
}
next;
switch(select("^4EEE94ROTD Information^000000",
( getgmlevel() < .GMLevel )?"":"^FF0000[GM]^000000Set a New Monster's Race",
( getgmlevel() < .GMLevel )?"":"^FF0000[GM]^000000Set EXP Bonus",
( getgmlevel() < .GMLevel )?"":"^FF0000[GM]^000000Set Item / Zeny Bonus")){
Case 1:
mes "Today's ROTD has choosen ^0000FF"+.ROTD$[.Race]+"^000000 Race , which will grant you some ^FF0000Extra Bonus EXP^000000.";
mes "The amount of ^FF0000EXP Bonus^000000 are ^0000FF"+.BonusEXP+" %^000000.";
next;
mes "For ^0000FFParty Members^000000 , they will only receive ^FF0000Bonus EXP^000000 if they didnt killed any monster.";
mes "Besides, they have to stay in the ^FF0000Same Map^000000 in order to get the ^FF0000EXP Bonus^000000.";
next;
break;
Case 2:
mes "Choose ^FF0000Randomly / Manually^000000 ?";
for( set .@i,0; .@i < getarraysize( .ROTD$ ); set .@i,.@i+1 ){
mes "[ ^FF0000"+.@i+"^000000. ] ^0000FF"+.ROTD$[.@i]+"^000000 Race";
}
message strcharinfo(0),"Input the Number. Choose Random if you want it Randomise a Race for you.";
input .Race,0,getarraysize( .ROTD$ )-1;
next;
if( .Race == getarraysize( .ROTD$ )-1 ){
set .Race,rand( getarraysize( .ROTD$ )-1 );
}
mes "[ ^FF0000ROTD Update^000000 ]";
mes "[ ^FF0000Updated^000000 ] = ^0000FF"+.ROTD$[.Race]+"^000000 Race";
mes "[ ^FF0000Bonus EXP^000000 ] = Extra ^0000FF"+.BonusEXP+"^000000 %";
announce "[ ROTD ] : New Race : "+.ROTD$[.Race]+" with Bonus EXP of "+.BonusEXP+" % ",bc_blue;
delwaitingroom;
waitingroom "[ROTD]:"+.ROTD$[.Race]+" ",0;
next;
break;
Case 3:
mes "Set ^FF0000Random EXP / Manually^000000";
mes "Input 0 for ^0000FFRandom Bonus EXP Rate^000000";
mes "Input ^FF0000RATE^000000 for ^0000FFManual Bonus EXP Rate^000000";
mes "^FF0000EXP Range^000000 : 100% ~ 200%";
mes "Current Rate = [ ^0000FF"+.BonusEXP+"^000000 % ]";
input .BonusEXP,100,200;
if( .BonusEXP == 0 ){
set .BonusEXP,rand( 100,200 );
}
next;
mes "The New EXP Rate is [ ^0000FF"+.BonusEXP+"^000000 % ]";
announce "[ ROTD ] : New Race : "+.ROTD$[.Race]+" with Bonus EXP of "+.BonusEXP+" % ",bc_blue;
next;
break;
Case 4:
mes "You may set a ^FF0000 Item / Zeny Bonus^000000 for the ^0000FFROTD^000000.";
mes "This will work when you have killed a ^FF0000ROTD's Monster^000000, there will be a chances for Player to gain the ^FF0000Item / Zeny^000000.";
next;
mes "Input the ^FF0000Zeny Bonus^000000";
message strcharinfo(0),"You may input 0 to disable it. [ Use it Wisely ]";
input .BonusZeny;;
mes "Input the ^FF0000Item ID^000000";
do{
input .BonusItem,0,32767;
}while( getitemname( .BonusItem ) == "null" );
mes "Input the ^FF0000Item Bonus Amount^000000";
mes "Range of Amount = 0 ~ 30,000";
message strcharinfo(0),"You may input 0 to disable it. [ Use it Wisely ]";
input .BonusItemAmount,0,30000;
next;
mes "^FF0000Rate^000000 to get it ??";
mes "^FF0000100 = 100%^000000";
mes "^FF0000 10 = 10%^000000";
mes "^FF0000 1 = 1%^000000";
mes "^FF0000 0 = DISABLED^000000";
input .BonusRate,0,100;
next;
mes "[ ^FF0000ROTD Update^000000 ]";
mes "^0000FFZeny Bonus^000000 : "+.BonusZeny+" Zeny";
mes "^0000FFItem Bonus^000000 : "+.BonusItemAmount+" x "+getitemname( .BonusItem );
mes "^0000FFItem Rate^000000 : "+.BonusRate+" %";
next;
break;
}
}
close;
OnInit:
OnClock0000:
set .GMLevel,80;
setarray .ROTD$[0],
"Formless",
"Undead",
"Brute",
"Plant",
"Insect",
"Fish",
"Demon",
"Demi-Human",
"Angel",
"Dragon",
"Random";
set .Race,rand( 10 );
set .BonusEXP,rand( 100,200 );
set .ExpLvlRange,50;
delwaitingroom;
waitingroom "[ROTD]:"+.ROTD$[.Race]+" ",0;
end;
OnNPCKillEvent:
if( getmonsterinfo( killedrid,19 ) != .Race ) end;
if( getcharid(1) ){
set .@Location$,strcharinfo(3);
set .BaseLvl,BaseLevel;
getpartymember getcharid(1),1;
getpartymember getcharid(1),2;
for ( set .@a, 0; .@a < .partymembercount; set .@a, .@a +1 )
if ( isloggedin( .partymemberaid[.@a] ) )
attachrid( .partymemberaid[.@a] );
if( strcharinfo(3) == .@Location$ && ( .BaseLvl - BaseLevel ) <= .ExpLvlRange )
getexp ( getmonsterinfo( killedrid,3 ) * .BonusEXP / 100 ),( getmonsterinfo( killedrid,4 ) * .BonusEXP / 100 );
}else{
getexp ( getmonsterinfo( killedrid,3 ) * .BonusEXP / 100 ),( getmonsterinfo( killedrid,4 ) * .BonusEXP / 100 );
}
if( rand(100) <= .BonusRate && .BonusItemAmount )
getitem .BonusItem,rand( 1,.BonusItemAmount );
if( rand(100) <= .BonusRate && .BonusZeny )
set Zeny,Zeny + rand( 1,.BonusZeny );
end;
}