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Showing content with the highest reputation on 11/17/18 in Posts

  1. - script Item_Drop -1,{ OnNPCKillEvent: .@mob_id = killedrid; getmapxy .@m$,.@x,.@y,UNITTYPE_PC; getmobdrops .@mob_id; .@n = $@MobDrop_count; copyarray .@mob_item,$@MobDrop_item,.@n; for(;.@i < .@n;.@i++) { if(getareadropitem(.@m$,.@x - 15,.@y - 15,.@x + 15,.@y + 15,.@mob_item[.@i])) dispbottom "Dropped "+getitemname(.@mob_item[.@i]); } end; }
    1 point
  2. i will take one for example setbattleflag "item_rate_common", 2*getbattleflag("item_rate_common"); so here getbattleflag("item_rate_common") = x 2*x first put the calculation in bracelet so it will be setbattleflag "item_rate_common", (2*getbattleflag("item_rate_common")); the next one for reseting the rate setbattleflag "item_rate_common", 2*getbattleflag("item_rate_common")/2; if x is the original then on the happy hour start is 2*x at end is 2*(2*x)/2 = 2*x math lol just the happy hour end put it like that setbattleflag "item_rate_common", (getbattleflag("item_rate_common")/2);
    1 point
  3. cannot hear BGMs? maybe missing audio files Mp3dec.asi and Mssfast.m3d and second question yes its possible 2 bgm in 1 map but i think you cannot play them in same time unless you call the bgm as effect then loop it
    1 point
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