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Showing content with the highest reputation on 03/31/25 in Posts

  1. A whole map dedicated to traders to sell/buy. You can either choose to put NPCs for players to buy all kinds of stuff or let players set up their shops in their own tents. It also includes a little beach island with deckchairs, some shadey/hidden areas that can lead to indoors (for illegal shops? xD) and also walking access on some ships and boats.
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  2. pokemon.mp4 Check out my new creation! Pokemon Map In-game Video Preview pokemon.mp4 Indoor indoor.mp4
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  3. I have KRO, but I can't find it bro! very thank you bro
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  4. I deleted some sentences here, and I forgot what they were. so this mod, will gives script bonus for specified armor or weapon level at specified refine. Example, 0,10,{ bonus bVit,5; } it will makes all armors that +10, player will get VIT +5. 4,10,{ bonus bStr,5; bonus bInt,5; } all +10 level 4 weapons, will give bonus stat +5 STR and INT Download: refine-bonus-rA-20150913-f6964717.diff [spoiler=old releases] refine_bonus-rA-20140125.diff (Tested on latest Git) How if **Please report any bug found, and if there is suggestion too**
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  5. Hey there everyone, long time no see! So it's been a very long time since I have been on these boards and I do miss it all. Feeling a little nostalgia looking through all of these, I decided to release them all to the public, completely free. Going in no particular order after the first few, they are just my favorites. I hope you guys love them as I have. Sanctum Main town oriented map. My absolute favorite and latest work (When I was mapping). The idea I had for this was a chunck of a mountain broke off and landed here, subsequently creating a waterfall from atop and surrounding the town. Giving it protection and a perfect center for life. I never got around to finishing the outside of the map, I don't even know what I thought for the surroundings, perhaps just trees. Sanctum In And here is the inside map for Sanctum. The first picture is the general area where various NPC's can be placed. The second picture is where I planned to use a script to automatically place anyone who wished to vend in the one walkable/edited Gat. It would cycle through and remove those vending for a prolonged period of time and also anyone not vending at all. Guild Base This map was designed for the top guilds or just those who hold castles to have a domain of their own. The first picture is just a hangout spot for anyone in the guild. The second picture is for any combat/training/monster summoning to be done. The third picture is for the guild master where special NPC's can be placed as the server owners desire. Novice Starter Grounds PvP Valkyrie A little small for a PvP map but I enjoyed making it and like how it turned out. Trinity The first main town I made some time back around 2010. Don't judge me on some of the rookie mistakes I made with lighting and such haha. The following Trinity ___ maps are connected via a warp on the edges of the map. Trinity In Trinity Courtyard Before the Sanctum maps, this was my favorite creation. I just liked the feel of this one. Trinity Vending Similar to the Sanctum In vending idea, I wanted to limit vending to only those tiles with the colored objects on it. Trinity Port Anexus A simple instance based map with a boss at the end. Another one of my earlier works. Works The beginnings of my templates map. I would urge any current mapper to use this technique to create unique model compilations and copy it over to the map in progress. I have used this to create a forest that looks completely customized in a matter of minutes. Well there they are, open to any and all. I hope to hear your feedback on these! Thanks, Truly ~
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  6. Hello and Good Day guys! It's nice to be back in the world of mapping! Here is a new look for Prontera! Check the in-game screenshot here, Hope you like it guys.
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  7. Briefing & Concept Hello folks I'm back with a map I did quite a some time ago. I was not able to show it since the heavy amount of work I'm having ATM. I consider this a good map, worth enough to be in a showcase thread. About this map So, what do we have new on this map? Konoha is, a medium size map, which has some good extras I have tried so far. It has real Naruto Models I edited myself and, I have to say I poolished the textures to have a more RO style (bitmap shadows). This map has new features, (The part that most of people waits ) Although it is nothing really special, it is possible to use High Jump on the building's roofs... just as how it is in the real anime. Another thing I have to mention is the addition of the Hokages in the background of the map. I bet, Konoha city would not be Konoha without these awesome guys! Video! ... Watch it in 720p! HD Screenshots Color Palettes Sponsored by @KamiShi Drooping Olrox Hat Sponsored by @Adel Screens are in Full 1920x1080 HD resolution. You can allways hit the image thumbnaill to check the images on full size, and check some details that can only be appreciated in HD resolution. Beautiful Panoramic Awesome screenshot comes at first. The Sky is just a PS edition for a decorative screen I did Overview 2 Overview 3 Overview 4 Overview 5 Overview 6 Area View 1 One of the things I got back to take care of, are the small details. This screen shows an example of very small details as boxes, foods, etc. Area View 2 Using High jump on some houses. You can walk across the houses using this skill... Area View 3 This small area recreates the hotsprings. Area View 2 In game View of the Hokages That is all for now. Personally I like how this town became. I'm not sure if this is the first konoha out there. This project I'm working for is aiming to have other Villages from Naruto, It is kinda a big project and I hope I will have enough time to finish all the request from this guy. Comments or Ideas are always welcome. Thanks a lot for your time, and I wish to all to you a nice weekend!
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